Endless Space 4x-All

Complex wrote:

This is directed towards jam mostly cause he is the only person I know that reads the dev forums for this game. Does the game purposefully give bad systems and disadvantages to the amoeba because they can see everything? I have played the race affinity for about 10 games and I have only gotten good planet starts maybe twice and those two times I had plenty of negatives to go with it and both were single player. Last night in a multi my start had 0 titanium in home system and 0 in the expanded system. I had only 2 non research needed planets in the home system. I was literally the only player who didn't start with titanium and I was the only amoeba. This makes me wonder if the two had something to do with each other. The lack of administrator hero was just vindictive of the game. As playing amoeba this is the 3rd of 10 times I have started without an administrator.

Completly random as far as anyone can tell, titanium is nowhere near as important as it used to be, pretty much miss out on level one missles, just look for hyperium and go beams or get to lvl 2 missles for pirate busting.

jam3 wrote:
Complex wrote:

This is directed towards jam mostly cause he is the only person I know that reads the dev forums for this game. Does the game purposefully give bad systems and disadvantages to the amoeba because they can see everything? I have played the race affinity for about 10 games and I have only gotten good planet starts maybe twice and those two times I had plenty of negatives to go with it and both were single player. Last night in a multi my start had 0 titanium in home system and 0 in the expanded system. I had only 2 non research needed planets in the home system. I was literally the only player who didn't start with titanium and I was the only amoeba. This makes me wonder if the two had something to do with each other. The lack of administrator hero was just vindictive of the game. As playing amoeba this is the 3rd of 10 times I have started without an administrator.

Completly random as far as anyone can tell, titanium is nowhere near as important as it used to be, pretty much miss out on level one missles, just look for hyperium and go beams or get to lvl 2 missles for pirate busting.

I had assumed if it was needed for level it was needed for level 2? I noticed hyperium is required for level lasers but level 2 requires nothing. Isn't that nothing more or are level 2 lasers just an industry cost increase?

Did strategic resources play a bigger role in previous versions?

I ask because right now they seem mostly unnecessary, or at least for weapons. The window during which I care about a 30% production discount on level 1 anything is very narrow. Not being able to see in one place all of the uses for a resource makes it tougher to get your head around the full picture, so my opinion may stem mostly from ignorance.

There are a handful of resources that are required for certain improvements, but for the most part I only care about strategic resources for the benefit to workers on the planet.

Designing ships around different resources being missing can be irritating. There's an impact on blockaded systems, as they lose their access to production-related and happiness-related resources, the combination of which can make it hard to build anything. There are some resources that can give you significant advantages if you have 4 of them - ship xp, hero xp, and several other things. As you ramp up in difficulty, I think these things begin to matter more because you're constantly fighting an uphill battle against the AI.

I'm late to the party, but got this yesterday and am completely overwhelmed, which I love. Anyone have a good resource / tutorial site for this that isn't just totally youtubes?

To those that I have been playing with, sorry to say that tonight I won't be getting home at a reasonable hour. If the game allows it, you can go without me (does it require everyone connect or will it assign and AI to my spot?). I think I need to play a bit more single player anyway as I am making some big mistakes (though this game I did learn a lot).

if we connect without you, the AI takes over for you. Of course the problem is trying to pick it up again with you later after the AI has been at your systems. You might come back to terraformed planets, odd if not awkward deals with other empires, and so forth.

Complex wrote:

if we connect without you, the AI takes over for you. Of course the problem is trying to pick it up again with you later after the AI has been at your systems. You might come back to terraformed planets, odd if not awkward deals with other empires, and so forth.

Is it even possible to pick it back up afterwards? I.e. step into an AI's spot?

I think it is, I do not think it has been tested though.

No big deal. I don't want to hold people up so if you chose to play without me, I am ok with it.

kazar wrote:

No big deal. I don't want to hold people up so if you chose to play without me, I am ok with it.

To be honest I am playing the LoL friday night games, so I was a ok with you being unable to make it XD
We can continue it tomorrow after sins or start up a new one
or since there is no work tomorrow all stay up till 3am playing it tonight!

My 4th Hero has been available to recruit for a while now but I have no room in my academy. Where do I go to research for this and unlock more room?

Over in the left-hand research tree. When you zoom in look for the icons with "little grey men" on them. Those are usually the techs for upping the places in your academy (I think).

Yes, found the node in the Diplomacy end of the research tree! I can understand why they buried it so far into the tree like that.

So... I've been battering the Amoeba empire in my current game and have fleets sitting around 2 of their remaining planets. I'm not really sure how the invasion mechanic works. First I had a bunch of battleships parked outside to no effect. Then I added a colony ship into the mix for one of the planets and two turns later ownership changed over with absolutely zero fanfare. The AI is beginning to mount a last ditch offense with a new fleet lead by another Hero and all I"ve been doing is crowding around his remaining planets wondering how the hell I'm going to finish him off.

Any advice?

Maclintok wrote:

Yes, found the node in the Diplomacy end of the research tree! I can understand why they buried it so far into the tree like that.

So... I've been battering the Amoeba empire in my current game and have fleets sitting around 2 of their remaining planets. I'm not really sure how the invasion mechanic works. First I had a bunch of battleships parked outside to no effect. Then I added a colony ship into the mix for one of the planets and two turns later ownership changed over with absolutely zero fanfare. The AI is beginning to mount a last ditch offense with a new fleet lead by another Hero and all I"ve been doing is crowding around his remaining planets wondering how the hell I'm going to finish him off.

Any advice?

It's probably because the ships in your fleet are not equipped with invasion weapons; further, any heroes assigned to the fleets with melee skills will increase the speed at which you convert star systems. It's been a while since I played, but I think the invasion weapons are under the "support" modules.

You can tell the speed at which you are invading/converting a star system by the coloured ring which appears once you start an invasion - the closer it gets to fully changing from your opponent's colour to your own colour, the faster the star system will convert.

Invasion weapons are not required, they speed up the invasion considerably but any ship with weapons can invade.
Once your ships are stationed at a system and there are no enemy ships present you can click invade (in between the attack and intercept buttons when selecting a fleet.) One strategy is to have a secondary fleet come in with mostly invasion ships so you can take the planet fast while your aggressor fleet hunts the other planets for opposition. Just be aware that the AI likes to hide ships in the hangar sometimes it save up on dust to do a last minute rush of 5 ships coming from the planet. Interestingly enough, if you take over all of an empires planets any ships they had left disappear. This is probably the most important thing to know if you get into a fight within the first 30 turns. And yes that is possible, one or two of the maps have you start without wormholes in between you and another empire.

Thanks. I must have invasion weapons equipped on my attack ships because I was able to take over one of three planets so far. Is the research tech located in the military branch (top end)?

Is it necessary to have a colony ship in the fleet that is doing the invading?

Can you put ships back in hangars after you remove them, I didn't see a way to do that.

Yonder wrote:

Can you put ships back in hangars after you remove them, I didn't see a way to do that.

In the fleet interface in the lower left corner of the screen, which appears when you click on a fleet next to a planet, you can drag ships between fleets and to the hangar. Select a fleet on the left side of the pane, then select a ship or ships on the right side of the pane, then drag to whichever other fleet you want, or to the hangar at the bottom of the list.

IMAGE(http://i.imgur.com/vLFIt.jpg)

When you are on a system you own, you can also click on the disband button and the fleet will go into the hanger. Be careful though this only works on systems you own. There is a confirmation screen for whenever you do this so as long as you read the confirmation box you can't accidentally scrap a fleet.

Maclintok wrote:

Thanks. I must have invasion weapons equipped on my attack ships because I was able to take over one of three planets so far. Is the research tech located in the military branch (top end)?

Is it necessary to have a colony ship in the fleet that is doing the invading?

I think invasion tech is in the right (east) tree. Can't remember for 100% though but I am almost certain it is *not* in the military tech tree.

You don't need a colony ship to invade though.

tboon wrote:
Maclintok wrote:

Thanks. I must have invasion weapons equipped on my attack ships because I was able to take over one of three planets so far. Is the research tech located in the military branch (top end)?

Is it necessary to have a colony ship in the fleet that is doing the invading?

I think invasion tech is in the right (east) tree. Can't remember for 100% though but I am almost certain it is *not* in the military tech tree.

You don't need a colony ship to invade though.

It would be nice to have an out-of-the-game version of the tech tree to look at.

EDIT: Warfare (North) tree, third tier:

IMAGE(http://i.imgur.com/FaIp8.jpg)

Ha, thanks. I noticed the "invasion rings" last night. Very subtle, sheesh. A little more feedback to surface the invasion process would be helpful. Seems like a pretty important event eh?

On the upside this has made me pay more attention to ship customization. Turns out I had already researched S2G but it wasn't being outfitted to my fighter craft when I Auto Upgrade. Bleh.

So, I'm late in starting with this game and late in starting with the learning curve... but I'd wanted to say thanks to Tboon, Jam, Gaald and all the others that posted helpful info here in the thread.

Also, for anyone still on the fence: If you are a fan of the Civ franchise or Gal Civ II, I think you'll find a lot here to like.

The_Vinnlander wrote:

So, I'm late in starting with this game and late in starting with the learning curve... but I'd wanted to say thanks to Tboon, Jam, Gaald and all the others that posted helpful info here in the thread.

Also, for anyone still on the fence: If you are a fan of the Civ franchise or Gal Civ II, I think you'll find a lot here to like.

Jam has been dispensing some of his advice only in vent, that hoarder of advice! His latest is that terraforming is the whole point of the game, and if your not terraforming your not winning!

Hey, I just read on a wiki that each race has q unique pool of heroes? Is that unique as in different names and faces but same stat bases? Or do some races have more of one type of heroes than other races?

I don't have answers, but I'd like to chip that the Horatio can clone heros which if very handy if you only get one admin and you wanted three. Of course, the normal academy limits apply.
--
TAZ

zircher wrote:

I don't have answers, but I'd like to chip that the Horatio can clone heros which if very handy if you only get one admin and you wanted three. Of course, the normal academy limits apply.
--
TAZ

yeah, the problem is when you get 0 admin from starting selection. In our on going multiplayer games nimcosi and petrified are using versions of that race. Jam is based on united empire, gaald is based on sowers and I am based on amobea which I probably just misspelled.

Complex wrote:

In our on going multiplayer games...

When do you think you'll be starting a new game? I'm comfortable enough with the game now that some multiplayer might be fun.