Ascension: Card game for iPhone/iPad/paper

Dixie_Flatline wrote:

Yeah -- one potential source of confusion is that characters like Adayu and Emri show up repeatedly in different expansions, with different mechanics. Adayu the Serene can lead to some astonishingly silly wins where you acquire every hero and construct left in the deck, then defeat all the monsters four or five times apiece. It can take 3-4 minutes just to watch your opponent's final turn when it happens to you. Doing the accounting with physical cards could take all night.

IMAGE(https://c1.staticflickr.com/5/4182/34564585752_19f30ee8b7_z.jpg)

garion333 wrote:

Are you saying power creep is a good thing in this case?

To some degree and it works here because the game is fairly self-contained and each set can be played independently. It's more "rising tide lifts all boats" than "purple is the new green".

This is mostly for Clocky's benefit but here's an alternate buyer's guide for the Ascension expansions that Pocket Tactics recently published: Part 1, Part 2. If anything it's better organized than what I wrote earlier in the thread and they do a better job going into the subtler details of each release

Thanks, shop!

I've only played Ascension physically once with my wife when sxsw used to host a gaming weekend and had a free board game area (and bar!). I thought the strategy was far greater because you could pay attention to your opponent and card draws more. I'll admit the shuffling is never fun but I think I really liked it. The async digital mode especially feels like autopilot instead of focused strategy.

How do the more seasoned physical players feel about physical vs digital?

I've been told that I'm literally the only person to ever say that I prefer physical to digital.

The main reason I like the physical version more is that it's "content complete" and I have the option of customizing the center deck (which was the main reason I was excited when they attempted to bring the app in-house with a client and disappointed when that plan gloriously imploded). If Playdek was faster with content updates and there was more customization options I'd probably stop buying physical again.

bigred wrote:

I thought the strategy was far greater because you could pay attention to your opponent and card draws more. I'll admit the shuffling is never fun but I think I really liked it. The async digital mode especially feels like autopilot instead of focused strategy.

To be fair, there is a log function in the digital client although I rarely use it.

We finally got our Immortal Heroes set, and it pairs beautifully with Storm of Souls. I had already planned to get Rise of Vigil and Darkness Unleashed at the same time, but this just reinforces for me that the blocks really need to be played as a whole. They feel a bit incomplete on their own.

Preview is up for expansion #12: Valley of the Ancients

Highlights:
* New card type: Temples. They're like constructs but you can steal them from your opponent using a new resource.
* New keyword: Serenity. Mostly found on Enlightened (blue) cards, it triggers when you have no cards in your discard pile
* New keyword: Echo. Mostly found on Void (purple) cards, it triggers if there's at least 1 void card in your discard. (There's already cards which do this in recent sets (War of Shadows) so it's mostly a codifying an existing mechanic)

Serenity sounds interesting for making zero cards in the discard pile a positive situation. Previously it's been mostly a negative, as it makes abilities like "banish a card in your discard pile" or "return a construct from your discard pile to your hand" just fail.

Arise thread! Looks like the Asmodee Digital takeover has started paying dividends. There's a new client out as of sometime yesterday which finally brings support for Gift of the Elements to the app. Also the UI got an overhaul with some niceties added like chat and email notifications (for Steam/Android users mostly I imagine). Oh and the card art doesn't seem to be nearly as washed out as before which is cool.

I'll be sending out some invites for GoE to anyone who wants to get started on that. Also since that set brings Events back I'd like to get some GoE/SoS/IH games running as well for full-on Planechase wackiness.

Nice! I am going to grab the new expansion soon!

I am having SO much trouble with the new look and the UI. I HATE it! Why why why would they do this now? Ugh!

I haven't actually heard a specific reason, but I would assume the iOS client was reimplemented using a cross-platform engine such as Unity, to facilitate Steam and Android releases? (Similar to the landscape-mode redesign of the Lords of Waterdeep app a few months back.)

I've played with the Ascension UI redesign just a little bit so far. It doesn't seem quite as snappy as the old client, but I found it tolerable. I did run across a couple of bugs where a card I was dragging somewhere would get stuck offscreen, which at least once resulted in there being an empty spot in the center row of purchasable cards, and the game becoming "stuck." For me, at least, opening and closing the display of cards in the Void seemed to fix this.

I did buy Gift of Elements, too, and played just a single game so far vs the AI. The themes I noticed appeared to be (1) the ability to banish "played" cards (as opposed to cards in the discard or in your hand); (2) the ability to put monster cards into your opponent's deck, which effectively act like Curse cards in Dominion in that they are dead cards which don't do anything useful. Seems fun so far!

Yes, it's running on Unity now according to the files in my Steam installation. Given how the old app didn't really scale up well on PC, the new UI is a huge improvement if you can meet it half-way. Hopefully now that the migration to Unity is complete they'll be able to speed up the process on getting new expansions out the door. The next expansion, Delirium, is debuting at Origins next month and it's going to mark the return of the Dreamscape mechanic.

WolverineJon wrote:

I did buy Gift of Elements, too, and played just a single game so far vs the AI. The themes I noticed appeared to be (1) the ability to banish "played" cards (as opposed to cards in the discard or in your hand); (2) the ability to put monster cards into your opponent's deck, which effectively act like Curse cards in Dominion in that they are dead cards which don't do anything useful. Seems fun so far!

Events are back as well, and it's a cycle where they transform into Heroes if you pay 8 Runes to acquire them.

Is there cross-buy between iOS and Steam?

Specifically, I own all expansions on iOS. The Steam version appears to come with all expansions except the latest (GoE), which is a DLC purchase.

If I were to buy the Steam version, would I also have to re-purchase GoE? Or would I get it for free after signing in with my Playdek account?

I don't think you'll get it for free (unlike Star Realms). I bought GoE on iOS and I wasn't granted a gratis license when I logged in on Steam. I'd be surprised if it worked in the other direction.

And another shoe drops on the Unity migration: Asmodee Digital is coming to Nintendo Switch

Natus wrote:

I am having SO much trouble with the new look and the UI. I HATE it! Why why why would they do this now? Ugh!

Yeah, my wife and I both hate the new look. I think after the release they fixed the responsiveness of the UI, but it still looks horrible.

IMAGE(https://i.ibb.co/h8c1S1Y/5875-A369-0440-4204-9905-17-AFBCB48900.png)

I broked it. That’s just before the app crashes.

The danger of mixing sets: that’s the result of Adayu the Serene plus Daybreak Askara (effectively tripling the effect of Adayu), plus an extra turn courtesy of Surya, Light’s Sword. It started crashing after I tripled Adayu on the extra turn as well.