Assassin's Creed 3 Catch-All

BlackSabre wrote:

Well I finished it. Rather fitting that I finish it on 12-12-12 :D

More fitting if you finished on 12-21

McIrishJihad wrote:
BlackSabre wrote:

Well I finished it. Rather fitting that I finish it on 12-12-12 :D

More fitting if you finished on 12-21 :D

Depends on which game you believe. I think Brotherhood mentioned that it SHOULD occur on 12/12/12, then that later became 12/21/12.

Interesting... I just realised... In Far Cry 3, the password for one of the labs is 122 112. 12/21/12. Nice.

Patch coming around Christmas.

Spoilery patch notes:

Spoiler:

[size=10]Hello Assassins,

I have included below the details of our next Assassin's Creed III holiday patch. If your console is connected to the internet at the time of release, you will receive a prompt to inform you that a title update is available to download.

Find below a list of changes in the Assassin's Creed III Holiday Patch.

Single Player

Global Fixes

- Couriers will now appear more often in Boston and New York
- Fixed a bug where consumables would not be restored properly after playing a naval mission
- Fixed a bug where multiple copies of heralds or paper boys could be spawned at the same spot
- Fixed a bug where printer shops icons could appear on the map even if the player is not notorious
- Fixed a bug where the 2nd equipped pistol could disappear after a loading
- Fixed a bug where the player could fall through the map if he went through a city gate on horseback while in conflict
- Fixed a crash when the player uses the rope dart on a horse from above
- Fixed horse glitch
- Fixed inventory messages that kept being displayed after every reload if the player had completed some missions
- Fixed various crashes
- Forced subtitles to be displayed for off-camera voices like some tutorials and end of sequence transitions
- Made sure to stop tavern music when exiting taverns

SEQUENCE 1
- A DEADLY PERFORMANCE: fixed a music glitch by making a cinematic not skippable

SEQUENCE 4
- FEATHERS AND TREES : fixed another case where optional objective "Do not touch the ground or water" could fail for no good reason

SEQUENCE 6
- ON JOHNSON'S TRA IL: fixed a bug where sometimes Adams and Revere could be missing, preventing the player from starting the mission

SEQUENCE 7
- LEXINGTON AND CONCORD: fixed a bug where the player could stay stuck on the road while on horseback at a specific spot on the mission's path

EPILOGUE
- Fixed Animus Synching gameplay that could get stuck

Side Quests
- Boston Brawlers: clearer message after beating all ex-champions, stating that you need to go back to Boston
- Boston Underground: fixed a bug where exploded barrels could come back if you re-entered through the South Commons entrance.
- Boston Underground: fixed a bug where Haytham could never use the North Port entrance
- Liberation Missions: added unfogging of the map when the player gets near a liberation event, to make sure the icon will be revealed in case the player doesn't complete it and wants to come back later.
- New York Liberation Missions: fixed a few cases where the player could get to the event's icon but nothing would happen.
- New York Underground, fixed a bug where the player would be teleported at the center of New York if he declined to enter the underground through the South Market entrance.

Homestead
- Added map icons on Homestead buildings as you unlock new settlers
- Made sure Achilles cannot be stoking the fireplace after the homestead story arc is completed
- THE PROPER TOOLS: added map icons on all shops in New York when that mission asks the player to go buy the hammer parts for the blacksmith
- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest would still not be completed if the problem was already encountered prior to the last patch. Buggy savegames are now fixed on load.

Naval Locations
- OAK ISLAND: fixed a bug where the mission could not continue if the player reloads after completing some parts of the puzzle

Frontier
- Added auto-whistle for a horse when entering Frontier from Boston, New York or Homestead
- Fixed NPC committing suicide when the player approaches

Menus
- Fixed a bug where it was impossible to hide the on-screen money counter and "hold to skip" message. Money is now linked to the "mini-map" HUD visibility option, and the skip cinematic message to the "controls" option.
- Fixed a bug where the "Fast Travel Points Unlocked" stat could not reach 100%
- Fixed a possible crash after all pivots have been synched
- Fixed bad date formatting in Notification Center
- Fixed various typos and bad translations
- Made sure Boston Brawlers and Hunting Society icons are displayed over the fog once the player gets approached to join the club
- Map icon filters: added a bunch of side-quest start icons on the missions layer, added viewpoints to the collectibles layer, and made sure all fast travel destinations are visible on all layers.
- Opening the weapon, naval weapon and assassin recruits menus is now faster

Multiplayer

Modes
- Team modes balance is no longer affected when extra players join in progress.

Abilities
- Players are no longer stuck after they got hit by knives while climbing cranes.
- The Unstoppable Perk now correctly opens recently closed Chase Breakers in the Animus Core map.
- Closure now seals and opens Chase Breakers for the player who used the ability as intended.

Scoring
- Abstergo points now update correctly after you finished a game in the progression menu.

Locking
- Locked targets don’t become unavailable under certain conditions anymore.
- Players will now see the notorious lock indicator when their pursuers kill NPCs, regardless of their approach meter.
- In a chase, target players will now be able to lock their pursuer by default prior to any other character.

Misc
- It is now possible for players to reopen Chase Breakers right after their team mates went through them in the Animus Core map.
- The time during which you’re vulnerable after a stun from ground to a haystack doesn’t vary from one mode to another anymore.
- Players can no longer get killed by another player from any distance after performing a haystack kill.
- Players no longer get stuck in the position the character adopts on narrow ledges when they kill with the Fast Gun.
- Players will no longer see their pursuers as notorious when their pursuers are killed with the silent bonus or better.
- Characters appearance and Gamertags can no longer be accidentally reverted on Wolfpack podium staging.[/size]

I'm still playing this game!

Whoo! By the time I buy this game it'll be great.

[Darth Vader voice] I find your new avatar disturbing. And not at all Christmassy.

So I think that patch is live on Xbox - got a prompt to download something when I fired up last night, and noticed some new hotness in the Homestead.

Spoiler:

Global Fixes

- Fixed a bug where consumables would not be restored properly after playing a naval mission
- Fixed a bug where printer shops icons could appear on the map even if the player is not notorious
- Fixed a bug where the 2nd equipped pistol could disappear after a loading
- Fixed inventory messages that kept being displayed after every reload if the player had completed some missions
- Made sure to stop tavern music when exiting taverns

Oh good - I'm not going crazy. I hit all of those in the spoiler above, but just shrugged it off. Now that I know they're bugs, I'm glad they are fixed after I've put in 37 hours and beat the game.

What they really need to do with the Boston Brawlers - Level 2 Challenges is itemize the various weapons that you HAVE used to kill people. It's not just "types", as in Normal, Blunt, Heavy, Firearms, but also includes rope dart, trip mine, poison, and arrows.

I got bitten by a lot of these, and also noticed the fix the other night. As usual, very happy about it, tempered with disappointment that some of the obvious ones weren't caught before release.

Given the amount of bugfixes and really nice post-release DLC, wise and fortunate is the gamer who can wait a year to pick up each game in the series.

beeporama wrote:

I got bitten by a lot of these, and also noticed the fix the other night. As usual, very happy about it, tempered with disappointment that some of the obvious ones weren't caught before release.

Given the amount of bugfixes and really nice post-release DLC, wise and fortunate is the gamer who can wait a year to pick up each game in the series.

Woe are the Americas who won't be getting the Anthology

IMAGE(http://i.imgur.com/qTSwF.jpg?1)

The Amazon-exclusive Assassin’s Creed Anthology is a prestige collector’s edition which includes all expansion packs and downloadable content for the Assassin’s Creed games, including the Season Pass for Assassin’s Creed III, which provides full access to all forthcoming downloadable content, the first of which will be available mid-December. The Anthology Edition also includes five exclusive lithographs, an exclusive steel book and a collector’s box.

Anyone know if the patch is on PC yet?

Xbox just got one a few days ago, and the consoles are usually behind on the PC updates. I'd say it's probably out for PC by now.

Hmm ok, I may load it up tonight and see if it updates.

The holiday patch isn't out for PC yet.

Oh, thought I'd share this, too... I was looking around in the leaderboards, and apparently I ride my horse a lot:

IMAGE(http://i.imgur.com/4aKjal.jpg)\

IMAGE(http://i.imgur.com/ueoXDl.jpg)

IMAGE(http://i.imgur.com/pzFlB.gif)

(from this rather silly video:)

So I decided to fire up Assassin's Creed 2 again. I'm actually a little bit sad since it actually feels like a better game. The combat isn't as good as it is in 3, but the city, landscapes, story, gameplay, it just feels so much better in 2. The developers need to go back and play 2 again to see what made their franchise so great.

Posted to reddit by a Ubisoft dev:

http://acinitiates.com/

So what is that exactly?

Assassin's Creed Initiates 12-12-14... so December 2014?

At least they aren't pumping out another one in a year. Hopefully no more Connor either. One game is enough of him.

It looks to be some kind of Assassin's Creed related ARG. It "went down" on Dec 21, and before that it had a day-by-day recounting of the modern day story that happens in the games.

There's a new question up today. No idea how long this will go on.

I think the "12-12-14" refers to 2012-12-14 rather than 2014. I suspect that's the first day the site was up.

The day the site went down is:

Spoiler:

It's 2012.12.21

I found this rather amusing:

http://www.pcgamer.com/2012/12/26/th...

Don't forget to visit http://acinitiates.com !

The answer to today's http://acinitiates.com question can be found on http://abstergo.org

Really curious to see where all this is going.

On a technical issue, I have some questions for you guys. I ordered my copy from Amazon and they sent out the key which was a steam key. I activated it via steam, but I never got the pre-order bonus for "A Dangerous Secret". I've been speaking to Amazon tech support but they say that the key should have been in the "Bonus Content" folder of my game directory in steam. I've gone to the AC3 folder under steam and there is no bonus content folder.

They've now directed me to Steam tech support, but im just curious, did anyone else order from Amazon and get the pre-order key? Or did anyone order on steam and get the key another way?

Have you checked the DLC keys for AC3 in your Library? (Properties->DLC)

I had to enter them into the game (Main Menu->Extras), without copy & paste, when I first got the Deluxe Edition. It was nuts. There were like 3 or 4 keys.

Yeah, first thing I did. Only one key in there and it's for the main game. Even tried entering that in the Main Menu -- > Extras area just in case, but it said "Invalid Code".

I think I may be out of luck. Will see how far I get with steam support, but I have a feeling each party will just point the finger at the other party and I'll be stuck in the middle. I'm not really fussed too much as it's just a single mission, but I'd still like it resolved.

Steam updated this morning. I'm assuming that's a patch, yet no details on steam?

Also, I've since sent the question to steam about the missing key, but no response. 6 days now. Nothing. Is this normal? Amazon at least replied within 12 hours.

Every time I've sent a customer service question to Steam, they answered within a day. Maybe try again?

Yes, today's patch was the Holiday patch that Xbox and PS3 players already had.

It did not fix the problem with the "Hidden Secrets" DLC disabling background music, nor did it do anything to improve performance.

Other than that, spoilery release notes a few messages back: http://www.gamerswithjobs.com/node/1...

BadKen wrote:

Every time I've sent a customer service question to Steam, they answered within a day. Maybe try again?

Yes, today's patch was the Holiday patch that Xbox and PS3 players already had.

It did not fix the problem with the "Hidden Secrets" DLC disabling background music, nor did it do anything to improve performance.

Other than that, spoilery release notes a few messages back: http://www.gamerswithjobs.com/node/1...

Sent them another message yesterday. No response. Gah!

Wow, surprisingly short catch-all for such a big franchise game.

I just finished Sequence 8, and so far I have a big love/hate relationship with this game.

I absolutely love the story, setting, and characters (except Connor). This is a fantastic world to walk around in, and experiencing the highlights of the revolutionary war just feel damn patriotic for me.

At the same time, what a buggy mess this game has been. Certainly one of the worst AAA games I've played from a quality standpoint. I don't know that it's really all bugs, but one thing that's always frustrated me about the AC series is just being unable to make my character do what I want him to do. I'm sure you've all experienced the wanting to jump to that next ledge but instead leaping to your death issue, its plagued all of the games, but this one seems to take it to the next level. I can't count the number of times I've tried to corner hide but it just didn't stick, or tried to chain a kill but just threw the guy instead. It almost seems random at times and is very frustrating. These issues have made the optional objectives nearly impossible for me, and I've found that pretty much ignoring them is the only way I can enjoy this game and not rage quit in frustration.

And then there's Connor. While the concept and setup of a Native American Assassin is awesome, what a terribly boring and poorly voice acted protagonist. He just has zero personality, especially compared to Ezio.

Spoiler:

Haytham was way more interesting to play as, and I found myself really missing him after the extended prologue.

As some of you have said, this game really feels like it was made by 60 people working in different rooms and not talking to each other. None of the subsystems really connect, making many of them feel pointless, even if they are fun to play on their own. I'll finish the game, and, overall, I'll probably have enjoyed my time with it. But I just can't help but feel that it could've been so much better with a unified direction and some polish.

BlackSabre wrote:

So I decided to fire up Assassin's Creed 2 again. I'm actually a little bit sad since it actually feels like a better game. The combat isn't as good as it is in 3, but the city, landscapes, story, gameplay, it just feels so much better in 2. The developers need to go back and play 2 again to see what made their franchise so great.

I took a lengthy break from AC3 to play the ME Trilogy, came back last night, and Yes, I'm really quite feeling this. Particularly the story, which I think really shows the lack of a master's guiding hand.

It gets better too. Like the more I play AC2, the more I want to play.

So, into Sequence 9(?), the first missions in Valley Forge...maybe my memory's hazy...

Spoiler:

...Conner does want to kill this guy, right? And when did he have the chance to learn who Conner is, beyond a new Assassin?

And don't get me started on Lucy...