Warlock - Master of the Arcane Catch All

I'm a filthy skimmer but are the battles all taking place on the main game map, or does it zoom into a battlefield once units engage each other, as with MoM & Age of Wonders? From what video I can find it all seems to be on the main map.

Running Man wrote:

I'm a filthy skimmer but are the battles all taking place on the main game map, or does it zoom into a battlefield once units engage each other, as with MoM & Age of Wonders? From what video I can find it all seems to be on the main map.

No zooming in to battlefields. It's like Civ V combat.

Ok thanks. It's still on the buy list.

Game Informer didn't like Warlock, to the tune of a 6.5 score.

There's some talk on Qt3 including this amusing tidbit from Brad Wardell:

Brad "saying what I think" Wardell wrote:

It's a good game.

And since I have the luxury of saying what I think: Anyone who gives Warlock less than an 8: f*ck you. Go back to reviewing FPS's and let someone who appreciates a well crafted TBS review it.

Good news for Warlock's endgame:

Alexey Kosyrev wrote:

End statistics will be added. We are working on it. Thanks for helping prioritise ;)

BadKen wrote:

Good news for Warlock's endgame:

Alexey Kosyrev wrote:

End statistics will be added. We are working on it. Thanks for helping prioritise ;)

Excellent - that was really quite a jarring ommission I thought.

Other things I would like while they are at it:

- Custom wizard portraits
- Being able to give units unique names.

Given that I don't think Warlock's even being sold at a box (much less at GameStop), I'm surprised Game Informer bothered to review it at all. Not that there's any integrity there anyway.

That guide is fantastic. I've been skimming through it and I've already learned a bunch of things that will make finishing up my game much easier when I get home tonight.

Thanks for the link to the game manual.

I'm in turn 84 of my first game and wiped out 2 of the 3 other mages and had no idea I could see city population. I've also never been through a portal. For my game the Minotaurs are AWESOME! They do so so so much dmg when attacking cities.

My only gripe so far - and it's a minor one - could also be a play style thing.

It really does promote you to city spam, to the tune of a city every 3 or so hexes. As the city area expands so slowly and you can only have as many buildings as your population, to get the most from your territory you need closer packed cities. Cities have such high strength that it could then be a serious grind when it's time to attack. Or maybe I need some more powerful siege weapons?

Having said that, there's impetus to put cities of a certain population type near special resources to get that population's specialist buildings. Lot's to learn here. I wish there was a nice buildings guide (who can build it, where it can be built, what it gives). I'm sure that will appear on the intertubes eventually.

So having fun, but I think I'll restart my current game and be on a smaller world

BadKen wrote:

After having played this pretty much non stop last night, I have to say it definitely has that one-more-turn thing going for it. However, I have already run into some questionable moves by the strategic AI. Some things make sense, like mages who are much less powerful than me being nice to me and offering non-aggression treaties and alliances along with tributes. However, I did have one mage demand pretty much all my gold and go to war after, even though he was nowhere near me and was struggling with fighting off creatures.

Yeah, the diplomatic AI seems pretty dumb. So far in my current game:

-One AI called me up and demanded a crapload of gold, when our only contact so far was when I sailed a boat past one of her cities. There is a large body of water full of sea monsters between her kingdom and mine, so an invasion in either direction isn't very feasible. I declared war, and haven't seen or heard from her since.

-Immediately after I finished wiping out one mage and conquering all of her cities, the undead dude from the neighbouring kingdom demands 32 mana. Normally that wouldn't seem like a lot, but it was all the mana I had. He just watched me completely wipe out his neighbour, and now I have a huge army sitting idle on his doorstep along with something like 6 captured cities all capable of producing additional units - obviously, this is the best possible time to demand all of my mana. So now my army is attacking his capital.

Naval gunfire support works wonders for kicking city walls down. Also any of your melee units can get the City Attack perk - take it. Dwarves with the City Attacker perk will rip Lvl 10-12 City walls down by themselves in 3-4 rounds. The defense perks are well worth it on all your units especially when an AI mage decides to kick off an area affect spell. Remember that with Undead - food doesnt apply - more mana faster cities expand and more units you can support. Also, when you capture non-undead cities you have to start ramping up food supply or they wont grow. A nice combat formation that worked well for me was 3 melee units, 2 archer units and a Flying Galleonus. Mages are nice but their attack takes 3 turns to recharge. I love the Undead side as they have excellent resistances to arrows and most death/poison based stuff.

Flying Galleonus == awesome vs cities. Kind of sucks against soft targets though.

tboon wrote:

Flying Galleonus == awesome vs cities. Kind of sucks against soft targets though.

They don't work well against skeletons, but in my current challenging game I'm ripping up ogres, minotaurs, werewolves, rogues, spiders, wolves... not sure what soft targets you are hitting with them that they don't wipe out quickly. I do run a frost weapon enchantment on them, for an additional 20% elemental, that may be making the difference. Damn greater fire elementals are kicking my ass though.

Abandoned a normal game, once I got to the point that I was stomping the other planes and just leaving the other mages alone to keep the game from ending. In Master of Magic, my go-to was the biggest warships, enchanted with flight. In Warlock, I finding the replacement for that tactic is cranking out catapults, enchanting them with haste, levitation and invisibility. Toss in some weapon enchants, and they were hitting cities for 150, 175 an attack.

tboon wrote:

Flying Galleonus == awesome vs cities. Kind of sucks against soft targets though.

Definitely my favorite unit for pure style, but the stubborn donkey knights are a close second. Not to mention incredible effective once leveled. A small group of elite units is just so much fun to have, although after a certain point they are like a steam roller which the ai can only slow down at best. Love the units in this game, gotta try the ratman next.

LtWarhound wrote:
tboon wrote:

Flying Galleonus == awesome vs cities. Kind of sucks against soft targets though.

They don't work well against skeletons, but in my current challenging game I'm ripping up ogres, minotaurs, werewolves, rogues, spiders, wolves... not sure what soft targets you are hitting with them that they don't wipe out quickly. I do run a frost weapon enchantment on them, for an additional 20% elemental, that may be making the difference. Damn greater fire elementals are kicking my ass though.

Hmm. I think I was banging against skeletons some but also against some werewolves and spiders. After seeing the damage done to a city I was less than impressed with what it was doing against those targets. Maybe I need to get it some more levels.

Yeah GEFs are a PITA.

master0 wrote:

Definitely my favorite unit for pure style, but the stubborn donkey knights are a close second. Not to mention incredible effective once leveled. A small group of elite units is just so much fun to have, although after a certain point they are like a steam roller which the ai can only slow down at best. Love the units in this game, gotta try the ratman next.

The first enemy I conquered had 3 or 4 stubborn knights that must have been leveled/upgraded a ton, most of my units were only doing like 1-2 damage against them and taking a ton of damage in return. I lost a lot of units before I finally killed all those stupid donkey knights.

In my first game, the first warrior I ever built is still alive, and something like level 10 at this stage, plus upgraded to a Veteran. He's got about 90% resistance to everything and hits cities for around 50-60 damage a turn. He almost singlehandedly defeated another Great Wizard. Units sure do get powerful in this after a while!

I cranked up the difficulty to hard and the ai sure seems smarter. They seem to use attack spells and summons way more often and the make it hurt like hell too. I created this elite unit that cost 700 that had nearly 90% immunity or better in every category save one. The ai hit it's one weak point in one turn taking it out and costing me a 1000 gold. Then I get a flying undead dragon that can hit three squares at a time and is uber. It sends a dozen ships to sink it to the ground. This round was so much harder, and if I didn't find that minotaur place early on I would have probable been toast from the get go. Fantastic round, making me stay up way too late.

I'm actually surprised by how much this isn't like Civilisation V. I mean, it clearly has some parallels, and the UI has been ripped off entirely, but once you dig in, it feels almost completely different. Like Civ V if it had a vast array of occasionally very strong barbarians at your gates almost immediately, and all the city states were automatically and permanently hostile.

This empire building part of the game isn't as strong, but it doesn't really matter as it clearly has a much higher focus on combat, which is nice, as I tend to avoid combat in Civ V, which is a shame because it's a great combat system. It's nice that I can go nuts in Warlock and declare war with gusto.

On normal difficulty the AI apparently doesn't understand immunities at all. I had a lone ghost that basically soloed an entire army because the Ai kept surrounding it with units that did either physical or death magic damage. The ghost was completely immune to their attacks and slowly whittled their health down with counterattacks. To speed things up I also started casting that ring of frost spell on the ghost each turn.

I'm really enjoying this too. I agree that the longer you play, the less like Civ it seems.

Has anyone noticed that your troops move faster in your city's circles of influence? That's useful.

I ran into a situation where three of my ships encountered a coastal city that belongs to a declared enemy. I wiped out the castle, then conjured up some Shadow Wolves in the otherwise empty city (Normal AI). Took it in one turn without a transport ship to my name!

Robear wrote:

Has anyone noticed that your troops move faster in your city's circles of influence? That's useful.

Only on developed hexes, though. Kind of gives some more strategic choices about where to place things.

tboon wrote:

Only on developed hexes, though. Kind of gives some more strategic choices about where to place things.

Ah, that's the piece I was missing; I'd noticed it didn't always happen but had been thinking it was related to the type of terrain or something. Thanks!

tboon wrote:
Robear wrote:

Has anyone noticed that your troops move faster in your city's circles of influence? That's useful.

Only on developed hexes, though. Kind of gives some more strategic choices about where to place things.

I didn't realize it was per developed hex. Thanks!

I'm enjoying this, but still have to work through some basic game mechanics. The beginners guide is a big help, but I'm struggling to find some answers to basic questions (and the manual is pretty lacking, although on the forums they said they are going to rev it).

What are your questions? Someone in the thread may have some answers or at least some anecdotal evidence.

I'll bite.

The manual says that a food deficiency can keep population from growing. Is there anything that can accelerate growth?

Also, what influences the speed at which a city's boundary expands?

Is there any practical difference between a non-aggression pact and an alliance?

Is there a dispel for cities? Cuz seriously, this locust sh*t is pissing me off. Or, more to the point, when does starvation occur, and what are its consequences?