DayZ - ArmaII zombie mod

Rocket asks on Reddit: What features do you want to see most in DayZ?

I am so excited about the future of this game.

kyrieee wrote:
hannibals wrote:

Ever died for no reason? This guy isn't a very good sniper, but this is a good example of why crawling around may not save you from a sniper.

http://www.youtube.com/watch?v=ORbj3...

Playing on a server with nametags, loots duped items and quits as soon as he's under fire

Great

How can you tell the items are duped?

From Microsoft Studios State of Decay... seems... vaguely... familiar.

Higgledy wrote:

From Microsoft Studios State of Decay... seems... vaguely... familiar.

This does look a lot like Day Z. Especially as it is advertised as an openworld zombie sandbox w/ diminishing resourses. However, it is worth noting that this is a reboot/sequel to the unreleased XBLA project Class3, which has been around longer than Rocket's ArmaII mod. (http://xboxlive.ign.com/articles/114...)

My first response to the post though, was "George Romero is going to be pissed that they filched his ideas.

TempestBlayze wrote:

Rocket asks on Reddit: What features do you want to see most in DayZ?

I am so excited about the future of this game.

send him that video.
1 word. Melee.

Higgledy wrote:

From Microsoft Studios State of Decay... seems... vaguely... familiar.

Those animations.
I guess they're meant to be that way but it just looks bad to me.

This new tropical map for DayZ is amazing. The experience of exploring a new map is a nice change of pace from the routine of respawning and making the standard Cherno or Electro loot run.

To join Lingor Island servers, you need to get the 034 full torrent from here, unzip the two folders into your Operation Arrowhead folder, and enable the expansions from the main menu.
http://dayzlingor.tk/content.php?140...

hannibals wrote:

This new tropical map for DayZ is amazing. The experience of exploring a new map is a nice change of pace from the routine of respawning and making the standard Cherno or Electro loot run.

To join Lingor Island servers, you need to get the 034 full torrent from here, unzip the two folders into your Operation Arrowhead folder, and enable the expansions from the main menu.
http://dayzlingor.tk/content.php?140...

Is this an accepted change by Rocket or jsut someone elses mod of a mod?

ranalin wrote:

Is this an accepted change by Rocket or jsut someone elses mod of a mod?

It is not Rocket approved. Lingor games play on a completely separate hive(s) from DayZ. One of the Dayzmod.com forum admins had this to say:

Everyone Chill I Got This wrote:

You won't get punished for playing/using private hive and lingor. Just please dont report private hive issues to the devs.

http://dayzmod.com/forum/index.php?/...

...and... I'm done.

The ratio of time spent vs technical fiddling with this game is far and away the worst I've ever experienced with any game/mod before.

The base game itself is terribly buggy to begin with - to say nothing of the mod. I realize this mod is Alpha, but for the time investment the game itself is asking, it's just not worth it.

The devs should drop support for the mod and focus on a stable standalone version (preferably not based on the Arma II engine).

[/rant]

So do any of the folks here want to team up for some base building/looting/possible PvP action? I've reached the point in the game where it's easy enough to gather basic survival supplies and zombies are trivial to deal with, so it seems that the only thing left is to get some big guns, establish a camp to stash extra gear and kill bandits.

I'll be around Vent today or on Steam at other times to coordinate.

hannibals wrote:

So do any of the folks here want to team up for some base building/looting/possible PvP action? I've reached the point in the game where it's easy enough to gather basic survival supplies and zombies are trivial to deal with, so it seems that the only thing left is to get some big guns, establish a camp to stash extra gear and kill bandits.

I'll be around Vent today or on Steam at other times to coordinate.

The cheat for "find all tents on the server" is trivial to implement. At this point, anything placed in tents is immediately findable and script-kiddies will teleport in and take it all.

The game is in a bit of a hacker-induced plateau while the devs work on making the stand-alone hacker-resistant.

Perhaps another step might be to checking out Lingor.

PaladinTom wrote:

...and... I'm done.

The ratio of time spent vs technical fiddling with this game is far and away the worst I've ever experienced with any game/mod before.

The base game itself is terribly buggy to begin with - to say nothing of the mod. I realize this mod is Alpha, but for the time investment the game itself is asking, it's just not worth it.

The devs should drop support for the mod and focus on a stable standalone version (preferably not based on the Arma II engine).

[/rant]

The mod is buggy..the game not so much so. Scripting issues in single player? yes, but it's designed around multiplayer really. It's a military combat simulator designed to simulate combat with teams of real people.

The mod is what's buggy, but that's natural for an alpha release of anything.

The game isn't asking you for anything...it's not even asking you to play it. It's an alpha technology test/demo.

The mod hasn't even made an attempt to change core game systems to ones that actually work with the DayZ concept either, like the inventory system...not in the least bit designed for DayZ, but completely good for core ARMA II.

BIS studios owns the engine the series is built on. Standalone is going to use it's own customized release of said engine, but with almost totally recreated systems like inventory which are designed around the DayZ experience. They're going to be running on their own branch of the engine in standalone release which will allow them to develop that branch in ways specifically tailored to DayZ, not strictly arma 2 nor arma 3, actually using more off the Take on Helicopters branch apparently...not sure what it is they want out of that, but hey, they would be the ones knowing which branch to start from would be appropriate.

It's a very nice engine that can do a lot. We're gonna see a lot more modernized version of it in standalone and in Arma 3 both. And completely redesigned systems like inventory specific to DayZ.

Meanshile, the core code will work fine in Arma 2 and 3, so why not keep up the mod for those folks who still manage to enjoy it? It'll probably die off on it's own after standalone alpha release but why not keep it up till it does naturally fade since it'll take so little effort and any work they do with it will translate directly to standalone? All killing it now would do is enrage the 1 million + people who just bought arma 2 specifically for DayZ, and THAT is NOT something that would be a smart PR or business move right now! They just got those customers and they do not want to just suddenly slap them in the face and drop them on their asses with nothing to play.

They want to keep them and turn them into another 15 to 25 dollar sale for standalone all over again in a few months and then sell them arma 3 at 60 bucks a pop with future expansions too!

BAM! MONEY!

Also, Carrier Command: Gaea Mission comes out in a few weeks! Much free press for that launch of a $40 ish game and hopefully lots of new customers now familiar with the studio will be taking a look since they just bought arma 2 and it's getting some some obvious visibility to their sites and it's an easy advertising crossover as they go official with standalone and a perfect storm release schedule this fall for them with 1 million new customers just aquired. They're gonna take their massively expanded customer base and try to sell em all 3 brand new games in one quarter. Dropping standalone DayZ would be the worst thing BIS/rocket could do right now I think.

Shameless plug for BIS:

Watching a few streamers on Twitch I've kept hearing reference to 'The Hunger Games.' People asking when they were going to happen. It sounded like a lot of the streamers would be taking part. Looking a little further I found this teaser:

Sounds like it's going to be Noon EST.

PaladinTom wrote:

...and... I'm done.

The ratio of time spent vs technical fiddling with this game is far and away the worst I've ever experienced with any game/mod before.

The base game itself is terribly buggy to begin with - to say nothing of the mod. I realize this mod is Alpha, but for the time investment the game itself is asking, it's just not worth it.

The devs should drop support for the mod and focus on a stable standalone version (preferably not based on the Arma II engine).

[/rant]

I'm not sure where you're spending time with technical fiddling? After you have the core game installed it takes around 10min tops to have the mod installed and be playing a game.

Plus they are starting work on a stand alone version

The core game I've installed twice already and still had files missing on launch. The BattleEye drivers needed to be manually updated/installed. The latest patch didn't install correctly the first time. Once in game, the video settings weren't being saved when I made changes. The server connections often never connect or have interminably long wait times. When I'm finally in, I've been stuck out in the water, and have clipped through structures and fallen to my death, and have had multiple ctds.

Once finally in, I feel the content is very unsteady. I've either crawled around looking for supplies and been almost immediately killed by zombies with questionable ai (again, understandably it's an alpha), or roam the wilderness with endless hills and valleys until I die of thirst. Now that it's "working" the time spent just getting into a game and getting to the "fun" (which I realize is very subjective) is tremendously unbalanced in my opinion.

Perhaps my frustration lies more with the games journalists who have had played every single game that's ever been released ever and are now so hungry for something new and different that they are falling over themselves writing about how brilliant this game is with very little discussion of the technical glitchiness. It's my fault I guess for buying into the hype.

It's a shame because there is brilliance in this game. It just needs quite a bit longer to cook. I hope the devs are given the time to work on this before the world moves on to the next new shiny thing.

Can I get an invite to the Steam group? I think I've gotten the most I can out of solo play.

PaladinTom wrote:

The core game I've installed twice already and still had files missing on launch. The BattleEye drivers needed to be manually updated/installed. The latest patch didn't install correctly the first time. Once in game, the video settings weren't being saved when I made changes. The server connections often never connect or have interminably long wait times. When I'm finally in, I've been stuck out in the water, and have clipped through structures and fallen to my death, and have had multiple ctds.

May want to check the forums and see if others with your same machine specs are having this problem. I dont know of any folks here that's had those issues with the exception sometimes spawning in water which is a known issues. I've recently reinstalled steam a couple of times (without backups) and had to reinstall the game and patches each time. Like i said before after the game installed (which was smooth, but does take awhile to do each piece) 10 min to get into a DayZ server and playing.

As for the rest you mentioned... That's the game. I dont expect and hope it doesnt change from what it is. For what it is i think the hype is justified and it's also helped push it into the limelight so it can get more dedicated attention.

PaladinTom wrote:

Perhaps my frustration lies more with the games journalists who have had played every single game that's ever been released ever and are now so hungry for something new and different that they are falling over themselves writing about how brilliant this game is with very little discussion of the technical glitchiness. It's my fault I guess for buying into the hype.forgetting it's only in alpha

Fixed for where the frustration is most likely coming from. A lot of the stuff I've read about it do mention the technical problems it has, but don't dwell on them because they're either rather well known problems inherent in the ARMA 2 engine, or are somewhat glossed over because it's still in alpha and very much a work-in-progress. It probably also doesn't help that interest has somewhat plateaued/dropped due to the rampant hacking. I'm not sure what the situation is like now, but even before the hacker epidemic, finding a reliable server that was kept up-to-date with both DayZ patches and the ARMA 2 beta patches was rather difficult.

mr_n00b wrote:

Can I get an invite to the Steam group? I think I've gotten the most I can out of solo play.

Invite sent.

I've been thinking of posting a town that I am near on Reddit and have them try to hunt me down and kill me. I haven't played the game in awhile and want to try something new. Since I have an L85 and AS 50 along with every other tool I think it would give people a good incentive to come and try to take my loot. I am fully expecting to die of course but I don't really care since it will be all in good fun.

Only problem I see with this is hackers of course ruining the fun.

TempestBlayze wrote:

I've been thinking of posting a town that I am near on Reddit and have them try to hunt me down and kill me. I haven't played the game in awhile and want to try something new. Since I have an L85 and AS 50 along with every other tool I think it would give people a good incentive to come and try to take my loot. I am fully expecting to die of course but I don't really care since it will be all in good fun.

Only problem I see with this is hackers of course ruining the fun.

Ya i've only been logging in for 10-15 minutes. I'm not ready to loose my goodies to hackers.

I managed to find some decent weapons.

I can run around and find food and water now.

Today, I managed to be a victim of hackers.
I was on top of the school in Elekta... and suddenly I was somewhere else. First thought was I fell to the ground, then I saw some dude in aviators. I managed to hit ESC and abort/disconnect in time.

After that I got a few battle eye scrip errors, but I've been able to log back onto some other server and see that I'm still in tact.

They teleported me to the airfiels way up North. Now I have to figure out how to get back, or if I want to.

That was a really negative experience. Thank god I was prone, and my ping was probably faster than theirs.

So silly.

Man, I haven't been able to play this for over a week and I'm wondering if I should even bother if the hacking is getting worse or even just no better.

A couple of nights I tried logging in to servers running the last mod, but kept getting hung up on the loading screen. I think it may have been due to the recent patch of ArmaII itself, though.

I've now (supposedly) updated to the latest versions of both ArmaII and DayZ, but debating moving to something on the pile instead and waiting for the standalone.

First world problems.

Stengah wrote:
mr_n00b wrote:

Can I get an invite to the Steam group? I think I've gotten the most I can out of solo play.

Invite sent.

Muchos gracias.

Was going to play some tonight.
Where is the best place to join some trustworthy survivors?

Ghostship wrote:

Was going to play some tonight.
Where is the best place to join some trustworthy survivors?

Probably the Vent channel, then you can coordinate servers. Could probably also post something on the Steam group about timing (but not the specific server). I never got my version to work through Steam so I never show up as playing there, even when I am.

I'm hoping to get on tonight so if you want someone to watch your back I'd happily join. This game is way better with (trustworthy) others. No protection from hackers, though....

Ghostship wrote:

I managed to find some decent weapons.

I can run around and find food and water now.

Today, I managed to be a victim of hackers.
I was on top of the school in Elekta... and suddenly I was somewhere else. First thought was I fell to the ground, then I saw some dude in aviators. I managed to hit ESC and abort/disconnect in time.

After that I got a few battle eye scrip errors, but I've been able to log back onto some other server and see that I'm still in tact.

They teleported me to the airfiels way up North. Now I have to figure out how to get back, or if I want to.

That was a really negative experience. Thank god I was prone, and my ping was probably faster than theirs.

So silly.

They may have done you a favor by sending you to the NW airfield. If you're confident you can deal with a few zombies (always fight or evade them inside a building if you can help it, zombies are forced to walk indoors) and there are no players around, you can get good equipment at the airfield barracks or Starry Sabor. http://dayzdb.com/map#3.057.062

As for trustworthy servers, I'm not sure which servers are preferable. I stick to low population servers and haven't seen much blatant hacking like that.

ranalin wrote:

Ya i've only been logging in for 10-15 minutes. I'm not ready to loose my goodies to hackers.

What are you able to get done when you log in for 10-15 minutes? I've noticed I tend to get more cautious each time I get nice stuff, but apparently I need to be more cautious.

hannibals wrote:
ranalin wrote:

Ya i've only been logging in for 10-15 minutes. I'm not ready to loose my goodies to hackers.

What are you able to get done when you log in for 10-15 minutes? I've noticed I tend to get more cautious each time I get nice stuff, but apparently I need to be more cautious.

I'm perched at a spot in Stary. I check and see if i can see any zombies that have spawned around the town, and if so i go hunting for a bit.

Burnt Toast wrote:
Ghostship wrote:

Was going to play some tonight.
Where is the best place to join some trustworthy survivors?

Probably the Vent channel, then you can coordinate servers. Could probably also post something on the Steam group about timing (but not the specific server). I never got my version to work through Steam so I never show up as playing there, even when I am.

I'm hoping to get on tonight so if you want someone to watch your back I'd happily join. This game is way better with (trustworthy) others. No protection from hackers, though....

Yeah, steam doesn't seem to be counting hours in ARMA OA. I launch with DayZ Commander.
Vent was kind of vacant, but managed to catch up with some GWJers in another game.