Dead Space 3 Catch-All

shoptroll wrote:

I really have to wonder how much longer it's going to take them to right the ship. Seems like everything lately is rooted in some decisions they made in 2009 and they're just staying the course.

My first instinct was to say another new CEO, but it's probably pretty shallow to think one guy micromanages all that. Making a big change would take something huge to happen to them, a shareholder revolt or similar. Being bought out is an option, but I'm not sure who's big enough or would want to buy EA (where's their potential?).

Launch trailer for Awakened DLC (March 12th)

http://www.polygon.com/2013/3/7/4029...

Just when I thought I was out....

Does anyone know if I can use my unlocked weapons and resources if I start a co-op game? Or does all of that have to start from scratch?

Mere Anarchy wrote:

Does anyone know if I can use my unlocked weapons and resources if I start a co-op game? Or does all of that have to start from scratch?

Short answer is yes. The long answer is yes, as long as you are loading the save file that has all your resources that you've accumulated. You can even hop into random co-op sessions for a chapter or two, and go back to your own story campaign and keep all the resources you acquired in that co-op session. Your inventory is persistent to each save file.

However, if you start a new game in one of the unlocked modes (Classic, Hardcore, Pure Survival), you will start a new save file as if it were from scratch with no resources besides the basic weapons.

You can also just load up the chapters with the co-op missions and start right at the beginning of those missions if you don't want to play through the entire game again to access them.

So my roommate and I have been big fans of the series. I played the demo and knew I'd enjoy the game, but some of the changes would likely disappoint me. So we waited until Amazon had it for $10 for Black Friday weekend.

We're on chapter 9 out of 19, so roughly halfway through, and we're having a blast with this game. It's actually a bit of a surprise, considering some of the earlier parts had us prepared for the worst. He wasn't aware they switched to Ammo Clips, and we both found it concerning that the game tells you to aim for the limbs to deal extra damage, which sounds different from the earlier games where it was damn near a necessity. We also chose to lay on Normal, which was feeling too easy. Hell, it still may be as we're loaded with ammo and health.

But damn are we having fun, and we'll be damned if the game doesn't make us jump. Everyone says you can't do horror with two players, but to them I say no. Watching a horror movie with other people doesn't prevent it from being horrifying, right? A jump scare is a jump scare and suspense is suspense.

Some of the co-op stuff they threw in is awesome, too. There are moments where the game will basically point out "Hey! The other player is seeing/hearing something different! isn't that spooky?", but on occasion there will just be a subtle element. One of the optional missions, for example, has whispering in the background that only the Isaac player can hear. Those little executions are awesome.

I'm loving how they managed going through space in this game, hiding secrets around, how disorienting it can be and how huge outer space simply feels. I loved having to steer the ship while my roommate controlled the turret. I loved how tense the temperature control issues made things. I love the gun crafting and the satisfaction from crafting a really effective and bad ass gun.

The funny thing is, I can't imagine playing the game single player now. The enemies are really boosted on co-op as my roommate has been playing single player while I'm at work and he has the day off, and he's noted a big drop in enemies and a number of changes to how it plays. We both feel that the game is at its best in co-op, though it does have a tendency to get cramped in spots.

My only real complaint is the characters. I remember really liking Ellie in Dead Space 2. She seemed very no nonsense no bullsh*t, and here she seems a bit...I dunno. Flat. The love triangle drama is unnecessary and unwanted. In fact, this is yet another classic example of games writers thinking that the only way you can have character development is by having everyone argue with each other until they learn to just get along. It's very terrible because you end up having people fight for the sake of fighting.

The downside of playing with my roommate is that he's fine spending forever at a bench (I don't know what he's doing, it's like he's rebuilding his weapons every friggin' time he's at a bench), but he doesn't take any moment to pause and read the documentation we find or really listen to the communications. Which is most weird because he likes the story to the franchise!

Ah well.

Maybe it's because I was already prepared for disappointment, that I was expecting worse, or I only paid $10. But I'm feeling like I and many others gave Visceral a bad pre-judgment on this game.

Ah, yes, a question: did they patch the game so resources were harder to find? I remember people raising a stink over resources being micro-transactioned or some such, and felt like they could be difficult to find. However, it seems to me that they're everywhere. I already have my rig maxed, and my stasis and kinesis are over halfway there. Did they patch it to make resources easier to obtain?

I only played single player, ccesarano, but I largely agree with your assessment. I ended up very rarely changing weapons since I could just shoot everything in the chest... still fun, but not as "strategic" as previous games.

Since (like me) you say you are pretty into the lore, I don't want to spoil anything; but I will say that they did a pretty good job providing a sense of resolution. I'm doubly grateful since the poorer sales for this entry means we probably won't get a Dead Space 4.

In answer to your question, I played at launch, and didn't feel like resources were very scarce. Especially since you could just hang out by a bench and send out Scavenger Bots over and over. You'd have to be a pretty impatient player to buy resources. I'm guessing it was EA-dictated that they must have microtransactions, but the dev team thought that was stupid, so they added them in the most minimal way possible.

Honestly, I like them more than power nodes. Normally I'm not a fan of making things unnecessarily complicated, and weapon customization seems like a silly way to make your game "more accessible", but they did it in a fashion that works.

ccesarano: having played through this 4(!) times to get that sweet sweet 100% completion, I can say that resources are plentiful. Even on the hardest difficulty which I played on my first run. The key is to use those scavenger bots. Also, if you read above my post about inventory, you can really farm resources as well. I was playing pure survival with a friend, and for some reason his save file got corrupted, but I was able to farm a cubic buttload of extra resources and trade them over to him so he wouldn't have to start from scratch.

Speaking of which, my friend and I both agreed that Pure Survival is where it was at for co-op play. We are both huge fans of the franchise and we both felt that that mode provided the best challenge for seasoned players. Normal difficulty on the regular mode was just too easy.

Dead Space has been such a weird trip. I was totally blown away by how good Dead Space 2 was, and then they made Dead Space 3, which was more in line with what I was expecting out of Dead Space 2.

I do enjoy making custom guns, though...

I actually just beat this the other week.

I thought it was mostly fine, but the thing that really got under my skin was the complete utter lack of huge set pieces past the first area. All too often in the first or second games would I run through a section only to think "Wow that was crazy! I can barely believe I did something like that!" But in this latest game you wind up on the snow planet with very little to do other than wander through cold corridors.

Beat it today with my roommate, and I have to agree actually. I realized it during the final section of the game, which kind of surprised me (I was expecting Chapter 17 to be a lot more like Chapter 14, with a really long set of objectives). It seemed a lot more focused on combat than the set pieces, which were a great way to vary things up.

That said, I still enjoyed it from start to finish. My one big gripe is that the interpersonal drama was stupid and forced and is just the sort of shoddy writing I expect "video game writers" to expect is character development. Carver was honestly the best character, and primarily because of his frank, no bullsh*t no nonsense attitude.

"It's a gas that eats your face off!"

"What's the worst that can happen?"

"...it's a GAS that EATS YOUR FACE OFF."

Dead Space 2 got me to like Isaac and Ellie as characters, but this game made me hate everyone involved. From what I can tell, the actual interesting stuff was in all the text logs, audio logs and artifacts, which naturally there was no time to read as my roommate moved from one thing to the next. So I have to replay single player if I want any of that to make sense.

Spoiler:

Though I've gathered how the prologue and end of the game relate, at least, and the general plot of what happened.

I first played this single player for the first few levels and it felt wrong in a way since you can clearly see game mechanics that was meant for co-op. So it felt very lonely and I left the game.
I then played it co-op and it was a completely different experience. I completely loved the game. I think playing it co-op really is the best way to experience the game.

ccesarano wrote:

That said, I still enjoyed it from start to finish. My one big gripe is that the interpersonal drama was stupid and forced and is just the sort of shoddy writing I expect "video game writers" to expect is character development. Carver was honestly the best character, and primarily because of his frank, no bullsh*t no nonsense attitude.

"It's a gas that eats your face off!"

"What's the worst that can happen?"

"...it's a GAS that EATS YOUR FACE OFF."

The love triangle BS is pretty much the one universally trashed thing about DS3, for sure, and you'll have no disagreement from me.

Funny you thought Carver was the most interesting to you. Did you play as him during co-op? Because playing as him for the co-op missions is some of the best stuff in the game.

Nah, I played as Isaac and my roommate was Carver, but even without experiencing his story I found him to be the best character of the bunch. He basically was a voice of the player in most situations.

The only time I blame him for carrying the idiot ball, which was basically everyone carrying the idiot ball:

Spoiler:

When that scientist chick lady died. I cannot remember her name, but she was the last red shirt, and you knew she would die because her personality went from "I am SO PSYCHED to be discovering sh*t!" to "Omigawd what's the point we're all going to die!". In any event, she's still in the cage you just hauled up, the Hydra grabs it, and everyone's trying to keep it from falling. And by everyone I mean Carver and Isaac, as Ellie just stands there watching.

I'm just sitting there thinking "Stasis. Come on. Stasis it. Stasis it so it slows down, and keep on using stasis while Carver gets her. Come on. Stasis. Why are you reaching for her like that? Stasis the f*cking monster! Oh, Carver's just going to let her drop. 'kay, guess that's better than, y'know, STASIS."

I understand DS1 and DS2 don't have the greatest of stories outside of the documentation and other such stuff you discover, but the characters were in some way likeable and I was able to buy into the interpersonal drama better. Here, no. Not at all. The writer basically thought "Well, people like conflict and character growth. So the characters need to fight before they kiss and make up."

And I know I already said it, but seeing as I never found Dead Space to be the scariest franchise anyway (more tense and suspenseful than anything else), they still did a great job. My roommate and I still encountered sections that made us say "Oh Hell, this is gonna suck."

And Carver's final co-op mission? Excellent.

Actually, if I were to fault the game with anything, it would be all of the recycled levels and resources throughout the optional missions.

Yeah, you pretty much hit on all of the complaints that the majority of people had about the game, myself included. I mean, one could make the argument that the side missions were all in a remote military bunker, so they probably were using pre-fab construction units, hence they all look alike (a la Mass Effect 1).

And I also agree that I never found the series scary overall, but just tense and almost debilitating in how...oppressive the atmospheres of the games are. It's less of an "Ohf*ckohf*ckohf*ckwe'reallgonnadie" and more of an "Oh man, I have to do what now? Are you kidding me?" comedy of errors.

So for anyone that grabbed this on PS3, I'm looking to do about two hours of this game for Extra Life, preferably co-op, on Saturday October 25th. If you have it on PS3 and wouldn't mind doing a bit of co-op, let me know. Must be able to chat on Skype and must be willing to let your voice be heard over the Stream (which I still technically need to test).

So I recently picked this up for $12.00 on the PSN store sale over the week and being a HUGE Dead Space 1 and 2 fan I'm enjoying what I'm playing thus far. A couple of things though:

I'm not really sure why they felt the need to add a "Gears of War" type mechanic, with full on obstacles to hide behind, as well as deliver a sloppy cover mechanic. It just doesn't seem to work well with the type of controls this game provides; nor does it really fit the atmosphere.

Speaking of fitting the atmosphere, the human enemies don't really do it for me either. This game type isn't well suited to court enemies that fire back (and dumb ones at that), or maintain it's "creepy" vibe when you've got humans fumbling around everywhere. In my opinion if it doesn't add anything meaty to the game by putting it in there, then just keep clear. And this definitely doesn't add a single thing to the game.

Crafting, while cool, doesn't seem to really add anything either. So far it just seems convoluted and unnecessary, but that might be something that just has to grow on me. I'm going to take a little more time to see what this new system has to offer.

The graphics are fantastic, I love the setting of the space station/convoy and I appreciate what they've done with the anti-gravity moments. Very very slick. I was happy just to get back to shooting necro's and slowly walking down eerie corridors!

I think that Isaac's improved combat prowess and the human enemies both work well from a STORY perspective, but agree that the game is less atmospheric than its predecessors as a result.

Crafting, yeah, I also think that having more distinct weapons with strengths and weaknesses was better. The crafting system did grow on me more but I think it went from "I hate this" to "meh, I preferred the previous games' weapons."

Still though, it is fun, and it felt wonderful that they actually wrapped up the story in a satisfying manner.

The biggest problem with the crafting is there was no way of testing it out, it was reserved for those benches which was a completely different place than where you bought and sold parts, and you of course had no idea what the next part of the level contained in terms of threats. As a result, it extremely discouraged me from being too creative, because I usually would rather have a generic weapon instead of a wildly unique one that might end up being terribly inefficient for the next 20 minutes until I reached the next bench.

kuddles wrote:

The biggest problem with the crafting is there was no way of testing it out, it was reserved for those benches which was a completely different place than where you bought and sold parts, and you of course had no idea what the next part of the level contained in terms of threats. As a result, it extremely discouraged me from being too creative, because I usually would rather have a generic weapon instead of a wildly unique one that might end up being terribly inefficient for the next 20 minutes until I reached the next bench.

You can access a 'weapon crafting arena' from the main menu that lets you play around with all the various circuits and parts. It's the first crafting area from the first derelict ship in the campaign, and you can hit a button to release enemies to see how effective they are.

kuddles wrote:

As a result, it extremely discouraged me from being too creative, because I usually would rather have a generic weapon instead of a wildly unique one that might end up being terribly inefficient for the next 20 minutes until I reached the next bench.

Wasn't that a problem with the original games too, though? They kind of encouraged sticking with the same "safe" weapons instead of switching things up.

Not defending the crafting benches as being that much better.

The problem with 3 - as admitted to by a couple of the devs on neogaf - is that the enemy encounters are balanced for co-op. Ergo you get rushed by mobs a lot, so it really encourages you to have a crowd control AOE type of weapon instead of the precision of the plasma cutter. Before you get some good parts, the best weapon in the game is a shotgun.

Not that the Dead Space series were ever all that scary but the addition of co-op really killed it officially. Not only did it influence game design, as nel e nel pointed out, it killed any amount of scary they had. It's hard to get creeped out while wearing a headset and laughing it up with a buddy.

IMO, co-op really killed the game but I know a lot of people disagree

In regards to suspence and hectic scenes, it didn't. First time my roommate had Visions in Carver's head while I was stuck holding off waves of necros was pretty awesome with all the shouting at each other in confusion and asking what the Hell happened on the "you died" screen. Scary? No, but Dead Space never was. They still managed to make some memorable moments though

RooksGambit wrote:

Not that the Dead Space series were ever all that scary but the addition of co-op really killed it officially. Not only did it influence game design, as nel e nel pointed out, it killed any amount of scary they had. It's hard to get creeped out while wearing a headset and laughing it up with a buddy.

IMO, co-op really killed the game but I know a lot of people disagree

It's a bit of a double edged sword for me. I played it solo for the first two runs I did, then did a co-op run. It's certainly fun both way, but provides a different type of fun. It also hurt that some of the best parts of the game were gated behind the co-op: the Carver centered stuff was a great throwback to the more psychological stuff from the first two games.

Saying 3 is my least favorite Dead Space game is kind of like saying that Return To The Jedi is my least favorite Star Wars film.

nel e nel wrote:
RooksGambit wrote:

Not that the Dead Space series were ever all that scary but the addition of co-op really killed it officially. Not only did it influence game design, as nel e nel pointed out, it killed any amount of scary they had. It's hard to get creeped out while wearing a headset and laughing it up with a buddy.

IMO, co-op really killed the game but I know a lot of people disagree

It's a bit of a double edged sword for me. I played it solo for the first two runs I did, then did a co-op run. It's certainly fun both way, but provides a different type of fun. It also hurt that some of the best parts of the game were gated behind the co-op: the Carver centered stuff was a great throwback to the more psychological stuff from the first two games.

Saying 3 is my least favorite Dead Space game is kind of like saying that Return To The Jedi is my least favorite Star Wars film.

I am right there with you, Nel. I loved the game but then again, this is my favorite series.

I think I enjoyed 1 the most and disagree that it wasn't scary! It scared the sh*t out of me! I think that 2 was probably the best overall game of the three; the production was top notch and was a very well produced experience. The third was a really fun coop romp that was dialed up to 11 but probably would have been better if it had spent less time at 11 and more time at 7. It would have been nice to get to enjoy the experience. 3 was also the longest and I think would have been better had they cut a few sequences or let you breathe a bit. It was action-packed from beginning to end and I thought a bit overwhelming.

I dunno, I really enjoyed the combat and atmosphere of DS3. I found the combat in DS1 really awkward and clunky. DS2 was better, and is probably my favorite of the bunch. But I thought DS3 did a great job. Yeah, handling humans in a "cut away limbs" kind of way did'nt work, but my got o weapons were a revolver and an assault rifle. I guess I was playing it wrong. It actually reminded me of a grittier Mass Effect style game. I even found the crafting enjoyable, moreso than the previous games. The only part I really didn't like was the wall walking segments, but that's mostly because I dislike minigames.

I certainly enjoyed all 3 but each one was certainly less enjoyable than the previous. But in the end I felt all 3 were worthy games and I would love a fourth...especially if went to a more "horror" theme like the first.

I remember seeing news articles a few months after Dead Space 3 that a leak from a trusted inside EA source said they'd cancelled the series. EA later came out and said that wasn't true but I suspect the leak was true since they had a momentum of releases and then nothing. Not even a work in progress or commitment to a 4