CD Projekt's Upcoming Title: Cyberpunk

The CDPR worship around this game is nauseating to me. I'm not talking about here... everywhere. I remain baffled by the never-ending Witcher-worship. If RPG designers are all going to follow in the Witcher's footprints, I guess it's time for me to just give up and play eroge exclusively.

(This is not a knock on people who enjoy eroge. It was just the game genre furthest from my oeuvre that I could think of.)

Okay, have fun with that.

I should proably just keep my all-consuming hatred of the Witcher to myself. I do wish people could talk about this new game without worshipping CDPR and the Witcher at the same time. The new game looks really cool. Bringing history into it only makes me less interested.

Probably, yes.

Maybe not crapping all over other people's enjoyment is an option?

How do people talk about a studio's game without talking about the studio or its previous work? And why do you get to set the terms?

Because I'm the boss of you, of course. <-- THIS IS SARCASM

I'm not trying to tell anyone what to do. I'm just pointing out my personal feelings on the game. And I'm not intentionally crapping on anyone's enjoyment. This game looks super cool.

I feel like whenever we talk about a new game, one way to set our expectations, is to look at how the developers have performed in the past. Thus - Witcher games, which are both critically highly valued, and are extremely well thought off by the masses as well, something which is rarely happening.

Thus- I feel its fair to bring Witcher 3 into the discussion of this game, especially since its so early in the process, and we still know very little about the actual gameplay.

ranalin wrote:
Jonman wrote:

If that's in-game NON CUTSCENE footage, I'll eat my high-end graphics card.

It's obviously primarily cutscenes, but does that really matter since it is with the game's engine?

I'll fully cop to being ignorant here, but I'll turn that question around. What does it matter whether the cutscenes are rendered with the game's engine?

Because visual fidelity during a cutscene is entirely unrelated to visual fidelity during live gameplay, regardless of whether the game engine is used to generate that cutscene or not.

Or am I missing something here?

Jonman wrote:
ranalin wrote:
Jonman wrote:

If that's in-game NON CUTSCENE footage, I'll eat my high-end graphics card.

It's obviously primarily cutscenes, but does that really matter since it is with the game's engine?

I'll fully cop to being ignorant here, but I'll turn that question around. What does it matter whether the cutscenes are rendered with the game's engine?

Because visual fidelity during a cutscene is entirely unrelated to visual fidelity during live gameplay, regardless of whether the game engine is used to generate that cutscene or not.

Or am I missing something here?

I'm really not sure what you were trying to get at with your statement. Being shown in-game engine means that the fidelity shown off can be made possible for gameplay if they don't reduce it before launch and my gear is good enough. That doesn't always happen in all titles, but that is the expectation.

Jonman wrote:

Because visual fidelity during a cutscene is entirely unrelated to visual fidelity during live gameplay, regardless of whether the game engine is used to generate that cutscene or not.

Or am I missing something here?

I think there are few factors.

In engine cutscenes do serve as a useful indicator of what a game can look like.
The game switching between cutscenes and gameplay is less jarring.
On specific hardware the fidelity between cutscenes and gameplay tend to be somewhat consistent.

Also, and for me this is the big one, environments have been designed for the game so all of those in the cutscene will most likely be in the game.

ranalin wrote:

I'm really not sure what you were trying to get at with your statement. Being shown in-game engine means that the fidelity shown off can be made possible for gameplay if they don't reduce it before launch and my gear is good enough. That doesn't always happen in all titles, but that is the expectation.

Polq already said what I'm getting at more eloquently than I could.

polq37 wrote:

A lot of modern game engines are technically capable of rendering near photorealistic scenes with lots of detail and huge character counts. They could be rendering it off line at 8k resolution with the lighting options maxed and running at a frame per minute.

It could be very different running in actual gameplay conditions on target hardware.

Just because a game engine can render a scene given infinite time and infinite computational resources means nothing when it comes to real-time rendering on target hardware.

Jonman wrote:
ranalin wrote:

I'm really not sure what you were trying to get at with your statement. Being shown in-game engine means that the fidelity shown off can be made possible for gameplay if they don't reduce it before launch and my gear is good enough. That doesn't always happen in all titles, but that is the expectation.

Polq already said what I'm getting at more eloquently than I could.

polq37 wrote:

A lot of modern game engines are technically capable of rendering near photorealistic scenes with lots of detail and huge character counts. They could be rendering it off line at 8k resolution with the lighting options maxed and running at a frame per minute.

It could be very different running in actual gameplay conditions on target hardware.

Just because a game engine can render a scene given infinite time and infinite computational resources means nothing when it comes to real-time rendering on target hardware.

Do they market with the best setting possibles in the way Polq said? Of course. That's nothing new.

Most games these days being able to play in 4k or HDR is also not unusual anymore. Only time when there is an issue is that even with the best rig you can't come close to what was shown. Division, Witcher themselves had these problems, but it eventually got sorted.

I reserve the right to praise CDProjekt.
Just as I reserve the right to damn Bethsaida.

ranalin wrote:

Do they market with the best setting possibles in the way Polq said? Of course. That's nothing new.

Most games these days being able to play in 4k or HDR is also not unusual anymore. Only time when there is an issue is that even with the best rig you can't come close to what was shown. Division, Witcher themselves had these problems, but it eventually got sorted.

Let's put a pin in this and come back in a few years to determine how much silicon I need to consume.

Yeah I had to Google eroge, wish I hadn't.

I've been waiting since that reveal teaser all those years ago for this one, this is the game I was most interested in heading into E3. After all the waiting, I'm more excited than ever following that trailer. This really could be the game I've been waiting for, being really into those Cyberpunk/Shadowrun type future games. Also would be pretty sweet if it hits in 2020 since the original pen and paper game was Cyberpunk 2020. I hope we get some solid information tomorrow.

SpyNavy wrote:

Yeah I had to Google eroge, wish I hadn't.

Almost Googled it at the office before my spidey senses kicked in.

SpyNavy wrote:

Yeah I had to Google eroge, wish I hadn't.

My work here is done.

You know as cutsceney as the trailer is, I kinda hope it isn't *too* cutsceney. I hold out hope because I think city environments may be easier to render looking really good than outdoor environments with a lot of foliage. CDPR's game engine is pretty damn good.

There were an awful lot of very high res textures in that video, though.

Game looks amazing. Definitely looks like a great world to have a lot of fun in. How many more years do we have to wait for it to come out?

BlackSabre wrote:

How many more years do we have to wait for it to come out?

2077 - 2018 = 59 years

NEStolgia wrote:

Also would be pretty sweet if it hits in 2020 since the original pen and paper game was Cyberpunk 2020. I hope we get some solid information tomorrow.

I played 2020, however that was apparently the 2nd Edition.

We should already be living the cyberpunk future of the 1st edition which was set in 2013, well history.

Which would mean CDProjekt are a little late...

Edit - Hang on - when was the first teaser trailer for 2077 released?

January 2013.

So yeah you're right - It would be cool if the game released in 2020, after first announcing in 2013. Spot on.

Bubblefuzz wrote:
NEStolgia wrote:

Also would be pretty sweet if it hits in 2020 since the original pen and paper game was Cyberpunk 2020. I hope we get some solid information tomorrow.

I played 2020, however that was apparently the 2nd Edition.

We should already be living the cyberpunk future of the 1st edition which was set in 2013, well history.

Which would mean CDProjekt are a little late...

Edit - Hang on - when was the first teaser trailer for 2077 released?

January 2013.

So yeah you're right - It would be cool if the game released in 2020, after first announcing in 2013. Spot on.

Yeah I could've found out that 2013 was the original but as with most things I looked at it through my personal lens. The original game predated my rpg days, so 2020 was my first experience with the game.

That being said, the announcement in 2013 and a release in 2020 would be quite poetic. Though I wouldn't complain if it came out earlier if ready.

Bubblefuzz wrote:

I played 2020, however that was apparently the 2nd Edition.

We should already be living the cyberpunk future of the 1st edition which was set in 2013, well history.

I still have my 1st and 2nd edition books tucked away. Maybe it's time to dust them off and play a few one-offs to get my CP fix. Nothing out right now has been scratching that itch (Sorry, Shadowrun, Deus Ex, and Detroit: Become Human).

NEStolgia wrote:

Yeah I could've found out that 2013 was the original but as with most things I looked at it through my personal lens. The original game predated my rpg days, so 2020 was my first experience with the game.

Exactly the same here, I was unaware of the earlier version until I was looking for news on '77 the other day.

Just find these things interesting, when real time catches up with future fiction.

Interesting! Certainly fine by me. I wonder if that allows them to render more detail in the world since they don't have to worry about all that Hairworks effect stuff.

maverickz wrote:

It's a FPS.

https://www.pcgamer.com/cyberpunk-20...

Oh wow. As someone that really does not enjoy combat in The Witcher , this makes me super happy. Interest level has been raised substantially.

maverickz wrote:

It's a FPS.

https://www.pcgamer.com/cyberpunk-20...

As long as Claptrap isn't in it, I'm fine with that.

Rallick wrote:

Let's hope you can choose your own character. I loved Geralt, but playing as a boring, personality-less white dude has very little appeal for me. The rest of the world building looks ok though.

Yeah this is the character I play in real life, so I'm definitely hoping for a change of pace.

I think I'm ok with this so long as they're studying hard on the modern Deus Ex and Destiny FPS-feel... then tailoring for even more quality and fit for their game.