Assassin's Creed 3 Catch-All

The side missions really are just money/sync based, doing the side assassinations will usually net you like a few thousand pounds. As for crafting, full agreement there. I suspect it would have worked better as timers to receive items from your homestead friends. Yeah, I get it, it's the revolution, everyone wants to be free to sell their stuff to you rather than owe it to you, but... I saved your wife's life, saved your life, gave you a great place to live and be happy, and oh yeah, also helped a few people find true love or escape bad love. You really can't just give me a bolt of cloth, some hides, and some ore every now and again? The buying of resources really makes no sense as it always LOOKS like everyone has nothing, but that's because you haven't bought it. The 20 seconds I spent with Achil going over that did no good at all in explaining that. Once I lost a caravan and had it stuck in my log about it being a loss forever, I was over that. I only used it, going forward there, for crafting a few items (Lincoln's Sword, the best tomahawk, a double shot pistol, and the upgrade pouches for each consumable).

For those of you braver than I - is the PC version solid or is it the same buggy mess as the console version?

Nevin73 wrote:

For those of you braver than I - is the PC version solid or is it the same buggy mess as the console version?

See, I dunno where this buggy mess thing is coming from. I played through and had ONE bug the entire time, and that was a consumables vendor wagon that was traveling with the wagon portion upside down and ignoring buildings (like driving right through them). That was really it.

PC version works fine for me. There's a little bit of bugginess, but it doesn't seem to be the clusterf*ck that the 360 and PS3 releases reportedly were.

kazooka wrote:

PC version works fine for me. There's a little bit of bugginess, but it doesn't seem to be the clusterf*ck that the 360 and PS3 releases reportedly were.

I'm having no problems. Runs nice and smooth and I'm having fun.

Yeah, agreed on the overblown bug comments sofar. I've had a few hiccups on the parkour stuff where I would get caught on some geometry now and then, but nothing that hasn't been par for the course for this series so far.

So I had to get up at 5am yesterday to catch our 7am train for Thanksgiving, but that still didn't prevent me from staying up well past midnight to continue exploring the underground tunnels in Boston for fast travel stations.

I just spent a great deal of time in the frontier. It's amazing how awesome it is just running around looking for treasures and high points etc. I hadn't bought a sword yet and had like 19K in the bank. I was hesitant as I didn't really need it. But the cool thing was, after I killed the troopers on some random convoy, I picked up a really nice sword and was able to keep it. Woo! Free Sword!

Someone that's finished the game: in what sequence is the "point of no return?"

After installing the PC version on release day and playing it every night since then, I have finally got to taste the chewy nougat of Assassin's Creed 3. The start of the game was godawful, and I wish they had just left out the first few sequences altogether. About half way through sequence six, though, a lot of things suddenly opened up. Last night I had one of those "game time warp" experiences, where I started playing in the evening, then decided after a while I should probably take a break, and discovered it was 2 AM.

This scene presented itself to me early in the game. Apparently these horses' asses were chilly, so they parked here:

IMAGE(http://i.imgur.com/PxcBml.jpg)

I'm sure this has been covered before, but please forgive me for not wading through 500+ posts. Is it possible to jump into AC3 without ever having played any of the previous ones and not be totally lost?

Coolbeans wrote:

I'm sure this has been covered before, but please forgive me for not wading through 500+ posts. Is it possible to jump into AC3 without ever having played any of the previous ones and not be totally lost?

Yes. They provide backstory to open the game.

BadKen wrote:

The start of the game was godawful, and I wish they had just left out the first few sequences altogether.

Really? I felt those were pretty important to setting up the whole story.

So.... crafting.... I'm confused. Anyone got a how to guide? Like some of the items have numbers next to the crafts people and I don't know how to level them up. What do I build/buy/steal?

I spent hours last night just exploring the Frontier, mapping out towns, roads, rivers and shorelines. The extent of that area is just breathtaking.

BlackSabre wrote:
BadKen wrote:

The start of the game was godawful, and I wish they had just left out the first few sequences altogether.

Really? I felt those were pretty important to setting up the whole story.

Well, I feel like it was just setup for one single fact, which could have been presented another way. And for first-timers, I imagine it's hardly even dramatic. I wouldn't have minded it so much if it had included a little more gameplay. To me it just felt like Dragon's Lair or something. Watch a scene, press a button, watch a scene, press a button.

I'm at Sequence 11 and don't feel particularly compelled to keep going. My homestead is almost maxed out. PSN informed me that I'm within the top 1% for perfect hunts out of all players worldwide. I've wrung a lot of play out of this game, but I just don't find it all that interesting. The rampant bugs are part of it, especially when they actually have an impact on my gameplay (friggin pistols) but mostly it's just that Connor is really boring to me. I don't care how his story ends. I've never cared about Desmond's story, and have always considered it a clever backdrop that lets them do goofy things with the "real" game, and little else.

There's something to be said for a game that's kept me playing for around 30 hours now but there's also something to be said that I still think AC2 was a better game (and Brotherhood was a much better game). Not in all ways, but in most ways, including the ways that are most important to be, like storytelling and sense of progression.

I agree with BadKen about the early sequences. Good content in there, important information, but handed to the player in an overly drawn-out manner. I think it was a mistake to give Hatham collectibles and a huge area to explore because it encourages the player to do exactly that when I think that's best left to Connor.

Watching a detailed look at Far Cry 3 I'm starting to get the feeling that a quite a few of the guys from earlier Assassin's Creeds have moved over to that game. A lot of the progression elements are straight out of AC (the map is very AC.)

Coolbeans wrote:

I'm sure this has been covered before, but please forgive me for not wading through 500+ posts. Is it possible to jump into AC3 without ever having played any of the previous ones and not be totally lost?

My take is, you won't be lost, but you also won't enjoy it as much because you won't be as invested. Also, if you haven't played any of the games... AC2, AC Brotherhood, and AC Revelations are probably more fun (and cheaper) so I would totally get those instead.

BlackSabre wrote:
BadKen wrote:

The start of the game was godawful, and I wish they had just left out the first few sequences altogether.

Really? I felt those were pretty important to setting up the whole story.

So.... crafting.... I'm confused. Anyone got a how to guide? Like some of the items have numbers next to the crafts people and I don't know how to level them up. What do I build/buy/steal?

Homestead crafters are leveled up by doing their Homestead missions, which unlock at various sections of the game (for example, the doctor's last upgrade mission isn't until after the naval battle that is mandatory in the later part of the game). Same icon as the homestead missions to recruit someone.

LM, if you're at 11 you might as well finish it. The rest is quck.

I did last night, I think it fals in the middle of the AC pack. AC2 ACB AC3 ACR AC1 is my order of enjoyment.

Having read the article on what the Assassin's were historically like, I kind of have a new respect for AC1. Still hate PLAYING it, but if they were going for a kind of realsitic (minus prehistoric people magic ball) assassin life, I think they couldn't have done it any better. Still boring as all hell compared to 2, Brotherhood, etc... but yeah. Then again, that still does put it at the bottom, so I guess my list is the same as BE's, just with that caveat.

BlackSabre wrote:

So.... crafting.... I'm confused. Anyone got a how to guide? Like some of the items have numbers next to the crafts people and I don't know how to level them up. What do I build/buy/steal?

So it sounds like you got the gist of most of it. When you enter the crafting menu, you first select a recipe (which are found in the random chests scattered around the world). Recipes are grouped by category (food, woodwork, clothing, etc). You select a category by moving up/down, and select a recipe within the category by moving left/right.

The recipe shows you everything you need to make the item: which artisans and what level they need to be (that would be the number in the lower right of their icon), and what items/ingredients/materials. Obviously, anything that is redded out you either don't have (in the cast of items) or is not leveled up enough (in the case of artisans).

Artisans are leveled up by doing the homestead missions. I just finished sequence 7, and so far, the homestead missions seem to be triggered by what sequence you are in, so you just have to keep playing the game and watching for when the homestead mission icons appear.

As for getting the proper items/ingredients, you get them in a couple of ways I've seen so far:

1) sending your assassin guild members on those missions in New England via the Assassin' Guild menu
2) mission rewards
3) buying from your homesteaders in the account book (accessible in the Manor or the shop in Boston)
4) leveling up your artisans via homestead missions, which unlocks the types of items you get from them (i.e. Terry and Godfrey only have 1 type of wood at level 1, but have 2 types at level 2, etc)

BTW, if you run out of Special Iron Ingots (used to craft high-level weapons), here's where you get enough to craft everything. Make sure you've already used up all the ingots you get through normal play.

Spoiler:

Go out the back door of the manor on the homestead and walk down to the horse stable. Go behind it, and turn to face the bay. There'll be a steep cliff in front of you. Approach the edge carefully and look down until you see a small ledge you can drop to. There'll be a white crate there. The first time I used it, I got enough Special Iron Ingots to craft everything. I've heard some people only get one at a time and then have to use that before they can reload to get it to spawn another.

Ah ok, so when it say "person x now has y available" that means they've levelled up?

Good to know. I've done a few of those. Actually I spent most of last night's play session just doing homestead missions. I now have the doctor. My 3 assassin' recruits are around level 9 and I keep sending them on missions to recover stuff. I haven't really used the wagons much as I just find it simpler to hunt some critters in the forest and then sell it.

I've finally picked up a copy and started in. I'm only sequence 3, but so far I dig the leisurely pace and slow scene-setting. I can totally understand how it would piss people off though.

I like the return of open wilderness sections a la the first AC.

Is it still a spoiler to say

Spoiler:

You start as Connor's dad?

Cos I like him. He classy.

Also

Spoiler:

The chat with Ben Franklin about his 8 reasons why older women are better than younger women

came out of nowehere but was amusing.

I agree, Felix. I actually enjoyed the start.

One question about the beginning though... the collectables that you can get when you play as

Spoiler:

Haytham

Are they only collectable by him? Like once I start playing as Connor, can I still collect those items?

BlackSabre wrote:

I agree, Felix. I actually enjoyed the start.

One question about the beginning though... the collectables that you can get when you play as

Spoiler:

Haytham

Are they only collectable by him? Like once I start playing as Connor, can I still collect those items?

I will tentatively say yes, as I started collecting an almanac with the first guy, and completed it with Connor. Same for some of the Kidd trinkets.

nel e nel wrote:
BlackSabre wrote:

I agree, Felix. I actually enjoyed the start.

One question about the beginning though... the collectables that you can get when you play as

Spoiler:

Haytham

Are they only collectable by him? Like once I start playing as Connor, can I still collect those items?

I will tentatively say yes, as I started collecting an almanac with the first guy, and completed it with Connor. Same for some of the Kidd trinkets.

Yeah, they magically transfer.

For instance, after Sequence 7, you fast-forward into the 1780s, but anytime you go back to do naval missions, it warps you back to 1776. So I think the meta explanation is

Spoiler:

"yeah, Desmond 'collected' them as Haytham, but it was actually Connor who grabbed them later on".

OK cool, good to know.

So anyone who got the pre-order bonus mission "A Dangerous Secret"... did you have to enter a code into the PC version? I got mine from Amazon and never got a code. I sent them an email last night and they are looking into it. It's meant to be there at sequence 6 right?

Well, finished the game, haven't read the thread so I haven't been following what other people have thought, but I found it disappointing. Connor doesn't live up to Ezio by half, and his story isn't very interesting either. The ending is just... lame, things resolve far too quickly when the writers realize they need to wrap things up, especially for Desmond. His part of the story remains as meaningless as ever, and manage to write an easy, shallow ending while leaving stupid sequel-bait. After AC2, this feels pretty mediocre. The only thing I really liked that hadn't been done in AC2 was the naval combat, I wish they had expanded that into it's own game.

Tannhauser wrote:

His part of the story remains as meaningless as ever, and manage to write an easy, shallow ending while leaving stupid sequel-bait.

I'm just waiting for one of these games to end with big block letters reading, "THE END," with a question mark slowly fading in on the end.