DayZ - ArmaII zombie mod

Ghostship wrote:

So, what keeps other users from shopping in your tent when you're not logged in?

And the tent belongs to the server right? So once you set one up, you're married to the server?

Nothing and yes it's married to the server.

Gumbie wrote:
Ghostship wrote:

So, what keeps other users from shopping in your tent when you're not logged in?

And the tent belongs to the server right? So once you set one up, you're married to the server?

Nothing and yes it's married to the server.

And the other good-news, bad-news on tents is that no other players can take them down and run off with them, but other players can destroy them by running them over with vehicles.

hannibals wrote:
Oso wrote:

They spawn pretty reliably on the island, so maybe the trick is to get a crew w/ the necessary parts and swim out there at once to fix it.

It might help if we store some parts in a vehicle or tent closer to the island so we can get the copter flying as soon as we find it. We'd still need a group of people to help carry the items since none of the ships have cargo space. The PDX speedboat would also be handy for this quest of ours.

I was able to rescue your M14, backpack with ghili, both toolboxes, compass, military flashlight and G17 from the corpse. I thought I was being overly cautious when I made to run to watch over your stuff, but I think I should have been more cautious and kept watch from the hills instead of down near the beach after recovering the items. Too bad we didn't have a few snipers with AS50s watching from up there.

I'm tired of watching videos that seem like great fun until the point the person making the video quits the game as soon as they're in danger. Lame.

sithload wrote:

I'm tired of watching videos that seem like great fun until the point the person making the video quits the game as soon as they're in danger. Lame.

You realize they finally quit because of conclusive proof the guy was completely invulnerable in god mode, the 2people that died were under the chopper crash, not in it, he was shooting an A-10's minigun out of his face, and was fixing to kill them all with no risk to himself and erase their hours of effort...

I'm tired of people saying not to log when you're getting hacked, really tired of it, cause it's just lame to berate people for logging to get away from conclusively proven hackers that are completely invulnerable.

One of the popular ways some hackers are killing players is via crashing choppers on or near them...the explosion radius is huge and an insta kill from quite a distance.

The hacker will simply crash the chopper, spawn a new one, take off, crash it....rinse and repeat, bombing legit players with spawned choppers while he never dies.

The other danger of tents is that script users / hackers can see every tent on the server. I don't like to cry HaXX all the time, but DayZ is really pervaded w/ folks who use them. I still am having fun playing, but the PvP aspect isn't exactly a level playing field. Basically, whenever you set up a tent or get a vehicle, chances are someone on the server can see this and teleport in and take your stuff.

I still am having a lot of fun, but it is alpha, and that means while I'm playing a zombie stealth game, someone else is playing a PvP bandit game, and someone else is playing a stay-ahead-of-battleeye-script game. Not everyone is cheating but the only thing keeping most people from cheating successfully is the better angels of our nature, so to speak.

I think the stand-alone will do more to stop this sort of thing. Until we have that, I just have to remember that this is alpha and getting re-kitted after death is still the most fun part of the game.

I investigated what the haxx can do and found a screenshot of what one set of scripts shows cheaters on their maps:

script kiddee wrote:

This script will mark in:

- Players
- Vehicles (including Heli)
- Crashed-Heli sites
- Tents

Just press 'M' and then click when ever you want to go and Ta Daaa Teleport

IMAGE(http://img687.imageshack.us/img687/1245/58735288.png)

Uploaded with ImageShack.us

I've seen password protected servers.
Does this keep hackers out?
Whitelist has made Minecraft generally greif free.

Though, I guess a GWJ server would be little populated and that would kill the PVP aspect of the game.

As soon as you opened it up to another community to draw on players you loose that already thin security.

Hmm.

We need a way to hold a douche deposit in escrow, to play on a server. You get three complaints and loose your deposit. Though free to play has shown that people are willing to part with large sums of money to have power.

I'm tapped of ideas.
Official release it is. ...through steam, with your entire library as collateral.

Fuzzballx wrote:
sithload wrote:

I'm tired of watching videos that seem like great fun until the point the person making the video quits the game as soon as they're in danger. Lame.

You realize they finally quit because of conclusive proof the guy was completely invulnerable in god mode, the 2people that died were under the chopper crash, not in it, he was shooting an A-10's minigun out of his face, and was fixing to kill them all with no risk to himself and erase their hours of effort...

I'm tired of people saying not to log when you're getting hacked, really tired of it, cause it's just lame to berate people for logging to get away from conclusively proven hackers that are completely invulnerable.

One of the popular ways some hackers are killing players is via crashing choppers on or near them...the explosion radius is huge and an insta kill from quite a distance.

The hacker will simply crash the chopper, spawn a new one, take off, crash it....rinse and repeat, bombing legit players with spawned choppers while he never dies.

Doh, no. Thanks for pointing it out. Ok, I'm tired of other videos where I watch people alt-tab when they're about to die, not this instance when it was a non-cheater escaping cheaters doing it

Ghostship wrote:

I've seen password protected servers.
Does this keep hackers out?
Whitelist has made Minecraft generally greif free.

Though, I guess a GWJ server would be little populated and that would kill the PVP aspect of the game.

As soon as you opened it up to another community to draw on players you loose that already thin security.

Hmm.

We need a way to hold a douche deposit in escrow, to play on a server. You get three complaints and loose your deposit. Though free to play has shown that people are willing to part with large sums of money to have power.

I'm tapped of ideas.
Official release it is. ...through steam, with your entire library as collateral.

I don't get the idea of a GWJ DayZ server, I guess because what I like about the atmosphere of DayZ is I don't know who I can trust. I'm not sure the game would be very much fun for me playing with a lot of people I can trust? Or do you mean you just have enough control over the server you can kick someone who's cheating, and it'd still be open to anyone who wants to join?

Ghostship wrote:

I've seen password protected servers.
Does this keep hackers out?

Whitelist has made Minecraft generally greif free.

Though, I guess a GWJ server would be little populated and that would kill the PVP aspect of the game.

As soon as you opened it up to another community to draw on players you loose that already thin security.

Hmm.

We need a way to hold a douche deposit in escrow, to play on a server. You get three complaints and loose your deposit. Though free to play has shown that people are willing to part with large sums of money to have power.

I'm tapped of ideas.
Official release it is. ...through steam, with your entire library as collateral.

I'm wondering about this, too. This is the big thing keeping me from trying DayZ out. I hate hackers with a fiery passion, and in a game that seems to be pretty hardcore, I don't need some asshat with too much time on his hands griefing me and making things that much harder.

If it gets to that point I'll have no problem role-playing a bandit on the GWJ server as long as no feelings end up getting hurt in the process. There's no reason we can't have a solid PVP experience on a GWJ server free from hacker asshattery.

Anyone want to play DayZ today? We could use some help raiding a camp full of weapons and car parts.

I just got my ass handed to my be a soldier zombie. Turns out they'll knock you out first hit. Or was that a hacker? 'cause I was at the barn/deer stand near black mountain. Nowhere near anything military.

Starting over.
Bye bye supressed sidearm and assault rifle.

I got careless trying to get a cow to get my blood count back up.

Every hit from a zombie has a chance to knock you out, a chance to break your legs, and a chance to infect you. The lower your blood level, the higher the chance. It wasn't anything special about the soldier zombie, he just got a lucky hit in. Deer stands count as a military spawn for loot and zombie type.

The thing about the private server is, you need 20-30 people to stand a chance of finding each other in the massive area.

Two factions with some Out Of Bounds guidelines might help with that. Get four towns in the area and a good chunk of wilderness. That would ensure that you have to do some recon, and if you fortify, you stand a chance of seeing an urban firefight.

Ghostship wrote:

The thing about the private server is, you need 20-30 people to stand a chance of finding each other in the massive area.

Two factions with some Out Of Bounds guidelines might help with that. Get four towns in the area and a good chunk of wilderness. That would ensure that you have to do some recon, and if you fortify, you stand a chance of seeing an urban firefight.

My understanding is standalone is going to feature larger map(s) with larger population caps. They're pushing for full map and 200ish players being possible on a server last i read.

Thy're just gonna have to really lock down the crazy hacks we see today to make it possible though. that's way too large a population to police by 2 or 3 admins if it's open for just anyone to join.

that said, the zeds are supposed to be getting pretty much totally redone, all new pathing AI, more realistic speeds, various types of zeds, etc etc...all the stuff you'd expect from a zombie game...so player vs zombies should be getting a lot more interesting and require a lot more teamwork etc i'm guessing. The zombies, hopefully, won't be a cakewalk anymore and will actually require survivors working together to really loot areas at all.

I aint even considering plans though until we know more about standalone release and how they're fighting the hacks. Something as simple as a ESP wallhack that puts chevrons on players you can't see would totally trainwreck this game. So i...am not holding my breath yet.

Played around a bit on Lingor today, nice change of pace from Chernarous. Wandered around for a bit in the jungle tell I got my bearings, found some settlements and found a few items until I managed to get a train of about 15 of the 30 or so zombies on the server following me. I was running for my life and decided to poke my head into a hut and found an AKM, picked it up and started peppering the Zs until one broke my leg. Manage to fight off the hoard and then had to figure out a way to get out of the hut, which ended up being turning around backwards and backing through the doorway and down 2 steps to the ground.

If anyone wants to give it a try my character is on the Oahu server, but I'm opening to jumping to a more central server if folks feel like getting there feet wet again.

Ghostship wrote:

I just got my ass handed to my be a soldier zombie. Turns out they'll knock you out first hit. Or was that a hacker? 'cause I was at the barn/deer stand near black mountain. Nowhere near anything military.

Starting over.
Bye bye supressed sidearm and assault rifle.

I got careless trying to get a cow to get my blood count back up.

If your blood is under 9000, you have a chance to get knocked out. http://www.dayzwiki.com/wiki/Blood

If you do get knocked out from a zombie, you can save yourself by disconnecting and reconnecting. Try reconnecting to a nighttime server so that it is harder for zombies to find you.

Also, I've found that backpedaling while shooting at zombies with shift+S is highly effective. Running indoors or up ladders or stairs will make it very easy to kill zombies before they can hurt you. Also, if you need an assault rifle, they are easy to get by going to an empty server and heading up to Starry Sabor. You can kill the zombies with a hatchet if they follow you inside tents, and I'd be happy to help too.

Stylez wrote:

If it gets to that point I'll have no problem role-playing a bandit on the GWJ server as long as no feelings end up getting hurt in the process. There's no reason we can't have a solid PVP experience on a GWJ server free from hacker asshattery.

Yes, this would be lots of fun. Maybe with two teams and shared equipment pools to make it easy to re-equip after death. Cherno vs Electro maybe?

Info on private server setup: http://www.tunngle.net/community/for...

hannibals wrote:
Ghostship wrote:

I just got my ass handed to my be a soldier zombie. Turns out they'll knock you out first hit. Or was that a hacker? 'cause I was at the barn/deer stand near black mountain. Nowhere near anything military.

Starting over.
Bye bye supressed sidearm and assault rifle.

I got careless trying to get a cow to get my blood count back up.

If your blood is under 9000, you have a chance to get knocked out. http://www.dayzwiki.com/wiki/Blood

If you do get knocked out from a zombie, you can save yourself by disconnecting and reconnecting. Try reconnecting to a nighttime server so that it is harder for zombies to find you.

Also, I've found that backpedaling while shooting at zombies with shift+S is highly effective. Running indoors or up ladders or stairs will make it very easy to kill zombies before they can hurt you. Also, if you need an assault rifle, they are easy to get by going to an empty server and heading up to Starry Sabor. You can kill the zombies with a hatchet if they follow you inside tents, and I'd be happy to help too.

Stylez wrote:

If it gets to that point I'll have no problem role-playing a bandit on the GWJ server as long as no feelings end up getting hurt in the process. There's no reason we can't have a solid PVP experience on a GWJ server free from hacker asshattery.

Yes, this would be lots of fun. Maybe with two teams and shared equipment pools to make it easy to re-equip after death. Cherno vs Electro maybe?

Info on private server setup: http://www.tunngle.net/community/for...

I can't allow myself to log to beat the system.

I was thinking if we set up an event, one team creates as female character models and one team as male. Instant faction identification.

The trick, as always, is getting enough people with schedules that mesh.

I figured it would go like an RTS. Arms race. Get packs, get weapons, etc, until you think you have enough to make a move on the other team. Then strategy is a factor.

There's no way to have a "character slot" is there? ie, nobody is going to want to start fresh if it means loosing all of the gear they've aquired.

Though I suppose this isn't quite how it was intended to play.

I like the idea of joining in on a raid, or build a boat mission. That's enough for me.

I still haven't got past just getting well enough equipped to move around freely.

Ghostship wrote:

I was thinking if we set up an event, one team creates as female character models and one team as male. Instant faction identification.

The trick, as always, is getting enough people with schedules that mesh.

I figured it would go like an RTS. Arms race. Get packs, get weapons, etc, until you think you have enough to make a move on the other team. Then strategy is a factor.

This would be lots of fun, I'm definitely down for something like this. It seems like it could be a pretty long RTS though, the question is whether to structure it so that it fits into one play session or whether you can break it up into multiple sessions (harder to schedule).

There's no way to have a "character slot" is there? ie, nobody is going to want to start fresh if it means loosing all of the gear they've aquired.

It looks possible, but I think it requires purchasing another copy of Operation Arrowhead:
http://dayzmod.com/forum/index.php?/...
http://dayzmod.com/forum/index.php?/...

Also, I've gotten two tents set up so far, hopefully they can be used to collect all the parts needed to repair and fuel a vehicle. Then once it's ready, can get a group together to repair and stash it somewhere.

It isn't really as important to gear up an extended period of time before heading north (I thought the same thing initially). I think the basics are a map, a bit of food, at least one canteen, a few bandages and a weapon, which can be obtained fairly quickly. We've been stockpiling basic gear in the tents which you could come get too.

I'm a firm believer in getting away from the coast as soon as possible. Sure it takes longer to get geared up, but that stage of hunting barns and deerstands for beans is really fun. In fact, I think the moment I switch from the hatchet as my main weapon to a rifle is a turning point in the game where it becomes a little less fun and less immersive. YMMV. I think I have more fun if I pretend the zed are more dangerous than they actually are. Sneaking around them is awesome, but running through town, gathering a horde, and scraping them off in a barn isn't. (It sure is easier and faster though. Fripper and I have taken to calling that style of play "a$$hole mode." As in, "I'm in a hurry, so I'm going through Zelenogorsk in a$$hole mode. Meet up in the grocery store?"

I tried to make it up to Stary Sobor.
I made it somewhere near Mogilavka.

I made the mistake of firing the CZ 550 near a village.
The hunting rifles aren't much good.

How long until zombies spawn again? Is there enough time to snipe them all out, then go in and get away before they start spawning on top of you?

Yeah, some of my most enjoyable moments in DayZ have been crawling around avoiding zombies when I first started playing and thought they were genuinely dangerous. It's too bad that this doesn't mesh well with the PvP aspect of the game (sneaking to avoid zombies makes you an easy target for snipers or even assault rifle users). Here's hoping that the standalone game will make the zombies more dangerous and interesting opponents.

Also has anyone had issues with extremely long load times trying to get into the game? I can join lobbies okay, but then the game gets stuck at loading or "waiting for character to connection" for several minutes usually refusing to let me login at all. Sometimes I'm able to join, but then the in game framerate drops in half to about 8 or 9. And to top it off, I spawned in Electro instead of up north where I left off. My hunch is that the hive server is getting overloaded, but I am wondering what exactly the problem is.

Ghostship wrote:

I made the mistake of firing the CZ 550 near a village.
The hunting rifles aren't much good.

Like all sniper rifles, the CZ 550 is really only useful as a PvP weapon. You can pick off zombies at ranges of 200m or more with it for practice, but I don't recommend doing so on populated servers because firing sniper rifles to kill zombies can attract unwanted attention from players. Your best options are a sidearm or the quieter assault rifles, with the M4 and M16 giving the best mix of damage, noise and ammo capacity. The AK rifles are either louder or they deal less damage for the same amount of noise. Also, this mod will help you get a feel of shooting at various distances:

http://www.armaholic.com/page.php?id...
http://dayzdb.com/database/weapon-co...

Ghostship wrote:

I was thinking if we set up an event, one team creates as female character models and one team as male. Instant faction identification.

The trick, as always, is getting enough people with schedules that mesh.

I figured it would go like an RTS. Arms race. Get packs, get weapons, etc, until you think you have enough to make a move on the other team. Then strategy is a factor.

There's no way to have a "character slot" is there? ie, nobody is going to want to start fresh if it means loosing all of the gear they've aquired.

Though I suppose this isn't quite how it was intended to play.

I like the idea of joining in on a raid, or build a boat mission. That's enough for me.

I still haven't got past just getting well enough equipped to move around freely.

One option would be to pick a nice centrally located Lingor server that we can take over and run our event on. Since each Lingor server has it's own Hive nobody need worry about losing their Chernarus gear.

Speaking of which. Continuing my Lingor saga from last night; broken leg and needing to cover 1 km to get to a hospital. I was traversing an airport and stopped to wait for a couple of Z's to pass by, another from some distance off spots me laying still. I happened to be right next to an office building, so I crawl over to it with the Z beating on me and make my way to the middle of the building to bandage. I only have the AKM and there are a ton of zombies near by. I open up on the Z that was walking towards me and all hell breaks lose. 60+ Zs later and only 3 rounds left for the AKM all is quiet.

I continue my crawl towards the hospital, in a fairly open town area with apartment buildings lining the streets. I have to take cover in one to wait out a Z and decide to have a look around. I wasn't even sure if I was going to be able to crawl up the stairs, as I couldn't in the earlier office building, but managed to make my way up. Found an Alice, swapped the nearly empty AKM for a Enfield with about 60 rounds and then started back down the stairs. I get to the bottom set and get stuck about 1/2 way down, try backing up and that didn't work. I attempt to turn around so that I could back down the stairs (I've had to back out of a few doorways since breaking my leg) and promptly die.

The vista's you get in Lingor are pretty breath taking, nearly as nice as my all time favorite Just Cause 2. I'm currently perched on a hill above a decent sized town, not nearly as big as the one I was crawling through and died, but from my vantage point I can see another peninsula across a small body of water and the buildings that are here and there along it's coast.

hannibals wrote:
Ghostship wrote:

I just got my ass handed to my be a soldier zombie. Turns out they'll knock you out first hit. Or was that a hacker? 'cause I was at the barn/deer stand near black mountain. Nowhere near anything military.

Starting over.
Bye bye supressed sidearm and assault rifle.

I got careless trying to get a cow to get my blood count back up.

If your blood is under 9000, you have a chance to get knocked out. http://www.dayzwiki.com/wiki/Blood

I aboslutely HATED one of the previous patches when the Zs would be able to knock you out at almost any time.

ranalin wrote:

I aboslutely HATED one of the previous patches when the Zs would be able to knock you out at almost any time.

I hated when they caught me, but I kind of enjoyed the choices I was forced to make to cope with the increased zombie threat. Having the Zed be a real danger instead of a trivial nuisance makes sneaking around then / carefully killing them more rewarding. (Says the guy who prefers sneaking to PvP.)

Oso wrote:
ranalin wrote:

I aboslutely HATED one of the previous patches when the Zs would be able to knock you out at almost any time.

I hated when they caught me, but I kind of enjoyed the choices I was forced to make to cope with the increased zombie threat. Having the Zed be a real danger instead of a trivial nuisance makes sneaking around then / carefully killing them more rewarding. (Says the guy who prefers sneaking to PvP.)

Oh i prefer sneaking. I started the game out guns blazing and clearing the towns of zombies. Getting my z kills up in the 200 and 300s.

I dont do that anymore. I do my best to sneak around and get annoyed when i have to kill one. Ammo is way to precious.

I think this is the patch with the dogs! Hopefully they can bite other people! And zombies of course!

If you're in a town and it sounds like it's being bombarded by mortar fire, just log off. Don't try and confront the hacker.

Day Z: learning lessons the hard way.

Saw one up close tonight.
In elektroz... the supermarket.
There was a fire going at night. A big fire. In the hay field up the hill.
I was in the supermarket and he was shooting through the windows from the apartment across the street. I decided to get out before I realized it was a hacker...though the fire gave me some suspicion.
I beat it out into the field by the tree and BOOM. A crash explosion. No helicopters or anything.

So I logged.

Incidentally, except for a hatchet I'm once again fairly well equipped to join up.

Alice pack, water bottle, hunting knife, matches, watch, compass, binoculars, Lee Enfield (looking for first replacement), a markov and an M1911 with a fair amount of ammo for each.
I might try for the winchester 1811 or some number like that. It's quiet-ish, and I've reliably found it in one particular barn.

If I get a hatchet, I can go out to the woods again.

Actually, this time, I think I have a full 12000 blood.