FWIW, Patch 1.31 has fixed a lot of the streaming issues for me on PS4 Pro. It’s visibly smoother and more reliable, shooting feels better and generally it just feels a lot more snappy. There’s still the overlapping dialogue glitch which is very annoying. And I still get major frame hitching when I enter a new area from a lift or through a door. But in general, the PS4 GPU fixes in 1.31 seems to have made a big improvement.
Yeah, and without a transmog system it's double bad because you consistently look like an idiot.
I beg your pardon?
And before you ask: yes, that is a bra and yes, it feels very comfortable and protective.
Side Note: squeeeeee, I installed my Mantis Blades last night and I wish I could see them extracted in all their glory on the character screen.
Manssiere or The Bro?
PS4 and Xbox One versions of Cyberpunk are on sale for $10 at Target today.
Think even warts and all, most folks would get $10 of enjoyment out of it, if you haven't tried it yet and have one of those systems.
Also interesting, there is a free upgrade path to the PS5 and Series versions of the game, so there is that.
Also interesting, there is a free upgrade path to the PS5 and Series versions of the game, so there is that.
I find this strange. Nigh on a year after release, and there's now an free upgrade path from the worst versions of the game to versions for consoles that are hard to obtain. I'm not sure I see the point. Who is the audience for this? Even if you held off for the first rounds of patches, surely you'd have finished the game and moved on by now? And the multiplayer was cancelled 6 months ago.
Also, where are we with the DLC. As Forbes (who have an borderline unhealthy obsession with the game) note, there's precious little of 2021 left to go.
I will 100% replay this when I get a PS5. Eventually.
Still in the shrink over here, but still holding out hope for the good patches. I played it quite late, but wasn't Witcher 3 a year or so out before it became the experience we know today? I've just chalked it up to a CDPR thing the whole time and just held out.
I'd been plugging away at this on my live streams but recently decided to play this as a side game when I'm not broadcasting. There's far too many lull periods for my 2-hr streams, to the point where I even begin to get bored and impatient. It's really the nature of the beast I think. While I do find the quests, characters and dialogue engaging enough, the gigantic Night City is eerily lifeless and so very skippable due to the abundance of fast travel points. I've had to remind myself to take a joyride on the motorbike from time to time if only to reconnect myself to the world a bit.
Cyberpunk 2077 delayed to 2022 for PS5, Xbox Series S/X
"We have an important update regarding next generation updates of Cyberpunk 2077 and The Witcher 3: Wild Hunt for consoles and PC," CD Projekt wrote. "Based on recommendations supplied by teams supervising the development of both games, we decided to postpone their releases until 2022.""Our current target for Cyberpunk 2077 is the first quarter of 2022, and second quarter of 2022 for The Witcher 3: Wild Hunt."
"Apologies for the extended wait, but we want to make it right."
Ugh. What about dlc?
Cyberpunk 2077 delayed to 2022 for PS5, Xbox Series S/X
"We have an important update regarding next generation updates of Cyberpunk 2077 and The Witcher 3: Wild Hunt for consoles and PC," CD Projekt wrote. "Based on recommendations supplied by teams supervising the development of both games, we decided to postpone their releases until 2022.""Our current target for Cyberpunk 2077 is the first quarter of 2022, and second quarter of 2022 for The Witcher 3: Wild Hunt."
"Apologies for the extended wait, but we want to make it right."
Ugh. What about dlc?
I guess they could surprise everyone and drop that at the same time they said the first expansion would come out, but in general I kind of just assume that means everything else is also delayed.
No word on smaller updates/free DLC.
1.31 was basically just a hotfix update, but the gap between 1.2 and 1.3 was around 3 months so... another month would probably be a safe bet.
Did you mention the word "safe" in relation to Cyberpunk and communication/release date?!?
Given the problems CDPR had with releasing Cyberpunk in a very buggy state, I don't really understand complaints about them taking a long time to get patches / DLC right. Wouldn't we rather they measured thrice (or more) and cut once rather than releasing buggy DLC?
I think people's irritation is understandable once you consider that a lot of folks paid full price for the game at launch and CDPR still won't be meeting the modest milestones they set. Now folks are being told that even after a year improvements CDPR committed to providing won't be available.
I really like Cyberpunk, but it's pretty janky. It's still not a game that I'd recommend to friends without caveats of how buggy it can be. My basic pitch when it comes up is if you can put up with jank and don't have overhyped expectations it's a fun game.
If we go by CDPR's referencing Witcher 3 as a model, which had 16 free DLCs (keeping in mind in this case "DLC" means minor things like a clothing item, weapon, or vehicle, not major pieces of content) they've managed to release... three. So looking at that intentionally vague chart, if the next-gen update is delayed and we've only gotten three free DLCs after 10 months then... well.
I do think it's better they delay updates if the alternative is releasing something broken, and I get they're gunshy based on the backlash they've received in the past, but I also don't think that's a free pass when they fail to follow through.
You can keep your community engaged and reassured via regular updates or communication or both, but they've chosen the path of none of the above, so I get why portions of the community are frustrated. Being more open/communicative is even something CDPR said they'd work on in their 1.3 update livestream, and instead it's been basically radio silence for 2 months until this news, and even that seems like it was only announced because it was part of an investor update.
Did you mention the word "safe" in relation to Cyberpunk and communication/release date?!?
Yeah, you right. I guess a meant a minimum of three months is a safe bet. But if they dropped 1.4 in November along with some neat DLCs that'd be pretty nice.
Given the problems CDPR had with releasing Cyberpunk in a very buggy state, I don't really understand complaints about them taking a long time to get patches / DLC right. Wouldn't we rather they measured thrice (or more) and cut once rather than releasing buggy DLC?
To be clear, I am not complaining - i agree, I want it to be in the best state possible before I play. I bought day 1 and am still waiting. At this point, i am willing to wait until all dlc released as well. But i just wish it wasn't taking so long!
But i just wish it wasn't taking so long!
Yeah, the complaint is how little the needle has moved with this game in what is coming up on a full year of additional post-release development.
Imagine an alternate world where last fall, the game was delayed for another full YEAR. The outrage and indignation would be off the charts, but maybe CDPR shares some honest video clips about the state the game was in, and then people eventually begrudgingly settle into "OK fine, it'll at least be perfect with this whole extra year!"
Then after waiting that extra year, the game releases in the state it's in now.
They would have had to make another year's worth of Night City Wire.
Wouldn't we rather they measured thrice (or more) and cut once rather than releasing buggy DLC?
Yes, we would prefer that. The problem is that we have no idea if measuring thrice is actually what they're doing!
All CDPR have announced is a delay to next generation version of the game. They have said nothing about where they think they are in getting the existing version of the game into an acceptable state (whatever that might be). And crucially, they have said nothing about the release date for the DLC.
And, yes... I'm going to be 'That Guy'. Many moons ago, argument similar to this were being made by gamers about games like The Last Guardian and - yep - Star Citizen. The Last Guardian was showcased at E3 2009, but was only released in 2016. Star Citizen... Well. We know how that's panning out.
Of course, you could argue that delays to full games are different to delays to DLC. Perhaps better comparisons would be:
The Lost and the Damned, released about 10 months after GTA IV.
Hearts of Stone, released about 6 months after The Witcher 3.
Not only can high quality, non-buggy DLC be released fairly quickly, it can be released fairly quickly by CDPR!
Star Citizen... Well. We know how that's panning out.
Do we though? Seems to depend on which Subreddit you visit.
As far as CP goes I really suspect the engine is at the core of the failures, which is why patches take so long. If everything needs a ground-up overhaul you need to re-test everything else to make sure you're not breaking a ton of stuff.
Star Citizen? Really? Not even remotely close in the same ball park of comparisons...
Star Citizen? Really? Not even remotely close in the same ball park of comparisons...
No, it isn't in the same ballpark now. But it was for a few years.
On this site, sentiment towards Cloud Imperium Games began to turn in 2016 (around page 40 of the Star Citizen thread on this site.) Until then, optimism - bordering on boosterism - abounded. Though, to be fair, you were counselling caution some time before this, ranalin.
ranalin wrote:Star Citizen? Really? Not even remotely close in the same ball park of comparisons...
No, it isn't in the same ballpark now. But it was for a few years.
On this site, sentiment towards Cloud Imperium Games began to turn in 2016 (around page 40 of the Star Citizen thread on this site.) Until then, optimism - bordering on boosterism - abounded. Though, to be fair, you were counselling caution some time before this, ranalin.
Because I wasn't impressed with what I saw when I got in on an early test phase with a brand new updated PC. Not to mention what they were advertising at the time just flat out wasn't accurate and was a major red flag to me. I played this game with a mid tier rig and was impressed with it and had next to no issues and after updating PC was even more impressed. There was no split like this for SC back then.
The big difference for this game is that one, it has actually released. Second, is the split between folks who have issues with the game and those that don't. There's a significant population where the game works just fine. To be fair the console population tends to be the biggest population for games and that's where this game is having majority of it's issues.
Cyberpunk was basically (major) bug free for me on PC. It was good, great even. It's just that I got a Bioware game when what I really wanted was Skyrim Cyberpunk edition.
Cyberpunk was basically (major) bug free for me on PC. It was good, great even. It's just that I got a Bioware game when what I really wanted was Skyrim Cyberpunk edition.
Same. I really enjoyed the game, it was easily in my top three for 2020. I enjoyed it enough that the podcast pretending it didn't exist even when recapping games that had happened the previous year made the end of year stuff for the podcast feel staged and artificial to me in a way it never had before.
I still stop in here when i see posts come up to see if theres any news on DLC or patches and such ( I haven't really revisited the game since i beat it) and am continually amazed at the longevity of the axe being actively ground down in here over a game that was in my personal experience, functional to decent technically with a good interesting story.
and am continually amazed at the longevity of the axe being actively ground down in here over a game that was in my personal experience, functional to decent technically with a good interesting story.
I think it's only amazing if you ignore that not everyone had or is having a functional and decent experience. Like ranalin points out, it varies a lot and not everyone was so lucky. I'd put myself in the mostly positive category but I still had a pretty buggy experience with regular crashes. Some of which were pretty awkward, like my repeated crashes/lockups on the secret ending that doesn't let you save. crying emoji.
Even post 1.31 some folks are still getting stuck on main questlines like Transmission because the butcher shop NPCs won't load, meaning they literally can't progress any further in the game story. Some non-main quests also have similar issues, but at least those you can skip or just solve by murdering everyone if the quest scripting breaks for some reason.
Calling it axe grinding is a lot easier, I think, if you didn't experience the issues people are or were frustrated with.
I've gotten bored of being a melee/mantis blade stan but it's hella expensive to respect Perk points. And no solution for Attributes! Ho-hum.
Luckily, using guns is still pretty fun without major perks unlocked but would love for them to drop the cost of respec by 40%-50%. I just don't think trying out a new build should necessitate a fresh playthrough but that's just me.
I liked Cyberpunk a lot. Sometimes I loved it, but really kind of bounced off the ending. The interesting thing is looking back I don't think about the game much at all. This is so different for me compared to the Bioware games (DA, Baldur's Gate and Mass Effect, and the Witcher series), where I will think about those games from time to time and consider replaying them. I don't regret playing it, but I have no impulse to return to Cyberpunk whatsoever.
I think the part that upsets me with this game is just the places where you can clearly see how the game could have been so much better. So many mistakes and missed opportunities made me look at the game not as a negative, but just with an inescapable sense of disappointment. I never felt that way with Geralt or Shepard.
I never finished it but I had lots of fun playing and will revisit with a fresh playthrough at some point. The biggest issue for me was the discord in the world and the story they were telling.
They write a tight story with imminent doom and consequences and a feeling of dread... and then drop that in an open world where you can go literal in-game months without checking in on some NPC just patiently waiting for you to stumble up to them and continue the story.
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