Cyberpunk Catch-All

Brainsmith wrote:

After finishing Cyberpunk three years ago mainlining it in roughly 20 hours, because I really didn't enjoy it that much, I'm having a blast with 2.0. Having said that, all quests seem to end in a shootout and loads of bodies everywhere. I would have liked to have the option to talk my way out of most situations. No matter how many points I drop into intelligence, it doesn't open that many intelligent solutions.

Yeah, there really isn't enough talk through or sneak through solutions for some of the quests.
The other issue I wish they would allow more easily is respec'ing.

Also, the scaling attribute checks are dumb. Those should be hard coded.

Talking doesn't get you out alive in Night City.

Having played more than 120 hours of Baldur’s Gate 3 it just feels a bit dated. But I really embraced smart weapons, so it’s not like those battles are difficult.

The only thing that I still REALLY don’t like is that the fashion in this game is out of control. Everyone looks like a walking thrift store - and not the good kind. I mean jeans have been a thing for a long time and there is no decent pair of jeans to be found in 2077? What a bleak future indeed.

I'm really digging the update and Phantom Liberty DLC. My only real complaint is that I haven't found Skippy (yet) and Idris Elba seems to have phoned in his lines a bit.

Brainsmith wrote:

Having played more than 120 hours of Baldur’s Gate 3 it just feels a bit dated. But I really embraced smart weapons, so it’s not like those battles are difficult.

The only thing that I still REALLY don’t like is that the fashion in this game is out of control. Everyone looks like a walking thrift store - and not the good kind. I mean jeans have been a thing for a long time and there is no decent pair of jeans to be found in 2077? What a bleak future indeed.

? There's like 100s of jeans available or close to it...

You mean stuff like “Synfiber Cargo Jeans” or some of these weird skinny ones? Okay. Technically they are jeans, but they just look ridiculous.

Brainsmith wrote:

Having played more than 120 hours of Baldur’s Gate 3 it just feels a bit dated. But I really embraced smart weapons, so it’s not like those battles are difficult.

The only thing that I still REALLY don’t like is that the fashion in this game is out of control. Everyone looks like a walking thrift store - and not the good kind. I mean jeans have been a thing for a long time and there is no decent pair of jeans to be found in 2077? What a bleak future indeed.

I’m not sure that comparisons between BG3 and CP2077 does either game any favours to be honest. They are very, very different styles, which both games do extremely well.

However, I do agree with the comments about the clothing.

Yeah - I have serious pants issues as well - its a bit silly. I just want a pair of normal, dark pants.

Just completed the Expansion btw, which was AWESOME! And I am soooo conflicted about a lot of choices - Its a really nice touch that there is quite a delay between your decisions, and whatever outcome you see from them.

I haven't completed the full game yet either, and really look forward to seeing how it will all end.

Just go pant less and let the junk air out.

Nevin73 wrote:

Just go pant less and let the junk air out.

When I first started Cyberpunk I was not ready for how the physics were apply to my characters nether region. I simultaneously gasped in awe and burst out giggling like a pre-teen

Brainsmith wrote:

Having played more than 120 hours of Baldur’s Gate 3 it just feels a bit dated. But I really embraced smart weapons, so it’s not like those battles are difficult.

The only thing that I still REALLY don’t like is that the fashion in this game is out of control. Everyone looks like a walking thrift store - and not the good kind. I mean jeans have been a thing for a long time and there is no decent pair of jeans to be found in 2077? What a bleak future indeed.

I held this opinion until I took it upon myself to visit Jinguji and Avante in City Center. It's very much business chic but by god it was refreshing to find a decent selection of slim, form fitting pants that weren't torn or in rainbow colour schemes.

As far as dialogue goes, I'm more annoyed by how the blue options are for flavour only and don't matter while there are often too few yellow options to advance the conversation. It really bugged me in the early days of CP2077 but I've cared less as time passed. The immersion factor with how they seamlessly handle the camera movements makes up for the lack of huge conversation trees.

In terms of non-confrontation... NC is very cutthroat and the circles that V. runs in are always raring for a fight. I think it's a great representation of just how hard it is to walk the path that V. does. You are always just a hair's breath away from being gunned down or eviscerated.

Alien Love Gardener wrote:

Perfect.

Missing but a single moment:

Alien Love Gardener wrote:

I didn’t expect this to work, but it surprisingly does.

I just started Escape from LA Phantom Liberty after sinking 20 hours into the base game. The story is fairly engaging with a much more interesting setup than the main story. That president is pretty badass.

And I've petered out of Cyberpunk for the time being. It's fine, I don't need to finish it again, I finished Phantom Liberty and EVERY NCPD callout on the map. That's plenty for this run. I'll probably wait a bit and then start another run with a focused knife-throwing build because my GOD throwing knives was super satisfying.

yea the throwable builds are amaze-balls. very satisfying with 2.0

I bought it when it came out. Played it for about 45 minutes and had massive, massive performance issues. Just fired it up again now at 2.0. The performance issues are fixed, but I've gotten about 4 hours in and there's a story mission that is clearly the inflection point for the rest of the game.

I spent an HOUR not being able to save the game because of what amounts to a glorified hour long quicktime event.

Is this the only example of this sort of thing? If this is going to happen again, I don't know if I have the wherewithal.

I can’t believe the driving in this game didn’t get sorted over the last few updates.

Whoever was in charge needs to be taken out behind the barn

Stick with motorcycles, way, way better.

*shrug* I love the driving. Never had an issue with it, and it's supposed to be better in 2.0 than it was before.

I do know that a lot of folks i've seen complain about it on streams pay very little attention to their speeds, and expect to turn corners regardless of speed or attention to the vehicle they're in.

I second that. Driving was the only thing that I did not have issues with three years ago. I don’t like driving in first person (although I do like the interiors), but apart from that I don’t see how it is different from driving in GTA V. Just get Jackie’s bike, then stick to it until you can get the one that looks like Kaneda’s bike from Akira.

Tach wrote:

I bought it when it came out. Played it for about 45 minutes and had massive, massive performance issues. Just fired it up again now at 2.0. The performance issues are fixed, but I've gotten about 4 hours in and there's a story mission that is clearly the inflection point for the rest of the game.

I spent an HOUR not being able to save the game because of what amounts to a glorified hour long quicktime event.

Is this the only example of this sort of thing? If this is going to happen again, I don't know if I have the wherewithal.

There is an occasional quest where that happens but it's not common. By and Large it's fine.

Tach wrote:

I spent an HOUR not being able to save the game because of what amounts to a glorified hour long quicktime event.

Is this the only example of this sort of thing? If this is going to happen again, I don't know if I have the wherewithal.

If you're talking about

Spoiler:

the Konpeki Plaza heist

then, yes, that's basically the only massively on-rails mission like that. A good tip from people who have played multiple playthroughs of the game is to make manual saves right after that mission for each of the three life paths, then use that as your starting point for new games, because yeah, going through that mission multiple times can be a bit tiresome.

There are a couple of long-ish heist-ish missions in Phantom Liberty that you can't save during, but they are pretty obvious and less QTE-ish than the one you're talking about. In the main game the next 'you're stuck in this thing to the end' is the final mission in the game and again, the various paths through/to that are a lot more dynamic than

Spoiler:

Konpeki Plaza

. And hopefully by that point you'd be invested enough in the story and characters that it's not a chore.

Thank you! I shall push on with the story of V.

Just here to say motorbikes FTW. The width of most streets and general traffic generation logic just isn't on the same level as a game like GTA V. This is not to say one or the other is superior but it's just so much better to travel on a bike because of how it lets you drive unimpeded down center line. Update 2.0 mounted weaponry probably put a ton more value on certain 4-wheeled vehicles if you like to ride rough but for getting to Point A-to-B efficiency while feeling like a cool V., bikes are where it's at.

Brainsmith wrote:

I second that. Driving was the only thing that I did not have issues with three years ago. I don’t like driving in first person (although I do like the interiors), but apart from that I don’t see how it is different from driving in GTA V. Just get Jackie’s bike, then stick to it until you can get the one that looks like Kaneda’s bike from Akira.

You can drive in third person. I find driving cars like that is not much different then GTA.

A lot of the fast cars seem far too swishy in the back end. But yeah, bikes are where it is at.

The new free car they give out near one of the

Spoiler:

Delamain pickups

is a very fun car to drive, and it has guns