Max Payne 3 Catch All

I don't care about the look, I'm more worried about it being different developers and if they can catch the same style, and aren't morphing this into a sandbox-style game or something.

I am concerned by the hobo look, and I am wondering about the story's direction. This thing sucks. Scraggy, bearded Max Payne in a stained wife beater is not really a suave newyorker (noiryorker?) Max Payne anymore.

Gorilla.800.lbs wrote:

I am concerned by the hobo look, and I am wondering about the story's direction. This thing sucks. Scraggy, bearded Max Payne in a stained wife beater is not really a suave newyorker (noiryorker?) Max Payne anymore.

Suave?
IMAGE(http://www.virginmedia.com/images/max-payne-gal-431.jpg)

Suave for 2001 gaming-land

PyromanFO wrote:

Suave for 2001 gaming-land :)

But Max Payne wasn't ugly because of the state of graphics in 2001. He was modeled off of a person sporting some serious, legitimate, god-given ugliness. Look up a picture of Sam Lake sometime, the game is actually extremely accurate.

I have a terrible feeling that they took one of my favorite franchises and Rockstarred all over it.

Alright, the change of scenery I didn't see coming. I dig the look. Rockstar has a habit of doing right to whatever intellectual properties they're handling, I have a lot of faith in this. Looking forward to it very keenly.

PyromanFO wrote:

Suave for 2001 gaming-land :)

What Pyro said!

Elysium wrote:

I have a terrible feeling that they took one of my favorite franchises and Rockstarred all over it.

This^^

Latrine wrote:

www.hawaiiandick.com

As I'm getting some sort of perverted mental images involving wide-open pineapples, I refuse to click on that link.

Details confirmed plus a few more:

Shacknews wrote:

# Max Payne 3 is set 12 years after the events of Max Payne 2.
# Max is a broken man, and now works in private security for a wealthy family. He moved to Sao Paulo, Brazil to escape the demons of New York.
# Many objects in the game are destructible, such as crates.

Rat Boy wrote:

Details confirmed plus a few more:

Shacknews wrote:

# Max Payne 3 is set 12 years after the events of Max Payne 2.
# Max is a broken man, and now works in private security for a wealthy family. He moved to Sao Paulo, Brazil to escape the demons of New York.
# Many objects in the game are destructible, such as crates.

Destructible crates? No way!!! That's definitely a new and exciting feature for games! Consider me sold now!

My worry is this will be Max Payne but in name only but just like with the naughtyness surronding Left 4 Dead 2 being the same as the first and other games coming soon, we have seen next to nothing and therefore it's far far too soon to condemn anything until we see something in action and even get to test it out ourselves.

Then again....why lose the hair and look like something that fell out of a dog's bottom? Not the same voice actor too, that is a great shame, really made a difference in the first two.

Elysium wrote:

I have a terrible feeling that they took one of my favorite franchises and Rockstarred all over it.

I think the biggest worry is simply that Rockstar is developing this game as a console game first, PC game second. The first two Max Payne games were really classic early 2000 designed games, from a gameplay and control standpoint. It was a game where you had to save-state before you turned every corner a game that featured shooting, shooting, and more shooting. There weren't any ladders to climb, many objects to interact with and aside from the black-room/crying-baby/blood-path bits, there was pretty minimal platforming. I know that that era is far gone, and there have been so many advances in gameplay of all kinds over the years, so regardless of if this was a copy and paste story and setting-wise it would still feel completely different.

I can't say that i'm really going to embrace the change of setting. Sure, you don't need it to be in New York, but the broad daylight just looks off. It reminds me of the move in Splinter Cell: Double Agent to have daylight levels. It may have worked, but they just felt off. I'll be really interested to see if they have "Rockstarred" all over this and gone the full nine yards: open world, driving, GTA style mission structure, etc.

I haven't played the first two (I know, I know), but I like the look of this one.

As gamers get older, I wonder if we'll start seeing a trend of games catering to an aging audience like this.

So rockstar is handling one of my favorite series. I like rockstar but I'm not to sure about them handling Payne. Max Payne is gritty crime noir. Rockstar is more open world randomness. Can they handle a tight story?

They're not using the same voice actor for Max

And the latest preview bit mentions a day/night cycle, which to me suggests an open world game.

So very not what I want from a Max Payne game.

Thin_J wrote:

They're not using the same voice actor for Max :(

What a let-down. That's probably the most disappointing piece of info on game so far.

Well, it's not surprising, considering that the voice actor for the first two games was writer Sam Lake, who still works for Remedy.

Podunk wrote:

Well, it's not surprising, considering that the voice actor for the first two games was writer Sam Lake, who still works for Remedy. :)

Mmm...nope. They just used his likeness for the character. James McCaffrey was the voice of Max Payne.

kuddles wrote:
Podunk wrote:

Well, it's not surprising, considering that the voice actor for the first two games was writer Sam Lake, who still works for Remedy. :)

Mmm...nope. They just used his likeness for the character. James McCaffrey was the voice of Max Payne.

I thought Edward Carnby in Alone in the Dark 5 sounded a lot like Max Payne. Now I know why.

Doh! You're right! I don't know when I got confused about that, but it was a long time ago.

As long as there is something sufficiently effed up, a la following a blood trail in an otherwise pitch black environment while hearing a baby cry softly in the background, I'm *IN*.

I just picked up the first one and started playing it.

I have to say I like the progression of a character actually aging over a series of games. And not like Snake in MGS.

Lard wrote:

I have to say I like the progression of a character actually aging over a series of games. And not like Snake in MGS.

Max Payne -> that other Max Payne looking remotely like Max Payne -> poor people's Sam Fisher?

Ralten wrote:

As long as there is something sufficiently effed up, a la following a blood trail in an otherwise pitch black environment while hearing a baby cry softly in the background, I'm *IN*.

So... your one want for the new game is something similar to the absolute worst most annoying moments from the first game?

Thin_J wrote:
Ralten wrote:

As long as there is something sufficiently effed up, a la following a blood trail in an otherwise pitch black environment while hearing a baby cry softly in the background, I'm *IN*.

So... your one want for the new game is something similar to the absolute worst most annoying moments from the first game?

Stop right there. Those dream sequences are what elevated Max Payne above cheesy action game status.

Thin_J wrote:
Ralten wrote:

As long as there is something sufficiently effed up, a la following a blood trail in an otherwise pitch black environment while hearing a baby cry softly in the background, I'm *IN*.

So... your one want for the new game is something similar to the absolute worst most annoying moments from the first game?

That was my favorite moment from the first game. Though that may just be because I never fell off.

Though that may just be because I never fell off.

...

You can fall off?

The first baby dream sequence wasn't so bad. The second, drug-fueled one, was far worse.

And, uh, yeah, you can fall off. Quite easily.