Castle Story - Kickstarter!

nevermind.

How is this in its current state? It's on Daily Steam sale, for around £10, but I have enough far-from-playable Early Access games already. Need more baking?

omnipherous wrote:

How is this in its current state? It's on Daily Steam sale, for around £10, but I have enough far-from-playable Early Access games already. Need more baking?

Needs 375 degrees for 6 months to a year. Then check for doneness and if so, eat and enjoy.

Granath wrote:
omnipherous wrote:

How is this in its current state? It's on Daily Steam sale, for around £10, but I have enough far-from-playable Early Access games already. Need more baking?

Needs 375 degrees for 6 months to a year. Then check for doneness and if so, eat and enjoy.

Yeah, that's the impression I get, too. Thankfully, their dev team is like 11 now, vs the 2 it started as.

I just tried playing it again. They seriously need to find someone with UI creation skills. I really want to love this game. I supported the kickstarter, and I know it's still alpha, but I can't get far enough into it to really even build anything. The pathfinding is terrible and the workers just kind of stop doing anything at times.

In short, wait. I hope I don't regret not doing so.

Yeah, there's nothing here yet, and they shouldn't be selling it.

well, they recently patched the game up and I jumped in long enough to do the tutorial. The tutorial is decent and the mechanics feel a bit better. I'm a bit hopeful they'll be getting something together this year, especially given their latest blog, which caught my eye enough to do more than read the headline.

Dev Blog[/url]]Beyond these bug-fixes, the main focus this week has been on the factory editor. The factory is the system that allows us more flexibility with dynamic objects. We’ve always been in need of not just a clean code-base, which we now have, but also tools that would streamline the process of creating and modifying new content without even having to touch the code directly. The factory editor is just such a tool, and it’s got several components and it’s coming together very swiftly.

Haven't had a chance to do anything other than the tutorial, though. I'll likely wait until the game is done, or quite nearly done.

Evidently their progress is slow enough the decided they needed to post a development roadmap site.

Due to the apparent snail's pace of the development of this game, this is a kickstarter that I regret backing and contributed to my eventual decision (almost exactly one year ago) to stop backing anything on kickstarter.

MeatMan wrote:

Due to the apparent snail's pace of the development of this game, this is a kickstarter that I regret backing and contributed to my eventual decision (almost exactly one year ago) to stop backing anything on kickstarter.

This was my only kickstarter and I was hesitant at the time despite being very positive about what they showed. I'm not sure what, if anything, could get me to go in on KS and early access games again.

Yeah, huge disappointment for me as well. I consider myself batting .500--I also backed FTL.

The only other thing I've backed since Castle Story is Cyan's Obduction. I was hesitant, but Myst was what got my wife into gaming way back when. I feel like I owe them the benefit of the doubt.

I've backed a bunch of stuff, and overall, I'm probably at about 75%. But the ones I've liked, I've liked so much that it made the losses worthwhile.

Castle Story, from my perspective, was a total loss. $25, down the drain. But that's not so bad, in the overall scheme of things.

I'm in the same boat. This was a regrettable kickstarter buy-in. But, on the up side, I've kickstarted things like Elite Dangerous which are turning out great.

This is relevant, if off topic for the thread:

http://www.gamasutra.com/view/news/2...

Thread resurrect. I switched over to the bleeding edge build a little while ago and it looks like new builds are being pushed out almost daily. It's kind of hard to tell what bleeding edge daily builds actually do, but sometimes stuff is broken and a day later it is working again.

Anyway, I know that this game is one of the poster children for Kickstarter regret, but I'm finally starting to have some fun with it. A large part of this is due to my 6 year-old being fascinated by it, but there is now enough working stuff in the game that it will actually hold the attention of a 6 year-old for a while. The new mining tools are legitimately interesting.

There's still not a whole lot of meat on bones of this game, but it is finally starting to feel like there is a functional core game in place.

Finally, version 1.0, if anyone still cares. Took me a while to figure things out and it's not as easy as I thought it might but, but still pretty good. I figured there would b e a campaign but I appear to be wrong.