Monster Hunter 3 (Wii) Catch-All

The lack of lock on is a design choice made not out of need for challenge, but for precision. The largest monsters, where would you lock on? The feet? If you're using a hammer, you need to target the head. The featured monster in Tri, Lagiacrus, has a head crest, breastplate, tail, and back frill that all can be destroyed to get rarer materials.

I can only speak for myself, but a lock on would hurt my ability to adjust aim on the fly, which is critical against any of the larger monsters. Literally the only situation I think it'd be a big help is when fighting small creatures, which are a non-issue in the first place.

And to be fair, I haven't played the Souls games, but I don't see it

Citizen86 wrote:

And to be fair, I haven't played the Souls games, but I don't see it

I've played the hell out of Dark Souls and never, ever used lock-on. I guess playing MH first influenced that.

Blind_Evil wrote:
Citizen86 wrote:

And to be fair, I haven't played the Souls games, but I don't see it

I've played the hell out of Dark Souls and never, ever used lock-on. I guess playing MH first influenced that.

Damn boy, you got skillz

Ah, that's not how I meant to come off >_<

Just meant to convey that I don't feel these sorts of games need lock on. For example, another third person action series I love is Legend of Zelda, which does heavily feature lock-on in combat. For a particular set of boss fights you need to attack specific toes on a large enemy, and while locking on keeps you from accidentally swinging right by the foot, not locking on allows you to more easily strike multiple toes at once, and doesn't limit your movement at all.

You can use any GameCube controller, official or otherwise. Just plug it into the top. I actually have four WaveBirds, for those rare occasions I have four guests and we want to play Super Smash Bros.

Guns are great in a group, but only in a group. If you don't hunt in a group too often, it's hard to justify spending the resources for a good gun.

There's never been any lock-on, and that's always been intentional. Besides, it would make it harder to aim for specific parts of the monster unless you could lock on to those parts, in which case you'd always know where to strike even against monsters you've never faced before.

LobsterMobster wrote:

You can use any GameCube controller, official or otherwise. Just plug it into the top. I actually have four WaveBirds, for those rare occasions I have four guests and we want to play Super Smash Bros.

My Wavebirds both half-crapped out and were sold, but I have two wired GC controllers, and I'm a little upset I didn't know you could use them for MHTri. Think I may have cost Atras a twenty in my ignorance.

You know what Blind, it's been a long time since I've played Tri and I think I might be misremembering. The greater internet says it doesn't take GameCube controllers and I did get the version with the CC Pro.

Blind_Evil wrote:

Think I may have cost Atras a twenty in my ignorance.

It's cool, the Wii controllers will transfer to the WiiU, I doubt the Gamecube ones will.

Who else is up for some Epic Monster Hunting Saturday, I figure to be starting around noon Eastern.

Arise thread?

Oh lord my eyes are watering I just read through the entire thread from the beginning and I think I love you all!!!

Did anyone start the Monster Hunter 3 Ultimate (WiiU) Catch-All thread yet?

Nah, nobody has yet. I think MH Tri turned me into the biggest MH fan on GWJ, so it might make sense for me to take the reins on the new game's catch-all. I'd likely make it the thread for both 3DS and Wii U, though the lack of online play in the 3DS version will limit the activity on that side of the fence.

I stopped playing after Alatreon, but I know if I get back into it I'll be so addicted... I think I'll just wait for Ultimate, maybe brush up with Tri a week or so before Ultimate comes out...

It'll be weird to start right at the beginning again, don't you think? Also kind of refreshing.

And, I'm excited that we'll be able to voice chat right from the GamePad... I can't wait. When does it come out again? :S

gamerparent wrote:

I stopped playing after Alatreon, but I know if I get back into it I'll be so addicted... I think I'll just wait for Ultimate, maybe brush up with Tri a week or so before Ultimate comes out...

It'll be weird to start right at the beginning again, don't you think? Also kind of refreshing.

I think I killed Alatreon 5 or 6 times, enough to make the Dark Switch Axe, but not enough to upgrade it. I'm hoping to push it further this time around. I started a new character in Tri to play with Atras for a bit, and did find it refreshing. The thing is, you can get the same effect by just equipping lesser gear.

And, I'm excited that we'll be able to voice chat right from the GamePad...

Have they talked about that? I hadn't heard.

I can't wait. When does it come out again? :S

March, supposedly.

If/when you do get around to playing some more Tri, let me know if you want to play online. I'm always up for knocking the rust off. It seems like a terrible waste of time with Ultimate around the corner, but what's another 10 hours if I've already played 390?

Also, I think I'm going to hold off making the thread until at least the Wii U launches and the Japanese version is out.

I haven't heard about the voice chat part, but I'm assuming based on the "Wii U Chat" revealed on the side of the box art. Who knows.

Yeah, I will let you know for sure if I go back into it. I was a dedicated hammer user. I'll have to play a few hours offline just to get back into it and not completely embarrass myself online.

It comes back pretty quickly, so I wouldn't worry about it much.

I focused on lances and switch-axes, depending on the challenge level (lance for the really hard stuff, switch-axe otherwise).

I am so super stoked that bows and the gunlance are going to be in the new version (less excited about the hunting horn and dual-swords, but I'll use 'em all). Apparently they're adding an optional lock-on that you toggle via a button on the bottom screen. It's nice that it's a toggle, as people comfortable with no lock-on can still play as they like.

I know that eventually I'll get a Wii U, and that Ultimate will be one of the first games I get, but I admit I haven't really been following it. I never put as much time into Tri as I'd wanted.

I think Lobster just had a little burnout because he played too much on PSP and got sick of people smackin' his shield.

As far as why it hasn't caught on big here:

1. Local multiplayer isn't a big thing here anymore, and a big part of the success in Japan is the mentor/student relationship you see spring up among peers.

2. The game is the opposite of instant gratification. American gamers are often put off if they're not seeing the best a game has to offer within 2-4 hours. In MH, you probably don't hit that sweet spot for ten.

3. The controls are in sharp contrast with what we're used to, where everything's streamlined and user-friendly. I can't help but think a lot of Dark Souls fans might find MH a lot more palatable now.

I put 100 hours into MH Tri. I stopped because the game wouldn't let people of different levels do certain quests together. The group I played with levelled faster than me and I was left behind.

As much as I liked the game, I'd caution people to wait and find out how levelling works before buying. Obviously I got my money's worth, but I didn't get as much as I wanted.

Oh and also the Wii U has to have decent voice comms. The game is tough enough that quick communication is important,

You really don't need voice communication unless you're coaching people who haven't touched the game before, and that's what the single player is supposed to do. Once you understand the basics, one strategy applies to every fight. Tag it, follow it, kill it, don't die. I beat every boss in the game with a couple GWJ members and we did fine just using an occasional text message. A USB keyboard definitely helps for organizing.

I think the Wii U will have good-enough voice comms, but it's not a breaking point for this franchise.

I also don't think the HR-restricted quests are that big an obstacle. If these guys were friends of yours they should have helped you get past the milestones. If not, the game's fine with strangers. I made a lot of good, temporary hunting pals just by popping into rooms and being courteous.

Yes, but then voice is useful for who has the items, who should trap etc. Voice improves every multiplayer experience; relying on a keyboard is backwards these days.

1Dgaf wrote:

Yes, but then voice is useful for who has the items, who should trap etc. Voice improves every multiplayer experience; relying on a keyboard is backwards these days.

I tend to agree, but I would qualify that statement with, it depends who you're playing with. Voice doesn't necessarily improve every multiplayer experience...

Like the time I was playing with some random and he started playing some music while we were hunting... kind of annoying...

Needless to say I never played with him using voice again... the keyboard was just fine, thank you very much!

LobsterMobster wrote:

I know that eventually I'll get a Wii U, and that Ultimate will be one of the first games I get, but I admit I haven't really been following it. I never put as much time into Tri as I'd wanted.

How far did you get? I'm just wondering because I have been thinking about why Monster Hunter isn't as big a phenomenon in the West as it is in Japan, and what it is about it that makes some people really get into it, and others not.

I'll tell you, I actually didn't get the game at first. After I bought it, I played it for maybe 5 hours, got killed by a bunch of insects, and got so discouraged that I just quit. For about 5 months.

I laugh about it now, because bugs? Seriously?

When I went back to the game, and gave it another chance, it clicked, and I started listening to podcasts about Monster Hunter, obsessing over my weapon tree, and so on... needless to say I'm stoked about Ultimate.

Blind_Evil wrote:

1. Local multiplayer isn't a big thing here anymore, and a big part of the success in Japan is the mentor/student relationship you see spring up among peers.

I agree, the local multiplayer thing is not a factor here. I think they made the right steps to have online multiplayer, and I'd like to see them take it further, especially regarding the number of people you can have in each online town. In Japan you could have more than 4 people in a tavern, which when you look at the layout of the place it makes sense. They limited it to 4 in North America, and I hope that they change that for Ultimate. It would help the atmosphere.

The concept of mentor student was pretty strongly imparted to me by the people I played with, who were willing to help me out when I was beginning, and I always tried to do the same as I got to the higher ranks. It's funny how Monster Hunter kind of brings that out in you.

Blind_Evil is correct. I put some 300 hours into the PSP game and while I love me some lance, I do not love it when people smack my shield and set me up to get trampled. Also after playing so much of the latest iteration of the PSP game, I felt like Tri (being the first in a new series) was extremely limited. I miss my ridiculous pink dragons.

As for how far I got, I managed to get through the single-player storyline, got to the whole, "now you're a hero, you managed to beat the whole damn game" speech, did some of the advanced stuff, killed the Jhen Morhan enough to craft a bunch of items from his bits, etc. I got my money's worth out of the game and I had a good time with it. I just would have preferred to have played the holy hell out of it like I did the PSP version, since I think it's an all-around better game (albeit with less content and fewer weapons).

The thing is, I played it on the PSP because I enjoyed the game, not because I enjoy the PSP. I'm kind of sad to see it gravitating back toward the portables.

Yeah, the game really rewards teamwork, doesn't it?

Portable = popular in Japan, perhaps? And what's with the fragmentation, a different version each for Sony and Nintendo (and Xbox even)?

I wonder if that will continue or if they will unify things with MH 4...

I don't understand the appeal of the PSP games anymore. I played MHF and MHF2 and they were pretty great, but instead of adding a lot of new monsters they changed their color and tweaked their behavior slightly. I liked Tri quite a bit for their clear attention to making each monster feel different from the others, at least as far a boss monsters are concerned.

I did download whatever the current psp version is on my Vita, but I've only played it long enough to fight some of the new monsters and now I've given up on it.

I'm an optimist about the MH franchise though. If the WiiU version is amazing I might end up owning the system just for that. Hopefully they make the lobby system much better in newer versions because it wasn't very good with only 4 people in Tri.

Yeah, I understand that they put it on portables to appeal to the Japanese market, and I totally understand why they'd want to do that. It sells way, way better over there. If they started putting Monster Hunter games primarily on home consoles it'd be kind of like if the US started putting Call of Duty games primarily on hand-helds just to appeal to Japan. Not gonna happen.

Yeah, I've seen a lot of people who loved the PSP versions say they want a console version. The problem with that is the main market for MH in Japan has no need for a console version. The original Monster Hunter didn't sell too well in the U.S. and it didn't sell to well in Japan either. With each iteration the sales have increased in both Japan and the U.S. However in Japan they have reached a point where they are selling millions of copies while the U.S. struggles to break half a million.

MH Tri did roughly the same in the U.S. as the PSP games but if fell far short of what had been achieved by the franchise in Japan.

Regrettably I don't see myself playing much of the handhelds for my Monster Hunter fix. If Capcom can't find some way to boost sales in the U.S. dramatically I wouldn't expect to see a full fledged console game on the next generation of consoles. Also, I doubt they even care that they don't make console titles for this franchise.

Well, maybe the WiiU is the answer. That thing is essentially both a handheld and a set-top, right?

I certainly hope so. I have no current plans to get a WiiU but if Monster Hunter starts getting regular console releases I can see myself buying one just to keep hunting down those dragons.