NCAA Football 2013 game catch-all

Definitely want to run a2*league. Most of our close games have come from that one. Would you guys want to bump it to 3*?

Leroyog wrote:

Definitely want to run a2*league. Most of our close games have come from that one. Would you guys want to bump it to 3*?

So, you're avoiding my Michigan is a 2-star school knock?

If we kick it off with the BCS league, we can keep it a 2-star school, because we'll get about 4 seasons in, which gives us time to grow our schools. I think this year, I am going to keep strict sim periods (5-day for HvXbox, 7-day for HvH), which also means, if all HvH matchups are completed early, the sim period changes to 5 days. I think we can definitely get 4 seasons in through the strict method. If we have to sim HvH games, so be it. If we have been rolling along and we need an extra day in the sim period, maybe we can be flexible.

Who am I sh*tting, we all know how it's going to work, I'm going to be as flexible as a 14 year old gymnist when it comes to the sim schedules

NCAA Football 13 Demo is up on Xbox 360

Leroyog wrote:

NCAA Football 13 Demo is up on Xbox 360

Are you kidding? I had no idea it was so close...

I'm so much happier I told my daughter her friends could not sleep over tonight!

LOL!!

It was kind of a surprise release.

I haven't played enough to have firm impressions, but they did a good thing with the demo. Giving you three games to choose from in dynasty mode with 3 minute quarters felt like enough play time. Hell, I played one game (Baylor v. K State), and it went into overtime!

Some things I noticed right away:

1) This is NCAA. It's very similar to what we're already playing.

2) Damn; they switched the 5th receiver to RB from LB. Now when I go to lob a swing pass to my HB using my expectations, I pump fake (LB).

3) There are FAR fewer cases of the DLinemen falling to the ground while trying to do some action against the O linemen. That alone might be worth the money!!

4) The juke moves are different and (at least for my HB) involve a significant backwards as well as sideways jump. Takes some getting used to...

5) The game looks very good. I haven't played Madden in years, so I don't know how it compares.

Yeah. It looks really good and they seem to have ironed out many of the gameplay issues that have been plaguing it. I didn't see any leaping linebackers or psychic DBs in the games I played last night. We'll see if that bears out over a larger sample size, though. I was a bit disappointed that there was no infinity engine. Mostly because I saw the demo of Madden and for some reason assumed that NCAA would at least get that tech this year.

Jayhawker wrote:

I think the cut-ins are annoying and stupid. Hopefully there will be an way to turn off this new "feature."

That figures. As awesome as NBA 2k is, and how realistic it is with guys fist bumping each other after free throws, and lots of other little animation touches... eventually it just makes the game take too long when you're trying to get through a season, so you have to turn them off.

I think the cut-ins are annoying and stupid. Hopefully there will be an way to turn off this new "feature."

No f-in kidding. I sorta' like hearing about other games in principle; I think I can stand the bar at the bottom. But, the cut-ins are just a break in the action, when you play the game to be IN the action.

One other change that is good, but it going to take some time to get used to is the new pump fake mechanic. Right now, you just flick the RS in the direction you want to fake. Now, you hold LB and press the button of the guy you want to fake to. It takes a lot more thought than just flicking a stick.

I played versus Oregon, and threw INTs left and right. But I was playing in kind of a hurry, and throwing into coverage. But there felt like very little room for error.

The counter is back! And it is so well done. The guards really got out and pulled, and you could break off a good run. Running the ball overall felt really good and fair. I didn't try running out of the shotgun, though.

I think the cut-ins are annoying and stupid. Hopefully there will be an easy way to turn off this new "feature."

But overall, it felt like a nice upgrade on the game we love.

Stele wrote:
Jayhawker wrote:

I think the cut-ins are annoying and stupid. Hopefully there will be an way to turn off this new "feature."

That figures. As awesome as NBA 2k is, and how realistic it is with guys fist bumping each other after free throws, and lots of other little animation touches... eventually it just makes the game take too long when you're trying to get through a season, so you have to turn them off.

Same way with MLB 2K. Although they feel less jarring, and often provide more useful information. But eventually, I got to Hurry Up mode and just play the games.

They did leave in what they call MLB 2K10 mode that is a nice balance. They cut short a lot of the superflous actions in that version That sent one set of their fanboys into a frenzy, so 2K11 brought back realtime, but 2K10 mode was left in for more rational fans.

I've played two games now, and no LB in those 5 yard deep zone positions has unnaturally swatted a ball.

Plus, I have to like that Notre Dame was ranked #4 in week 10 and was crushing Pitt, according to the ticker.

EDIT: Also, after playing the demo, I'm happy that we usually play our dynasties on the slow setting.

Demo is of course not up in PSN store.

Stele wrote:

Demo is of course not up in PSN store. :(

It's supposed to be there sometime today. Yet another reason to get an Xbox.

I was never going to ask with the current issue of NCAA, but the way things are sounding, I might pose the following question to the group:

Once we get NCAA13 rolling, do we try to skip NCAA14, and roll 2 full realtime years of a dynasty? We usually are able to get about 3.5 seasons with each game, and our recruiting effort (for the most part) are not shown to either help or hurt our teams. If we skip a year, I feel we can get 7 seasons out of it, and our recruiting will impact our teams more, especially in Seasons 4-7. We might be able to even get an 8th season, simply due to the fact there will be no process needed to "feel the game out, like we would if we bought the new game. Any thoughts on possibly doing this?

That's not a bad idea, Kush. It will be hard for anyone to commit to 13 before we get our hands on the final copy. It will also be hard to commit before seeing what EA might have in store for 14. Combine that with the possibility that 14 may slip to the next gen console, and suddenly we may have no idea what the best option will be.

I spent more time with the game today, and I'm sold on the gameplay. It's hard to tell completely because it seems to be set on Varsity. But the run game is so improved. I ran several running plays from the shotgun, and they work better than they ever have. There seems to be substantially better blocking AI.

I played a game with Griffin in t he Heisman mode, and he such a beast. It will be interesting to see if scrambling is going to be too powerful this year, or if RG3 is just that much of a badass. If I had a play called for verticals, it was like a sign to plan on scrambling for yards. I threw for 1 TD, but ran for two more. Part of it is the improved blocking which lets ou see lanes develop so much better. This is what helps running out of the shotgun, too.

But I think setting it to AA and tweaking some sliders may fix any over-powered running games.

One thing I am a little bummed about from the new recruiting that has been described is how much easier they made it. Sure, it was annoying when my recruit kept asking about something I was rated D in. But the change topics, promises, visits, and even scholarship offers could help mitigate some of those. The fact is, recruiting should be full of crazy good or bad luck. High school kids should not be that predictable.

I also saw that they have now opened up all promises from the get-go. I think this is okay, because I don't know that I ever saw more than one of two open in the whole time I played. But then again, I liked that I had to take a risk with some promises.

Mostly, I really, really liked how recruiting was done, and I am bummed to see it altered in a way that reduces the difficulty. I'm anxious to see how it is in practice, though.

Right now, I'm really happy that NCAA is holding off on implementing Maddens new physics engine. I'd rather see them get it a year after Madden players expose all of the problems it will inevitably have. Maybe Madden will be through the roof awesome (yeah, right!), and I will wish NCAA had it. But I still think the gameplay in NCAA feels so good that I am not sure it needs it.

But I am the guy in 1999 lamenting the move to 3D in football games. And largely, I was right. Madden sucked for a freaking decade with 3D before the game approached realism.

Running was a bit overpowered. I was cruising along with no issues against Alabama. Think my RB finished with 130 yards on 10 carries. his long might have been 30 yards.

While there aren't psychic DB/LBs....they certainly got "smarter and quicker"

Still downloading...

At least it did appear on PSN this evening.

Just played LSU - Alabama as LSU. Won the game 3-0. That seems about right.

Man, they've fixed a lot of little things. The thing that impressed me most about this game is that the WRs actually some smart things. After getting to the sideline on a deep out route, one of my receivers took off downfield trying to find an opening, rather than standing at the boundary. Another time, a WR went on a streak and was double covered. I was scrambling a bit, and *he came back toward me, surprising the defenders.* Even better, when the ball was tipped at the line of scrimmage, he kept coming and dove for a reception.

I was actually able to put a ball right over a LB and beneath a safety. It felt awesome! But, that made me cocky. I did get picked by a LB who leaped pretty high, but it was not outside the realm of the possible. And he was looking at the ball, so it didn't feel unfair (I deserved that).

Huh. They may have actually fixed some of these lingering issues! It feels like they went about fixing a lot of the small things that made a big difference to the realism in the game. I'm happy to have preordered!

I'll be curious to see how defensive AI works on All American. Could still be psychic DBs and leaping linebackers.

Apparently I'm rusty. Or I just suck at the passing game still.

I played some of Bama-LSU as the visitors during NBA halftime. I got a 40 yard pass thrown on me, despite what I thought was a perfect jump timing by myself to at least swat the pass if not intercept it. But I held them to a long FG.

Got the ball back... and I ran... and ran... and ran. First downs on 3 out of 4 plays. The blocking is amazing.

Then I decided to throw a safe TE pass just to test out the passing game and I got picked.

I sacked and held them to a 3 and out, but got the ball back with around a min left in the half. I ran a nice sweep out of bounds, but felt like with the clock I should pass, and of course I got picked off again. That was pretty legitimate though, as I was trying to force one.

Anyway 3 min quarters are too short. But I also didn't have time for a full game anyway so took a break. I didn't see anything crazy like the LBs of previous years, and my goodness the blocking is better. I had trouble getting to their QB when I was just playing some basic cover 2. A lot of times I could be a one-man pass blitz on previous games and still have some decent coverage. I actually had to call a couple of blitzes to get my sacks tonight.

Guess it wouldn't hurt me to put down a preorder since Amazon has it discounted still. Can always cancel, but wouldn't want to miss the $45 price.

The blocking is much better. Holes are opening better.

Jayhawker wrote:

One thing I am a little bummed about from the new recruiting that has been described is how much easier they made it. Sure, it was annoying when my recruit kept asking about something I was rated D in. But the change topics, promises, visits, and even scholarship offers could help mitigate some of those. The fact is, recruiting should be full of crazy good or bad luck. High school kids should not be that predictable.

Hopefully, you can change the difficulty of the recruiting process, like you can in NCAA12. *crossing fingers*

Damn must be a gold only download. I will have to live vicariously through you all until they release the demo to us silver plebes.

For NCAA 13 Kush I am leaving BC behind and would like to take either Michigan State which is ranked overall based on leaked stats a 93 overall 89 O and 89 D and is 4 Stars. Or Oklahoma State which is 95 overall 92 O and 91 D and is 5 Stars. And I want to face whoever Zell picks since me and him seem to have pretty good and close games.

link us to the leaked stats please

I think that's the same as previous years, and not finalized. Some team like Clemson rated 97, and will be tweaked before release.

So both Notre Dame and Michigan are 6-stars:

Team Overall Offense Defense Prestige
Alabama 97 92 95 6
Auburn 93 89 91 6
Florida 91 84 93 6
LSU 99 92 97 6
Michigan 97 94 91 6
Notre Dame 97 94 95 6
Ohio State 95 89 95 6
Oklahoma 97 95 93 6
Oregon 99 94 95 6
Texas 99 91 99 6
USC 99 99 91 6

So either we will have a 5-6 star league (Option A), or we'll have the normal free for all (Option B), limiting the HvH games to colleges with similar rankings. Regardless, all HvH matchups will be bidded for in the off-season

*EDIT*
In Option B: 6-star schools will be banned, and I think I am going to add "Top 25" teams to that list as well.

At least michigan won a bcs bowl game to earn this ranking.... Wtf did notre dame do???