CD Projekt's Upcoming Title: Cyberpunk

Wow, is the Witcher that good? I guess I should play it... Bought it on the Steam sale but I didn't know CD Projekt was as popular as Bioware now.

As long as it's not online-only >_>

Mex wrote:

Wow, is the Witcher that good? I guess I should play it... Bought it on the Steam sale but I didn't know CD Projekt was as popular as Bioware now.

As long as it's not online-only >_>

I'm a bit shocked that you've been a Goodjer basically forever and somehow managed to avoid any Witcher related talk.

Mex wrote:

... I didn't know CD Projekt was as popular as Bioware now.

In the PC community I'd go so far as to say they are more popular than Bioware now.

Swarfigo wrote:
Mex wrote:

... I didn't know CD Projekt was as popular as Bioware now.

In the PC community I'd go so far as to say they are more popular than Bioware now.

It's seemed that way to me ever since TW2 was released. I think their stance on DRM combined with a solid developed-for-PC RPG is the reason.

woah, the R Talsorian site hasn't been updated since 2006.
edit: I guess that probably coincides with Mike Pondsmith moving on to do stuff with Microsoft, but still...that site design.

Is there anyone who has played the P&P game that can give some insight into the systems?

tuffalobuffalo wrote:
Swarfigo wrote:
Mex wrote:

... I didn't know CD Projekt was as popular as Bioware now.

In the PC community I'd go so far as to say they are more popular than Bioware now.

It's seemed that way to me ever since TW2 was released. I think their stance on DRM combined with a solid developed-for-PC RPG is the reason.

To be fair, I think the situation is more like CDPR rising above the crowd a bit, and Bioware sinking a bit from where they used to be above the crowd. There's just so much throwaway dross that pretty much anything that keeps people's attention more than 5 minutes is warmly welcomed.

BNice wrote:

Is there anyone who has played the P&P game that can give some insight into the systems?

It was 1-10 stat + 1-10 skill + 1d10 versus difficulty target number for task resolution

The most innovative thing IMO was the armor system. Rather than
a) armor deducting a set amount from damage taken
b) armor absorbing up to an amount of damage (i.e. just an extra buffer of hp).
Armor was sort of a combination of them. Armor had a stopping power which was the amount it subtracted from damage taken, but each impact it absorbed ( which penetrated ) in a given area would reduce it's stopping power against subsequent hits.

Other combat system features:
- Damage taken was by location as opposed to raw hp.
- No way to dodge bullets. If you had moved more than x distance in your previous round, your opponents got a penalty to hit a moving target.
- Also, it's one of the few (only that I've seen) rpg firearm systems that had an explicit way of modeling suppressive fire as something other than a conditional action (cover this area and if anyone pops into it take a reaction shot):
you could designate an area that you were basically going to fill with bullets on your action and depending on ROF (and other factors, buckshot for instance), anyone passing through that area then suffers a chance of getting hit (which could well approach 100% if you had, say, an auto-shotgun in a narrow corridor). You could specify pretty much as large an area as you liked, but the likelihood of someone getting hit diminished the larger the area was.

The suppressive fire isn't going to be really relevant unless the CD Projekt game is going to go turn-based though.

Yay! I remember pen & paper system and to have CDP dabble in that is the most exciting news. Where do I preorder?

juv3nal wrote:
BNice wrote:

Is there anyone who has played the P&P game that can give some insight into the systems?

It was 1-10 stat + 1-10 skill + 1d10 versus difficulty target number for task resolution

The most innovative thing IMO was the armor system. Rather than
a) armor deducting a set amount from damage taken
b) armor absorbing up to an amount of damage (i.e. just an extra buffer of hp).
Armor was sort of a combination of them. Armor had a stopping power which was the amount it subtracted from damage taken, but each impact it absorbed ( which penetrated ) in a given area would reduce it's stopping power against subsequent hits.

Other combat system features:
- Damage taken was by location as opposed to raw hp.
- No way to dodge bullets. If you had moved more than x distance in your previous round, your opponents got a penalty to hit a moving target.
- Also, it's one of the few (only that I've seen) rpg firearm systems that had an explicit way of modeling suppressive fire as something other than a conditional action (cover this area and if anyone pops into it take a reaction shot):
you could designate an area that you were basically going to fill with bullets on your action and depending on ROF (and other factors, buckshot for instance), anyone passing through that area then suffers a chance of getting hit (which could well approach 100% if you had, say, an auto-shotgun in a narrow corridor). You could specify pretty much as large an area as you liked, but the likelihood of someone getting hit diminished the larger the area was.

The suppressive fire isn't going to be really relevant unless the CD Projekt game is going to go turn-based though.

Interesting, thanks for the info.

tagging

Parallax Abstraction wrote:

My money. All. TAKE IT!!!

This this.. a thousand times this!!

Fond memories of this P&P system along with the CCG (Netrunner).. I <3 this universe. And with as much as I liked The Witcher, probably a day 1 for me.

Count me in!

Time to suit up.
IMAGE(http://laughingsquid.com/wp-content/uploads/cyberpunk-mondo-2000.jpg)

Did this game actually get announced? It was supposed to happen today, yes?

BNice wrote:

Is there anyone who has played the P&P game that can give some insight into the systems?

The Friday Night Firefight rules are also rather harsh. So don't expect to play bullet-sponge and be fine, just because you don't want to be bothered going into cover. Even mooks can really ruin your day.

That said, this is definitely a day-one buy for me. Hell, I ran a 2020 game for a long time. It's a fun universe. Bonus points if Rockerboy is still a class.

I do wonder how they'll handle hacking though. It's... well, it was written in the 90s. It's a mite dated. It's still quite neat conceptually, but could really use some updating.

IMAGE(http://i.imgur.com/MThov.jpg)

Wait, they are just flat out calling the game "Cyberpunk"?

Kannon wrote:

I do wonder how they'll handle hacking though. It's... well, it was written in the 90s. It's a mite dated. It's still quite neat conceptually, but could really use some updating.

My fav CCG Netrunner was based on hacking as seen from within the Cyberpunk 2020 universe. I would love for CD Projekt RED to use something based off that for their hacking system in this new game.

If they managed to wrangle the license to the CCG from WoTC and put the full thing into the game (also release it on mobile platforms) I would throw my monies to them all the time (which I'm already somewhat doing since they run GoG.com).

Vector wrote:

Wait, they are just flat out calling the game "Cyberpunk"?

Yeah. It's based something that is also named "Cyberpunk". (2020 et al are just revisions. Like the 4e on D&D). I mean, their previous game was "The Witcher". I don't think they're great with titles.

And I did like the mechanics. Mostly. (It was a bitch and a half when you had to manage someone hacking and people... not hacking concurrently. Not a problem in a SP RPG). The fluff just needs to be updated a bit.

I'll keep an eye on this one.

This is hands down the best news in gaming in years. Cyberpunk 2.0.2.0 is probably the most widespread, loved pen and paper RPG among guys my age, and I've wondered how come it hasn't been turned into a CRPG yet.

I'm concerned about them making it too modern - it should really stick as far as possible to that late 80s, early 90s vision of the future, with wired connections, virtual reality and that period's punk aesthetics, to really work. Early art is very promising in this regard: not grey and brown, but vibrant.

The RPG wasn't very good, actually, in terms of systems, but the scenario appealed so much more than anything else out there. It also did a pretty poor job in emulating the literature it was based on, being much more about cybernetics and gunplay than anything else. Even with all of that, it's very near and dear to me, all style and attitude.

Couldn't think of a better fit between IP and studio.

Didn't Friday Night Firefight get replaced with a less deadly combat system, in the 2nd ("2020") edition?

I played Cyberpunk 2020 in high school, but I remember more about the ways my gaming group's regular GM found to blow up bars regardless of what game or setting we were playing than about how particular game systems played. It's not a game I expected to see revived (after the 3rd edition was poorly received) much less adapted for computer, but I'm intrigued.

Falchion wrote:

My fav CCG Netrunner was based on hacking as seen from within the Cyberpunk 2020 universe. I would love for CD Projekt RED to use something based off that for their hacking system in this new game.

If memory serves, there was a CP2020 supplement that added rules for using Netrunner in a CP2020 game.

If they managed to wrangle the license to the CCG from WoTC and put the full thing into the game (also release it on mobile platforms) I would throw my monies to them all the time (which I'm already somewhat doing since they run GoG.com).

From what I've heard there was a spot of bad blood between WotC and R. Talisorian due to the failure of Netrunner. They might be able to license the mechanics like is FFG is doing with the Netrunner reprint using their own Android universe.

Grubber788 wrote:

IMAGE(http://i.imgur.com/MThov.jpg)

Okay, this concept art is a lot flashier.

So, it appears that the 80's nostalgia might be key part of the design. It's "THE FUTURE" through New Wave neon tinted glasses, much like Fallout is "THE FUTURE" viewed through the prism of 1950's sci-fi retro aesthetic? That's an interesting idea.

Frankly, I think the concept art is spot-on given the source material. It should be slightly cheesy. That's kind of the point.

I used to play the P&P RPG as a teenager in the early 90's, when my GM-buddy was hooked on Gibson and Lovecraft. It resulted in some really interesting mash-ups, Cthulu existing as a Neuromancer-like digital entity.

I'm totally in for this.

Man, I got so excited at this announcement that I bought Cyberpunk 2.0.2.0. off DriveThruRPG!

Also: Podunk, I have that graphic novel at home

misplacedbravado wrote:

Didn't Friday Night Firefight get replaced with a less deadly combat system, in the 2nd ("2020") edition?

Naw, they even kept the name. Only difference was it wasn't in its own separate booklet.

As a total tangenet: Sam Liu's Patrick-Nagel-inspired artwork for the pnp game was stellar.

Jonman wrote:

I used to play the P&P RPG as a teenager in the early 90's, when my GM-buddy was hooked on Gibson and Lovecraft. It resulted in some really interesting mash-ups, Cthulu existing as a Neuromancer-like digital entity.

Sounds like something you could easily find in Shadowrun.
Confession: I actually preferred Shadowrun 2nd Edition over Cyberpunk 2020. I think the lore and the novels at the time made Shadowrun more compelling to me somehow. I've since bought every edition of Shadowrun that has come out while I gave away my copy of Cyberpunk 2020 years ago.

CD Projekt made a damn fine series of character driven RPGs in the Zelda vein(there I said it). I am wondering if they can truly pick up the PnP model. It has been a long, long time since a solid PnP game has been released not called Neverwinter Nights. More to the point, I am glad a competent programmer is at the helm relative to Obsidian's bugged attempts, or the motley bunch White Wolf has dealt with prior to CCP.

Furthermore, CD Projekt might fill that gaping hole in my soul that was wrenched from my being when Microsoft made Shadowrun into a terrible rendition of Team Fortress.