OUYA - Cheap, Open-Source Android Game Console

Scratched wrote:

Has me wondering how vibrant the 'android intensive 3D games' section of the market will become, and on what timescale it will happen. The cool thing is that it's not just dedicated gaming devices that such games will be made for, but the wider range of android devices too. Hopefully they sort out alternate control schemes and some vague standard too.

I mentioned it in the Android Gaming thread, but there's already gamepad support in Android, and some games already use it. I've used my PS3 controller with Jet Set Radio and the GTA games, for example. The MOGA controller thing also works. And if you have a phone with MHL, you can hook it up to a TV and you basically already have a quazi-console.

It's all pretty raw, but the pieces are all in place.

The things that make Android so attractive as a potential gaming platform are also things that may threaten a device like Ouya that wants a piece of it. When my phone can essentially do everything Ouya does, and when I've already bought into the Google Play and/or Amazon app ecosystems, and when things I purchase on those stores work on all my other devices, I have trouble imagining I'm going to want to buy things through the Ouya marketplace instead.

Parallax Abstraction wrote:

Here's a question that StaggerLee could probably answer definitively: Since the OUYA is supposed to be open and hackable, will other app stores run on it out of the box or just OUYA's store? If existing Android folks could grab their existing apps on the system and use its controller with ones that have controller support, that could be pretty neat.

That seems like something that could add value to the OUYA proposition and actually make it worth considering: a software layer that converts touch-based inputs to controller-inputs that supports existing Android titles. Just like GOG.com re-engineer decade-old games to work on modern CPU's.

Maybe users would not have to re-purchase content, but play said content through the OUYA-flavored Android OS to generate some sort of loyal user base.

Other wise, where's the value? Smart TV's are already emulating touch-based controls through camera-based motion input.

On Twitter, someone pointed out that the OUYA lacks a start/pause button. I understand that many games will be ports from Android/iOS but that seems like a big design flaw to me.

Another question for StaggerLee, given that they want to this to be a 'console' does that mean programs will be able to run closer to the metal? What software modifications to Android are being made or is all the sw effort creating the store?

Scratched wrote:

Internet rumour: What if the Ouya was the Amazon Ouya?

Completely missed this one; I predicted for 2013 a possible acquisition by a competing hardware manufacturer such as Razor or even nVidia; didn't see the more obvious choice; a content distributor like Amazon rounding out their availability for consumption. A Kindle Fire for your HDTV; pretty obvious when you think about it.

Hobbes2099 wrote:
Scratched wrote:

Internet rumour: What if the Ouya was the Amazon Ouya?

Completely missed this one; I predicted for 2013 a possible acquisition by a competing hardware manufacturer such as Razor or even nVidia; didn't see the more obvious choice; a content distributor like Amazon rounding out their availability for consumption. A Kindle Fire for your HDTV; pretty obvious when you think about it.

As long as the OUYA remains open, I think this is a good idea. If it becomes an Amazon-only device, that might still make them a lot of money, but I'll likely go with an open competitor.

LouZiffer wrote:
Hobbes2099 wrote:
Scratched wrote:

Internet rumour: What if the Ouya was the Amazon Ouya?

Completely missed this one; I predicted for 2013 a possible acquisition by a competing hardware manufacturer such as Razor or even nVidia; didn't see the more obvious choice; a content distributor like Amazon rounding out their availability for consumption. A Kindle Fire for your HDTV; pretty obvious when you think about it.

As long as the OUYA remains open, I think this is a good idea. If it becomes an Amazon-only device, that might still make them a lot of money, but I'll likely go with an open competitor.

Word.

Thanks PRG013, the OUYA is now on my wishlist, but I don't see any advantage in being an early adopter. I'll wait until I've upgraded my computer first. Maybe this summer I'll grab one.

S0LIDARITY wrote:

Thanks PRG013, the OUYA is now on my wishlist, but I don't see any advantage in being an early adopter. I'll wait until I've upgraded my computer first.

There typically never is. Just sometimes you might be able to play Mario before a few other people.

June scares me a bit. Spring/summer is a death valley for games.

Having parted with an Xbox 360 and a PS3 largely because the only games I played were the smaller, retro, download titles, I hope the Ouya can get these titles at the same time. The prospect of retro emulation is cool too. But as my conduit to play something like Super Meat Boy or DeathSpank, I am all for it. If it is only that, and cannot secure some solid exclusive content, or at least solid third parties, I am not sure about it replacing Steam for me, or a console for others.

Wow, Amazon now has an Ad page for it similar to the Kindle page. It really looks like they must have some kind of agreement. Maybe it works with the Amazon app store?

So what are the odds that this would work with PS3 controllers? They are both bluetooth and this is supposed to be semi-open platform right? Or is the PS3 Bluetooth proprietary?

EvilDead wrote:

So what are the odds that this would work with PS3 controllers? They are both bluetooth and this is supposed to be semi-open platform right? Or is the PS3 Bluetooth proprietary?

if the OUYA supports the latest version of Bluetooth (v4), the connection should be practically guaranteed. The button mapping on the other hand, could be another problem.

You need the Sixaxis App from Google Play.

Haven't actually tried it myself though.

I've used Sixaxis with my Nexus 7 and Dualshock 3. It works quite well generally, although setup is a little more complex since PS3 controllers don't support normal bluetooth pairing and require their own custom procedure. The biggest issue presently is frankly a lack of games worth playing that actually have proper gamepad support, a situation which Ouya will hopefully improve.

Assuming that Ouya just uses Android's existing gamepad support rather than implementing its own, things look good.

Personally, I'm actually thinking about this from the opposite perspective: the Ouya controller might be a really nice peripheral for other Android devices or PCs. $50 for the controller alone is steep, but as part of a bundle with the Ouya itself the ability to use it with other devices would be a nice little value add.

True. I was thinking more that I have a bunch of PS3 controllers and it would be nice to have something else to use them on when the PS3 becomes semi-obsolete next year. Although, I'm not sure many tablet / phone games support local multiplayer so it would require games being developed specifically with the Ouya in mind.

Latest backer update says they'll be starting to ship the backer units in exactly 1 month from today. I ended up pitching in for the limited edition brushed metal finish with an extra controller. Can't wait to get my grubby little paws on it.

Its too bad this is using a Tegra 3 instead of 4. The 4 is just so much more powerful. Its really cool that units are going to start shipping in a month though.

EvilDead wrote:

Its too bad this is using a Tegra 3 instead of 4. The 4 is just so much more powerful. Its really cool that units are going to start shipping in a month though.

Isn't Tegra4 just released though? Not the kind of thing they could have put into a product that's been going through the whole design process for a while. They have said there will be (yearly?) revisions to the Ouya though.

Scratched wrote:
EvilDead wrote:

Its too bad this is using a Tegra 3 instead of 4. The 4 is just so much more powerful. Its really cool that units are going to start shipping in a month though.

Isn't Tegra4 just released though? Not the kind of thing they could have put into a product that's been going through the whole design process for a while. They have said there will be (yearly?) revisions to the Ouya though.

Yeah, it probably wasn't cost feasible and they wouldn't have the clout to have Nvidia give them special treatment. Its more just wishful thinking after seeing what the Tegra 4 is capable of and me knowing the limits of the T3 having an Nexus 7.

Well, they did commit to yearly hardware refreshes. The T4 unit could be 12 months away.

Yeah, I'm sure it will be if this one is a success.

But then they'll be behind when Tegra5 is just on the horizon.

The Tegra 3 didn't live up to its promises while it looks like the Tegra 4 will. Its supposed to have 6 times the graphics power of the T3. That's a huge leap for one generation.

Edit: It also makes a huge difference for Android ports of iPhone games. They will go from lagging behind their iPhone counterparts to having better framerates and possibly more bells and whistles.

I wasn't really picking out specific chips and their capabilities, more that there's always going to be something better that a games computer 'has to have'. Knowing how long chips take to design, I'm sure Tegra6 is probably already in the pipeline, so does Ouya join the red queen's race for more power?

It already sounds like that's in the plans with a yearly release.

If it turns out not to be a dud I will be getting one for sure. At 99 bucks it's in that electronic impulse buy area. If its as open as they claim it should become a nice little portable media player / streamer as well.

Here are some early specs and benchmarks on the Tegra 4 if your interested.

yearly refreshes though means that we probably won't ever get anything beyond your mobile quality game and/or Android Ports of iOS titles... I can't imagine any developer spending meaningful dollars on specific Ouya titles if by the time they've released its already been replaced with a new faster Ouya.

TheGameguru wrote:

yearly refreshes though means that we probably won't ever get anything beyond your mobile quality game and/or Android Ports of iOS titles... I can't imagine any developer spending meaningful dollars on specific Ouya titles if by the time they've released its already been replaced with a new faster Ouya.

That's a good point. Android ports already get the short end of the stick too. That could also mean limited local mult-player since there is no reason for cell phone games to support that.

Nothing kills any consumer momentum then basically launching your product side by side with the immediate successor... I don't think we will see Tegra 4 products anytime soon from anyone else but perhaps Nvidia themselves.. so I think this initial Ouya will be safe.. if I was them though I would be tight lipped about a new refresh.