DayZ - ArmaII zombie mod

Took the Mi-17 up for a toot tonight.
Night flying is a bad idea.
Tried to land close to a gas tank to fuel it further, but couldn't get close enough to put down the zombie spawns. Became more unsafe than flying at night, so I went and landed in a field somewhere.

ranalin wrote:
omnipherous wrote:

I guess it's just not that game I wanted it to be. I wanted 'realism', in as much as can be possible when dealing with that topic. Would humanity really head straight towards an every-man-for-themselves? I have a little more faith in the majority of people for that. But then, welcome to the internet, I suppose...

I on the other hand do not and truly believe that's way it would play out.

I think it depends on just how scarce supplies were, or how difficult it was to form a 'base' that zombies couldn't get into. There are an awful lot of people out there that would just freeze, and become fodder, but I can't help but feel there would be enough people 'working together' to overcome the lone rangers. Having said that, if food was truely that scarce, nothing could be safely farmed etc, then all bets are off and the human race would be it's biggest enemy. There's also the availability of firearms/weaponry. In the US, it wouldn't be hard for every 'survivor' to arm themselves with pretty insane gear. Here in the UK, other than a few military bases, there really aren't any, same with most of Europe, so people would be less inclined to shoot from distance or snipe other survivors, it would have to be much more up close and personal, and therefore much more risky.

Anyway, it's all hypothetical I'm just disappointed that DayZ went more FPS than Survival (against the environment, non-human enemies).

omnipherous wrote:

I know that base arma game isn't the same, but there are so many mods for it that surely something else offers the same PvP environment as Dayz without the zombies?

I actually think the zombies add to it, they're one of the key ways of detecting other players and they also punish you for using high caliber weapons (because of the noise). I understand where you're coming from though, maybe with all the stuff they're adding to the standalone people will be less focused on PvP and more just on getting by.

Can you put a backpack, inside a backpack?
I can put them in tents, and vehicles from my back, but I can't get it from a loot pile.

I had to leave a British Assault pack in the air tower when I found a Czech.

omnipherous wrote:

Anyway, it's all hypothetical I'm just disappointed that DayZ went more FPS than Survival (against the environment, non-human enemies).

kyrieee wrote:
omnipherous wrote:

I know that base arma game isn't the same, but there are so many mods for it that surely something else offers the same PvP environment as Dayz without the zombies?

I actually think the zombies add to it, they're one of the key ways of detecting other players and they also punish you for using high caliber weapons (because of the noise). I understand where you're coming from though, maybe with all the stuff they're adding to the standalone people will be less focused on PvP and more just on getting by.

Good points.

I lean a lot more towards Omnipherous's view in general. I really enjoyed the game early on when I only knew a little about what I was doing and the zombies still felt like a threat while I tried to scrounge up minimal food and weapons to stay alive. That being said, some of the most _intense_ and exhilarating moments also came from times when I had unexpected PvP encounters that could have gone any way, at any given moment, for stretched periods of time. Accidentally climbing up into an occupied deer stand and barely winning the firefight, successfully hiding from a stranger sneaking through town (or ambushing him and then running like the devil before his buddy came up - sorry random dude but I was cornered!), and the one time a friggin' chopper chased me across the field while I dodged their gunfire and made it to the woods alive. When I finally got to start teaming up with other GWJ'ers it was great for all other kinds of reasons, too and I really miss all those times.

At the risk of sounding like a broken record, though, although it sometimes degenerated into the FPS style Omnipherous describes the real killer for me was the unbelievable level of cheating and hacking. Killing my guy because you're much more experienced and/or found better loot is one thing. Insta-killing me from across the map or worse, everyone getting killed at once, etc. just made it impossible to enjoy.

I keep getting tempted when I read Ghostship's posts and Wanderer's descriptions of other versions/servers, but we'll see.

Random one-on-one encounters with another survivor in a town, or even barn is fine. I'd expect the uncertainty to play out pretty accurately. Neither side knows what the other is actually thinking, so it can be tense and exciting. I've had a few slow-paced face-offs with other lone survivors where nothing was said, no shots were fired - we just edged around each other watching, trying to both convey an 'I'm not gonna kill you' while also, 'I'll F*&%ing kill you if you try anyting'. Those were awesome situations.

Sadly, I'd say the last 10-15 deaths I had before I essentially gave up playing were from high powered rifles at distance, I never once actually saw the person that killed me, or knew they were there. I could understand it if they were protecting some kind of hide-out, or a stash of loot, but just being shot down for no other reason than sport, really drags me away from the game.

Strangely, despite over 200 hours in the mod, I've only been the victim of a hack once or twice, and neither time I actually died. Maybe it's because I chose not to play on the almost-full servers. I prefered those with 5-20 people, depending on what I was aiming to do in that session.

Regardless, I will be picking up the Standalone, even for no other reason than a 'Thank you' for all the enjoyment I did get out of the game in the beginning.

I remember teaming up with some buddies, there must have been about 8 of us. We'd just finally met up after new spawns and everyone met up in a single barn. We were chatting through steam chat, and some random guy walked in. We were all trying to work out who it was (thinking it was one of us) counting and recounting our numbers and coming up with 9. THis other dude just stood there, in the middle of the barn quickly moving his aim from person to person as if he knew his number was up, and was determined to take at least one of us out with him. Can't imagine what he must've felt like walking into that place and suddenly being surrounded like that. So we took him with us (after a brief side-chat, in broken english), our mega-bus-of-fun carried on for the whole evening trying to find more vehicles (namely a Ural). Sadly, when it came time to call it quits for the night, we headed towards our base camp and tents/stash. Obviously if we took this guy with us, then there'd be nothing left in our stash when we returned. So what followed was another bit of nervous 'Please leave us now' chat, which he didn't quite get. He did eventually get the message, but it took one of us shooting the ground next to him to get the message across.

No other game has provided anything remotely close to the tense situations that you can come across in DayZ. All of which are completely removed if it turns into the high-powered rifle snipe-fest that it appears to have become.

omnipherous wrote:

Strangely, despite over 200 hours in the mod, I've only been the victim of a hack once or twice, and neither time I actually died. Maybe it's because I chose not to play on the almost-full servers. I prefered those with 5-20 people, depending on what I was aiming to do in that session.

Primary reason i quit was due to hacking. It was so rampant and this was on extreme variety of servers. It was just too prevalent.

ranalin wrote:
omnipherous wrote:

Strangely, despite over 200 hours in the mod, I've only been the victim of a hack once or twice, and neither time I actually died. Maybe it's because I chose not to play on the almost-full servers. I prefered those with 5-20 people, depending on what I was aiming to do in that session.

Primary reason i quit was due to hacking. It was so rampant and this was on extreme variety of servers. It was just too prevalent.

Last time I played (about 2 months ago) I didnt run into any hackers. I was playing for about a week. Maybe I just got lucky or the hackers just got bored.

Anyone want to Team Speak it tonight?

I stole a UAV on a busy server. Still only have an axe. Need to get some weapons without getting shot.

Last night I did get ambushed twice in the woods near electro, so it's still pretty ruthless.

On the other server, which has nearly nobody on it ever, I gave a new player arise up to NEAF, and gave him a Jerry can and an assault rifle.

That server has gotten a little boring. After a few lonely boat rides and heli rides, you end up just raiding barracks and refilling the heli. I managed to land on a pier in one of the harbours which would be death on a populated server, but was good against just Zeds.

I became tempted to just try difficult landings like the top of devils castle.

I want to try the factions mod, that vigilant addiction is running. Having teams to start would do a lot.

Beuler.

Beuler.

I'm priming for Standalone Alpha.

Ghostship wrote:

Anyone want to Team Speak it tonight?

There is a TS server? How have I not known that, only have the Vent server for GWJ, which I check pretty much every night to see if anyone wants to come run with me and my buds. We drug Druid around with us a couple weeks back and everyone had a blast.

I'm still playing pretty much every night with SHQ, mostly playing Overwatch at the moment but checking other mods too, DayZ Zero on the Podagorsk map isn't that great, Epidemic is pretty cool as you can mod the American rifles with different sights and silencers; M14 with silencer and ACOG is a beast.

The guy I play with the most is in the Aftermath beta and it is going to be the bee's knees.

I'm trying to build a GWJer dispositioned server.

I've helped three pairs of new players, given them rides to an AF base, or Starry, and supplied them with assault rifles.
Either that or I'll be building a den of thankless greedy thieves.

I so far I did some joint ops with two and they didn't kill me for my gear, despite how poorly the bus ride gas fiasco went.

Gas, grass, or Jerry cans, nobody rides for free.

The server has gone offline.
I've been playing on the all daytime us3480
Ran around a bit with a group of guys. Missed tonight though. Have to get up early.

It's a pretty hostile server. To be expected of one with a population over 40 most of the time.
You pretty much have to be in a group to survive. You need eyes forward and back at all times in all places.

Tonight I spawned, and hit the Electro firehouse. Got some G17 mags, but still very much a bambi. The loot cylced while I was in the building and I ended up with a G17 and a couple of extra mags.

I headed up to Rog. An Assault ACU in the gatehouse, and M9SD and a M4A3CCO each with a mag, and an M16 with no ammo. Too good to be true? Yes. Bandits were scoping it. Possibly planted loot. I put a full mag of M9 into the bandit and he didn't go down. I'm willing to say I missed about 50% of the shots, but it was a bit fishy to me. He ended up getting me from up the stairs, and I was trying to cover in the corner and switch weapons.

How much protection does bandit/hero skin offer?

Ghostship wrote:

I headed up to Rog. An Assault ACU in the gatehouse, and M9SD and a M4A3CCO each with a mag, and an M16 with no ammo. Too good to be true? Yes. Bandits were scoping it. Possibly planted loot. I put a full mag of M9 into the bandit and he didn't go down. I'm willing to say I missed about 50% of the shots, but it was a bit fishy to me. He ended up getting me from up the stairs, and I was trying to cover in the corner and switch weapons.

I wouldn't recommend a pistol in a PVP situation, primary weapon out at all times unless you have a zombie right in front of you that needs to be dispatched. The only time I would engage with a pistol is if it was the only thing I had or I've been able to sneak up and get a head shot. M9 SD does around 900 dmg a shot, you would have to land 14 of the 15 rounds to kill someone if you don't get in a headshot.

The castles like Rog have a glitchy wall on the first full landing that a player can get behind, they can see you but you can't see them. He might have been waiting for you in there, hard to say.

Ghostship wrote:

How much protection does bandit/hero skin offer?

None, the only skin that I'm aware of that grants any type of additional protection is one of the hazmat suits from Epidemic.

The wiki says that the hero skin offers a vest protecting from most pistol rounds.

Went on at lunch.
I think I got the bandit that got me.
Not sure though. They kinda look the same.
I ended up in a barn in Mista and he was under the balcony.
I went down and headshot him. It just knocked him out.
I thought he was dead and wondered why I couldn't loot his pack from him, and he got up.
So I shot him in the head again, and he went down bleeding. He managed to get me as I tagged him again a few more times.
It ended up, we were both dead, and I won the corpse run.

Bandits have all of the best gear.

Roll and heli crash site in to that and now I'm m9sd, m4a3co, with a mk 48 in a check backpack, and whole load of stanag.

Now I can't go on without a team, so I can keep the gear for a while.
Staying alive and moving around don't go well together.

Ideally, I'd go kill snipers, but they tend to have spotters.

Reading this Wired story got me interested in trying out DayZ again. Is the regular old meat and potatoes DayZ still the best place to go now? Or are there better mods that I should try out with DayZ Commander?

Do we start a DayZ Arma3 thread, or does that go here?

http://zoombiesmod.com/index.php

It's not perfect yet, but it is certainly as acceptable as DayZ A2 was at various points.
The A3 character control and mass based inventory and fatigue system has it's pluses and minuses.

It can be a bit of a trudge to go long distances by foot now. It also feels like you can carry more, but if you do, you seem to fatigue faster.

Right now the eating, drinking, bandage, inventory, and clothes seem to be generally working. Sometimes the HUD locks up and you find out you're starving to death when the screen distorts, but not that frequently.

Motorcyles currently fall over, but they're creating a "set upright" menu option.

I don't know if I can go back to DZA2. The character there feels slip slidey fast now.

Downloading Arma 2 now to play this. Hoping to still find some activity!

Personally, I'm waiting for the DayZ standalone. Already bought Arma 2 for the sole purpose of playing DayZ so i figured I could hold off a little bit more for the standalone.

Lucky Wilbury wrote:

Personally, I'm waiting for the DayZ standalone. Already bought Arma 2 for the sole purpose of playing DayZ so i figured I could hold off a little bit more for the standalone.

Yeah, I spent forever the other night attempting to make it work to no avail. I'll wait for the standalone as well. BTW, are you still playing Arma 2? I'm curious how the co-op is.

Yeah, I would have loved to play some dayz but when I heard the standalone was coming in the new engine with specifically tailored features, ai and developed by the main arma developers (bohemia?) I decided to wait. Besides, so many games to play!

Finally got it to work with at least one server. Anyone feel like giving me the tour sometime? Going to watch videos on survival for now.

I'd be interested in playing some time. I feel like I got into this right as a core group were wanting to play other maps and mods. Probably need to update my stuff.

Cool. Added you on steam. Just give me a heads up when you want to play.

Sounds good. I updated everything so I'm good to go. Need to remember all the key bindings now.

Noticed this on the internet this morning.
http://www.escapistmagazine.com/news...

We do have another thread for the Standalone, in case you hadn't spotted it (and the news about this update posted yesterday )

omnipherous wrote:

We do have another thread for the Standalone, in case you hadn't spotted it (and the news about this update posted yesterday )

I did not know. Thank you sir!