Diablo III Catch-All 2.0

I ended up getting the unlimited Rapid Fire quiver. Good enough for now.

I’ve gotten farther with spinny barb than I have with any other character I’ve played (thanks largely to Spazzicus’ mentoring me). It’s glorious and hilarious.

Spazzicus, I think you recommended Capt. Crimson’s set to me? Why? Does it add that much defense? I’m farming for some of the smaller bits you recommended, but that one puzzles me.

Robear wrote:

I’ve gotten farther with spinny barb than I have with any other character I’ve played (thanks largely to Spazzicus’ mentoring me). It’s glorious and hilarious.

Spazzicus, I think you recommended Capt. Crimson’s set to me? Why? Does it add that much defense? I’m farming for some of the smaller bits you recommended, but that one puzzles me.

2 piece Capt Crimson + RoRG = more damage dealt, less damage taken since you get the 3 piece bonus. You then want to make sure you have a reasonable amount of cooldown reduction. If you have 30% CDR and the 3 piece bonus, you are doing 30% more damage and taking a lot less damage.

I have another 2 pieces of a crafted set in addition to crimsons. I was so desperate for a rorg because with it, I get the 3 piece bonuses for both: crimsons gives damage and damage reduction based on the cooldown reduction, the other (aughilds I think) gives damage and damage reduction to elites.

I now have ~1.1mil damage and 35mil toughness. That 35mil toughness is augmented by the ridiculous wizard ring that increases damage reduction by an incredible amount if you hit with storm armor an enemy more than 15 yards away. So with that ring I am pretty much able to sustain ~215mil toughness. (triple my highest ever and completely without aquilas)

Sadly, it is still not as powerful as that barb with a WW set But it is the character I am using to farm DB and blood shards for my barb in progress. (If i get an ambos, I am switching immediately)

Cool, thanks DeThroned, I missed the CDR damage mod reading the description. Makes sense now.

That set has moved its way into many endgame sets because the 2 pieces can often fit in with 5 pieces of another end game set and with a rorg, you get 3 and 6 bonuses.

Got my CDR up into the mid-20's, so I'm comfortable up to around T13. Still Flavor of Time and some gear tweaking; grinding to get the bits and bobs necessary to keep adjusting things and rolling for amulets lol.

I mastered the Unhollowed Essence set dungeon last night. That was a little frustrating. The requirement is you must hit 20 enemies with one multishot- six times. So many times I think I've lined up a good shot and only hit 18. I think it was about 8 attempts before I got it mastered. Every time I do one of the set dungeons I think I never want to do that again.

I'm going for the final chapters of the season journey to get that pet reward. I think I've got 2 or 3 levels yet to go. The 'level up 3 gems to 65' and 'clear a level 75 GR' should be pretty easy this season. Not sure what the third conquest I'll go for.

Tscott wrote:

I mastered the Unhollowed Essence set dungeon last night. That was a little frustrating. The requirement is you must hit 20 enemies with one multishot- six times. So many times I think I've lined up a good shot and only hit 18. I think it was about 8 attempts before I got it mastered. Every time I do one of the set dungeons I think I never want to do that again.

I'm going for the final chapters of the season journey to get that pet reward. I think I've got 2 or 3 levels yet to go. The 'level up 3 gems to 65' and 'clear a level 75 GR' should be pretty easy this season. Not sure what the third conquest I'll go for.

I have never liked the set dungeons. They seem like a cool idea but the mechanics of the base game always seem to get in my way.

Set dungeons are pretty antithetical to D3's core gameplay loop. They combine all of D3's least popular gameplay elements into one: timed, single level, hard core, hidden rules/requirements and lack a loot pinata. Aside from the fact that they require not only sets but 5-6 pieces of the set to complete. You would be hard pressed to find a D3 evangelist that supports over reliance on sets as one of D3's core strengths ;P

Easiest set dungeon is Innarius set and the bone armor dungeon. Level up to 70 (anyone on can do that in about 10 minutes) and run some rifts / shard RNG for the 5 piece set + rorg. When I completed the dungeon I didn't even have bracers or a ring on. It's super easy to do.

My graduate school education in education tells me that the set dungeons are, on average, pretty great assessments for how well the player can do the set's thing. The base level asks you to do the main thing competently. The mastery level asks you to master not only the core thing, but one or two secondary skills as well. An example of that last bit, the Tal Rasha set doesn't just ask the Wizard to keep up the core buff, it also has burrowing enemies that you have to avoid, which makes sure you keep moving.

The problem is they aren't actually that much fun to do.

I quite like set dungeons, and feel like I should stand up for them.

For one I think they're tuned very well - for me they tend to take maybe 3-6 attempts to master, with very few being too easy and too hard. And the fact that they're not gear-based is a great design - if you could outgear them they'd just be Rifts with extra steps. I also think the reward mechanism is spot on - trying to brute force them rarely works, but thinking a little about game mechanics and trying different skill/rune combinations tends to be the key to clearing them.

I'm sure there are better ones and worse ones, but overall I think they're a really well-designed addition to the game. Although, I mean, they're essentially puzzles. If you don't like puzzles you're not going to like them, naturally.

Wow, discovered I mistook Captain Crimson's Finery for his Trimmings. I don't have the latter at all. I need to do some grinding.

My main complaint with set dungeons is that I don't like changing my build. It drives me crazy in other games too when I've built the "best" build for me that kills all normal enemies and handles bosses too and then all of a sudden it doesn't work. Now it's ONLY kills with fire damage (for example) count, and I've got a build with fire damage- plus poison, plus thorns, plus a giant pet that draws fire from me and sentries that shoot rockets. And none of those other things count in this area when they kill.

Lucky for me, for the Unhollowed Essence build I was using I only had to dismiss my follower and remove my wolf companion from my skill bar, and make sure I didn't use my primary attack (which normally always gets used to proc the Focus and Restraint bonus) and then I was able to do the dungeon in 8 attempts or so. But other set dungeons in the past I've had to change everything on my skill bar, plus my weapons and armor to pass it, then I'm annoyed afterwards as I try to recall every detail as I return things to my 'normal' build.

My problem with the Set Dungeons is that they are not about the set. They are about one specific way to play, out of many, and most of those limitations involve tricks and practice with one tightly constrained set of skills. And the constraints often are put in place by the set bonuses!

I'm doing the Wastes dungeon, supposedly. I like the Wastes set. It gives you a bonus for Rend when you run, and vice versa. Nice. But the set dungeon requires you to spec a pull skill to feed the Rend. Why? I dunno. That's not a part of the set at all. And then you have to dodge Physical damage. Again, wtf does that have to do with the actual set?

You could literally put a pulling Wizard into the dungeon and not only would it be appropriate for their skills, but they'd finish it faster and more easily. I don't find that the set dungeons generally exercise the skills of the sets, but rather, they use them as limitations you have to get around. In this case, Whirlwind and Rend and the running skill give you a constant buzzsaw effect as you move. That's the *point* of the Wastes set. But if you play that way in the set dungeon, you will fail utterly. Why? Because it's *not* the set capabilities you are being measured on.

This, for me, creates incredible frustration and a real, tangible roadblock to ever finishing a season. Unless I get very lucky, set dungeons are an arbitrary and cruel obstacle for me. No fun at all.

Robear wrote:

And then you have to dodge Physical damage. Again, wtf does that have to do with the actual set?

I read that one as a skill check for pushing high GRs without dying to melee.

But more generally, like I said they're puzzles - one isn't meant to clear them through standard D3 gameplay. If they could be cleared that way they'd just be rifts.

Tscott wrote:

But other set dungeons in the past I've had to change everything on my skill bar, plus my weapons and armor to pass it, then I'm annoyed afterwards as I try to recall every detail as I return things to my 'normal' build.

Remember you can save gear/skill setups in the wardrobe thingy next to your stash. IIRC it saves everything, even follower gear and legendary gems, so you can just store there, goof around any which way, and restore afterwards.

I used the wardrobe thingy tonight to complete my season journey. I needed one final conquest and I went for the one where you clear a level 45 GR with no set armor equipped. Raided my stash for the best non-set equipment and struggled harder than I had all season- died once, but eventually completed it within the time limit. I had forgotten what it felt like to take more than 5 minutes to complete a GR and have to keep an eye on the time to see if you were going to make it.

Anyway, I've now got my angelic goblin pet to gather my gold for me.

Am I crazy or doesn't the new legendary gem trivialize that conquest? The one that gives the mini-LoN set bonus but without the set.

Edit: tried it out, it does. Kind of surprised they didn't adjust the requirement.

I probably would have had an easier time with the challenge if I had bothered leveling it up. But I didn’t feel like running several more greater rifts do so. I thought I’d try the challenge without it.

Even unleveled it's something like a flat 50% damage and 25% DR, so a pretty nice boost but not necessarily trivial. But yeah, mine was leveled past 25 so I just threw on random ancients and cheesed through without a spec.

Finally got 5 pieces of the ww barb set and it is pretty glorious.
Now I am fishing for mats to convert the boots into gloves so that I can equip crimson's.
Still need to find that ambo's to make the build complete.
I am also leveling up an esoterics for some much need toughness.
I am close to 800K damage but only 19k toughness. GR50/T11 elites one shot me.

I made the announcement in chat last night but I finally got an ambo's pride for my barb and being immediately T14 capable, is now my best geared character of all time in D3. It is probable I could have taken a multishot DH or tal rasha wiz to the same heights but there was no strong impetus at those times. The goblin tyrael pet changes things considerably.

I have even done a few of the final 6 season challenges and ones that I never thought I'd be able to do: t14 rift in less than 4 minutes? Kill t13 Azmodan in less than 20 seconds? Wow! I'll have to figure out which conquests I want to do. Clearing the campaign in an hour might be a struggle without a good movement skill.

There are some relatively easy conquests this season. That campaign one in an hour is not. If you would like any assistance, I can usually help if I'm on.

I've been trying to get a hardcore character to GR70, which I just did this morning. Hooray for Primal Ancient Staff of Charming...

Question about primals. Can they drop from anywhere? Or just greater rifts?

I did Avarice, On a Good Day and Divinity. All are very easy with the WW Barb. Fang, I will gladly run you through some higher grifts and rifts for gear. Gem levels will help a ton and double drop for barb with me playing.

I will keep an eye out for you and give you a holler when I spot you in game.

Tscott wrote:

Question about primals. Can they drop from anywhere? Or just greater rifts?

Once you complete a GR70 solo, Primal Ancients will drop anywhere. Incredibly small chance (0.04%) or something like that. But you can get it from Kadala, story mode, bounties, everywhere. Had one pop out of a broken vase once. Just have to farm more. More Legendaries gives a greater chance that it could be Primal.

Cool. I’ve gotten 3 so far including the one from completing GR70 (None have been useful with my build). All fell the same night, while I was doing GRs, since then- I got nothing. Gotta love RNG.

Finally got my Jade Harvester set and did the basic set dungeon cheev. Now I can work on the Mastery. Bleh.

fangblackbone wrote:

Wow! I'll have to figure out which conquests I want to do. Clearing the campaign in an hour might be a struggle without a good movement skill.

If you plan to beat the whole season, know in advance that the requirements include doing a 70 rift solo and leveling three gems to 70. Doing those pretty much covers two conquests - the 75 rift and the three gems to 65 - so there's only one to fill in.

Of those, the "GR45 without set items" is very easy if you use the new legendary gem of nightmares. The 50M gold one isn't bad but it takes some prep. The campaign in an hour one is kind of hairy - it's challenging even with a speed build and you never know what kind of map layouts you might get. It took me two tries the time I attempted it (with a WW barb I think).