Diablo III Catch-All 2.0

They've definitely done a lot of patching to items. I don't recall seeing % damage to specific skills before, but didn't they patch in part of the loot 2.0 changes a little while ago?

NM was easy, hell was where it slowed down for me, until I hit 60. If you're 60, and have any decent gear at all, hell is a cakewalk at MP10.

Shoal07 wrote:

NM was easy, hell was where it slowed down for me, until I hit 60. If you're 60, and have any decent gear at all, hell is a cakewalk at MP10.

That is where I am now. Got gear and am blasting through hell now. I should finish it tonight if I just hit the quests.

After 500+ hours I finally got a legendary blacksmithing recipe to drop. Not that its any good, but I can't believe I actually saw one drop.

Carlbear95 wrote:

After 500+ hours I finally got a legendary blacksmithing recipe to drop. Not that its any good, but I can't believe I actually saw one drop.

I actually got a legendary bow one on my witch doctor at like level 30 (thus the bow was like level 23 or something?). Still feels weird that it doesn't require anything other than the regular mats.

Let me ask some advice - I lurk in the thread and rarely post. I am pretty well geared on my Witch Doctor who is 60+3. I burned through Normal, Hard, Hell all on MP 10. I got to Inferno and MP 3 is about the best I can handle - is that about right solo? I shamefully admit I took $20 bucks and bought the best gear I could find - both Armor and Weapons. I did that for all my main guys. Any thoughts would be appreciated.

Thanks

Spy

SpyNavy wrote:

Let me ask some advice - I lurk in the thread and rarely post. I am pretty well geared on my Witch Doctor who is 60+3. I burned through Normal, Hard, Hell all on MP 10. I got to Inferno and MP 3 is about the best I can handle - is that about right solo? I shamefully admit I took $20 bucks and bought the best gear I could find - both Armor and Weapons. I did that for all my main guys. Any thoughts would be appreciated.

Thanks

Spy

I've done the same thing and can run my wizard at mp4 or mp5. I'm glad I'm not the only one who sunk a few bucks into the game to make life a bit easier

Have you messed with your spec at all? I went through 3 that are supposed to be amazing which didn't work well for me (it could be that I just was playing them incorrectly). Once I found a good spec I've found that I am doing MUCH better than I had originally started at. Inferno was absolutely nuts and the MP did have to come way down when I started it. I think I started at 2 or 3, now up to 5. Did better gear drop? Nope! But I shopped the AH every day and found some decent stuff

Add me if you ever need someone to run with. Dethroned#1718. On just about every night 8p-midnight. Lately I have been doing Infernal Machine runs with Dr_Awkward and a coworker but if I'm free I'll definitely help.

DeThroned wrote:
SpyNavy wrote:

Let me ask some advice - I lurk in the thread and rarely post. I am pretty well geared on my Witch Doctor who is 60+3. I burned through Normal, Hard, Hell all on MP 10. I got to Inferno and MP 3 is about the best I can handle - is that about right solo? I shamefully admit I took $20 bucks and bought the best gear I could find - both Armor and Weapons. I did that for all my main guys. Any thoughts would be appreciated.

Thanks

Spy

I've done the same thing and can run my wizard at mp4 or mp5. I'm glad I'm not the only one who sunk a few bucks into the game to make life a bit easier

Have you messed with your spec at all? I went through 3 that are supposed to be amazing which didn't work well for me (it could be that I just was playing them incorrectly). Once I found a good spec I've found that I am doing MUCH better than I had originally started at. Inferno was absolutely nuts and the MP did have to come way down when I started it. I think I started at 2 or 3, now up to 5. Did better gear drop? Nope! But I shopped the AH every day and found some decent stuff

Add me if you ever need someone to run with. Dethroned#1718. On just about every night 8p-midnight. Lately I have been doing Infernal Machine runs with Dr_Awkward and a coworker but if I'm free I'll definitely help.

Thanks - I found MP 3 is the sweetspot for me - not getting one shotted. I havent really tried to many builds - I like the one I have - Fire Spiders, Zombie Bears, Grasping Hands, of course the Zombie Dogs, and Behemoth. Not sure what an infernal machine is - I see you guys talking about it, and I assume it gets you to better loot, but that's the extent of my knowledge.

SpyNavy wrote:

Let me ask some advice - I lurk in the thread and rarely post. I am pretty well geared on my Witch Doctor who is 60+3. I burned through Normal, Hard, Hell all on MP 10. I got to Inferno and MP 3 is about the best I can handle - is that about right solo? I shamefully admit I took $20 bucks and bought the best gear I could find - both Armor and Weapons. I did that for all my main guys. Any thoughts would be appreciated.

I spent a few bucks and bought gold on the RMAH a while back, and used that to buy gear for my Wizard. But yeah. I think I'm running MP5 now without much trouble using a build I like (ie. not the CM/WW build). Getting to MP10 solo is really demanding in terms of gear, or just really difficult. I like things to explode when I look at them sideways, and so wouldn't find MP10 to be terribly fun even if I could handle it at this point (no idea, I've never tried).

SpyNavy wrote:

Thanks - I found MP 3 is the sweetspot for me - not getting one shotted. I havent really tried to many builds - I like the one I have - Fire Spiders, Zombie Bears, Grasping Hands, of course the Zombie Dogs, and Behemoth. Not sure what an infernal machine is - I see you guys talking about it, and I assume it gets you to better loot, but that's the extent of my knowledge.

I think at this point machines are just fun to do. You get parts which allow you to craft a legendary ring which you can specify as STR, INT, DEX or VIT. You get a ton of that primary stat, and 4 (5?) other stats. Its biggest benefit is that it confers a 35% exp bonus and its account bound so any of your characters can use it regardless of level.

Unfortunately if you have "good" rings already, aside from the 35% bonus XP which is great, just like all other loot in the PC game right now, the likelihood of a good roll on the other stats to make it worth it for a 60 character in inferno isn't that great.

Oh and FWIW regarding your WD built, I'm not familiar with bears builds but I would recommend swapping out dogs for spirit walk. Dogs really don't do any meaningful damage unless you're playing a sacrifice build, spirit walk is your get out of jail free card from frozen, lasers and any other elite nastiness. The other problem with Dogs is that they tend to tank enemies all separately so you're blowing mana trying to kill off enemies that are in different corners of the screen. If you really like the dogs, then swap your Grasping Hands rune to the one that spawns them. IMO Spirit Walk is a must have at Inferno.

I sent a friend request, so I'll take a look at your gear. The other thing for WDs (bears or bats build) is that atk speed is a very overrated stats. Increasing your paperdoll DPS through attack speed looks good but because bears and circle bats does so much damage at a high mana cost, you just end up blowing mana faster through wasted attacks. My 80k dps WD kills things just as fast at MP6 as my 120k DPS monk or other classes.

Looking ahead, should GWJ be a "clan" or a "community" once 2.xx hits? Can read the differences here. In short, "Clans" are like the traditional Guild or Clan tag, and are limited to 120 members and a player can only be in one clan. Communities are broader, can be public (why I don't know), players can be in multiple communities, and member size is not limited.

We can always create both, though I'm guessing they can't have the same name.

We can try to figure out names and whoever gets on first can create. I probably play way too much (still) so will be happy to create when the time comes.

I have been wondering the same thing. Can we have a clan within a community? I lean toward clan, but will roll with whatever we decide.

Naming contest or voting thread?

We had both for SC2, I see no reason why w can't have both for D3. Just depends on if you want to fly the GWJ tag or not.

+1 to both. I don't know that we'll even hit 120 regular players, I don't think we did for vanilla D3.

Xeknos wrote:

We had both for SC2, I see no reason why w can't have both for D3. Just depends on if you want to fly the GWJ tag or not.

Don't play SC2.. can they have the same name?

Yeah, 120 is a big stretch.

When an Legendary item in the RoS drops, it will be bound to your account. The only exception is that you have a 2 hour window to trade this item with another player, who was in your game when the item dropped.

I already knew this but reconfirmed it stumbling on a post today; although I understand that it's necessary if they want to stop 3rd party vendors (or ebayers) from stepping in with their own item shops&sales to replace the rmah, as someone who likes to hand-me-down old gear that's a bit of a downer.

So they're going from a model where you have to buy everything to one where you have to find everything. Didn't anyone teach them extremes are bad, let alone extreme swings? Is this meant to get players back into a 2-year old game or chase everyone that was left out?

Video of the post-ros uber fights which will drop parts for a new version of the hellfire ring.

-It's now 4 uber fights.

Spoiler:

"Once you obtain all four items, you are able to craft a new level 70 Hellfire Ring, which rolls random properties plus Increases Bonus Experience by 45% and Chance to cast a fire ring for 200% weapon damage when attacking. The animation for the fire ring is similar to Diablo’s fire ring, making for a pretty nice AoE attack."

The key and ring part drop rates are changing to scale to the new difficulty system rather than mp as well.

fishdude wrote:

I have been wondering the same thing. Can we have a clan within a community? I lean toward clan, but will roll with whatever we decide.

Naming contest or voting thread?

I don't care either way, but having a community will be awesome. As a guy who plays D 3 very casually (don't even have a 60), it will be nice to have people to level with.

Speaking of, is anyone re-rolling? I'm still trying to decide if I join the crusader army or restart a witch doctor.

Shoal07 wrote:

So they're going from a model where you have to buy everything to one where you have to find everything. Didn't anyone teach them extremes are bad, let alone extreme swings? Is this meant to get players back into a 2-year old game or chase everyone that was left out?

Better than having a secondary market emerge based on gems or something. Really this just makes the game closer to WoW, it is only legendary items after all.

ahrezmendi wrote:
Shoal07 wrote:

So they're going from a model where you have to buy everything to one where you have to find everything. Didn't anyone teach them extremes are bad, let alone extreme swings? Is this meant to get players back into a 2-year old game or chase everyone that was left out?

Better than having a secondary market emerge based on gems or something. Really this just makes the game closer to WoW, it is only legendary items after all.

Well, those legendary items are the only items really worth value. How many gear sets are out there at the top tiers that are less than 50% legendary/set items?

Since they've tweaked the game the AH has become a viable part of it. Killing it and switching models to me seems like the completely wrong way to approach "fixing" this game. Implement loot 2.0 and keep the AH - what's the harm?

Also, I don't want another WoW, only with far less content and social aspects.

jdzappa wrote:

Speaking of, is anyone re-rolling? I'm still trying to decide if I join the crusader army or restart a witch doctor.

I didn't care much for the paladin in D2 so I think I'm sticking with my monk at least for the campaign. My low-level Wizard will probably just go straight into adventure mode.

Shoal07 wrote:

Since they've tweaked the game the AH has become a viable part of it. Killing it and switching models to me seems like the completely wrong way to approach "fixing" this game. Implement loot 2.0 and keep the AH - what's the harm?

I think the AH was an unhealthy distraction for the game. I have a weird feeling they're not abandoning it permanently since there's some good aspects to it (ie. secure trading). My guess is they want to get the rest of the game settled first and re-introduce it at a later point. I also wouldn't be surprised if Hearthstone supplanted however much revenue they were getting from the AH, which probably made the decision easier on the business side.

I've always said the AH was not the problem, just a scapegoat, but I don't really want to revive that tired discussion.

True legendaries are core to all builds now, but is there evidence that they'll continue to be so? That's a real question, I haven't been following the beta but I know one of their design goals was to shy away from legendaries being so key and making random yellows the top end gear.

ahrezmendi wrote:

I've always said the AH was not the problem, just a scapegoat, but I don't really want to revive that tired discussion.

True legendaries are core to all builds now, but is there evidence that they'll continue to be so? That's a real question, I haven't been following the beta but I know one of their design goals was to shy away from legendaries being so key and making random yellows the top end gear.

Then won't an underground trading mechanic evolve for random yellows? It doesn't matter what they're called, people will want to trade/buy the top end gear somehow.

Shoal07 wrote:
ahrezmendi wrote:

I've always said the AH was not the problem, just a scapegoat, but I don't really want to revive that tired discussion.

True legendaries are core to all builds now, but is there evidence that they'll continue to be so? That's a real question, I haven't been following the beta but I know one of their design goals was to shy away from legendaries being so key and making random yellows the top end gear.

Then won't an underground trading mechanic evolve for random yellows? It doesn't matter what they're called, people will want to trade/buy the top end gear somehow.

Which is why Ahrezmendi, myself and others have kept on stating that scapegoating the AH for all of your bad loot RNG is bad, and that pulling the AH won't help matters. People want to trade gear and will go to lengths in order to do so; just look at Diablo 2. The AH, love it or hate it, made that simple and scam free. Now, due to the massive amounts of bitching and whining, we're back to the old Diablo 2 scam hell of trading items, and to top it off, you can't even trade legendaries any more.

So, tell me, how was removing the AH a good thing again? Looks to me like a giant step backwards.

AnimeJ wrote:

So, tell me, how was removing the AH a good thing again?

Well for one, it got Blizzard to re-evaluate their item generation code and determined it was due for a rewrite. The AH was basically a crutch where they could hand-wave and say "if you get a terrible item, sell it on the AH and buy something better". The problem they overlooked is that people don't like getting colored gear they can't use (especially incredibly rare things like legendaries), and I don't think most players really used the D2 black market.

If yellows are intended to be the real top gear (which I think was likely in D2 too because their affixes could theoretically roll higher than uniques/oranges) and they aren't BoA, then it does seem likely they could re-open the AH at a later point to trade yellows and blues at a minimum.

At this point, those of us who are still playing must not think the AH (Gold and/or RM) is the problem, no point in continuing the argument, as it just goes around in circles with each side refusing to see the other. I personally think the ability to exchange goods in an open market is perfectly reasonable. I got extremely frustrated with D2 and it wasn't until a friend of mine actually used this black market to get me a weapon that the game became fun and I poured in a lot more hours. I only needed it that one time, but I needed it and without it I probably would have stopped playing.

If getting rid of the AH doesn't stop our dedicated core from playing and a few more (misguided ) GWJers join in, then I guess we can say its a win.

Removing AH (and BoA'ing everything just to be sure) is the main reason I'm even considering buying RoS.
AH hurt the gameplay a lot by shifting focus toward sitting in a UI interface instead of using abilities, killing monsters, picking up gear etc.
Removing AH and shifting everything to forum trading or chat spamming would not exactly have been an upgrade either, so I fully embrace BoA.

Carlbear95 wrote:

At this point, those of us who are still playing must not think the AH (Gold and/or RM) is the problem, no point in continuing the argument, as it just goes around in circles with each side refusing to see the other. I personally think the ability to exchange goods in an open market is perfectly reasonable. I got extremely frustrated with D2 and it wasn't until a friend of mine actually used this black market to get me a weapon that the game became fun and I poured in a lot more hours. I only needed it that one time, but I needed it and without it I probably would have stopped playing.

If getting rid of the AH doesn't stop our dedicated core from playing and a few more (misguided ) GWJers join in, then I guess we can say its a win.

This...... I quit D2 for this exact reason. I have played D3 without using the AH and play now with it. I will miss it going into RoS, but will live without it. That said I am also hoarding anything I find until RoS just to see how it will recraft. I have also spent a crapton of gold buying stuff for various characters as well.