Dead Space 3 Catch-All

nel e nel wrote:
The facebook page is teasing something BIG coming on Sunday night. My guess is that it's the full launch trailer that was teased earlier this week. But in the meantime, the link on that post directed my attention to this:

IMAGE(http://i.imgur.com/iRMpvSl.jpg)

Obviously, this is a way for EA to re-energize sales of Mass Effect 3 after the entire gaming world took a big dump on it after release. Shameful to drive players to spend 40 dollars on a separate game just to get a set of armor you have to have to finish DS3. I can't believe they would stoop to that ... oh, it's EA being EA being EA.

I can't tell if you're being facetious or not, but Mass Effect 3 has already out-sold both previous entries. I doubt they're really banking on Dead Space 3 to drive sales; if anything, it's the other way around, giving Mass Effect fans something for free in Dead Space 3 in the hope that they'll buy it.

It's not the first time they've done cross-game promotion like that. Dragon Age and Amalur:Reckoning come to mind.

Don't kid yourselves. People are going to buy Mass Effect 3 used, create a save, then return it within seven days to get their money back.

Y'know... sometimes, guys. Sometimes.

They've been doing this kind of cross-promotion for a while:

Blood Dragon armor in ME2/ME3
Isaac Clark armor in DA2/DA: Legends
Battlefield Armor in ME3

It's just fun stuff for people to enjoy.

CptGlanton wrote:
nel e nel wrote:
The facebook page is teasing something BIG coming on Sunday night. My guess is that it's the full launch trailer that was teased earlier this week. But in the meantime, the link on that post directed my attention to this:

IMAGE(http://i.imgur.com/iRMpvSl.jpg)

Obviously, this is a way for EA to re-energize sales of Mass Effect 3 after the entire gaming world took a big dump on it after release. Shameful to drive players to spend 40 dollars on a separate game just to get a set of armor you have to have to finish DS3. I can't believe they would stoop to that ... oh, it's EA being EA being EA.

I know its early.. but I nominate this as Post of the Year.

TheGameguru wrote:
I know its early.. but I nominate this as Post of the Year.

Hold your horses. Bioware haven't exactly said much about DA3 yet, so give them a chance.

How many calories do you guys need to consume on a daily basis to keep up these high levels of cynicism and insufferability?

nel e nel wrote:
It's just fun stuff for people to enjoy.

+1

I see absolutely nothing wrong with offering things like this to fans.

ClockworkHouse wrote:
nel e nel wrote:
It's just fun stuff for people to enjoy.

+1

I see absolutely nothing wrong with offering things like this to fans.

And I totally buy into it - I think it is fun.

A lot of the things that people criticize about EA are the things I like about them. There are many tastes!

Hey now, at least my cynicism was directed towards other consumers.

I find the helmet to look a bit weird on that armor. That's about as far as my thoughts go on that matter.

ClockworkHouse wrote:
I see absolutely nothing wrong with offering things like this to fans.

The latest reasoning from Visceral/EA is that this is catering to the mobile/instant gratification people, who expect to be able to pay to get ahead faster. (Insert standard defensive disclaimer here about it's Visceral/EA's game and they can do whatever they like with it, and gamers are free to spend their money how they like too)

What rubs me up the wrong way with this is two things. Firstly that they're shortcutting their own game, they designed it one way and then they're letting you do it another. The other that if the grind is bad enough in the game that you need to go farm then adjust the game, not charge for a workaround, and besides scarcity of resources and having certain resources by certain points in the game is kind of how DS works.

nel e nel wrote:
How many calories do you guys need to consume on a daily basis to keep up these high levels of cynicism and insufferability?

Hah! Hey man it in no way is a bad thing to be skeptical about a product who's publisher/developer may have screwed you over (in your own eyes) in the past.

Scratched wrote:
ClockworkHouse wrote:
I see absolutely nothing wrong with offering things like this to fans.

The latest reasoning from Visceral/EA is that this is catering to the mobile/instant gratification people, who expect to be able to pay to get ahead faster. (Insert standard defensive disclaimer here about it's Visceral/EA's game and they can do whatever they like with it, and gamers are free to spend their money how they like too)

What rubs me up the wrong way with this is two things. Firstly that they're shortcutting their own game, they designed it one way and then they're letting you do it another. The other that if the grind is bad enough in the game that you need to go farm then adjust the game, not charge for a workaround, and besides scarcity of resources and having certain resources by certain points in the game is kind of how DS works.

I'm not sure how this is related to the N7 armor or other cross-promotion items. It's a free bonus for having played Mass Effect 3. I seriously doubt either EA or Visceral expects people to buy Mass Effect 3 just so they can get a leg up in Dead Space 3.

I think that armor looks pretty sweet

ccesarano wrote:
I find the helmet to look a bit weird on that armor. That's about as far as my thoughts go on that matter.

It's pretty much just a re-skin of several of the suits from DS2:

IMAGE(http://images3.wikia.nocookie.net/__cb20110209131360/deadspace/images/c/cb/Patrol_RIG.jpg)

IMAGE(http://images3.wikia.nocookie.net/__cb20110209130413/deadspace/images/b/b6/Soldier_RIG.jpg)

IMAGE(http://i203.photobucket.com/albums/aa299/spec_operations/DS2EliteSecuritySuit.jpg)

I'm curious if it will come with any bonus attributes like the ones in DS2 had.

If it adds perspective, recall that overpowered suits (and weapons) were offered as DLC for the previous games.

Dead Space 3 Trailer!

Oh...wait...hang on....

HERE's the trailer. Silly me.

I'm.....not really sure what they were going for..... although if Issac is constantly hearing bad Phil Collin's covers in his head that WOULD explain the Space Madness....

That gorilla video has me wondering how they would do motion capture on someone surrounded by a drum kit, so that leaves the options that they hand animated a CGI gorilla, or they've got a gorilla trained in drumming.

Just the other day I was wondering what the difference between regular oats and quick oats are. I mean, they are both oats, right? So how come one takes 3 minutes to make, and the other only takes 60 seconds? And what are 'rolled' oats? Oats are flat, so how can one roll them?

Well, an oat is really just a type of grain, which isn't really that flat (see this). According to what I could see on google, a quick oat is just a thinner rolled oat, which would make it quicker for cooking to get through the material, similar to cooking times on different thickness of spaghetti.

Scratched wrote:
That gorilla video has me wondering how they would do motion capture on someone surrounded by a drum kit, so that leaves the options that they hand animated a CGI gorilla, or they've got a gorilla trained in drumming.

It's a man in a gorilla suit.

The gorilla suit was created by Stan Winston Studios in California. It took three months to produce, though pieces had been used in a large number of other projects prior to Gorilla. The "fur" of the suit is composed of knotted yak hairs. The exposed facial features are silicone, and are moved animatronically, through 27 remote-controlled motors and several levers. Two technicians were needed, in addition to the actor inside the suit, to produce the range of motions displayed in the commercial. The suit was cooled by ice-water tubing and a handheld fan pointed at the mouth between takes. While much of the suit had existed prior to the project, several adaptations were made, including custom-made hands for the drum sequence, foam muscle around the chest and shoulders, a new styling for the pelt, and the addition of a gold tooth, grey hairs, and a studio earpiece to give a more "wizened rock star" appearance

stevenmack wrote:
Scratched wrote:
That gorilla video has me wondering how they would do motion capture on someone surrounded by a drum kit, so that leaves the options that they hand animated a CGI gorilla, or they've got a gorilla trained in drumming.

It's a man in a gorilla suit.

What about all those 'documentaries' I keep hearing about? Next thing you'll be telling me that it was just a sci-fi show with actors in suits too.

Scratched wrote:
stevenmack wrote:
Scratched wrote:
That gorilla video has me wondering how they would do motion capture on someone surrounded by a drum kit, so that leaves the options that they hand animated a CGI gorilla, or they've got a gorilla trained in drumming.

It's a man in a gorilla suit.

What about all those 'documentaries' I keep hearing about? Next thing you'll be telling me that it was just a sci-fi show with actors in suits too.

All I'll say is...if people ever figure out David Attenborough films most of his stuff in his greenhouse with a couple of hand puppets and After Effects then there's going to be hell to pay.

Picked up a copy of dead space 2 during lunch. Never played it before, but I'd like to before 3 is out.

Do we know if there is going to be an online pass for dead space 3?

stevenmack wrote:
Scratched wrote:
stevenmack wrote:
Scratched wrote:
That gorilla video has me wondering how they would do motion capture on someone surrounded by a drum kit, so that leaves the options that they hand animated a CGI gorilla, or they've got a gorilla trained in drumming.

It's a man in a gorilla suit.

What about all those 'documentaries' I keep hearing about? Next thing you'll be telling me that it was just a sci-fi show with actors in suits too.

All I'll say is...if people ever figure out David Attenborough films most of his stuff in his greenhouse with a couple of hand puppets and After Effects then there's going to be hell to pay.

There'll really be hell to pay if people figure out this is a catch-all thread and not a gorilla suit rolled oats discussion.

obirano wrote:
Picked up a copy of dead space 2 during lunch. Never played it before, but I'd like to before 3 is out.

Do we know if there is going to be an online pass for dead space 3?

Is EA publishing this game?

nel e nel wrote:
obirano wrote:
Picked up a copy of dead space 2 during lunch. Never played it before, but I'd like to before 3 is out.

Do we know if there is going to be an online pass for dead space 3?

Is EA publishing this game?

Dangit.

obirano wrote:
nel e nel wrote:
obirano wrote:
Picked up a copy of dead space 2 during lunch. Never played it before, but I'd like to before 3 is out.

Do we know if there is going to be an online pass for dead space 3?

Is EA publishing this game?

Dangit.

Just to confirm that yes there is some sort of online pass as per Arthur Gies over in the neogaf thread.

Also, some more info about the game from Steve Papoutsis:

Another cool feature of DS3 is the scavenger bot. The Scavenger Bot is an autonomous robot that can harvest resources for you and deliver them to the Tool Construction bench. Resources include stuff like somatic gel, scrap metal, tungsten - materials that you can use to craft into anything you want, like a health pack or weapon part.

There’s New Game+, which lets you start a new game with all your upgrades and arsenal intact. There’s Classic Mode, which is for the DS1 veterans out there. It’s single-player only, uses “classic” aiming, and there’s no crafting – all weapons have to be built from blueprints, a la the original game. Another mode is Pure Survival Mode...Enemies ONLY drop resources, and there’s no ammo, health, or weapon parts to be found. You’ll have to choose what to craft every time you see a bench. Finally, we have the aptly-named Hardcore Mode. Choose this mode, and you only get one life to live for the entire campaign.

http://www.deadspace.com/news/articl...

Classic aiming is available in all game modes in addition to Classic Mode. You just need to adjust it in the settings menu. I prefer that as I enjoyed the effect of the crosshair getting smaller/bigger depending on how close the object it was hitting was.