Endless Space 4x-All

Nevin73 wrote:

So I just bought this based on the Game of the Week cred from the main page (Sean should really get some commission from that sale). So when I get home from work can I jump into a beta or do I have to wait until Wednesday?

Jump right in!

Why is Endless Space the cat's meow?

Strangeblades wrote:

Why is Endless Space the cat's meow?

Because it is awesome!

Sorry for double posting but I got money to burn and right now them dollar bills (coins actually) are scalding my hands!

Distant Worlds (and all expansions) or Endless Space? Which one should I go for?

tboon wrote:

This. Outposts don't have influence, colonies do. If you look in the system screen it will give you the number of turns left until it becomes a colony. Upper left part of the screen if I recall correctly.

I am not sure how long it takes for an outpost to become a colony nor if there is a way (through either tech or forced immigration) to make that time shorter.

Follow up question:

What's the difference between an outpost and a colony?

Orphu wrote:
tboon wrote:

This. Outposts don't have influence, colonies do. If you look in the system screen it will give you the number of turns left until it becomes a colony. Upper left part of the screen if I recall correctly.

I am not sure how long it takes for an outpost to become a colony nor if there is a way (through either tech or forced immigration) to make that time shorter.

Follow up question:

What's the difference between an outpost and a colony?

An outpost is what occurs when you first colonize a system. It doesn't restrict movement and has no influence sphere. A colony is reached after a certain amount of time, which is when the influence sphere occurs. No AI may enter that sphere without an open-borders agreement or a declaration of war.

Ah! Now i know why the AI was able to invade my colonies (outposts) without starting a war. I thought it was a bug. Thanks!

Orphu wrote:

Ah! Now i know why the AI was able to invade my colonies without starting a war. I thought it was a bug. Thanks!

Exactly. The outpost-to-colony transition is nice because it prevents you/AIs from being able to quickly choke off a lane.

I'm curious as to how many of you play ES aggressively, instead of going after diplomatic or scientific victories. I admit that I haven't tried military much yet (my poor amoebas are afraid of invasion) but I'm pleased with the other victory conditions so far.

I did not see a steam group so I created one: Gamers With Jobs - Endless Space

It is public at the moment, so join up.

They need to do a better job of ship handling if I'm going to pursue military victories from the start. Lack of rally points (unless I just missed em) is the biggest problem, and I find it too time consuming to arrange large amounts of single ships around a planet into properly balanced fleets.

Add queue insertion-at-top and queue repeat to the list of "things that really need to be in there for release."

Mr Crinkle wrote:

They need to do a better job of ship handling if I'm going to pursue military victories from the start. Lack of rally points (unless I just missed em) is the biggest problem, and I find it too time consuming to arrange large amounts of single ships around a planet into properly balanced fleets.

Add queue insertion-at-top and queue repeat to the list of "things that really need to be in there for release."

I may be misremembering, but I believe you can set waypoints for ship construction.

I just sat down to take a look at this and immediately lost two hours. I had dabbled before when it was in alpha but didn't get very far. I really like what I have seen so far but there is so much I don't understand. I am sure I will have endless questions for this thread, but my most pressing question is how to increase the command size of a fleet.

Wembley wrote:

I just sat down to take a look at this and immediately lost two hours. I had dabbled before when it was in alpha but didn't get very far. I really like what I have seen so far but there is so much I don't understand. I am sure I will have endless questions for this thread, but my most pressing question is how to increase the command size of a fleet.

That's a tech; can't recall what branch. IIRC there are pictures of ships on the unlocked techs.

Demiurge wrote:

I'm curious as to how many of you play ES aggressively, instead of going after diplomatic or scientific victories. I admit that I haven't tried military much yet (my poor amoebas are afraid of invasion) but I'm pleased with the other victory conditions so far.

In my current game I am playing the Hissho because I wanted to try a warlike race. In the beginning it was going well and conquered and wiped out one of the four races. Unfortunately, I ran up against the Cravers, who, at the tail end of my war started consuming some of my worlds. Even though my ships are much stronger than theirs, they have a huge, huge territory so I am at a disadvantage because of resources. I have aligned with Sophons in hope that together we might make a dent in their empire but 30 or so turns in I haven't seen any shifts in the territory lines between the two AI races.

My thought so far regarding a war like race has been that the combat, while entertaining when playing the Sophos last time, is just not interesting enough when you have multiple combats every turn, so I have resigned to auto resolve almost every combat and focus on the strategy of moving ships around and building up my worlds. To stay competitive with the Cravers I had to sacrifice some of the tech tree to just focus on the weapon and world techs.

It's been quite a slog honestly and I am borderline close to writing off this game as a stale mate because as soon as I invade a Craver world, they reclaim it back with a giant fleet within two or three turns. I think you need to be really careful about where you put your research if you play a war race since lots of your planets will start revolting as well if your fleet grows too big.

It's definitely a different feel from playing the science race Sophos I did last time. In that game I turtled up and just threw every resource I had into science, I got lucky and only needed to take one neighboring planet to get the four resources needed at the end.

HedgeWizard wrote:
Wembley wrote:

I just sat down to take a look at this and immediately lost two hours. I had dabbled before when it was in alpha but didn't get very far. I really like what I have seen so far but there is so much I don't understand. I am sure I will have endless questions for this thread, but my most pressing question is how to increase the command size of a fleet.

That's a tech; can't recall what branch. IIRC there are pictures of ships on the unlocked techs.

I think it's on the left tech tree. There's multiples, I'm up to 13CP per fleet in my current game.

Fredrik_S wrote:
Demiurge wrote:

I'm curious as to how many of you play ES aggressively, instead of going after diplomatic or scientific victories. I admit that I haven't tried military much yet (my poor amoebas are afraid of invasion) but I'm pleased with the other victory conditions so far.

In my current game I am playing the Hissho because I wanted to try a warlike race. In the beginning it was going well and conquered and wiped out one of the four races. Unfortunately, I ran up against the Cravers, who, at the tail end of my war started consuming some of my worlds. Even though my ships are much stronger than theirs, they have a huge, huge territory so I am at a disadvantage because of resources. I have aligned with Sophons in hope that together we might make a dent in their empire but 30 or so turns in I haven't seen any shifts in the territory lines between the two AI races.

My thought so far regarding a war like race has been that the combat, while entertaining when playing the Sophos last time, is just not interesting enough when you have multiple combats every turn, so I have resigned to auto resolve almost every combat and focus on the strategy of moving ships around and building up my worlds. To stay competitive with the Cravers I had to sacrifice some of the tech tree to just focus on the weapon and world techs.

It's been quite a slog honestly and I am borderline close to writing off this game as a stale mate because as soon as I invade a Craver world, they reclaim it back with a giant fleet within two or three turns. I think you need to be really careful about where you put your research if you play a war race since lots of your planets will start revolting as well if your fleet grows too big.

It's definitely a different feel from playing the science race Sophos I did last time. In that game I turtled up and just threw every resource I had into science, I got lucky and only needed to take one neighboring planet to get the four resources needed at the end.

Yeah that's the one real problem I have, the game sort of becomes a slog at the end if you try for a military victory. The other methods are better and more fun.

I'm curious to see what, if anything, is put in pre-release that isn't being seen yet.

So how do you invade? I had a fleet in an enemy system...their defensive fleet was floating debris. I clicked the "invade" button, even had a colony ship in orbit, and nothing. The two fists just blinked at me for several turns. It would be nice to have a progress bar or a notification that I'm missing something.

Nevin73 wrote:

So how do you invade? I had a fleet in an enemy system...their defensive fleet was floating debris. I clicked the "invade" button, even had a colony ship in orbit, and nothing. The two fists just blinked at me for several turns. It would be nice to have a progress bar or a notification that I'm missing something.

Depending on how big / strong the colony is it can take quite awhile to invade a planet. The more ships you pile on it the faster it goes. Around the planet is a colored ring showing who owns it. As you invade (click the fists) that ring will eventually change to your color. You don't need a colony ship to invade a planet, just pile war ships into the system. The time it takes seem to depend on how strong the protection tech they have and how large the colony is.

tboon wrote:
HedgeWizard wrote:
Wembley wrote:

I just sat down to take a look at this and immediately lost two hours. I had dabbled before when it was in alpha but didn't get very far. I really like what I have seen so far but there is so much I don't understand. I am sure I will have endless questions for this thread, but my most pressing question is how to increase the command size of a fleet.

That's a tech; can't recall what branch. IIRC there are pictures of ships on the unlocked techs.

I think it's on the left tech tree. There's multiples, I'm up to 13CP per fleet in my current game.

Thanks, gents. I did try to look in the tech tree, but I find it not very intuitive. There is some level of organization but I think it's ambiguous where some things should go, and on top of that there's a lot of information to get through. It can be easy to miss something.

Holy crap, what a beautiful game this is. And since there wasn't a Master of Orion 3 and it's been a while since GalCiv 2, this game picks up right where they left off. Played a couple hours of it this evening and...I see myself losing a lot of time to the game over the next year.

Wembley wrote:
tboon wrote:
HedgeWizard wrote:
Wembley wrote:

I just sat down to take a look at this and immediately lost two hours. I had dabbled before when it was in alpha but didn't get very far. I really like what I have seen so far but there is so much I don't understand. I am sure I will have endless questions for this thread, but my most pressing question is how to increase the command size of a fleet.

That's a tech; can't recall what branch. IIRC there are pictures of ships on the unlocked techs.

I think it's on the left tech tree. There's multiples, I'm up to 13CP per fleet in my current game.

Thanks, gents. I did try to look in the tech tree, but I find it not very intuitive. There is some level of organization but I think it's ambiguous where some things should go, and on top of that there's a lot of information to get through. It can be easy to miss something.

Yeah the tech trees are a little unintuitive. Why is tech to making bigger ships down there with all the planetary colonization techs? Why is better command and control techs in with the FIDS improvement techs? Better ship engines are in with the applied sciences techs. I am sure if someone sits down and analyzes the tech tree it may make sense but to be honest you just kind of learn by playing where stuff is.

One thing that is helpful is to zoom all the way in and see what each tech gives you. You can left-click-drag to move around the tech tree. At the max zoom, each tech has an icon showing what researching that will provide; hover over the icons to get a detailed breakdown of that thing. It does help immensely that everything is color coded - gold means dust-related, orange means industry-related, green means food related, pink is happiness-related, etc. So you can see at a glance if the thing you are building/researching towards is pertinent.

Another tip: don't build everything in every system. Unless you want to go broke. Try to make systems serve specific roles. and build system improvements accordingly. Also, make sure you read the text on the improvements. There are bonuses applied to certain world-types that are pretty important. OK, that's two tips.

Last tip: I've already given this in this thread but I will say it again: hover over everything. Pretty much every UI element has a Paradox-style popup that shows detailed information about the thing being hovered over. Wonder why a system is unhappy? Hover over the happiness meter, it will break down every component pertaining to happiness. These also show on the empire screen so you can see at a glance if you have a widespread problem or just a system-level issue to deal with.

Fredrik_S wrote:
Nevin73 wrote:

So how do you invade? I had a fleet in an enemy system...their defensive fleet was floating debris. I clicked the "invade" button, even had a colony ship in orbit, and nothing. The two fists just blinked at me for several turns. It would be nice to have a progress bar or a notification that I'm missing something.

Depending on how big / strong the colony is it can take quite awhile to invade a planet. The more ships you pile on it the faster it goes. Around the planet is a colored ring showing who owns it. As you invade (click the fists) that ring will eventually change to your color. You don't need a colony ship to invade a planet, just pile war ships into the system. The time it takes seem to depend on how strong the protection tech they have and how large the colony is.

Precisely this. Stockpile a strong fleet over the planet, hit "invade" and you start to take over the system. HOWEVER - BE ADVISED - techs that provide bonuses to invasion do NOT work. It's a known issue. So don't bother researching those techs for those improvements (unless on your way to something else).

Well gaald, rezakh, kazar and myself played a little multiplayer. Would be nice to get a GWJ game going sometime, only problem is it doesn;t currently support teams or allied victory. Would be cool to get an 8-player game going I'm on vacation a few days til friday but maybe sat or sunday night?

The forums are very busy and the devs are listening!

Teams in multiplayer
http://forums.amplitude-studios.com/

HedgeWizard wrote:
Fredrik_S wrote:
Nevin73 wrote:

So how do you invade? I had a fleet in an enemy system...their defensive fleet was floating debris. I clicked the "invade" button, even had a colony ship in orbit, and nothing. The two fists just blinked at me for several turns. It would be nice to have a progress bar or a notification that I'm missing something.

Depending on how big / strong the colony is it can take quite awhile to invade a planet. The more ships you pile on it the faster it goes. Around the planet is a colored ring showing who owns it. As you invade (click the fists) that ring will eventually change to your color. You don't need a colony ship to invade a planet, just pile war ships into the system. The time it takes seem to depend on how strong the protection tech they have and how large the colony is.

Precisely this. Stockpile a strong fleet over the planet, hit "invade" and you start to take over the system. HOWEVER - BE ADVISED - techs that provide bonuses to invasion do NOT work. It's a known issue. So don't bother researching those techs for those improvements (unless on your way to something else).

Did they fix this for final release?

I suppose I could just look that up. Hmm.

This game has ate my brain! I have played it every day and currently I am trying to figure out a way to rush through the tech tree so that I can get the tech that allows me to have 5 heroes by turn 50 or close to it. I have yet to achieve anywhere close to that as there is always some other tech I need to keep my population growing.

The best way to learn this game is by playing a multiplayer game with someone who knows what they are doing. I learned quite a bit myself, but then as Jam mentioned a few of us jumped into a game and he gave us a rundown of what was going on and where to look for upgrades in the tech tree etc. It helps tremendously and I because of that I was able to learn way more myself on the next single player play through. If anyone is interested I will be playing some more today, just send me a message on steam if you want to try and put together a multiplayer game!

Here is a tip for battles! Make several fleets, Make sure you have two or three of them with upgraded war heroes on them so they are damn near unstoppable, they will be your attack force. Have several other fleets act as rear guards. What you want to do is advance your hero fleets into enemy territory and use the rear guard on choke points into your system with the Guard ability on them. It will stop any fleet from getting past that point. As you gain more territory move everyone up and slowly but surely you will kill off the enemy.

Something I finally figured out yesterday, was that you can retrofit current fleets with all the new upgrades but they have to be in a system you control. I am not sure of colonies count, but I do know that ships in phase lanes don't!

Another tip for system Management! Use the AI! Once you get a certain number of systems it can be very time consuming figuring everything out and making sure all your systems are doing well. Once I have system fully colonized I hand it over to AI control and it will take care of all the upgrades for you based on what track you asked it to gear the system towards! That way you can just worry about the main tech tree and your forces. If I need to change strategies I can do it with another click of a button and again the AI does the rest.

One of the things I really wish the game had was a retreat option that I could hit without the battle loading up. That gets annoying.

Initial Strategy

I just got skunked again and I'm wondering what you guys are using for an initial strategy.

Available turf kind of gets divided up in the initial 50 turns of the game. I wound up with the smallest empire. I guess the others had put all their energy to colonization at first. You start with a scout and a colony ship. Each has its own speed. So how do you guys start off? Here are some possible strategies:

- Take your scout out and explore as much as you can as fast as you can.
- When you find a colonizable world connected to your home world, colonize it immediately.
- Build another colony ship. If you can colonize a node with many branches, which is connected to your home system through colonies, then you will control a large part of the map when your node becomes a colony.
- You have 3 colonies. Start building defenders and position them at the open ends of your network.
- etc.

Or

- Take your scout out and explore as much as you can as fast as you can.
- Build a defender
- Take your colony ship and defender out to your first colony world.
- etc.

Or

- You get the idea.

Am I right that initial colonization is crucial to winning the game?
It seems your first techs should be in the bottom tree that determines which planets you can colonize. Do you agree?

Etc.

I hope you will join me in a discussion of early game strategy.

Also, I want to try to start a multiplayer game of friendlies, GWJ only, to explore the game and share comments! See me in the GWJ Steam group.

mwdowns wrote:

Holy crap, what a beautiful game this is. And since there wasn't a Master of Orion 3 and it's been a while since GalCiv 2, this game picks up right where they left off. Played a couple hours of it this evening and...I see myself losing a lot of time to the game over the next year.

Actually; there was a MOO3. It was terrible and I would not recommend it. There are mods that make it playable if you really want to get into it.

http://www.gog.com/en/gamecard/maste...