Hidden Gems of Amazon Prime instant videos

Stengah wrote:

I don't think you can call anything about the show an easter egg when everything is directly taken from the games.

They had Coop's actor friend use one of their movies as a metaphor about how the companies were more powerful than the government, so that scene was about showing how he was right. They already have a group of powerful companies that exist within Fallout, so it'd have been weird not to use them.

Not talking about just the call out to the companies, but the vault experiments that they described in that scene were what we saw in other FO games. They didn't have to do that, but the fact that they did was pretty cool.

I'm one-and-a-half episodes in to 'Fallout', and it's leaving me a little cold at the moment. The show hasn't given me much reason to care particularly about/for the two main characters, Lucy and Maximus. And the story doesn't feel particularly coherent or - crucially - compelling. Instead what I've been shown so far feels more like a succession of vignettes scenes intended to delight fans of the games. I haven't been given anything that demands that I continue watching to find out what happens next.

Finally, the tone feels deeply uneven to me. Based on my experience with Fallout 3, I think they're trying for sci-fi horror western with black comedy throw in... but I don't think that it's working well in what I've seen so far.

I do wonder how viewers who haven't played at least one of the games are finding it. (They must surely be the majority of the intended audience.) I suspect that many will be baffled by its swings in tone and that others will simply find it quite boring. I think that part of the problem is that audience hasn't really been 'trained' for a show like this (in the same way, say, that its been trained for The Last of Us by The Walking Dead and the countless other zombie-based tv shows and films of the last two decades.)

But I'm happy to be converted, so I'll continue on until at least the end of Episode 3 to see if it clicks for me.

ranalin wrote:
Stengah wrote:

I don't think you can call anything about the show an easter egg when everything is directly taken from the games.

They had Coop's actor friend use one of their movies as a metaphor about how the companies were more powerful than the government, so that scene was about showing how he was right. They already have a group of powerful companies that exist within Fallout, so it'd have been weird not to use them.

Not talking about just the call out to the companies, but the vault experiments that they described in that scene were what we saw in other FO games. They didn't have to do that, but the fact that they did was pretty cool.

They didn't have to, but there was also no reason for them not to reference them like that. I know we're used to live action versions of pre-existing things like this to be a seperate 'cinematic universe' that only occasionally references stuff from the source material, but this show is set in the same 'universe' as the games. So everything that has happened in the games has happened in the world of the show. Well, the canonical playthroughs of each game, that is. So because the experiments happened in the games, someone had to come up with the idea for them in the first place. This was as good a way to show who was behind some of the vaults we found as any in-game terminal log or recorded message.

detroit20 wrote:

Finally, the tone feels deeply uneven to me. Based on my experience with Fallout 3, I think they're trying for sci-fi horror western with black comedy throw in... but I don't think that it's working well in what I've seen so far.

I think the tone has been perfect from the start. It's exactly what a Fallout show is supposed to be.

Season 2 needs Bruce Campbell. I don’t care who he plays, but he needs to be in it.

I watched half the first episode with my wife before she became so upset that we had to turn it off. Made me really consider how numb we (as a culture in general, but as gamers specifically) have become to that sort of hyperviolence.

Paleocon wrote:

Season 2 needs Bruce Campbell. I don’t care who he plays, but he needs to be in it.

And Ron Perlman.

Math wrote:

I watched half the first episode with my wife before she became so upset that we had to turn it off. Made me really consider how numb we (as a culture in general, but as gamers specifically) have become to that sort of hyperviolence.

You shouldn't have taken the Bloody Mess perk.

Loving Fallout, 4 eps in, I had never seen anything before with Walton Goggins in it (except in that Tarantino's spaguetti western I hated in general) but he is great here, looking forward to his backstory getting more room in the upcoming eps. The world feels very much like the best bits of F3 and New vegas meshed together, I appreciate that they don't stop to drop exposition unto you as one would expect in this type of media, there isn't a "here is the exposition segment on why they use bottle caps as money" moment dropping on you like a refrigerator, the world is there for you to make sense out of it on your own.
Great stuff, give us more video game tv adaptations like this from now on, please Sir.

I've never played any of the Fallout games (although to be fair I am aware of them and their general aesthetic). Some things go unexplained that I assume I would know if I had played the games - e.g. they don't really explain why the vaulters wear pip-boys all the time (seems like the kind of device you would only equip for certain occasions).

Four episodes into the show, and so far my perception of the show is it's okay. I'm curious about what's going on with the vaults, but so far don't really care for any of the surface stuff. I'll continue watching when I can, but that really says more about what's out there at the moment than anything else.

Nevin73 wrote:
Paleocon wrote:

Season 2 needs Bruce Campbell. I don’t care who he plays, but he needs to be in it.

And Ron Perlman.

Wild theory:

Spoiler:

The Ghoul is supposed to be the narrator.

Did not expect to see Erik Estrada.

IMAGE(https://i.imgur.com/mIDHUlA.png)

Rat Boy wrote:
Nevin73 wrote:
Paleocon wrote:

Season 2 needs Bruce Campbell. I don’t care who he plays, but he needs to be in it.

And Ron Perlman.

Wild theory:

Spoiler:

The Ghoul is supposed to be the narrator.

Spoiler:

Hmm. Maybe Barb Howard becomes a Nightkin played by Ron Perlman. After all, it was Barb who coins the phrase "war. war never changes" in the show.

Absolutely loved it. Totally nailed the tone and feel and energy of the Fallout games at their very best.

Nolan recruited a ton of the very best character actors in the industry for most of the minor roles.

Clumber wrote:

I've never played any of the Fallout games (although to be fair I am aware of them and their general aesthetic). Some things go unexplained that I assume I would know if I had played the games - e.g. they don't really explain why the vaulters wear pip-boys all the time (seems like the kind of device you would only equip for certain occasions).

Pipboys are just cell phones if they were designed in the 50's futurism style. How many people do you know who don't take their phone with them everywhere? They're too bulky to be put in your pocket so they're worn on your arm instead.

Stengah wrote:
Clumber wrote:

I've never played any of the Fallout games (although to be fair I am aware of them and their general aesthetic). Some things go unexplained that I assume I would know if I had played the games - e.g. they don't really explain why the vaulters wear pip-boys all the time (seems like the kind of device you would only equip for certain occasions).

Pipboys are just cell phones if they were designed in the 50's futurism style. How many people do you know who don't take their phone with them everywhere? They're too bulky to be put in your pocket so they're worn on your arm instead.

That’s kinda my point. If cell phones were still the size of a brick I don’t think folks would carry them around all the time.

Clumber wrote:
Stengah wrote:
Clumber wrote:

I've never played any of the Fallout games (although to be fair I am aware of them and their general aesthetic). Some things go unexplained that I assume I would know if I had played the games - e.g. they don't really explain why the vaulters wear pip-boys all the time (seems like the kind of device you would only equip for certain occasions).

Pipboys are just cell phones if they were designed in the 50's futurism style. How many people do you know who don't take their phone with them everywhere? They're too bulky to be put in your pocket so they're worn on your arm instead.

That’s kinda my point. If cell phones were still the size of a brick I don’t think folks would carry them around all the time.

Doubtful, no one would be able changed their clothes, eat, or fast travel without cellphones.

Baron Of Hell wrote:
Clumber wrote:
Stengah wrote:
Clumber wrote:

I've never played any of the Fallout games (although to be fair I am aware of them and their general aesthetic). Some things go unexplained that I assume I would know if I had played the games - e.g. they don't really explain why the vaulters wear pip-boys all the time (seems like the kind of device you would only equip for certain occasions).

Pipboys are just cell phones if they were designed in the 50's futurism style. How many people do you know who don't take their phone with them everywhere? They're too bulky to be put in your pocket so they're worn on your arm instead.

That’s kinda my point. If cell phones were still the size of a brick I don’t think folks would carry them around all the time.

Doubtful, no one would be able changed their clothes, eat, or fast travel without cellphones.

It's a bit more than a cell phone though. It's also a medical diagnostic tool, an encyclopedic object analyzer, a mapping tool, and critically a radiation detector in an environment were deadly radiation is ubiquitous. Given how the Wasteland is literally trying to kill you all the time, wearing one all the time seems perfectly reasonable.

Paleocon wrote:
Baron Of Hell wrote:
Clumber wrote:
Stengah wrote:
Clumber wrote:

I've never played any of the Fallout games (although to be fair I am aware of them and their general aesthetic). Some things go unexplained that I assume I would know if I had played the games - e.g. they don't really explain why the vaulters wear pip-boys all the time (seems like the kind of device you would only equip for certain occasions).

Pipboys are just cell phones if they were designed in the 50's futurism style. How many people do you know who don't take their phone with them everywhere? They're too bulky to be put in your pocket so they're worn on your arm instead.

That’s kinda my point. If cell phones were still the size of a brick I don’t think folks would carry them around all the time.

Doubtful, no one would be able changed their clothes, eat, or fast travel without cellphones.

It's a bit more than a cell phone though. It's also a medical diagnostic tool, an encyclopedic object analyzer, a mapping tool, and critically a radiation detector in an environment were deadly radiation is ubiquitous. Given how the Wasteland is literally trying to kill you all the time, wearing one all the time seems perfectly reasonable.

I'm more talking about it showing them walking around in the vault with them on. Doesn't seem like a lot of need, when your just hanging out in a common room.

And do we see all that functionality in the show? I recall seeing it be used as a radiation detector & mapping tool, not sure about the rest. Which is where I'm coming from, given how big and bulky they are, I didn't see anyting in the show that explained why they would be worn 24x7.

They unlock your room.

I'm kind of floored that the show, produced by Todd Howard, would have any references to the game and events from the one non-Bethesda offshoot game (in recent times).

Clumber wrote:
Paleocon wrote:
Baron Of Hell wrote:
Clumber wrote:
Stengah wrote:
Clumber wrote:

I've never played any of the Fallout games (although to be fair I am aware of them and their general aesthetic). Some things go unexplained that I assume I would know if I had played the games - e.g. they don't really explain why the vaulters wear pip-boys all the time (seems like the kind of device you would only equip for certain occasions).

Pipboys are just cell phones if they were designed in the 50's futurism style. How many people do you know who don't take their phone with them everywhere? They're too bulky to be put in your pocket so they're worn on your arm instead.

That’s kinda my point. If cell phones were still the size of a brick I don’t think folks would carry them around all the time.

Doubtful, no one would be able changed their clothes, eat, or fast travel without cellphones.

It's a bit more than a cell phone though. It's also a medical diagnostic tool, an encyclopedic object analyzer, a mapping tool, and critically a radiation detector in an environment were deadly radiation is ubiquitous. Given how the Wasteland is literally trying to kill you all the time, wearing one all the time seems perfectly reasonable.

I'm more talking about it showing them walking around in the vault with them on. Doesn't seem like a lot of need, when your just hanging out in a common room.

And do we see all that functionality in the show? I recall seeing it be used as a radiation detector & mapping tool, not sure about the rest. Which is where I'm coming from, given how big and bulky they are, I didn't see anyting in the show that explained why they would be worn 24x7.

It's actually easier to believe that folks that are indoctrinated to wear a uniform would.... wear a uniform.

Yeah, vault dwellers wear them all the time because they've been raised to wear them all the time. Same reason they all wear the same stock vault suit rather than modify them to be more personal. It may seem odd to us, but they've literally grown up with one constantly on their arm. Not having one on would feel very weird.

Nevin73 wrote:

I'm kind of floored that the show, produced by Todd Howard, would have any references to the game and events from the one non-Bethesda offshoot game (in recent times).

why?
This whole idea of a “feud” or resentment between Bethesda and Obsidian/Interplay mostly seems to be a projection from the fandom.

ruhk wrote:
Nevin73 wrote:

I'm kind of floored that the show, produced by Todd Howard, would have any references to the game and events from the one non-Bethesda offshoot game (in recent times).

why?
This whole idea of a “feud” or resentment between Bethesda and Obsidian/Interplay mostly seems to be a projection from the fandom.

I was thinking in a more basic "we don't have to share profits with Obsidian" game sales thing but that is probably short-sighted. Any and all sales are good for the IP.

On a side note, I love

Spoiler:

Brain on a Roomba

which is the character name according to the sub-titles.

Nevin73 wrote:

I was thinking in a more basic "we don't have to share profits with Obsidian" game sales thing but that is probably short-sighted. Any and all sales are good for the IP.

Bethesda and Obsidian are both part of Microsoft now, so that probably mitigates those concerns a bit.

And there's probably some pressure from above to play nice.

Finished it last night and I have a couple of questions:

Spoiler:

Did they ever explain how Moldaver survived two hundred years?

Was the Brain on a Roomba Bud?

Nevin73 wrote:

Finished it last night and I have a couple of questions:

Spoiler:

Did they ever explain how Moldaver survived two hundred years?

Was the Brain on a Roomba Bud?

Spoiler:

Maybe Hollywood Forever was actually an "insurgent vault"?