DayZ - ArmaII zombie mod

Alright, playing Breaking Point at the moment. Found my first ever M24. Would love to have a spotter. Anyone interested in rolling tonight?

Wink_and_the_Gun wrote:
Fuzzballx wrote:

My problem is i love me some semi-realism focused, co-op, non pvp, zombie survival... aint nothin but nothin caters to me so i'm constantly dissappointed with the genre. Apparently it's my fault for having specific desires.

I played on a "non-PVP" server. Active Admins mean you'll get a quick boot for shooting players. They've done some kind of base-building there too.

That actually is exerting a certain pull on me at the moment.

Oso wrote:
Higgledy wrote:

From Microsoft Studios State of Decay... seems... vaguely... familiar.

This does look a lot like Day Z. Especially as it is advertised as an openworld zombie sandbox w/ diminishing resourses. However, it is worth noting that this is a reboot/sequel to the unreleased XBLA project Class3, which has been around longer than Rocket's ArmaII mod. (http://xboxlive.ign.com/articles/114...)

My first response to the post though, was "George Romero is going to be pissed that they filched his ideas.

Just for the record, since I'm not sure if anyone else as said it, but its not a reboot or sequel to Class3, it is Class3. Class 3 was just the code name they used before they came up with/released a title. It was mainly used to differentiate it from their future project "Class 4" which they hope to make after class 3, which the intend to be an mmo based on class 3/state of decay. It does sound a lot like Day Z, but it is going to feel a lot different. Its more about building a community of survivors. Anyways, you can all check it out tomorrow. It comes out on the 5th.

Umm... I don't know what DayZ was to you, but to me, the number one and pretty much the only relevant play mechanic was building a community of survivors.

Playing DayZ by yourself is a certain way of measuring your life expectancy in minutes. I do not recall having any memorable moments in that game by myself. And some of my most favourite gaming moments of all times, in company of others.

MoonDragon wrote:

Umm... I don't know what DayZ was to you, but to me, the number one and pretty much the only relevant play mechanic was building a community of survivors.

Playing DayZ by yourself is a certain way of measuring your life expectancy in minutes. I do not recall having any memorable moments in that game by myself. And some of my most favourite gaming moments of all times, in company of others.

Exactly, the only time I've played DayZ by myself was a few grinding sessions for parts for my house in Origins. Other than that I have other more enjoyable solo games to play. Give me the option for playing with my squad in DayZ or any other game... then give me my boys and a few suckers to shoot at.

This last weekend we had a rolling engagement between three squads in Origins on one of the central mountains that left 15+ crosses scattered across the top and both sides of the hill. After the engagement wrapped up I went to the valley floor to provide 'under' watch while we waited for guys to run back from spawn, the location I set up on I could view 9 crosses within my sniper scope at 700 meters away.

MoonDragon wrote:

Umm... I don't know what DayZ was to you, but to me, the number one and pretty much the only relevant play mechanic was building a community of survivors.

Playing DayZ by yourself is a certain way of measuring your life expectancy in minutes. I do not recall having any memorable moments in that game by myself. And some of my most favourite gaming moments of all times, in company of others.

Agreed, MoonDragon. We've not played anything together before or since, but I'd gladly run any game co-op with you any time, based purely on our brief DayZ time together. The game was very, very good at that.

Had fun last week on DayZ - Epoch.

Found a cache of vehicles, of which I drove off with three :
- parked the ATV in some bushes (forgot where I parked, duh)
- parked a UAZ (was not where I put it when I logged in next day... the nerve of some people )
- drove another UAZ to a trader-camp, didn't seem like the "vehicle-guy" would buy it , heard another vehicle approaching, so I took off (in said UAZ).

Quite a while later, I crashed it into a tree, was ejected from the vehicle, my legs are broken, and I'm bleeding, but alive! I made it about 2 steps away (worried that it was going to blow up) before passing out for over FIFTEEN MINUTES!!!
Wake up!!
I manage to bandage myself up before I pass out, again, for another 5 minutes or so.
Wake up, eat a can of "Unknown" (has a "chance of infection" apparently) - "You've been infected" - and I start coughing........ a lot.
Morphine myself, and get moving. I can't even see my "blood-level", it's so low that it doesn't even register in the 'drop'.
I can barely see (black and white, and verrrry blurry) or hear, and am now very worried that my coughing will announce my location to other players.
I don't really have much gear to lose (Alice pack and the Map are probably my biggest regrets), so I manage to find an obliging Zed to finish me off... it doesn't take much....

I expect to return to my body to loot it.

RESPAWN

I'm on the shores near Electro... dressed in the priest robes?!? Wait... no gear... and I walk... like a Zed?... LOL

So I spend the next hour (or so) wandering back and forth through Electro, doing my best "act natural":
- walk-don't-run, frog-hop, crawl... don't be still, and no jerky movements, when I feel that someone will see me (normal Zed walking around doesn't draw a lot of fire)
- running around (to cover more ground) when I feel "safe", otherwise you'd look much too "human" and probably be shot on sight

During that time:
- I manage to kill one player
- lost track of another, and
- was instrumental in killing one more ("raise horde" ), before dying myself (Zeds will start attacking you after using 'raise horde' (calls all Zeds within 100m to your position))

So much fun

After so long, DayZ has me hooked again.

For anyone that is interested, I didn't even know that these single player mods existed:

http://simhq.com/forum/ubbthreads.ph...

Goonch wrote:

For anyone that is interested, I didn't even know that these single player mods existed:

http://simhq.com/forum/ubbthreads.ph...

Ya people tend to talk about them in the Arma thread

ranalin wrote:
Goonch wrote:

For anyone that is interested, I didn't even know that these single player mods existed:

http://simhq.com/forum/ubbthreads.ph...

Ya people tend to talk about them in the Arma thread

I didn't see a mention of this DaiZy single player mod anywhere. Perhaps I just overlooked it...sorry.

Stylez and I will be on tonight around 9 CT. Looking for a third. I'm starting fresh at the coast in vanilla, or at NEAF in Breaking Point.

Anyone heard about DayZero? There's a new map coming down the pipe, exclusively here. http://bmrf.me/

We'll be in Vent.

So, I went back into DayZ after a long time away.
I used to avoid veteran servers. This one I've been playing on, happens to be set to veteran.

I've noticed:
-zombies can hear you from outside buildings, if you're inside, and you're not sneaking
-it's a lot harder to ditch a zombie by running through the trees
-there is a lot less loot. (though I know this server removed some of the big guns, or was that mod-wide)

Wow, illness wasn't in when I played last.

Illness makes it nearly impossible to survive.

Ghostship wrote:

Wow, illness wasn't in when I played last.

Illness makes it nearly impossible to survive.

makes hospitals more important and drives people to them

I've never seen antibiotics in game.

If you have Arma3 check out the progress they have made for DayZ. zombiesmod.com is the website

As for Arma2, DayZero is pretty cool, new enterable buildings on Chernarus. Zombies are freaking brutal.

Playing a bit of Overwatch, which is another nice Chernarus mod.

Redhwk wrote:

If you have Arma3 check out the progress they have made for DayZ. zombiesmod.com is the website

So are these going to be pulled when the standalone happens?

I've been putting in some time with DayZero, and having a pretty good time. Thinking about starting a camp for myself. I'm on BMRF US3, which is a day/night server on Pacific Time. It's tied to US5, which is a 24/7 daytime server. Both servers have 50+ players most evenings.

I'm on vent any time I'm on.

The new DayZero exclusive map Podagorsk has a teaser video out.

End of the month they say.

I've read that DayZ Standalone will pull some engine improvements from Arma 3. I hope it pulls a lot of them, because playing Arma 3 is so much nicer an experience than playing Arma 2. So much smoother.

Neither engine seems great for this type of game, specifically how the zombies move and attack. It just looks so janky.

ebarstad wrote:

Neither engine seems great for this type of game, specifically how the zombies move and attack. It just looks so janky.

actually thats why they're doing a modified version of it. Some of the videos posted earlier showed where they had to redo the pathing logic for the AI.

Anyone interested in some classic DayZ on a low population server?
A little more like PVE.
There is rarely anyone else on, except a few guys who would belong in this community.
They'll come by, give you a ride, or a Blood Transfusion.

I currently have a stash built up in some tents, and I'm driving a tractor around. Most of the server vehicles are still sitting where they spawned.
I want to try something like getting one fixed up, and ultimately getting a helicopter fixed up.

The server population is low enough that the other guys can park fixed vehicles by Novy, and they stay there.

I know this won't be every DayZ fan's cup of tea, but if you got tired of the startup grind, and want to do something cooler, like try to fly a helicopter, then maybe it will work out.
I can supply some basic, or even pretty good weapons.

I'd even like to try and build a stockpile of things like Antibiotics, and matches. The rare things that make survival possible.

Is there a way to have dayz be team versus team?

ie, run a server where you are put on one team or the other in uniforms.
I guess it doesn't fit the zombie universe, but neither does every survivor being a bandit.
I think that the lack of communication is what contributes to the player hunter culture. You can't read body language, or experssion, or often you can't hear voices.

If there were ever an opportunity for Sean Andrich's face reading Everquest tech, it's here.

I'd actually like to be able to encounter another player instead of just being shot on site.

This is the reason, why I'm enjoying the low population server.

The 'shoot on site' is what turned me away from DayZ. To begin with, you could really form a narrative, without even really Role-playing. You could just react... how you wanted to react when encountering another player. I can understand someone with high level gear getting axed, because high level gear is rare. But once it turned into just shoot everything that moves, on site, and don't even loot the body.. well, it just turned into the world's slowest version of COD multiplayer.

The fact that there were zombies on the landscape became secondary to the sniper-fest of hunting down other players. Jeez, JUST GO AND PLAY ARMA if you want PvP all the time.. or one of the other numerous mods that the game has that create the type of world you're wanting to hunt players in. I'm not sure the standalone will turn out to be anything other than the same, but one can hope.

I don't think there is any way within DayZ to set teams, unless you ran a custom server and modified the rules.

I forgot to mention that it was an EST server, so it gets too dark to play at about RL 10pm EST.

I've located the large helicopter, and a main rotor ass'y.

Just ten trips or so for gas. And a few more parts. Like another rotor assembly.

Want to find that boat. Get the Bell Huey going.

omnipherous wrote:

The 'shoot on site' is what turned me away from DayZ. To begin with, you could really form a narrative, without even really Role-playing. You could just react... how you wanted to react when encountering another player. I can understand someone with high level gear getting axed, because high level gear is rare. But once it turned into just shoot everything that moves, on site, and don't even loot the body.. well, it just turned into the world's slowest version of COD multiplayer.

The fact that there were zombies on the landscape became secondary to the sniper-fest of hunting down other players. Jeez, JUST GO AND PLAY ARMA if you want PvP all the time.. or one of the other numerous mods that the game has that create the type of world you're wanting to hunt players in. I'm not sure the standalone will turn out to be anything other than the same, but one can hope.

I don't think there is any way within DayZ to set teams, unless you ran a custom server and modified the rules.

Arma is not the same, the reason PvP in DayZ is exciting is because it's so free form, unstructured and has such a high death penalty. Without the PvP I would've gotten bored of it so quickly, because being comfortable in that game isn't much fun. Stuff going wrong is what's fun, someone stealing your vehicle from under your nose, thinking you're about to crash because someone's shooting your chopper etc. It just wouldn't be the same game without other players. That said, I don't particularly enjoy sitting outside Elektro sniping fresh spawns, that's not what makes DayZ great either. I think you solve that by taking out all the high power sniper rifles though.

I know that base arma game isn't the same, but there are so many mods for it that surely something else offers the same PvP environment as Dayz without the zombies?

I'm not saying dayz should be pvp-free, far from it, it just shouldn't be the main focus of the game. If the zombies actually put up some form of challenge, then maybe people would be more inclined to work together rather than shoot on sight. There are too many military grade weapons in the game that make zombies a non-issue, so obviously people would get bored.

I guess it's just not that game I wanted it to be. I wanted 'realism', in as much as can be possible when dealing with that topic. Would humanity really head straight towards an every-man-for-themselves? I have a little more faith in the majority of people for that. But then, welcome to the internet, I suppose...

omnipherous wrote:

I guess it's just not that game I wanted it to be. I wanted 'realism', in as much as can be possible when dealing with that topic. Would humanity really head straight towards an every-man-for-themselves? I have a little more faith in the majority of people for that. But then, welcome to the internet, I suppose...

I on the other hand do not and truly believe that's way it would play out.