DayZ - ArmaII zombie mod

TheWanderer wrote:

Just tried to get into 2017. Kept getting errors about the server not accepting my certificates for each game I owned, or when I joined the server it booted me to the ArmA 2 menu without indicating why.

Usually means a wrong ARMA 2 beta patch version. Also, make sure you don't have the original DayZ mod active.
Good notes here, if you haven't seen them already: http://opendayz.net/index.php?threads/v1-0-client-release-thread.6730/

any clue on why it would say bad serial number in setup?

Oh... So this won't run through DayZCommander?

MaverickDago wrote:

any clue on why it would say bad serial number in setup?

Can't say for sure, but maybe check this thread for possible solutions: http://dayzmod.com/forum/index.php?/topic/97180-the-complete-thread-about-serialcd-key-problems/

Are you only getting that when trying to run DayZ2017?
Does DayZ run OK?
Using DayZ Commander?
Double-check your installed versions. Maybe something's gone wonky there?
Also, you can try running DayZ2017 directly from ArmA 2. Just activate the DayZ2017 mod only from the Expansions menu in ArnA 2. Be sure the @DayZ mod is deactivated. You can't run both at the same time.

You could also try posting to the thread I mentioned to TheWanderer and see if someone comes back with an answer.

Good Luck.

TheWanderer wrote:

Oh... So this won't run through DayZCommander?

Actually, it will.
You just have to change the default path [or expansion]. I'm not in front of my system right now but in the DayZ Commander settings menu you have the option to override the standard DayZ location.
If you check the Override box and then change the last bit from @DayZ to @DayZ2017 you will run that mod instead.
Then you just have to search for 2017 servers in DZC.
To go back to the normal DayZ, just uncheck the Override box and it'll go back to DayZ.

Hope that helps.

Looks like the override worked. More soon.

Edit: Yeah, that's the ticket. Got in and liked the skins immediately. Found everything I needed to get going, and the rarity feels more like the original Day Z. Caught a cough right away, so ended up suiciding.

Anyone up for some late night 2017 tonight? Say around 11 central?

Gumbie wrote:

Anyone up for some late night 2017 tonight? Say around 11 central?

Dang wished I would of gotten home earlier tonight! I would of loved to play some 2017? in the meantime is there a server everyone is playing on? Maybe we can try again tomorrow night??

From DayZ Commander I've never found a 2017 server with more than 7 people on it. Anyone having better luck? Sorry I missed your post Gumbie.

The most populated server for 2017 that I have found so far is UK#001 their IP is 78.46.77.9:2333. I have almost always seen between 10 or 20 people logged in to that one. Its only regular Chernarus though nothing custom like that other map you played on.

ok i re updated dayz commander for this 2017 sh*t, hopefully hackfree on a nice admined server, but dayz commander doesn't list a 2017 version, ut giveth?

Fuzzballx wrote:

ok i re updated dayz commander for this 2017 sh*t, hopefully hackfree on a nice admined server, but dayz commander doesn't list a 2017 version, ut giveth?

This link should have what you need http://opendayz.net/index.php?thread...

Its not supported by DayZ commander yet but its pretty easy to get it running. Let me know if you have issues (or you wanna play!) and I will try to help as best I can!

Rocket:

Why so quiet, Rocket?

Kju (ArmA legend and DayZ team member) made a good point that I should really say something, linking me to the points made in http://dayzmod.com/f...-under-the-tree - So here I'm going to just sort of give a literal off the cuff not-announcement.

I'd taken a deliberate step away from the spotlight, particularly given the scandals that have gone on with things with the WarZ. I won't dwell on this issue, only to say that while gamers can tell the difference between the two products - many people can't and it became quite unpleasant for me when I became approached both in real-life and through the internet associating me with the War Z.

Meanwhile, development continued at an even greater pace with the entire project beginning to gel even more than before. I won't give any specifics here, I think the specifics should come with something that you can actually see/play and that will make much more sense. I'm currently in an airport lounge in Sydney, on the long journey back to the Czech Republic.

The year 2012

I can't really even begin to summarize what that year has been for Bohemia, the project, or for me - so I won't try. What I will do is thank everyone for being involved, for making something really amazing out of the idea I started with. There are thousands of people who have and are now directly involved in developing the mod, and it's really amazing for us all to see the wonderful user created content etc coming out. So thank you, to everyone. Because of everyone's support we're now "living the dream" and turning this basic idea into its own game. In fact, we've gone even further than I could ever have hoped... we're not only making the game, we're redoing the engine specifically for the game

Where is the game? Where is the Tumblr post?

Obviously they aren't there yet and I promised that. I also promised more contact, and then I disappeared off the face of the Earth. Now isn't really the time to get into all that, so all I am going to do is say that on all those account I failed and I'll deal to those in good time.

I'm really sorry that on those three counts I've failed, hopefully in time the reasons will all make some sense and the end product will justify all the madness of this year. Now is not the time for me to rush out a tumblr update, nor rush out a build. Both of those will, for the moment, need to wait - and both mean I didn't do what I said I would.

So... 2013?

Let me just say this:

Every progressive day during December, I have gotten more and more excited about the Standalone and it's potential. Each day the whole team is seeing the strength of the development and we're very pleased with how it has been progressing.

Thank you everyone for your support, and particularly, for your patience. Also a big thank you and shout out to the forum mods for their hard work.

Rocket needs our love. There's pain in this that he's only hinting at. Hoping he's in a good place emotionally. Sending all the feels at him.

Anyone playing tonight? Thinking of looting a bit with a new 2017 character.

TheWanderer wrote:

Rocket needs our love. There's pain in this that he's only hinting at. Hoping he's in a good place emotionally. Sending all the feels at him.

Anyone playing tonight? Thinking of looting a bit with a new 2017 character.

Dammit, I totally would but I got a new PC and have to download all the ArmA stuff again. There's no way it would be done tonight.

TheWanderer wrote:

Rocket needs our love. There's pain in this that he's only hinting at. Hoping he's in a good place emotionally. Sending all the feels at him.

Anyone playing tonight? Thinking of looting a bit with a new 2017 character.

Me and Masher were playing tonight earlier. I am planning on playing tomorrow as well. I will log in to Vent tomorrow if anyone is available(or msg me on steam if you want!). Between Wasteland, DayZ2017 and DayZplus (Its out on DayZ commander now!) I am very happy with my DayZ experience. Rocket should take his time and work on it without pushing himself too much. I am sure the standalone will be great but the community is really steeping up with all the cool maps and mods being released.

TheWanderer wrote:

Rocket needs our love. There's pain in this that he's only hinting at. Hoping he's in a good place emotionally. Sending all the feels at him.

Anyone playing tonight? Thinking of looting a bit with a new 2017 character.

All the feels?? You sound like a redditor!

TheWanderer wrote:

Rocket needs our love. There's pain in this that he's only hinting at.

Rocket has said he plans to follow the "Minecraft model", which means release the early pre-alpha versions to people willing to buy in and then allow the feedback from the community to drive the development, to a certain extent.
The difference is that Notch already had the ability to purchase in place before Minecraft became a huge phenomenon. So, you had to buy into it to experience that progression of starting with something very rough and seeing it honed and altered over weeks and months.
But, DayZ players already got that experience with the mod, and it was free!
They experienced the thrill of a new release and all the changes and improvements it would bring. Or the disappointment when a pet feature wasn't addressed.
Now they're going to pay to get into the early pre-alpha versions of the standalone and are going to assume that all the issues and gripes that were brought up with the mod will be fixed in the standalone. They're going to expect a finished, polished DayZ experience no matter how much cautionary wording is put up front.
I think this is part of what happened with The WarZ, although there's much more going on there -- which I don't care to get into.
My point is that DayZ will only evolve to be the best it can be if Rocket is allowed to follow the trial and error path that was the critical part of Minecraft's development. That's the bit he really wants; the tight loop of develop, test, experiment, revise that you get with dedicated players. He doesn't need people to play the game, he needs people to test it. And he got a lot of that in the standalone, but I think it will be harder to pull that off with a paid alpha that comes after the initial rush of excitement. The feedback from true testers will be lost in the cacophony of punters crying that "the game they paid money for is broken" and the inevitable backlash of the gaming press who are always circling for a juicy failure story.
Granted, I'm painting a worst-case scenario that seems pretty negative...and I really hope I'm wrong. It just makes me concerned because Rocket is already feeling the pressure of getting the game out and making it right and he won't be given the chance to develop the standalone organically, as Minecraft did. And that would be a shame because I think that would ultimately create a better game for everyone in the spirit of what we all enjoyed (and are still enjoying) in the mod.

Right with you, masher. I have concerns, but what I want is an alright in the guts rocket. The guy worries me some times.

Anyway... I got a new MOBO and proc today some I'm doing a clone-swap-and-pray tonight. What all did you get Gumbie?

Can't wait to play this with you guys again. Those times were my favorite game experiences of the year.

TheWanderer wrote:

Right with you, masher. I have concerns, but what I want is an alright in the guts rocket. The guy worries me some times.

Absolutely. That's why I wish he could just blow off everything and go hide somewhere and make HIS game the way he wants to. It's a huge responsibility to go from a lone developer making your game - to having a team of people and all the pressure of delivering a product. You can tell he's a good guy who wants to do right by everyone. I do hope he's ok.

TempestBlayze wrote:

Can't wait to play this with you guys again. Those times were my favorite game experiences of the year.

Same here, I really liked those tense moments sneaking around Starry and NE airfield gathering loot. I'm hoping to play again after I finish upgrading my computer.

Could I please get an invite into the steam group?

Ya with my hardcore mmo going tits up i'm probably going to be jumping into this hard when it finally releases

New tumblr post from rocket

http://dayzdev.tumblr.com/

Lots of new screenshots and info. I am hype.

IMAGE(http://iruntheinternet.com/lulzdump/images/gifs/weird-michelangelo-turtles-shaking-freaky-1346719715n.gif)

That inventory system sounds pretty cool. I can't wait to find out how granular that goes, such as possibly disassemlbing weapons to fix broken parts. Or if the idea of shooting someone wearing NVGs in the head might break it carries over to shooting someone wearing a backpack in the back and finding half the stuff in there destroyed when you loot them. And disease tracking on items? I hope the expiration date on the cans of beans is clearly legible now.

a closed test imminently
Gumbie wrote:

New tumblr post from rocket

http://dayzdev.tumblr.com/

Lots of new screenshots and info. I am hype.

Oh yeah! Really excited about this! I am glad he not giving out a release date too. I want him to take his time with this game. I hope all the disease and items destroying will encourage more cooperation between players. Even though I still play DayZ quite a bit, the friendlies in game are very rare. Most friendlies are in side-chat(if the server has one) or people I meet up with on Vent or Steam beforehand.

Question for you guys: Do you think that all these elements that Rocket is adding like the diseases, and destructible inventory will change the player to be less um PVP focused? In my mind I like to think so but Masher has told me many times that my perception of reality is flawed...8)

Looking forward to playing a LOT of the standalone with all you guys!

Also cool screen shot of the inveotry system on Rocket's twitter feed

http://i.imgur.com/SzKKL.jpg

Magik13 wrote:

Also cool screen shot of the inveotry system on Rocket's twitter feed

http://i.imgur.com/SzKKL.jpg

I can't read the expiration date!