DayZ - ArmaII zombie mod

Just got this installed and working. I can't get day-z to run unless I launch it through sixstart. Otherwise, I get some dayz_anim can't load error when I launch through Steam. Oh well.

I've died twice now. Both times sneaking around houses looking for loot, bumping into zombie, running away, and getting chased around the countryside/woods by an increasing zombie chain until I give up and let them kill me. Sigh.

Oh, can someone add me to the steam group? Stasiszv

Hey man, little tip to avoid the zombie train would be to hide in a bush after getting some distance, the zombies will drop aggro and wander back. Let me know if you are still on, you can drop me a friend request. ID = BucFan1512

Finally got Namalsk up and running and I've had a couple good sessions so far.
Really liking this map as it feels more like the first weeks of DayZ. That could just be because I have a fresh character and I'm not all twitchy about losing my hard-won gear.
Yeah, I know we're not supposed to get attached to gear/lives but I just haven't convinced my brain of that yet.
The good thing is that it seems a bit quicker to gear up on Namalsk. A least getting a weapon. Food and drinks are another story.
My first session I joined in with Magik and we attempted to converge on the northern city of Vorkuta. I was coming from the east and Magik from the west. My first deer stand hooked me up with an AKS-74U. That'll be helpful. Then the loot gods really shone down on me - a crashed helo with an Mk 48 mod 0!! This is a seriously nice gun. 100 round magazine with a scope that works equally well at close range and stretching out to medium sniper distances (400m). The one downside is it's loud. Not Lee Enfield loud, but not something you want to pop off in a crowded area.
So, with my shiny Mk48 I headed off to meet up with Magik, which is not as easy as it sounds when you don't have a compass, GPS or you've been panic-running from a zombie hoard that said shiny gun brought down on you and now have no idea where you are. Time to put those orienteering skills to use. Maybe it's cheating, but I had the DayZDB map open on another screen so I could at least check some reference points. Finally got my bearings and got to the eastern edge of Vorkuta. I decided to circle counter-clockwise around the city rather than just bomb right through the center and become the engineer on the Zed train. I've always tried to work the stealth aspect. It's better suited to my play style and aging twitch skills.
At this point I was really in need of some food. Magik was in the supermarket in Vorkuta-one of only two markets on the whole map, which makes food a pretty scarce commodity. He said there was a can of food in the market and would cover me from the school next door. Unfortunately, due to a weird bug I wasn't able to climb the stairs into the market. Not sure why, but while I was logging out and back in Magik got shot. He spawned way at the south end of the map so I was back to soloing.
I decided to abandon the market and Vorkuta and try to meet Magik midway on the map. Although without food that was going to be a challenge.
I continued my counter-clockwise circle around the town and came across another player running along some dirt mounds. Normally I will only fire if fired upon but we suspected this was the guy who killed Magik, so I wanted to avenge him.
I scoped in and put a few shots to his head and torso and he dropped. As I was making making my way over to the body I heard Magik warning me that there are sometimes..ziiipp. Headshot.
Well, that was stupid of me. Never assume just because you're solo that everyone else is too. Now somebody else has a really nice gun.
Even thought I died a stupid death and had a weird stair bug and never actually met up with Magik, it was one of the more enjoyable sessions I've had in DayZ in a while. Nicely paced with just enough loot to make it not a slog but not so easy that it isn't challenging.
Bottom line, install this map and have some fun. There's no shared hive that I noticed, so it makes server hopping pointless, which isn't a bad thing. And, knock on wood, no hacking. But we were on a low pop server. I'll definitely be spending more time in Namalsk.
My second session was even better but I'll save that for another time.

I had fun with Majik. I'll come back in if you guys are looking for a team.

I'm on the CKW Panthera server most of the time, on their TS (sometimes on the GWJ Vent too).

Probably on Monday night.

A few noob Day-z questions.

Do most houses/structures that are closed off and have doors inaccessible?

Is there a guide that describes the sound and sight ratings and how close you need to be to a zombie to aggro/attract them? I think I'm proning far too much.

Sadly in Chenaraus most building are not accesible. Although if you download a map like Panthera or Lingor I hear most of them are and there is a lot of loot.

SniPeZ- wrote:

Sadly in Chenaraus most building are not accesible. Although if you download a map like Panthera or Lingor I hear most of them are and there is a lot of loot.

How do maps work in Day-z? Do you need a new character for each one, i.e. my chernarus guy won't have the loot my guy in Panthera picked up?

All of the non-Chernarus maps run on private hives I'm pretty sure. If there are public servers for those maps, I would stay away from them anyway. Private hives are monitored for hackers and dupers so it takes out the main thing that ruins Day Z. But each private hive you play on will have your character unique to the server. So even if you play Lingor Island on 2 different private hives, you'll have 2 different characters. At least I think so. I tend to find a server I like and stick with it.

So apparently zombies can climb ladders? What's that all about?!?!?!

I found myself at the southwest airfield at night and snuck into the military area with the tents and deer stands. Threw a flare to lure the zoms away, climbed into a deer stand, and then started target practice. Suddenly there's 7 zombies climbing into my deer stand and I had to reload which ended up getting me killed.

They can indeed

MountaineerWR27 wrote:

They can indeed

It's a good thing this isn't real life. I'm on life 4 already.

There are a couple (possibly more?) of hosting groups that host the "unofficial maps" with linked Hives. The vilayer hosted servers have a linked hive so even if you're playing Lingor/Namalsk/whatever, your character persists across all vilayer servers running that map. The same goes for nitrado hosted servers. Obviously your character does not persist across different maps, regardless of who's hosting it..

Had a really rough time yesterday. I died for the first time in a -very- long time. Managed to get back to my body (my buddies were overwatching while i made the trek back there, yay bicycles!) so all I really lost was the ghillie suit. Sadly, a few hours later, a friend and I were sniped at the exact same time, just as we discovered that seemingly ALL the vehicles from the map were suddenly on the NW Airfield runway... Not that i'm saying there was foul play afoot... or anything.. ever... at all. So long GPS..

Roll on StandAlone.

bigred wrote:

Is there a guide that describes the sound and sight ratings and how close you need to be to a zombie to aggro/attract them? I think I'm proning far too much.

One of the greatest experiences that DayZ can provide you, is NOT knowing such mechanical details.

MoonDragon wrote:
bigred wrote:

Is there a guide that describes the sound and sight ratings and how close you need to be to a zombie to aggro/attract them? I think I'm proning far too much.

One of the greatest experiences that DayZ can provide you, is NOT knowing such mechanical details.

So true... learning by experience for this game is very rewarding.

If you are tired of proning crouch running is effective if used right. I can get into most places using it with maybe 1 or 2 aggros. If this happens take out pistol and aim for the head and move on. Otherwise you will be crawling a lot and taking up a lot of time trying to get places. Zombies can be lost by going through buildings (better have a back door) or LOS'ing them in trees, bushes, around corners, etc.

SniPeZ- wrote:

If you are tired of proning crouch running is effective if used right. I can get into most places using it with maybe 1 or 2 aggros. If this happens take out pistol and aim for the head and move on. Otherwise you will be crawling a lot and taking up a lot of time trying to get places. Zombies can be lost by going through buildings (better have a back door) or LOS'ing them in trees, bushes, around corners, etc.

Another handy tip would be to run into a building before trying to shoot them. Zeds can't run inside buildings, so you get mu more time to aim between the eyes.

Got to finally play with a goodjer, Mountaineer, last night. Was a lot of fun even though we agro'd the entire zombie horde at one point. Looking forward to next time.

Also, thanks for the Day-z Commander advice. Smoothest install/update/map addon process ever!

Yeah, Commander rocks.

You'll eventually get the hang of zed-aggro. I love the hatchet for zed-killin'. Just run around, collect zombie train, find a building that you can enter (easier on a non-Chernarus map), stand about 4m inside and hack away as they just enter the door. Soon you're knee-deep in ded-zeds (not a typo ).

I've found my timing with the hatchet to be off resulting in some wounds. I was also in an open field and didn't have that nice line.

You do have to love having to 'reload' your hatchet, and also when it sometimes makes bullet noises when you swing it!

Not only that, last night I found a hatched that had a satchel 'attached' to it. As in, when it was lying on the ground it looked like a hatchet and an ammo satchel, but the only thing in 'gear' was the hatchet, and when it was picked up, the satchel went with it. Maybe that was the hatchet ammo!

bigred wrote:

I've found my timing with the hatchet to be off resulting in some wounds. I was also in an open field and didn't have that nice line.

The "reach" on the hatchet is surprisingly far. I had the same problem. Try swinging when they look like they're just out of reach.

bigred wrote:

Got to finally play with a goodjer, Mountaineer, last night. Was a lot of fun even though we agro'd the entire zombie horde at one point. Looking forward to next time.

Also, thanks for the Day-z Commander advice. Smoothest install/update/map addon process ever!

Once I beat AC3 we'll have to jump on Namalsk but I doubt I'll be playing anything besides AC3 for the next little while lol

Ghostship wrote:
bigred wrote:

I've found my timing with the hatchet to be off resulting in some wounds. I was also in an open field and didn't have that nice line.

The "reach" on the hatchet is surprisingly far. I had the same problem. Try swinging when they look like they're just out of reach.

.
One good way of getting used to the hatchet is to sneak up behind the zed and whack'em. When you get them from behind, they go down in one hit and the risk of losing blood or the dreaded one-hit knockout is averted. After you get the feel for what the hatchet can do, then try using it more offensively.

I have been playing more lately after happily finding a server that has been free of hacking so far. Granted there only seems to be about 15 people on a one given time it is nice to be able to play the game. The only thing you have to do to be granted access is to be "whitelisted". This basically means you cant join the server unless the admin adds you to a accepted users list. This can be done by simply joining there Teamspeak server which you only have to do once to get access. They have a Chernaraus server and a Panthera. Simply enter Vi 400 in the serach feature on DayZ commander and you should see them both with their teamspeak server IP address in description.

Could someone add me to the Day-z steam group? Steam link in sig.

Invite sent.

Magik and I are on a Namalsk private hive.
Anyone interested, jump on Vent.

Wink_and_the_Gun wrote:

Yeah, Commander rocks.

Agreed.

Oh hi! I'm back for a bit since I'm a little in between projects. Might be that way through to holidays on and off.

I'll try to find a CKW server here. Namalsk looks like a good time. Like the environmental details. Hopefully see some of you in there soon. Downloading now.

Edit: Doesn't look like CKW has a Namalsk. Anyone found a good one?

TheWanderer wrote:

Doesn't look like CKW has a Namalsk. Anyone found a good one?

Yeah, Magik and I have hit a few. Most are private hives but its easy enough to gear up and the PvP is pretty heavy, so death is a given.
Had another great session earlier today with Magik and a couple of his buddies.
Namalsk is a nice map because its small enough to get around easily but big enough to keep things loose.
I think the fact that there are so many military-grade loot points spread throughout the map means you don't have that same single point of focus like NWAF on Cernarus but several points that can ebb and flow as the dynamics of the map and players changes.
Plus, there's limited food options, which creates a whole separate set of dynamics. The supermarket in the old hospital area can get pretty intense, for sure.
It'll probably be later next week before I can jump back in, but definitely get on Vent if you want to meet up. It's a blast.