Ascension: Card game for iPhone/iPad/paper

shoptroll wrote:
Natus wrote:
shoptroll wrote:
Apollo0507 wrote:

Looks like Realms Unraveled just was released today, I'm up for games of the new deck if anyone is interested!

Count me in. Unraveled is awesome.

What set does RU "fit" with?

It's the start of the current block. So the app is finally caught up with the paper version (promo cards excepted).

Sorry, so it's a stand-alone expansion? I don't follow the cardboard version.

Natus wrote:
shoptroll wrote:
Natus wrote:
shoptroll wrote:
Apollo0507 wrote:

Looks like Realms Unraveled just was released today, I'm up for games of the new deck if anyone is interested!

Count me in. Unraveled is awesome.

What set does RU "fit" with?

It's the start of the current block. So the app is finally caught up with the paper version (promo cards excepted).

Sorry, so it's a stand-alone expansion? I don't follow the cardboard version.

Yeah it's stand-alone.

Stoneblade handles the game in a "block" format (like Magic) of approximately two releases each year. The first release is the start of the block and is the big set. The second release is the smaller set that's intended as an expansion for the big set that was most recently released. Both sets together form the "block" and are mechanically/thematically related. This is why a lot of mechanics come up in one set and aren't seen again in future releases.

Due to the nature of Ascension, all sets can be played as standalone expansions (but smaller sets only support 2 players) which is why I don't usually refer to them as such.

I'm liking these new RU cards. Alot seem strong, especially if you can get faction draws in a turn. I'll be switching to RU for my next games.

cyrax wrote:

Alot seem strong, especially if you can get faction draws in a turn.

Yes, there's a palatable power bump in this set. One other thing to note is that there's nothing that destroys constructs although I really don't like how the Mechana construct synergy mechanic is done in this set.

I'm up for RU games, sent out a few invites too.

I don't follow the physical game and was very surprised to see the art style. Without having played a full game yet I can't really comment on the implementation but I like the idea of going back to the factional alignments as the core mechanic. I feel like it allows for the building of a more tailored deck then the sometimes very random soul gems or energy shards.

I'm NatusM in Ascension. Challenge away!

Another expansion to buy! I'm in anyway, of course! I don't follow the paper version either so I'm glad to hear that we're caught up at this point!

Ascension is probably the game that's taken the most of my money out of any game on the iOS platform. And that's one of the things that's great about iOS: your dollar (or other currency of choice) really goes a long way!

Cronox wrote:

I'm up for RU games, sent out a few invites too.

I don't follow the physical game and was very surprised to see the art style. Without having played a full game yet I can't really comment on the implementation but I like the idea of going back to the factional alignments as the core mechanic. I feel like it allows for the building of a more tailored deck then the sometimes very random soul gems or energy shards.

I'd seen the visual style only in the abortive first PC beta, but it seems to work a bit better here. I'm not sure I like it, but the classic style is so ingrained for me that I can instinctively recognize all the cards without having to think about them. Once I get to that level of familiarity with the RU cards, maybe I'll be more comfortable with it.

I just realized what the new emphasis on faction synergy reminds me of: Star Realms, where it's extremely important to build a deck strong in one or two factions in order to get the unite (a.k.a. "ally") effects. Of course, I'm still getting my butt kicked regularly in Star Realms, mostly by Prozac, so this may not bode well for me.

Dixie_Flatline wrote:

I'd seen the visual style only in the abortive first PC beta, but it seems to work a bit better here. I'm not sure I like it, but the classic style is so ingrained for me that I can instinctively recognize all the cards without having to think about them. Once I get to that level of familiarity with the RU cards, maybe I'll be more comfortable with it.

I think it's still the same core art team, but they're going with bolder colors and thicker lines now it seems. I like the style change in general, but the new standard cards are kinda eh.

The new playmat skin is a little eye-hurting due to the yellow/gold. I'll probably be reverting back to DU.

I just realized what the new emphasis on faction synergy reminds me of: Star Realms, where it's extremely important to build a deck strong in one or two factions in order to get the unite (a.k.a. "ally") effects.

I think I made the Star Realms comparison when I first played this set on paper with Demyx. It's not terribly surprising since one of the Star Realms designers worked on the original Ascension set and I wouldn't be surprised if Stoneblade cribbed the multi-unite mechanic from Star Realms (although there was already a precedent for the mechanic with Flytrap Witch way back in the first Ascension set). Both games are great and hopefully both design teams have a nice friendly rivalry where they borrow ideas from each other and add their own spins on it.

I like RU (sidenote: Ascension is the only game, on any platform I own, that I will buy the DLC as soon as I realize it exists), but I hate the new style. The basic cards are ugly, and I find it much more difficult to pick out monsters vs. heroes in the center row.

I'm sure I'll get used to it after another couple hundred games.

Chumpy_McChump wrote:

(sidenote: Ascension is the only game, on any platform I own, that I will buy the DLC as soon as I realize it exists)

Seconded!

Actually, I guess Waterdeep for iOS fits that category for me as well, but I think that game has just had the single DLC release so far, and I'm not sure if any more are coming?

WolverineJon wrote:
Chumpy_McChump wrote:

(sidenote: Ascension is the only game, on any platform I own, that I will buy the DLC as soon as I realize it exists)

Seconded!

Actually, I guess Waterdeep for iOS fits that category for me as well, but I think that game has just had the single DLC release so far, and I'm not sure if any more are coming?

Technically Waterdeep has 2 DLCs (Undermountain and Skullport), but I haven't heard of anything else in the pipeline. It's fun, but it doesn't grab me the way that Ascension does.

Dixie_Flatline wrote:
WolverineJon wrote:
Chumpy_McChump wrote:

(sidenote: Ascension is the only game, on any platform I own, that I will buy the DLC as soon as I realize it exists)

Seconded!

Actually, I guess Waterdeep for iOS fits that category for me as well, but I think that game has just had the single DLC release so far, and I'm not sure if any more are coming?

Technically Waterdeep has 2 DLCs (Undermountain and Skullport), but I haven't heard of anything else in the pipeline. It's fun, but it doesn't grab me the way that Ascension does.

There haven't been any additional expansions for physical Waterdeep so it's unlikely there will be more DLC for it until WotC decides to do another add-on

I'm really behind on Ascension after being away in Windows Phone and Android land. Seems like a sale on Ascension at the moment: the older expansions are all $0.99/£0.69, I'm sure they were twice that yesterday when I looked. I just picked up everything before RU

I think all the Playdek expansions are on sale. I know the Waterdeep ones are.

I simply cannot get Ascension to run on Steam. Very odd, since everything else does.
I play on a Mac. Anyone else having this issue?

Natus wrote:

I simply cannot get Ascension to run on Steam. Very odd, since everything else does.
I play on a Mac. Anyone else having this issue?

Steam Ascension is Windows-only for the moment, although I think (from what I recall of Kickstarter updates) that we're supposed to get it on Mac at some point.

Dixie_Flatline wrote:
Natus wrote:

I simply cannot get Ascension to run on Steam. Very odd, since everything else does.
I play on a Mac. Anyone else having this issue?

Steam Ascension is Windows-only for the moment, although I think (from what I recall of Kickstarter updates) that we're supposed to get it on Mac at some point.

Ah. It shows up on the Steam Mac page for some reason. Thanks!

Chumpy_McChump wrote:

sidenote: Ascension is the only game, on any platform I own, that I will buy the DLC as soon as I realize it exists

I had never thought of that but that's true for me too. I can't think of another game I have brought any DLC for in the last 6 months but ascension is day of release everytime. I get the feeling star realms could go that way too.

It looks like there are still some opportunities for absurd runaway feedback loops in Realms Unraveled, and Adayu the Serene seems to be the key. I just beat a (skilled and well-practiced) friend in an RU game, 304-62. I think I went through 40 or 50 power on the last turn, aided by acquiring Emri (and then drawing her) halfway through, so I wound up cleaning out all the monsters in the Void and still having to blow the last 8-10 power on cultists.

My wife just came to check if I was OK when she heard the manic giggling.

Dixie_Flatline wrote:

It looks like there are still some opportunities for absurd runaway feedback loops in Realms Unraveled, and Adayu the Serene seems to be the key. I just beat a (skilled and well-practiced) friend in an RU game, 304-62. I think I went through 40 or 50 power on the last turn, aided by acquiring Emri (and then drawing her) halfway through, so I wound up cleaning out all the monsters in the Void and still having to blow the last 8-10 power on cultists.

My wife just came to check if I was OK when she heard the manic giggling.

"Manic geek gaming giggling...it sounds like...victory."

RU is so broken.

And yes, Adayu is a big part of that, but the power level in general just seems so much higher. When folks are regularly buying the 7-cost heroes on the 4th or 5th turn...

Oh, I've witnessed some truly epic brokenness. I recently got stomped by a pubby (named "Greedoid", aptly enough), 1177-118. He/she managed to pick up every non-monster card left in the deck, and then cycle through all the monsters about 4-5 times. Ironically, I was the one who had Adayu already, which let me pick up about 40 points on my last turn. Not that it helped.

It was a 30-minute game, and Greedoid's last turn literally took about 12 minutes to play, as I watched in horror. My one hope was that the clock would run out, but no such luck.

RU broke the game so bad they haven't released an expansion to fix it!

Chumpy_McChump wrote:

RU is so broken.

And yes, Adayu is a big part of that, but the power level in general just seems so much higher. When folks are regularly buying the 7-cost heroes on the 4th or 5th turn...

It's so true.

I lucked into one of those 1000-point Adayu-powered turns against Dixie the other night. Sorry about that!

I wasn't sure what the etiquette was in that situation. I mean, at 300 points, the game is pretty well in hand, but when those multi-unite bonuses keep throwing yet more runes / power / cards at you... I ended up just playing it out!

WolverineJon wrote:

I lucked into one of those 1000-point Adayu-powered turns against Dixie the other night. Sorry about that!

I wasn't sure what the etiquette was in that situation. I mean, at 300 points, the game is pretty well in hand, but when those multi-unite bonuses keep throwing yet more runes / power / cards at you... I ended up just playing it out!

Yup, a thing of beauty, that was. I figure at that point, the only thing to do is to keep rolling with it and see how far you can take it. (Unless your timer's running out. I've forfeited a few winning games in my time because I was on such a beautiful roll that I completely failed to notice I was down to 10 seconds.)

Small but important distribution change for the game: they are no longer doing small box expansions. There will still be two releases a year, but they will both be big box standalone expansions (ie. Immortal Heroes, Rise of Vigil, etc.). Because, hey if M:tG can do it, why not Stone Blade?

Also, the next set has been announced with the physical version coming in March (no idea when the app will get it). Looks like they're keeping the multi-faction cards (and now Multi-Faction Monsters and Constructs) so this should mesh nicely with Rise of Vigil. It also looks like they're taking a page from Magic's Vanguard set and adding a "leader" card for each player.

Hmmm, that's a little frustrating. I liked the small-box expansions because they elaborated on the theme of the preceding big box (and sometimes corrected balance issues). I also prefer to play a single block at a time (i.e., CotG-RotF, RoV-DU, etc.) I'm wondering if the future big-box sets will be better suited to mixing with each other than the current blocks are.

Dixie_Flatline wrote:

Hmmm, that's a little frustrating. I liked the small-box expansions because they elaborated on the theme of the preceding big box (and sometimes corrected balance issues). I also prefer to play a single block at a time (i.e., CotG-RotF, RoV-DU, etc.) I'm wondering if the future big-box sets will be better suited to mixing with each other than the current blocks are.

I suspect what's going on is that they're sticking with the block format as the new set contains multi-faction cards and continues the plot beat from Realms Unleashed. So Block 4 is RU-DoC, just we're getting a larger expansion this time (which can be played independently with up to 4 players instead of only 2 which was one of the downsides of the smaller expansions). Although I wouldn't be surprised if DoC started as a small expansion for RU and grew from there, so maybe we won't know if they're keeping the block format until they release sets 9 and 10.

In general, I stick to playing only the blocks but I also like "blender" games in the app because there's no way I'm dealing with shuffling that many cards in real life. I also like the promos but I'm probably in the minority here.

Just discovering this game. Deep rabbit hole, it seems. Should I play vanilla awhile first, or are there must-have expansions from the outset?