Diablo III Spoiler Thread

My frustration with the story elements is how disruptive they are to the gameplay, especially when you don't give a crap and just want to get on with the game. I much preferred D1 and D2's way of telling the story seamlessly in the game, with the between act cutscenes. I hate having to click through the stupid talking heads or escape out of the obtrusive in game crap.

I think the part that annoyed me the most was all of Magdha's stupid speeches. "Bwahaha! You will never defeat me! Now I will spawn several waves of incredibly weak cultists!" I'm always so relieved to finally kill her because I know I won't have to sit through another one of her damn monologues.

mooosicle wrote:

Also Morrigan from dragon age was the spider sucubus mother.

And Loghain from Dragon Age was the blacksmith.

Has anyone seen confirmation that Jennifer Hale voiced Diablo?

IMDB says that Diablo was voiced by some guy named JB Blanc.

Certis wrote:

It's the elephant in the room so I'm just going to say it. Diablo was kinda sexy, right?

IMAGE(http://i.imgur.com/zTMWs.jpg)

Hawt.

It's definitely the legs and the small waist. Ur, I mean...not hot at all. I don't know what the hell Certis is smoking.

My thoughts on the story echo others'. It barely maintains the enjoyment for one playthrough. After multiple playthroughts, I'm officially in the "it's asinine" camp. A large part of it is just the delivery.

Still, I'm looking forward to getting my fill, taking a break, having an expansion come out to refine things, and jumping back in to the fun. And it is a lot of fun, now that the servers are (mostly) working.

It's probably the walk.

I guess I'm just not very smart. The whole plot turn with

Spoiler:

Adria being a turncoat was telegraphed early, what with the PC telling Leah not to trust her mother, and the lore journal entry from Magda's body stating the coven was run by another witch who departed, and also Magda saying during her second spiritual appearance that Leah's mother wasn't dead and would suffer the same fate blahblahblah...

Still the fact that the two most likeable characters in the game, Cain and Leah, were both killed off in rather unfortunate ways just kinda sucks in general. Especially didn't see the part with Leah being Diablo's new vessel coming. Probably should have in hindsight considering Adria's liason with the Dark Wanderer, but still - the naive part of me doesn't wish for bad things to happen to 'decent' people.

But as a whole, I am tending to agree with most people's assessment of the general plotting of this game. I think Chris Metzen, Blizzard's self-appointed Lore-Wizard, is a giant hack, and if he wasn't doing his best to further his juvenile writings via videogames he'd be writing bad novelizations of WotC IPs or churning out sh*tty fantasy trilogies. He reminds me of this.

I'll give you guys an example of some classic Diablo story telling still present in D3.

The blacksmith and his wife are cookie cutter Diablo if a bit brief. Although only brief by d3's standards, as that example is completely in line with d 1 and 2 plot points. And to me, for a Diablo game, that is all that is needed. Hell, the blacksmith and his wife's story would be consistent with a whole act's plot in the prior games.

Also, we don't need spoilers in the spoiler thread...

OMG unbelievable!

I can't believe how crazy this is and why Blizzard hasn't fixed this multi-quest turn in exploit. Its not a bug. Getting to level 60 in 5 hours is an exploit.

From diablo.incgamers.com:

After Blizzard nerfed the Azmodan run, we started looking around for different ways to continue power leveling.

Our new favorite is Zoltun Kulle, along with a technique that’s been floating around in the internet to get multiple quest turn-ins from 1 kill. With the new technique and 3 people, we took a new Hero to level 60 in roughly 5 hours.

I really don't understand why people go through so much effort to find ways [em]not to play[/em] a video game.

Hypatian wrote:

I really don't understand why people go through so much effort to find ways [em]not to play[/em] a video game.

Yep. Stories like that, along with folks who blow through from cap to cap in MMOs boggle my mind.

Hypatian wrote:

I really don't understand why people go through so much effort to find ways [em]not to play[/em] a video game.

They're playing a game of "how much can we push the game system?" That's not the same game that most other people are playing, but it's still a game.

On a story-related note, I am glad they had my hero see right through Belial's disguise there at the end of act 2. It's too bad my character didn't continue to be as perceptive as I was as the story progressed. I think the only thing that really surprised me was the showdown with Imperius getting cut short before the fight started.

I'd have to say... the whole "getting fooled" story wears kinda thin when you're expected to play through it over and over again...

kilanash wrote:

But as a whole, I am tending to agree with most people's assessment of the general plotting of this game. I think Chris Metzen, Blizzard's self-appointed Lore-Wizard, is a giant hack, and if he wasn't doing his best to further his juvenile writings via videogames he'd be writing bad novelizations of WotC IPs or churning out sh*tty fantasy trilogies. He reminds me of this.

I think Chris Metzen does fine work for the Warcraft universe, it fits his comic book style of writing quite well. I think he does okay with Starcraft as well, although I know not everyone agrees with me there. Diablo, not so much... it's always been very different from the other two Blizzard universes, I think they would do well to look at hiring some more writers so that Metzen isn't writing everything that Blizzard makes.

Vargen wrote:

I think the only thing that really surprised me was the showdown with Imperius getting cut short before the fight started.

I seriously expect the expansion to involve retrieving Leah's soul and for some reason ending up in a big throw-down with Imperius.

Who else was like man this story execution is terrible, and the story itself, while barely serviceable, was written in fragments and changed over a long period of time until it almost didn't make any sense at all, and then was like oh man their at least going to give me a cool angel boss battle that's kinda co... oh wait he fell down and can't get back up or reach his life alert, crap. Well at least after seeing heaven I know im going to have to fight diablo first up here then go through 4 more levels of seriously cool deep hell art (cause that's pretty much what diablo is all abou... crap can't he fell over a ledge.

ugh

Wasn't the point of Leah being taken over by diablo the 4 ridiculously hard levels of hell I have to go through to save her soul, u know like maybe call upon the orpheus tale, maybe we don't kill diablo but find a way to soothe his soul to get her back, and you know make imperious actually do some evil stuff to go for the whole there is no evil only shades of grey storytelling that blizzard has been so good at telling?

jam3 wrote:

Wasn't the point of Leah being taken over by diablo the 4 ridiculously hard levels of hell I have to go through to save her soul, u know like maybe call upon the orpheus tale, maybe we don't kill diablo but find a way to soothe his soul to get her back, and you know make imperious actually do some evil stuff to go for the whole there is no evil only shades of grey storytelling that blizzard has been so good at telling?

Well that story might work, but Blizzard certainly aren't the company to do it. I don't think Blizzard have ever had a 'shades of grey' style of story telling, it's always pretty clear exactly who the bad guys are, and honestly I think that works just fine for them. In fact, Diablo has always been the most clear cut about the Prime and Lesser Evils being, well... really evil.

The Diablo games have always been about nasty crap happening to nice characters, that's the one thing I don't mind about D3. I think rescuing Leah at this stage would be a bit of a cop out... not to mention suspiciously similar to the Starcraft 2 story.

kilanash wrote:

I guess I'm just not very smart. The whole plot turn with

Spoiler:

Adria being a turncoat was telegraphed early, what with the PC telling Leah not to trust her mother, and the lore journal entry from Magda's body stating the coven was run by another witch who departed, and also Magda saying during her second spiritual appearance that Leah's mother wasn't dead and would suffer the same fate blahblahblah...

Still the fact that the two most likeable characters in the game, Cain and Leah, were both killed off in rather unfortunate ways just kinda sucks in general. Especially didn't see the part with Leah being Diablo's new vessel coming. Probably should have in hindsight considering Adria's liason with the Dark Wanderer, but still - the naive part of me doesn't wish for bad things to happen to 'decent' people.

Spoiler:

Ignoring the quality of the story overall, the cgi scenes between act 2 and 3 - where Leah "dreams", Azmodan go all crazy and stuff - were pretty neat imo, after you knew what happened to Leah.
It seemed to me that Azmodan wasn't talking to Leah at all, but directly to Diablo. Azmodan was referring to how Diablo thought he had outsmarted them all (the other Evils) etc, and Azmodan wanting to destroy Diablos plans and claim everything for himself. Rather than just being a bad evil boss telling our heroes that he will stop us.
"Bad evil 1" telling other "bad evil 2" he will stop him, showing how insignificant Azmodan consider our heroes to be - though Blizzard then ruin that a bit with Azmodan showing up every 5 minute in act 3.

Regarding the foreshadowing of Leahs transformation, Kulle probably had the biggest one, where he asks if we truly know who Leah is (he doesn't name her, but it can only refer to the player character or Leah).

Redwing wrote:
jam3 wrote:

Wasn't the point of Leah being taken over by diablo the 4 ridiculously hard levels of hell I have to go through to save her soul, u know like maybe call upon the orpheus tale, maybe we don't kill diablo but find a way to soothe his soul to get her back, and you know make imperious actually do some evil stuff to go for the whole there is no evil only shades of grey storytelling that blizzard has been so good at telling?

Well that story might work, but Blizzard certainly aren't the company to do it. I don't think Blizzard have ever had a 'shades of grey' style of story telling, it's always pretty clear exactly who the bad guys are, and honestly I think that works just fine for them. In fact, Diablo has always been the most clear cut about the Prime and Lesser Evils being, well... really evil.

Have you ever played Wow? The entire alliance versus horde storyline is about how the evil guys aren't always evil and the good guys aren't always good. And how the good guys get corrupted and the bad guys get redeemed. And that good intentions lead people to do bad things. I'm not saying they shoulda taken any particular direction when they sat down at the initial drawing board but for the story they wanted to tell the ending suuccckkeed. It actually didn't make any sense at all for the overall story arc through the acts, looking back the only coherent narrative was act 1 and that was essentially a long form story of the first 4 levels of the original diablo. I almost think they might have done better making a story for each of the 4 level segments of the original diablo. I liked the whole this time you go to heaven idea but that should have been the focus from the begining.

So Act 1 - good not great
Act 2 - really bad
Act 3 - bad
Act 4 - meh but also needed the entirity of the other three acts supporting it to have any impact

Each Act was on the average bad storytelling but the overall story arc was even worse. And you have to relive it every time you play the game (which is pretty damn good) which makes it a real nightmare escalating to hell escalating to an endless inferno of suckage.

jam3 wrote:

Each Act was on the average bad storytelling but the overall story arc was even worse. And you have to relive it every time you play the game (which is pretty damn good) which makes it a real nightmare escalating to hell escalating to an endless inferno of suckage.

Do people actually pay attention to the story after normal? Not like it changes.

ranalin wrote:
jam3 wrote:

Each Act was on the average bad storytelling but the overall story arc was even worse. And you have to relive it every time you play the game (which is pretty damn good) which makes it a real nightmare escalating to hell escalating to an endless inferno of suckage.

Do people actually pay attention to the story after normal? Not like it changes.

Not me, as soon as someone starts talking I'm hitting that space bar as fast as possible.

After normal, I always skip it unless someone else hasn't seen it for one reason or other.

Hypatian wrote:
Vargen wrote:

I think the only thing that really surprised me was the showdown with Imperius getting cut short before the fight started.

I seriously expect the expansion to involve retrieving Leah's soul and for some reason ending up in a big throw-down with Imperius.

I'd put down serious money on that chance. Imperius' wounds from diablo were pretty obviously displayed, I bet he got "infected". And I think they built up the Leah character and storyline to the point that they can't not have her coming back. Its too obvious. Lesser chance of a ghost Cain, but I dont put them above that...

Given the repeating nature of the game, it would have been nice if there was an option that enabled you to skip the theatrics and go straight to combat.

As for sequel material:

a) Black Soulstone falls from Heaven
b) Big bad witch is still at large
c) Imperius is clearly out of control
d) Some kind of long-winded quest to restore Leah's soul

I get the feeling there will be a war involving angels (or demons disguised as angels or corrupted angels) led by Imperius against Nephalem / humans. And probably something corny like the return of the Dark Wanderer.

jam3 wrote:
Redwing wrote:
jam3 wrote:

Wasn't the point of Leah being taken over by diablo the 4 ridiculously hard levels of hell I have to go through to save her soul, u know like maybe call upon the orpheus tale, maybe we don't kill diablo but find a way to soothe his soul to get her back, and you know make imperious actually do some evil stuff to go for the whole there is no evil only shades of grey storytelling that blizzard has been so good at telling?

Well that story might work, but Blizzard certainly aren't the company to do it. I don't think Blizzard have ever had a 'shades of grey' style of story telling, it's always pretty clear exactly who the bad guys are, and honestly I think that works just fine for them. In fact, Diablo has always been the most clear cut about the Prime and Lesser Evils being, well... really evil.

Have you ever played Wow? The entire alliance versus horde storyline is about how the evil guys aren't always evil and the good guys aren't always good.

This is true, but I'd argue that both the Alliance and the Horde are both the Good Guys in that scenario. They both do questionable stuff, but the Bad Guy is always very well defined. Ragnaros, Arthas, Deathwing, etc.

The goods guys are occasionally a little grey, but the bad guys are always jet black. There's no soothing the Lord of Terror, it just doesn't fit with the mythos.

Serengeti wrote:
ranalin wrote:
jam3 wrote:

Each Act was on the average bad storytelling but the overall story arc was even worse. And you have to relive it every time you play the game (which is pretty damn good) which makes it a real nightmare escalating to hell escalating to an endless inferno of suckage.

Do people actually pay attention to the story after normal? Not like it changes.

Not me, as soon as someone starts talking I'm hitting that space bar as fast as possible.

Story gets in the way of making things explode with my fists. I avoid it as much as possible.

Just sent out a bunch of friend requests. I am up for just about anything, I'm at inferno: Leoric fight as far as progression goes. If you feel left out that I forgot to add you, go ahead and add me: Plavonica#1751.

Hypatian wrote:

I seriously expect the expansion to involve retrieving Leah's soul and for some reason ending up in a big throw-down with Imperius.

I hope they leave Leah dead because that makes the characters of Diablo and Adria work better as villains. As poorly done as most of the story was, that bit of it worked for me.

For the expansion I want to fight Imperius' forces for possession of the Black Soulstone, mostly because it'd be kinda neat to fight against some Heavenly forces for a change.

Yeah, if you talk to Shen after Leah falls, There's a conversation in which Shen chastises the hero for not believing that Leah's soul is made of sterner stuff, and still survives.

edit: I think she'll remain dead, or at least not human. New Angle of Wisdom, maybe? Definitely something Orpheus.

Probably new angel of valor if you think about it. Imperius goes on a bender of jealousy (because he wasn't the spear tip of evil's vanquishing) and becomes the new big bad with Adria.

You redeem Leah and she becomes the new valor because, let's be honest, to survive the effed up stuff she goes through, you'd have to be pretty brave. But I think its the right type of valor: self sacrificing courage versus Imperius's pride, arrogance and rage.