Preview of Neverwinter From Cryptic and PWE

TAZ89 wrote:

Graphics were very disappointing, NWN 1 had better graphics, hopefully they're just "beta" graphics and will get turned up at launch.

Artistic and technical design are not the same thing, but thanks for the laugh.

namikaze wrote:
TAZ89 wrote:

I played NWN 1 & 2 to death back in the day. So, I bought a founder's pack. After playing a bit over the weekend, it just doesn't do it for me. Graphics were very disappointing, NWN 1 had better graphics, hopefully they're just "beta" graphics and will get turned up at launch. But, the gameplay seemed like a major step back too, with old tyme quests, stand-still combat (I played the cleric), limited class customization (I like a melee cleric, but I can only be a caster), etc. That's too bad. Did I miss something? Please tell me I did.

I guess playing GW2 has transformed what I expect from a new MMO. Oh well, SWTOR has their new expansion out this week.

You might have missed that Neverwinter is based on D&D's 4th edition ruleset, which completely changed everything about D&D. And the fires of that argument are still burning hotly, so I won't rehash my feelings on the 4th edition changes. Additionally, I'm with you on this - I love a melee cleric. I'm hoping that Crytpic will add more classes as time goes on. I know that the way they've named the classes implies that there are many changes coming. For example, they released the Great Weapon Fighter and the Guardian Fighter. Both are technically Fighters, but they do what they do differently.

The game isn't a direct port of D&D either, for better or worse. I loved the fact that DDO made a nearly direct port of D&D 3rd edition to an online environment. I wish that Cryptic had done the same with 4th edition. A LOT of the mechanics are directly from 4th edition (At-Will Powers, Daily Powers, Feats, etc.) but the math and equipment is simply not there. If I want to give my 4th edition cleric a shield, I can do so. He'll lose out on some of the powers that rely on a focus though. And I think the complications of dealing with the variety of equipment choices is probably what drove Cryptic to do the equipment how they've done it. It's reminiscent of Everquest in a way. Not every EQ class could use the same sword, even though by god they're all swords.

i absolutely abhor the idea of being spoon fed classes in NWN games. The reason i spent the hundreds (maybe thousands) of hours playing the first one was due to the character generator. I was wishing i could do the same within the 4E rulesets. Without that and mediocre game play/graphics... like i said before. Not interested.

You know, it would have been more interesting if they had implemented the ability to take x levels of one class to get one or more of their abilities while leveling up another main class.

But I guess that all of the customization has been migrated to the companions.

FWIW I don't think the graphics are mediocre.

For those of you itching for more PnP style character advancement options, you are welcome to join us in DDO.

We play Tuesday and Thursday nights and are always looking to expand the group. Would love to get enough regulars on again to do more raids.

http://www.gamerswithjobs.com/node/1...

Interview with lead producer at Massively (http://massively.joystiq.com/2013/04...).

Thought this was interesting...

There are five classes at launch. Are there any other classes you're working on that you're not prepared to discuss yet?

We've already started work on classes six and seven. In fact, class six was really close to making it for the launch of the game.

One of the things we're trying to do with Neverwinter is to ensure that we don't just put out tons of stuff but put we put out things of high quality. It wasn't that class six wasn't good -- it's actually many of the developers' favorite right now -- but we wanted more time to focus on the launch and make it awesome. We figured that if the classes we released were really good, people would stick around to see what comes later, as opposed to if we put out a bunch of classes that are whatever, then nobody will care when we say that class 10 is coming next month.

Is there a concern that there is only a single healing class for launch?

I guess that it's something we're aware of. I wouldn't say it's a large concern, however unfortunate that it will be. We'll get some more healing classes soon. It's our intent to continually be adding more classes. We'll put out some more as soon as we can.

Interesting find, Propagandalf. This is exactly why I'm surprised they're not launching a little later. Even another two months would likely give the team enough time to add in a few more things that could make the game more successful overall. My theory is that Perfect World Entertainment wants to ride the wave of the Open Beta Weekend popularity into the launch. That might be short-sighted, I fear.

And the interesting thing is that the one healer class isn't going to get a sister class in the first 2 leaked post launch classes (ranger, warlock)

Though it may be cool to bring back a time honored tradition of bubble/shield healing. Where you get a mage with the ability to "heal" by preventing damage through cycling shield skills or health transfer. (a la the runemaster and spiritmaster in DAOC)

I wouldn't be surprised to see a Warlock and/or Ranger class. But I think the thing that most irks me is that they kind of screwed up the classes from the get-go. In D&D 4.0, there are Clerics, Fighters, Mages, Rogues, and a bunch of others. Depending on feat and equipment choices, you could specialize your character in a lot of ways. There was never a dedicated "I'm only a tank" Fighters. It feels a little frustrating, because one of the big things that I saw as a problem during beta weekends was that each class only had one paragon path. Supposedly more will be released, and I'm sure they will be. But if you consider that each variation on the basic Rogue (for example) will need two or three Paragon Paths, I can't imagine the development will be quick. Balance issues aside, wouldn't it just be faster and easier to release the classes as "Cleric", "Rogue", etc. and then allow the players to specialize with their Paragon Paths? Maybe that's too "normal" but it's pretty standard because it works.

Sorry about the rant. That's just an issue that's been bugging me with the design. So far, everything is fun and works okay. I guess I can't ask for too much more than that.

Early starts today - anyone else playing? Of course like every early start in the last two years I will be away from my PC for the entirety. Leaving for Indiana today so I'll miss the whole weekend - sigh. Going to try and login to reserve my character names before I go.

I went with the Guardian Pack, so I'll be in Saturday. I'm pretty excited about it. Hope there are enough of us to have a good guild.

I'll be in today. I didn't sense we had enough people here that would warrant a guild so found one called Grievance (grievanceguild.com). Not sure if they are any good or not as I haven't played with them yet but seemed like a great group on TeamSpeak last night. They also have been around since 2000 and in a lot of different games currently.

Now to figure out what race/class I want to play. Probably gonna go with a control wizard as they sound like fun.

I'm in on saturday as well. See you then.

As far as class, it is a toss up between trickster rogue and devoted cleric with control wizard a more distant third. It is probably going to be a cleric!

I may get to play right at noon for a little while, but will be hitting road shortly thereafter.

Very much looking forward to open beta. The pre-order stuff doesn't entice me, and I don't have much expendable income.

I am going to make my characters on Beholder.

You actually don't have to reserve your names. Cryptic always uses a system like this: @. So the only unique identifier is the account name. This makes things interesting though, because you can chat between servers and games.

DeThroned wrote:

I'll be in today. I didn't sense we had enough people here that would warrant a guild so found one called Grievance (grievanceguild.com). Not sure if they are any good or not as I haven't played with them yet but seemed like a great group on TeamSpeak last night. They also have been around since 2000 and in a lot of different games currently.

Now to figure out what race/class I want to play. Probably gonna go with a control wizard as they sound like fun.

I'm with you DeThroned, I don't see GWJ having enough people to form a guild. I applied at grievance's website. It appears they are going to be on the Dragon server.

It would be nice if all of us Goodjers were at least on the same server.

Deleted Neverwinter off of my computer. I thought I read the software is new with the open beta, so going to try redownloading it this weekend. If I am still seeing the rubberbanding, I don't know what I can do to get it to work, shrug.

Turns out Grievance is a great group of people. Really enjoyed the 4ish hours I got to play tonight. Very helpful group and extremely knowledgeable about the game. I'd recommend the few of us here who play to join up with them You are right that they are on the Dragon shard. They accept casual as well as hardcore players. Not sure what in the game is actually hardcore right now or what end-game there is. I know you can run dungeons under an "elite" mode but really haven't done much research into the game in general. My control wizard hit 14 tonight and I'm really enjoying it so far.

EDIT: My name over there is "Turrash". Old gaming name I decided to use.

DeThroned wrote:

Turns out Grievance is a great group of people. Really enjoyed the 4ish hours I got to play tonight. Very helpful group and extremely knowledgeable about the game. I'd recommend the few of us here who play to join up with them You are right that they are on the Dragon shard. They accept casual as well as hardcore players.

+1!

Thanks for recommending them. Something like 15+ people in their TS last night and super helpful and friendly. They were constantly running people through the first dungeon... I assume it was the first dungeon, you had to be lvl 14 to join, but I only made it to lvl 10.

I like Cryptic's games. I like Neverwinter. So, assuming the game can keep my interest, I'll take some time out of Azeroth for this.

Birthday weekend but managed to get a newb, half elf devoted cleric to 6 on the dragon server. Djori Vran is her name.

How come nobody is posting in this thread?

hehe very few like the game? or those that do are too busy playing

i had 3 other game/betas to update this past weekend and didnt even bother with this one.

I was gathering that but I didn't think it was that bad...

The game doesn't technically go open until Tuesday morning. The only people that have played it at this point are people who pre-purchased one of the Founder's Packs.

I'm out till Wednesday and will try to update/log in wednesday PM. I'm not in the "didn't like" camp so I hope to play a bit, between all the other games/Dexter I've recently discovered.

I played quite a bit Saturday. I'm really enjoying it so far. I tried joining that Grievance Guild, but my headset is buried somewhere in a billion boxes from a recent move so I haven't been able to get on their vent server yet.

Seems like a fun casual MMO so far which is what i wanted. That's my review so far to level 20:P

Propagandalf wrote:

I'm having a blast! I got trickster up to level 24.

A few of us joined Grievance (grievanceguild.com) on the Dragon shard. I'm "Propagandalf The Red@gwjpropagandalf" in game.

Can you investigate with them if they are OK if we adopt them as our guild for this game?

I'm having a blast! I got a trickster rogue up to level 24.

A few of us joined Grievance (grievanceguild.com) on the Dragon shard. I'm "Propagandalf The Red@gwjpropagandalf" in game.