DayZ - ArmaII zombie mod

Ghostship wrote:

I've seen password protected servers.
Does this keep hackers out?

Whitelist has made Minecraft generally greif free.

Though, I guess a GWJ server would be little populated and that would kill the PVP aspect of the game.

As soon as you opened it up to another community to draw on players you loose that already thin security.

Hmm.

We need a way to hold a douche deposit in escrow, to play on a server. You get three complaints and loose your deposit. Though free to play has shown that people are willing to part with large sums of money to have power.

I'm tapped of ideas.
Official release it is. ...through steam, with your entire library as collateral.

I'm wondering about this, too. This is the big thing keeping me from trying DayZ out. I hate hackers with a fiery passion, and in a game that seems to be pretty hardcore, I don't need some asshat with too much time on his hands griefing me and making things that much harder.

If it gets to that point I'll have no problem role-playing a bandit on the GWJ server as long as no feelings end up getting hurt in the process. There's no reason we can't have a solid PVP experience on a GWJ server free from hacker asshattery.

Anyone want to play DayZ today? We could use some help raiding a camp full of weapons and car parts.

I just got my ass handed to my be a soldier zombie. Turns out they'll knock you out first hit. Or was that a hacker? 'cause I was at the barn/deer stand near black mountain. Nowhere near anything military.

Starting over.
Bye bye supressed sidearm and assault rifle.

I got careless trying to get a cow to get my blood count back up.

Every hit from a zombie has a chance to knock you out, a chance to break your legs, and a chance to infect you. The lower your blood level, the higher the chance. It wasn't anything special about the soldier zombie, he just got a lucky hit in. Deer stands count as a military spawn for loot and zombie type.

The thing about the private server is, you need 20-30 people to stand a chance of finding each other in the massive area.

Two factions with some Out Of Bounds guidelines might help with that. Get four towns in the area and a good chunk of wilderness. That would ensure that you have to do some recon, and if you fortify, you stand a chance of seeing an urban firefight.

Ghostship wrote:

The thing about the private server is, you need 20-30 people to stand a chance of finding each other in the massive area.

Two factions with some Out Of Bounds guidelines might help with that. Get four towns in the area and a good chunk of wilderness. That would ensure that you have to do some recon, and if you fortify, you stand a chance of seeing an urban firefight.

My understanding is standalone is going to feature larger map(s) with larger population caps. They're pushing for full map and 200ish players being possible on a server last i read.

Thy're just gonna have to really lock down the crazy hacks we see today to make it possible though. that's way too large a population to police by 2 or 3 admins if it's open for just anyone to join.

that said, the zeds are supposed to be getting pretty much totally redone, all new pathing AI, more realistic speeds, various types of zeds, etc etc...all the stuff you'd expect from a zombie game...so player vs zombies should be getting a lot more interesting and require a lot more teamwork etc i'm guessing. The zombies, hopefully, won't be a cakewalk anymore and will actually require survivors working together to really loot areas at all.

I aint even considering plans though until we know more about standalone release and how they're fighting the hacks. Something as simple as a ESP wallhack that puts chevrons on players you can't see would totally trainwreck this game. So i...am not holding my breath yet.

Played around a bit on Lingor today, nice change of pace from Chernarous. Wandered around for a bit in the jungle tell I got my bearings, found some settlements and found a few items until I managed to get a train of about 15 of the 30 or so zombies on the server following me. I was running for my life and decided to poke my head into a hut and found an AKM, picked it up and started peppering the Zs until one broke my leg. Manage to fight off the hoard and then had to figure out a way to get out of the hut, which ended up being turning around backwards and backing through the doorway and down 2 steps to the ground.

If anyone wants to give it a try my character is on the Oahu server, but I'm opening to jumping to a more central server if folks feel like getting there feet wet again.

Ghostship wrote:

I just got my ass handed to my be a soldier zombie. Turns out they'll knock you out first hit. Or was that a hacker? 'cause I was at the barn/deer stand near black mountain. Nowhere near anything military.

Starting over.
Bye bye supressed sidearm and assault rifle.

I got careless trying to get a cow to get my blood count back up.

If your blood is under 9000, you have a chance to get knocked out. http://www.dayzwiki.com/wiki/Blood

If you do get knocked out from a zombie, you can save yourself by disconnecting and reconnecting. Try reconnecting to a nighttime server so that it is harder for zombies to find you.

Also, I've found that backpedaling while shooting at zombies with shift+S is highly effective. Running indoors or up ladders or stairs will make it very easy to kill zombies before they can hurt you. Also, if you need an assault rifle, they are easy to get by going to an empty server and heading up to Starry Sabor. You can kill the zombies with a hatchet if they follow you inside tents, and I'd be happy to help too.

Stylez wrote:

If it gets to that point I'll have no problem role-playing a bandit on the GWJ server as long as no feelings end up getting hurt in the process. There's no reason we can't have a solid PVP experience on a GWJ server free from hacker asshattery.

Yes, this would be lots of fun. Maybe with two teams and shared equipment pools to make it easy to re-equip after death. Cherno vs Electro maybe?

Info on private server setup: http://www.tunngle.net/community/for...

hannibals wrote:
Ghostship wrote:

I just got my ass handed to my be a soldier zombie. Turns out they'll knock you out first hit. Or was that a hacker? 'cause I was at the barn/deer stand near black mountain. Nowhere near anything military.

Starting over.
Bye bye supressed sidearm and assault rifle.

I got careless trying to get a cow to get my blood count back up.

If your blood is under 9000, you have a chance to get knocked out. http://www.dayzwiki.com/wiki/Blood

If you do get knocked out from a zombie, you can save yourself by disconnecting and reconnecting. Try reconnecting to a nighttime server so that it is harder for zombies to find you.

Also, I've found that backpedaling while shooting at zombies with shift+S is highly effective. Running indoors or up ladders or stairs will make it very easy to kill zombies before they can hurt you. Also, if you need an assault rifle, they are easy to get by going to an empty server and heading up to Starry Sabor. You can kill the zombies with a hatchet if they follow you inside tents, and I'd be happy to help too.

Stylez wrote:

If it gets to that point I'll have no problem role-playing a bandit on the GWJ server as long as no feelings end up getting hurt in the process. There's no reason we can't have a solid PVP experience on a GWJ server free from hacker asshattery.

Yes, this would be lots of fun. Maybe with two teams and shared equipment pools to make it easy to re-equip after death. Cherno vs Electro maybe?

Info on private server setup: http://www.tunngle.net/community/for...

I can't allow myself to log to beat the system.

I was thinking if we set up an event, one team creates as female character models and one team as male. Instant faction identification.

The trick, as always, is getting enough people with schedules that mesh.

I figured it would go like an RTS. Arms race. Get packs, get weapons, etc, until you think you have enough to make a move on the other team. Then strategy is a factor.

There's no way to have a "character slot" is there? ie, nobody is going to want to start fresh if it means loosing all of the gear they've aquired.

Though I suppose this isn't quite how it was intended to play.

I like the idea of joining in on a raid, or build a boat mission. That's enough for me.

I still haven't got past just getting well enough equipped to move around freely.

Ghostship wrote:

I was thinking if we set up an event, one team creates as female character models and one team as male. Instant faction identification.

The trick, as always, is getting enough people with schedules that mesh.

I figured it would go like an RTS. Arms race. Get packs, get weapons, etc, until you think you have enough to make a move on the other team. Then strategy is a factor.

This would be lots of fun, I'm definitely down for something like this. It seems like it could be a pretty long RTS though, the question is whether to structure it so that it fits into one play session or whether you can break it up into multiple sessions (harder to schedule).

There's no way to have a "character slot" is there? ie, nobody is going to want to start fresh if it means loosing all of the gear they've aquired.

It looks possible, but I think it requires purchasing another copy of Operation Arrowhead:
http://dayzmod.com/forum/index.php?/...
http://dayzmod.com/forum/index.php?/...

Also, I've gotten two tents set up so far, hopefully they can be used to collect all the parts needed to repair and fuel a vehicle. Then once it's ready, can get a group together to repair and stash it somewhere.

It isn't really as important to gear up an extended period of time before heading north (I thought the same thing initially). I think the basics are a map, a bit of food, at least one canteen, a few bandages and a weapon, which can be obtained fairly quickly. We've been stockpiling basic gear in the tents which you could come get too.

I'm a firm believer in getting away from the coast as soon as possible. Sure it takes longer to get geared up, but that stage of hunting barns and deerstands for beans is really fun. In fact, I think the moment I switch from the hatchet as my main weapon to a rifle is a turning point in the game where it becomes a little less fun and less immersive. YMMV. I think I have more fun if I pretend the zed are more dangerous than they actually are. Sneaking around them is awesome, but running through town, gathering a horde, and scraping them off in a barn isn't. (It sure is easier and faster though. Fripper and I have taken to calling that style of play "a$$hole mode." As in, "I'm in a hurry, so I'm going through Zelenogorsk in a$$hole mode. Meet up in the grocery store?"

I tried to make it up to Stary Sobor.
I made it somewhere near Mogilavka.

I made the mistake of firing the CZ 550 near a village.
The hunting rifles aren't much good.

How long until zombies spawn again? Is there enough time to snipe them all out, then go in and get away before they start spawning on top of you?

Yeah, some of my most enjoyable moments in DayZ have been crawling around avoiding zombies when I first started playing and thought they were genuinely dangerous. It's too bad that this doesn't mesh well with the PvP aspect of the game (sneaking to avoid zombies makes you an easy target for snipers or even assault rifle users). Here's hoping that the standalone game will make the zombies more dangerous and interesting opponents.

Also has anyone had issues with extremely long load times trying to get into the game? I can join lobbies okay, but then the game gets stuck at loading or "waiting for character to connection" for several minutes usually refusing to let me login at all. Sometimes I'm able to join, but then the in game framerate drops in half to about 8 or 9. And to top it off, I spawned in Electro instead of up north where I left off. My hunch is that the hive server is getting overloaded, but I am wondering what exactly the problem is.

Ghostship wrote:

I made the mistake of firing the CZ 550 near a village.
The hunting rifles aren't much good.

Like all sniper rifles, the CZ 550 is really only useful as a PvP weapon. You can pick off zombies at ranges of 200m or more with it for practice, but I don't recommend doing so on populated servers because firing sniper rifles to kill zombies can attract unwanted attention from players. Your best options are a sidearm or the quieter assault rifles, with the M4 and M16 giving the best mix of damage, noise and ammo capacity. The AK rifles are either louder or they deal less damage for the same amount of noise. Also, this mod will help you get a feel of shooting at various distances:

http://www.armaholic.com/page.php?id...
http://dayzdb.com/database/weapon-co...

Ghostship wrote:

I was thinking if we set up an event, one team creates as female character models and one team as male. Instant faction identification.

The trick, as always, is getting enough people with schedules that mesh.

I figured it would go like an RTS. Arms race. Get packs, get weapons, etc, until you think you have enough to make a move on the other team. Then strategy is a factor.

There's no way to have a "character slot" is there? ie, nobody is going to want to start fresh if it means loosing all of the gear they've aquired.

Though I suppose this isn't quite how it was intended to play.

I like the idea of joining in on a raid, or build a boat mission. That's enough for me.

I still haven't got past just getting well enough equipped to move around freely.

One option would be to pick a nice centrally located Lingor server that we can take over and run our event on. Since each Lingor server has it's own Hive nobody need worry about losing their Chernarus gear.

Speaking of which. Continuing my Lingor saga from last night; broken leg and needing to cover 1 km to get to a hospital. I was traversing an airport and stopped to wait for a couple of Z's to pass by, another from some distance off spots me laying still. I happened to be right next to an office building, so I crawl over to it with the Z beating on me and make my way to the middle of the building to bandage. I only have the AKM and there are a ton of zombies near by. I open up on the Z that was walking towards me and all hell breaks lose. 60+ Zs later and only 3 rounds left for the AKM all is quiet.

I continue my crawl towards the hospital, in a fairly open town area with apartment buildings lining the streets. I have to take cover in one to wait out a Z and decide to have a look around. I wasn't even sure if I was going to be able to crawl up the stairs, as I couldn't in the earlier office building, but managed to make my way up. Found an Alice, swapped the nearly empty AKM for a Enfield with about 60 rounds and then started back down the stairs. I get to the bottom set and get stuck about 1/2 way down, try backing up and that didn't work. I attempt to turn around so that I could back down the stairs (I've had to back out of a few doorways since breaking my leg) and promptly die.

The vista's you get in Lingor are pretty breath taking, nearly as nice as my all time favorite Just Cause 2. I'm currently perched on a hill above a decent sized town, not nearly as big as the one I was crawling through and died, but from my vantage point I can see another peninsula across a small body of water and the buildings that are here and there along it's coast.

hannibals wrote:
Ghostship wrote:

I just got my ass handed to my be a soldier zombie. Turns out they'll knock you out first hit. Or was that a hacker? 'cause I was at the barn/deer stand near black mountain. Nowhere near anything military.

Starting over.
Bye bye supressed sidearm and assault rifle.

I got careless trying to get a cow to get my blood count back up.

If your blood is under 9000, you have a chance to get knocked out. http://www.dayzwiki.com/wiki/Blood

I aboslutely HATED one of the previous patches when the Zs would be able to knock you out at almost any time.

ranalin wrote:

I aboslutely HATED one of the previous patches when the Zs would be able to knock you out at almost any time.

I hated when they caught me, but I kind of enjoyed the choices I was forced to make to cope with the increased zombie threat. Having the Zed be a real danger instead of a trivial nuisance makes sneaking around then / carefully killing them more rewarding. (Says the guy who prefers sneaking to PvP.)

Oso wrote:
ranalin wrote:

I aboslutely HATED one of the previous patches when the Zs would be able to knock you out at almost any time.

I hated when they caught me, but I kind of enjoyed the choices I was forced to make to cope with the increased zombie threat. Having the Zed be a real danger instead of a trivial nuisance makes sneaking around then / carefully killing them more rewarding. (Says the guy who prefers sneaking to PvP.)

Oh i prefer sneaking. I started the game out guns blazing and clearing the towns of zombies. Getting my z kills up in the 200 and 300s.

I dont do that anymore. I do my best to sneak around and get annoyed when i have to kill one. Ammo is way to precious.

I think this is the patch with the dogs! Hopefully they can bite other people! And zombies of course!

If you're in a town and it sounds like it's being bombarded by mortar fire, just log off. Don't try and confront the hacker.

Day Z: learning lessons the hard way.

Saw one up close tonight.
In elektroz... the supermarket.
There was a fire going at night. A big fire. In the hay field up the hill.
I was in the supermarket and he was shooting through the windows from the apartment across the street. I decided to get out before I realized it was a hacker...though the fire gave me some suspicion.
I beat it out into the field by the tree and BOOM. A crash explosion. No helicopters or anything.

So I logged.

Incidentally, except for a hatchet I'm once again fairly well equipped to join up.

Alice pack, water bottle, hunting knife, matches, watch, compass, binoculars, Lee Enfield (looking for first replacement), a markov and an M1911 with a fair amount of ammo for each.
I might try for the winchester 1811 or some number like that. It's quiet-ish, and I've reliably found it in one particular barn.

If I get a hatchet, I can go out to the woods again.

Actually, this time, I think I have a full 12000 blood.

Stop by the Vent channel sometime, Ghostship. We pillaged Stary and NW Airfield tonight and came up with several AKs and higher end weapons and a bunch of ammo.

Also which server did this happen on? I'm being more picky about which servers I play on these days, keeping tabs on complaints on the official DayZ forums is helpful as is sticking to servers run by major hosting companies which in theory could do a better job of banning hackers.

ranalin wrote:
hannibals wrote:
ranalin wrote:

Ya i've only been logging in for 10-15 minutes. I'm not ready to loose my goodies to hackers.

What are you able to get done when you log in for 10-15 minutes? I've noticed I tend to get more cautious each time I get nice stuff, but apparently I need to be more cautious.

I'm perched at a spot in Stary. I check and see if i can see any zombies that have spawned around the town, and if so i go hunting for a bit.

Do you mind mentioning where in Stary you scout the city from? I did a few tests today and it seems that zombies spawn when you get within 150-200 meters their spawn point and despawn at around 400-500 meters. I figure I should be a little more careful about making sure the surrounding area is safe before engaging in looting antics.

Oh by the way, here are some details on what is currently wrong with tents and vehicles:
http://www.fpsgeneral.com/forums/bat...
http://dayzmod.com/forum/index.php?/...

I'll try and get on vent tonight or sometime over the weekend and tell or show ya. But i'm 300m from the military camp.

I'm headed into Mogilevka, with an end goal of Stary Sobor. I'm sticking to only high value drops on the way, though I'm short on food right now. I hope to actually get to SS alive this time.

When Arma 2 dropped on GOG, I impulse purchased a second copy. I've been trying half-heartedly without really giving it my full attention to get the 2nd account running so I can use it as a mule or a morphine-runner. I've never quite got it working. These are the instructions I've been using: http://dayzmod.com/forum/index.php?/... and I've got the two registry keys w/ separate CD keys saved, but I've not been able to get a 2nd character to spawn. Anyone doing this successfully?

A couple of things may be going on. Is it possible that launching the game through steam (DayZcommander setting) resets the key? My next step will be to uninstall all instances of Arma2 and delete all references in my documents folder and the registry. Then I'll reinstall the GoG version and get it running DayZ. Once that is done, I'll try changing the registry key to the steam CD key and see if that works.

Thoughts? Suggestions?

Hmm, I don't have a second copy of OA yet, so I can only speculate. But the CD key in Window Registry looks like a string of hexidecimal numbers while the Steam CD key is a series of upper case letters. So my guess is the that the install process converts a the letters to numbers. I'm not sure what the CD key from GOG looks like, but if it's a series of numbers, you probably have to run the installer for the GOG version of the game first.

You'll probably want to back up the serial numbers from Steam as well before starting to install the GOG version.

Also, found a safer way to loot the NW airfield when we're not alone on the server:

And here's the type of PVP player that everyone should worry about on populated servers. He also makes really good videos:

Oso wrote:

When Arma 2 dropped on GOG, I impulse purchased a second copy. I've been trying half-heartedly without really giving it my full attention to get the 2nd account running so I can use it as a mule or a morphine-runner. I've never quite got it working. These are the instructions I've been using: http://dayzmod.com/forum/index.php?/... and I've got the two registry keys w/ separate CD keys saved, but I've not been able to get a 2nd character to spawn. Anyone doing this successfully?

A couple of things may be going on. Is it possible that launching the game through steam (DayZcommander setting) resets the key? My next step will be to uninstall all instances of Arma2 and delete all references in my documents folder and the registry. Then I'll reinstall the GoG version and get it running DayZ. Once that is done, I'll try changing the registry key to the steam CD key and see if that works.

Thoughts? Suggestions?

Yes, launching via steam resets to that steam account's cd key.

The only effective way i've found of easily multi accounting DayZ is creating a second steam account and purchasing a copy of Arma 2 on it. Obviouly i dont recommend it at this point due to the state of the game and standalone coming.

I'd say hold off. Standalone may allow you multiple characters regardless, i'm unclear on that, but either way you'll probably want to play that version instead once it's out and not the mod so it's not worth the investment anymore.

Also, if you multi account with steam you need to uninstall the expansion DLCs as steam doesn't really seem to be able to work out changing the keys for all of them at once and they all have their own keys.

So, to multi account, use steam, two steam accounts each owning a copy of arma 2, dont use addons, launch it via steam account to change the key, quit out, launch via DayZ commander without steam while yer on whichever steam account is your primary, and you can have a second toon.

Alternatively, if it's just a mule and not a toon you'll actually be playing, get a cheap laptop and install the mule on there.

I've done both. I have two copies via steam on my desktop and a mule on my laptop and all i can say is i have no more fun than when i had just 1 toon and no mule and never even managed to actually use the mule usefully in the current state of the game. It's all just been a big time waster and a way to get 3 toons geared up s omuch i don't wanna play any of them for fear of hackers blowing me up.

When you have NVGs on 3 toons, (AS50, M4 Camo SD (CCO), G17) (M249, DMR, 1911), and (AS50, M4 Camo SD, M9SD) setup....you just....get too afraid to play. It's odd.

I wish one of my toons would die so i could play without fear but i'm not willing to get one of them killled so i have one without all that gear that i'm not afraid to play.

I could buy a 4th copy i guess...

Maybe it IS time to lookup a good lingor server.

I was going to log onto vent tonight, but I got some phone calls. I managed to solo up to Novy Sobor.
Some boar have helped me back up to about 12k blood. But I still have the darn Lee Enfield.
Spent most of the ammo for my .45cal sidearm, and switched to my Markov.

Got mine running last night and I am looking for some people to show me the ropes. Any takers?