Torchlight 2 Catch-All

TotalBiscuit has a chat with Max Schafer about changes since the beta:

Most notable, I found, was the "tiered" skills. Apparently they've updated the skills so that at certain intervals, allocating a point will net you an additional attribute. Something tangible will change with that particular skill.

Like TB, that was one of my biggest complaints with the game, so I'm really pleased with this.

They also touch on the topic of linear difficulty progression versus choosing upfront. D3 vs. T2. New game+ all the way for me. I can't stand how it works in Diablo 3. It's utterly abhorrent that I have to play 10-15 hours to be even remotely challenged. This isn't anything new, though, so I'll stop there.

I liked everything I heard, except for one thing. Max said that the release date is looking like late July or August.

Damn, it's gonna be hard to wait that long after playing almost everyday during the beta, which ended 3 weeks ago.

No doubt. But it's probably for the best. I'm sure people coming off of Diablo 3 will have a very rigid standard for general polish, something Runic will want to replicate.

Dern, that sounds too close to Borderlands 2 for my liking. I want both to eat me alive.

cyrax wrote:
Dern, that sounds too close to Borderlands 2 for my liking. I want both to eat me alive.

Good point. I really hope TL2 releases in July rather than August. Once Borderlands 2 drops on Sept 18, I expect that's all I'll be playing for a long time.

MeatMan wrote:
cyrax wrote:
Dern, that sounds too close to Borderlands 2 for my liking. I want both to eat me alive.

Good point. I really hope TL2 releases in July rather than August. Once Borderlands 2 drops on Sept 18, I expect that's all I'll be playing for a long time.
I agree and I feel they keep dropping the ball in not a good way with the release date. We will see how it actually affects them but being after D3 is not a good thing and if it ends up being after Borderlands 2 will hurt it as well. I will play it whenever it's released.

Once they announce a release date, then I'll look at pre-ordering.

I can't help but feel they aren't shooting themselves in the foot by not releasing it now and just patching in additional features later. For the next two months, there's practically nothing coming out. If they wait until July/August (or, as their track record of delays dictates, later...), they're just going to get lost in the glut of other things coming out. Just about the entire internet was more than satisfied with the Beta. It's ready. Put a stamp on it and click "upload" to Steam, Runic.

I'm buying it regardless, but I've got the time to play it and love it now. I'm not sure the same can be said of August.

They'd also be shooting themselves in the foot if they put out a game that still needs work, and they've said they're working on acts 2 and 3, and a whole load of other changes, which haven't been seen the state of. I can appreciate wanting to get it out, but I can also appreciate that it's theirs to take the choice to put out a v1.0 that's solid as they can make it.

Scratched wrote:
They'd also be shooting themselves in the foot if they put out a game that still needs work, and they've said they're working on acts 2 and 3, and a whole load of other changes, which haven't been seen the state of. I can appreciate wanting to get it out, but I can also appreciate that it's theirs to take the choice to put out a v1.0 that's solid as they can make it.

Fair enough. I just worry about "feature creep" and diminishing returns. When the GWJ folks (Shawn and Cory, I think?) saw it at E3 2011, they thought it was solid. When everyone played it in the beta this year, it seemed solid. Is it the "full game" we all played? No. But when I hear Shawn Andrich say, on a podcast in June 2011, that "it's done," I'm ready to get that game in my hands. It's now a full year later and it still (apparently) plays as well as it ever has.

What else could they possibly have to finish in Acts 2 and 3 that wasn't done in the past year? I just find it hard to believe that, with the state the game has apparently been in for a year, there's enough left to do in later acts of the game that's really necessary.

I agree, I want a v1.0 game. And I trust them to deliver me a stellar experience. But I don't want to wait until they've got a v1.5 game before I get to play it.

Well I think they'd be shooting themselves in the foot if they discharged a firearm at their metatarsals.

Maybe they're improving netcode and mp. I know we had some crazy rubberbanding and warping.

LobsterMobster wrote:
Well I think they'd be shooting themselves in the foot if they discharged a firearm at their metatarsals.

LobsterMobster wrote:
Well I think they'd be shooting themselves in the foot if they discharged a firearm at their metatarsals.

+1

Have you guys uninstalled the beta? Is there any reason to keep it at this point? I don't see them doing another one before launch and I doubt that we'll be able to import beta characters into the final build. I'd prefer to start from scratch anyway.

D-Man777 wrote:
Have you guys uninstalled the beta? Is there any reason to keep it at this point? I don't see them doing another one before launch and I doubt that we'll be able to import beta characters into the final build. I'd prefer to start from scratch anyway.

Just uninstall it, there is no way they will let you import the character. There will be to many changes from beta to release, we are still about a 1-2 months away.

There's a very slim chance the beta files will help the download of the final game when it hits, other than that the beta's folder in my documents has files that will probably be picked up by the final game (if they're not explicitly invalidated), but there's also a chance they contain data which has changed between beta to release and could mess things up. It's the kind of thing that might work, but I wouldn't bet on it. I'm starting fresh, even if I did like my embermage.

http://www.torchlight2game.com/news/...

Post Beta Changes and Updates

At E3 we talked a little bit about some of the fixes we've been implementing following the beta. This week, we go more in depth on bugs we learned about and the changes we've made. Here's a breakdown of our work behind the scenes.

Re-worked the character skill pane arrangements to allow finer distribution of skills without being arranged in the classic 'tree' style. Passive skills are separated and unlock for investment much earlier.
Skills now get additional bonuses at ranks 5, 10 and 15 to reward increased investments.
Lots of individual skill tweaks and balances.
Torchlight I (Diablo 2 style) function-key skill binds are implemented
Skills can now be 'queued' and will execute when the previous attack or skill completes
Ping meter next to each party portrait so you can identify players with latency issues
Loads of bug fixes
Respec is now available throughout the game, and will allow you to respec any of the last three points spent for gold.
Fullscreen Windowed mode added
Additional connectivity fixes
Enchantment effects are now identifiable separate from standard effects in tooltips
Sorting button for player inventories
Merchant inventories are sorted by default
Map opacity now adjustable
Skill sets now swap with weaponsets
Tentative functionality for 'sniffing' cheaters so that you can block them.
Continued work on the finalizing the other acts
Improved some lackluster unique items identified by beta testers.
Increased the amount of health and mana 'stealing' weapons.
Improved the rollover information on equipment to provide more and clearer information

Well, they changed and fixed everything I wanted them to change and fix.

I think it's time to release.

I played the beta for 4-5 hours and thought it was great, but these changes sound excellent.

Hyetal wrote:
Well, they changed and fixed everything I wanted them to change and fix.

I think it's time to release.

Yes.

ilduce620 wrote:
Hyetal wrote:
Well, they changed and fixed everything I wanted them to change and fix.

I think it's time to release.

Yes.


+1

MeatMan wrote:
ilduce620 wrote:
Hyetal wrote:
Well, they changed and fixed everything I wanted them to change and fix.

I think it's time to release.

Yes.


+1

If I haven't finally just bought Skyrim, I would be at Runic's door with a pitchfork. I should be good for another month.

MeatMan wrote:
ilduce620 wrote:
Hyetal wrote:
Well, they changed and fixed everything I wanted them to change and fix.

I think it's time to release.

Yes.


+1

Look I want to play it as much as the next guy who's decided not to get Diablo 3, but it seems premature to call for them to release it if, as they claim, they

Continued work on the finalizing the other acts

I mean it implies they haven't finished work on finalizing the other acts. Is an unfinished game really what you want?

juv3nal wrote:
...
I mean it implies they haven't finished work on finalizing the other acts. Is an unfinished game really what you want?

I'm along the same lines. I'm fine with people be eager to play, but without insider knowledge it's worrying to see people making big assumptions almost as facts.

Oh, don't get me wrong, I'm not saying it's ready to release. I have almost no way of knowing that. I'm saying it's time for them to release it because I WANT IT

I grew tired of Diablo 3 after two and half ugly weeks. I always knew TL2 would be my ARPG queen, so I just want it in my big, stupid face and my big, stupid hands.

Scratched wrote:
juv3nal wrote:
...
I mean it implies they haven't finished work on finalizing the other acts. Is an unfinished game really what you want?

I'm along the same lines. I'm fine with people be eager to play, but without insider knowledge it's worrying to see people making big assumptions almost as facts.

As I've stated on this very page, I worry about feature creep. It took 10 years to get Diablo III out. Many of those new features were spectacular. Others, arguably, didn't need to be there and could have improved the experience of the game (e.g. online connectivity, etc).

Maybe it's just that I've never made a game before and don't really know how development works. It seems to me that having the basic mechanics of the acts and the level design should be first on the list of things to do.

To me, that list of post-beta updates are all welcome additions, but I think some of those could have been post-release updates. "Loads of bug fixes" and "Additional connectivity fixes," great! "Fullscreen Windowed mode added" and "Ping meter next to each party portrait so you can identify players with latency issues," good, but I could live without them until the first patch.

Again, I'm all about getting a v1.0 release. I worry that they're shooting for a v1.5 release, though.

You know why I want them to release this game now. So we can stop talking about the stupid crap Blizzard is pulling with Diablo 3 and start playing this over a LAN the day we buy it on Steam. That and so we don't have to look at feature lists and proclaim it done while they are still working on it.

Something I'm debating now is just generally for games now, how much is it their game versus the players' game? There's more than a few examples now of games that have been bent to the players' will, for good or bad.

I'd say up until release, that's the only time you can really be sure that it's the developer's game, and it's theirs to decide that they're proud to release it.

Scratched wrote:
Something I'm debating now is just generally for games now, how much is it their game versus the players' game? There's more than a few examples now of games that have been bent to the players' will, for good or bad.

I'd say up until release, that's the only time you can really be sure that it's the developer's game, and it's theirs to decide that they're proud to release it.

Fair enough. Can't argue with that! I'm sure most of it is just fanboyism on my part (and I doubt I'm alone).

Just remember, there were quite a few people clamoring for "Duke Nukem Forever," waiting until the developer was proud to release it. Look how that turned out. /sarcasm