That preview was oddly apologetic.
My feeling is that while this game has been in development they've watched the landscape change before they were able to launch. Tons of games have gone free-to-play, SWOTOR seems not to be the WOW killer everyone thought it would be and even WOW itself seems to be suffering from fatigue.
Perhaps they know that this game doesn't look/feel like The Elder Scrolls, so the next year is going to be one big "trust us" play in the media.
Well DAOC and WAR are good pvp roots. TES is strong PVE roots.
Many games have succeeded with strong pve roots and pvp as an afterthought, or basic and underdeveloped. No games have succeeded with strong pvp roots and pve as an afterthought, or basic and underdeveloped.
Disagree here. MO and Darkfall both are pvp oriented and still going and at least for Darkfall probably safe to say they're successful. Not if you compare them to WoW but that's silly as a measuring stick. It is interesting though that DF 2.0 is introducing PvE elements.
Edit:
EVE is a definite success.
Now is the time when they're supposed to be shotgunning sunshine and puppies up my ass and telling me rainbows will come out my ears.
(puppy + sunshine)->butt = rainbows ?
This changes everything!
fangblackbone wrote:Well DAOC and WAR are good pvp roots. TES is strong PVE roots.
Many games have succeeded with strong pve roots and pvp as an afterthought, or basic and underdeveloped. No games have succeeded with strong pvp roots and pve as an afterthought, or basic and underdeveloped.
Disagree here. MO and Darkfall both are pvp oriented and still going and at least for Darkfall probably safe to say they're successful. Not if you compare them to WoW but that's silly as a measuring stick. It is interesting though that DF 2.0 is introducing PvE elements.
Edit:
EVE is a definite success.
Planetside too (and Planetside 2).
Okay, my barrier for success (for the Elder Scrolls mmo) is sustaining around a million subscribers. I know that isn't the definitive metric for success, but do you really think the publisher is going to be happy if an Elder Scrolls mmo has Darkfall, Eve or Planetside subscription numbers?
Okay, my barrier for success (for the Elder Scrolls mmo) is sustaining around a million subscribers. I know that isn't the definitive metric for success, but do you really think the publisher is going to be happy if an Elder Scrolls mmo has Darkfall, Eve or Planetside subscription numbers?
SWTOR has apparently already peaked at 1.7m, and is now 600-800k. That's for freaking Star-wars. That's less than WoW has dropped since 2010 and they're still riding high at 10m+. The only other MMO with big numbers is Aion, and that recently turned to F2P. Rift is at around 250k. (source)
Okay, my barrier for success (for the Elder Scrolls mmo) is sustaining around a million subscribers. I know that isn't the definitive metric for success, but do you really think the publisher is going to be happy if an Elder Scrolls mmo has Darkfall, Eve or Planetside subscription numbers?
Its all about those first sales. I think they'd be happy if they had 300k+ on going users. They just want that absurd number on the front end.
edit: plus what Scratched says.
The SWTOR story is proof that you cant have something so similar to WoW and think it'll have the same longevity.
Yeah, and that's what anyone is expecting for Elder Scrolls except with maybe a higher retention.
There is a difference between an ideal of success and real success. Nobody goes into developing a name brand AAA quality mmo without expecting at least a million subs and a healthy majority in each of these companies probably deludes themselves into thinking WoW numbers.
The problem arises when these devs both think they can plan for WoW style success (you can't) and forget to plan for a very sustainable reality (2-500k subs).
100k subs is obviously a proven very sustainable business. (i.e. success) The problem is, I doubt most of Zenimax management agrees.
edit: I don't think SWTOR's sameness to WoW is what is preventing it from sustaining and growing. And honestly I don't believe SWTOR is bleeding that many subs. I'll believe it when the server merges start happening. (not saying its not going to happen and soon)
edit: I don't think SWTOR's sameness to WoW is what is preventing it from sustaining and growing. And honestly I don't believe SWTOR is bleeding that many subs. I'll believe it when the server merges start happening. (not saying its not going to happen and soon)
Its from what i said it would be from before it launched. Lack of end game content and community interaction.
I absolutely adore Star Wars and will continue playing this game over time, but most people arent into SW like i am and they're bailing and the folks like me are willing to step away for a bit to try new shinies.
I think there's parallels to the AAA big game in a box side of the market, not everyone is going to be CoD, but it doesn't stop people trying. It seems all over you've got companies not being as modest as they might with their aims (although I don't think anyone knows yet what Beth/Zeni's ambitions are for TESCO), having the "go big or go home" attitude rather than keeping a careful restraint on a project.
Having said that, if there's ever a game type that inspires the thought of 'big' it's an MMO.
(That's it, I'm using TESCO as the abbreviation as it's too funny if you live in a country with Tesco stores)
I am torn on this from what I have seen.
I like others are worried that it will be a watered down offering in an already over saturated market. But I have high hopes that something different can be brought to the table.
Yes high fantasy MMOs are a dime a dozen, but that doesn't mean there isn't room for improvement and perhaps TESCO will be that improvement, it will come down to learning from the faults and success of all the predecessors.
On a side note, when the hell will I be able to pick up skyrim less then 60 bux. I have a 50 dollar credit on steam burning a hole in my pocket.
A few slightly off-topic questions: You know back when Bioware claimed SWTOR would essentially be KOTOR 3, 4 and 5? For those that have played KOTOR and SWTOR, would you still want a 'proper' single-player KOTOR? Did SWTOR scratch the KOTOR itch?
Having played SWTOR, if anything it made me want a true KOTOR 3 even more. What's in the game now feels about like KOTOR 3, so they had better have some expansions coming.
As for TESO, I just hope that when the game falls flatter than Zenimax hoped(I have a feeling it'll do about like SWTOR is), that the series itself doesn't die and they go back and make TES VI. I also hope that game companies stop trying to make MMOs out of ALL THE GAMES.
As for TESO, I just hope that when the game falls flatter than Zenimax hoped(I have a feeling it'll do about like SWTOR is), that the series itself doesn't die and they go back and make TES VI.
I don't think a failure by TESCO will have any bearing on TES VI. Zenimax Media has a huge success with Skyrim; if Zenimax Online doesn't succeed with an MMO, Bethesda's work on the single-player RPG will continue regardless.
I'd say it's probably early days to be wondering what the TES/FO studio is doing after Skyrim expansions. They're probably planning it, but it'll be a good long time before they announce it, and if it is TES6, they won't want to take the wind from TESCO's sails.
As for TESO, I just hope that when the game falls flatter than Zenimax hoped(I have a feeling it'll do about like SWTOR is), that the series itself doesn't die and they go back and make TES VI. I also hope that game companies stop trying to make MMOs out of ALL THE GAMES.
Crazy idea (bash away, peoples): would a subscription single-player game ever work? Pay $5 monthly for continuous new content?
AnimeJ wrote:As for TESO, I just hope that when the game falls flatter than Zenimax hoped(I have a feeling it'll do about like SWTOR is), that the series itself doesn't die and they go back and make TES VI. I also hope that game companies stop trying to make MMOs out of ALL THE GAMES.
Crazy idea (bash away, peoples): would a subscription single-player game ever work? Pay $5 monthly for continuous new content?
Like episodic gaming?
Yeah, I suppose it would be like that. Good point. But more like open-world, TES-style with additional stuffs added regularly.
StaggerLee wrote:AnimeJ wrote:As for TESO, I just hope that when the game falls flatter than Zenimax hoped(I have a feeling it'll do about like SWTOR is), that the series itself doesn't die and they go back and make TES VI. I also hope that game companies stop trying to make MMOs out of ALL THE GAMES.
Crazy idea (bash away, peoples): would a subscription single-player game ever work? Pay $5 monthly for continuous new content?
Like episodic gaming?
Oh man, they should have done that with Half-Life, then we wouldn't be waiting so long.
KEKEKEKEKE
AnimeJ wrote:As for TESO, I just hope that when the game falls flatter than Zenimax hoped(I have a feeling it'll do about like SWTOR is), that the series itself doesn't die and they go back and make TES VI. I also hope that game companies stop trying to make MMOs out of ALL THE GAMES.
Crazy idea (bash away, peoples): would a subscription single-player game ever work? Pay $5 monthly for continuous new content?
And let's call it DLC! Oh wait...
StaggerLee wrote:AnimeJ wrote:As for TESO, I just hope that when the game falls flatter than Zenimax hoped(I have a feeling it'll do about like SWTOR is), that the series itself doesn't die and they go back and make TES VI. I also hope that game companies stop trying to make MMOs out of ALL THE GAMES.
Crazy idea (bash away, peoples): would a subscription single-player game ever work? Pay $5 monthly for continuous new content?
And let's call it DLC! Oh wait... ;)
More like DLC that you automatically receive. And automatically pay for. But yeah, that's pretty much it.
Kinda gets to the idea that some people will pay way more than $60 for a game they love.
AnimeJ wrote:As for TESO, I just hope that when the game falls flatter than Zenimax hoped(I have a feeling it'll do about like SWTOR is), that the series itself doesn't die and they go back and make TES VI. I also hope that game companies stop trying to make MMOs out of ALL THE GAMES.
Crazy idea (bash away, peoples): would a subscription single-player game ever work? Pay $5 monthly for continuous new content?
For the right game, with solid high-quality game updates regularly, I'd totally bite on that.
StaggerLee wrote:AnimeJ wrote:As for TESO, I just hope that when the game falls flatter than Zenimax hoped(I have a feeling it'll do about like SWTOR is), that the series itself doesn't die and they go back and make TES VI. I also hope that game companies stop trying to make MMOs out of ALL THE GAMES.
Crazy idea (bash away, peoples): would a subscription single-player game ever work? Pay $5 monthly for continuous new content?
For the right game, with solid high-quality game updates regularly, I'd totally bite on that.
Skyrim with and MMO-like constant stream of updates? Yeah, I suspect I'd have a hard time saying no that that myself!
On the consumer end I think it initially sounds good, it's when you start thinking about the ongoing production that it fall apart for me.
Presumably you pay $60 (which apparently is the accepted price for a AAA game now) for the base game, which gives you the base world, made by lots of people and a big release. This would need to have a decent amount of gameplay by itself to justify the base price, the alternative being essentially F2P with minimal content. The world is essentially a baseplate for the subscription content to exist on.
Then they switch over to the $5 lumps of content, one a month (it has to be something each billing period, otherwise why pay for that month?). That content has to last a month's worth of play, and be produced in a rolling one month schedule.
I've no idea how you differentiate between the person who gets in at launch and starts a sub, and the person who gets in a year later and then receives a year's worth of content. It just seems similar to waiting for a 'complete' edition of a normal game with DLC. I know some companies are doing DLC 'season passes' but selling it as a MMO style subscription just seems like making charging for SP content more complex than it has to be.
Asherons Call did this for around 2 years before they stopped with the story updates. Sub was still 15$ way back then.
I'd be happy to pay for a $15 sub if it had the TES vast world and some sandbox without open world PvP.
I'd be happy to pay for a $15 sub if it had the TES vast world and some sandbox without open world PvP.
I'd pay 30$ if it included open world PvP!
Everything I've seen of TES: Online is that it has very little to do with TES and a lot to do with the diku mud that I don't want to play anymore. I don't know why designers just ignore UO, I think there is so much more room in that direction than the WoW direction. I think what most people want is TES with multi player not what TES: Online is turning out to be. I just hope they launch F2P.
Something I'll be interested to see is how big a commitment Zenimax have made to TESCO, financial or otherwise, and how they plan to recoup that. I really hesitate to say subscriptions are dead/dying, but it does seem even if it's past it's peak, you've got to give potential players really good reasons not to say "I'll just play WoW".
Everything I've seen of TES: Online is that it has very little to do with TES and a lot to do with the diku mud that I don't want to play anymore. I don't know why designers just ignore UO, I think there is so much more room in that direction than the WoW direction. I think what most people want is TES with multi player not what TES: Online is turning out to be. I just hope they launch F2P.
You found something thats not up thread? There was nothing that seemed to confirm a full on diku direction. Now if you found something new to support that let us know so i can stop daydreaming.
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