DayZ - ArmaII zombie mod

SniPeZ- wrote:

Sadly in Chenaraus most building are not accesible. Although if you download a map like Panthera or Lingor I hear most of them are and there is a lot of loot.

How do maps work in Day-z? Do you need a new character for each one, i.e. my chernarus guy won't have the loot my guy in Panthera picked up?

All of the non-Chernarus maps run on private hives I'm pretty sure. If there are public servers for those maps, I would stay away from them anyway. Private hives are monitored for hackers and dupers so it takes out the main thing that ruins Day Z. But each private hive you play on will have your character unique to the server. So even if you play Lingor Island on 2 different private hives, you'll have 2 different characters. At least I think so. I tend to find a server I like and stick with it.

So apparently zombies can climb ladders? What's that all about?!?!?!

I found myself at the southwest airfield at night and snuck into the military area with the tents and deer stands. Threw a flare to lure the zoms away, climbed into a deer stand, and then started target practice. Suddenly there's 7 zombies climbing into my deer stand and I had to reload which ended up getting me killed.

They can indeed

MountaineerWR27 wrote:

They can indeed

It's a good thing this isn't real life. I'm on life 4 already.

There are a couple (possibly more?) of hosting groups that host the "unofficial maps" with linked Hives. The vilayer hosted servers have a linked hive so even if you're playing Lingor/Namalsk/whatever, your character persists across all vilayer servers running that map. The same goes for nitrado hosted servers. Obviously your character does not persist across different maps, regardless of who's hosting it..

Had a really rough time yesterday. I died for the first time in a -very- long time. Managed to get back to my body (my buddies were overwatching while i made the trek back there, yay bicycles!) so all I really lost was the ghillie suit. Sadly, a few hours later, a friend and I were sniped at the exact same time, just as we discovered that seemingly ALL the vehicles from the map were suddenly on the NW Airfield runway... Not that i'm saying there was foul play afoot... or anything.. ever... at all. So long GPS..

Roll on StandAlone.

bigred wrote:

Is there a guide that describes the sound and sight ratings and how close you need to be to a zombie to aggro/attract them? I think I'm proning far too much.

One of the greatest experiences that DayZ can provide you, is NOT knowing such mechanical details.

MoonDragon wrote:
bigred wrote:

Is there a guide that describes the sound and sight ratings and how close you need to be to a zombie to aggro/attract them? I think I'm proning far too much.

One of the greatest experiences that DayZ can provide you, is NOT knowing such mechanical details.

So true... learning by experience for this game is very rewarding.

If you are tired of proning crouch running is effective if used right. I can get into most places using it with maybe 1 or 2 aggros. If this happens take out pistol and aim for the head and move on. Otherwise you will be crawling a lot and taking up a lot of time trying to get places. Zombies can be lost by going through buildings (better have a back door) or LOS'ing them in trees, bushes, around corners, etc.

SniPeZ- wrote:

If you are tired of proning crouch running is effective if used right. I can get into most places using it with maybe 1 or 2 aggros. If this happens take out pistol and aim for the head and move on. Otherwise you will be crawling a lot and taking up a lot of time trying to get places. Zombies can be lost by going through buildings (better have a back door) or LOS'ing them in trees, bushes, around corners, etc.

Another handy tip would be to run into a building before trying to shoot them. Zeds can't run inside buildings, so you get mu more time to aim between the eyes.

Got to finally play with a goodjer, Mountaineer, last night. Was a lot of fun even though we agro'd the entire zombie horde at one point. Looking forward to next time.

Also, thanks for the Day-z Commander advice. Smoothest install/update/map addon process ever!

Yeah, Commander rocks.

You'll eventually get the hang of zed-aggro. I love the hatchet for zed-killin'. Just run around, collect zombie train, find a building that you can enter (easier on a non-Chernarus map), stand about 4m inside and hack away as they just enter the door. Soon you're knee-deep in ded-zeds (not a typo ).

I've found my timing with the hatchet to be off resulting in some wounds. I was also in an open field and didn't have that nice line.

You do have to love having to 'reload' your hatchet, and also when it sometimes makes bullet noises when you swing it!

Not only that, last night I found a hatched that had a satchel 'attached' to it. As in, when it was lying on the ground it looked like a hatchet and an ammo satchel, but the only thing in 'gear' was the hatchet, and when it was picked up, the satchel went with it. Maybe that was the hatchet ammo!

bigred wrote:

I've found my timing with the hatchet to be off resulting in some wounds. I was also in an open field and didn't have that nice line.

The "reach" on the hatchet is surprisingly far. I had the same problem. Try swinging when they look like they're just out of reach.

bigred wrote:

Got to finally play with a goodjer, Mountaineer, last night. Was a lot of fun even though we agro'd the entire zombie horde at one point. Looking forward to next time.

Also, thanks for the Day-z Commander advice. Smoothest install/update/map addon process ever!

Once I beat AC3 we'll have to jump on Namalsk but I doubt I'll be playing anything besides AC3 for the next little while lol

Ghostship wrote:
bigred wrote:

I've found my timing with the hatchet to be off resulting in some wounds. I was also in an open field and didn't have that nice line.

The "reach" on the hatchet is surprisingly far. I had the same problem. Try swinging when they look like they're just out of reach.

.
One good way of getting used to the hatchet is to sneak up behind the zed and whack'em. When you get them from behind, they go down in one hit and the risk of losing blood or the dreaded one-hit knockout is averted. After you get the feel for what the hatchet can do, then try using it more offensively.

I have been playing more lately after happily finding a server that has been free of hacking so far. Granted there only seems to be about 15 people on a one given time it is nice to be able to play the game. The only thing you have to do to be granted access is to be "whitelisted". This basically means you cant join the server unless the admin adds you to a accepted users list. This can be done by simply joining there Teamspeak server which you only have to do once to get access. They have a Chernaraus server and a Panthera. Simply enter Vi 400 in the serach feature on DayZ commander and you should see them both with their teamspeak server IP address in description.

Could someone add me to the Day-z steam group? Steam link in sig.

Invite sent.

Magik and I are on a Namalsk private hive.
Anyone interested, jump on Vent.

Wink_and_the_Gun wrote:

Yeah, Commander rocks.

Agreed.

Oh hi! I'm back for a bit since I'm a little in between projects. Might be that way through to holidays on and off.

I'll try to find a CKW server here. Namalsk looks like a good time. Like the environmental details. Hopefully see some of you in there soon. Downloading now.

Edit: Doesn't look like CKW has a Namalsk. Anyone found a good one?

TheWanderer wrote:

Doesn't look like CKW has a Namalsk. Anyone found a good one?

Yeah, Magik and I have hit a few. Most are private hives but its easy enough to gear up and the PvP is pretty heavy, so death is a given.
Had another great session earlier today with Magik and a couple of his buddies.
Namalsk is a nice map because its small enough to get around easily but big enough to keep things loose.
I think the fact that there are so many military-grade loot points spread throughout the map means you don't have that same single point of focus like NWAF on Cernarus but several points that can ebb and flow as the dynamics of the map and players changes.
Plus, there's limited food options, which creates a whole separate set of dynamics. The supermarket in the old hospital area can get pretty intense, for sure.
It'll probably be later next week before I can jump back in, but definitely get on Vent if you want to meet up. It's a blast.

TheWanderer wrote:

Edit: Doesn't look like CKW has a Namalsk. Anyone found a good one?

A few of us CKW folks have been playing on Drunk with Guns private hive (23.19.47.58:6302).

It was down for a few days this last week, rumored to be for the count as the guy paying for the server had been laid off and he had placed a cancellation order. I was jumping into some custom maps tonight and had my in game browser filtered for the DWG Namalsk server still and was surprised to see it there. Jumped on after getting done with the custom stuff and it was still the same database, only problem is that it currently has DayZ 1.7.2.6 running so I couldn't play and wasn't going to downgrade. Someone mentioned that it would be updated soon, so there is another option.

We also just brought a public Chernarus server back online a few days back. 55 player server and when I joined in tonight there were 49 players, shortly after I logged in and exfil'd the NW airfield some hacker hit putting targeting diamonds around ever player. Needless to say I logged immediately.

Also I believe all the Vilayer servers use linked hives. At least within each map type.

Anyone on GWJ Vent these days?

I am on it right now

I always try to log on when I am playing so people can reach me. I will be on later tonight for a few hours.

I checked back into DayZ this weekend after Fripper suggested we try Namalsk. I like this mod better than the other alt maps, but it still lacks the organic feel of an actual place that Chernarus has. Still, it was a lot of fun to get back into the game and re-learn how to sneak and manage agro. (read: I died a lot at first.)

The lack of food spawns is an interesting twist. On the one hand, there isn't enough time to learn where the food is before your survivor starves to death. On the other, once you either figured out that all the food is in the north or consulted a "cheater map" to locate the residential loot spawns and grocery stores, the game has a nice balance. I also got a kick out the buildings and objects taken from the STALKER games, since that series gave me many of my favorite survival-horror experiences. (Hell, it gave me a lot of my favorite video-game experiences, period.)

We found, stole, and repaired a pickup and a jeep and had a good time driving around the islands. They came in handy as Fripper could drive to my spawn point after I fell off a ladder and died, tried to break the glass on the hospital with a grenade and died, or got knocked out by an angry swarm, had my leg broken and died. While loot is plentiful in Namalsk, it didn't feel like the military-gear candy store I've found on some maps. The extra zed and lack of food also gives scrounging a different and better feel. We didn't hit many of the military bases, but I don't recall finding any exotic loot over the whole weekend, other than ammo-less Bizon and FN-FAL rifles in the truck we appropriated. No sniper rifles other than a CZ in a barn. This is a definite improvement over the surplus of .50 cal sniper rifles in every outhouse experience.

The server we've been playing on has some annoying settings such as side chat and now nametags, so I think we'll look at some of the private servers listed upthread.

Agreed that Namalsk was a good change. For the first time ever, I actually died from thirst and hunger, and not without plenty of loot spawns checked. I liked it.

Also having some fun on Panthera, but tonight I just spawn-died, then respawed in with absolutely nothing, not even a backback. Still, keeping it refreshing if y ou can jump around different maps depending on friends playing/gaming mood. Though I do suffer from the 'You cannot edit/play this mission' error quite frequently, and have to endure the 'reinstall dance' to get it back up and running.

On top of that, it's actually made me like Chernarus even more, so hoping that Chernarus-plus won't lose the feel of that map.

If Rocket's aiming for before the end of the year, then there can't be long to wait!