Sins of a Solar Empire: Rebellion

That url isn't quite there. Need to remove the initial http://www. and add a colon to the http in the start of the real address.

Ok I think I got a decent 3 star random map created. It should start Players 1 - 5 in one system and Players 6-10 in the other system. So we will need pre-pick teams and enter the lobby in order. Unless something has changed, I believe anyone who wants to play this map will need download it first. It needs to be extracted to the Documents/My Games/Ironclad Games/Sins of a Solar Empire Rebellion/Galaxyforge/ Directory. This is version 1. There will probably be future tweaks.

Good game today!

Kloreep wrote:

That url isn't quite there. Need to remove the initial http://www. and add a colon to the http in the start of the real address.

Fixed.

Cool.

Player 5 is in for a fun time, I see.

I was playing around with the in game map generator and I think I found a nice bank of settings to create a 2 star map for 10 players as well, and could probably figure out a good setting for a 3 star map as well.

CptDomano wrote:

Got through my first 1v1 AI game against a normal opponent (me as TEC v Vesari) on Random - Small. Honestly didn't really get that good of an idea for the mechanics as I never really had to worry about the AI being too aggressive and there wasn't much in the way of coming up with a strategy aside from colonizing a planet/asteroid, building whatever mining facilities I could, then moving on. Didn't have to worry about pirates until about midway through when I started taking my eye off if I was being targeted or not. Was surprised also by how successful I was without paying too much attention to research aside from upping the fleet/cap ship cap.

All in all it took about 3 hours to get the match over and done with--and really that was only because I had my main fleet running pirate defense for the last hour or so. Once I figured out I could build a bunch of factories in every system, it seemed like the match just boiled down to making a mass of frigates (supported by three cap ships--levels 5,4,2 by the end) and throwing them in systems. Pretty sure there's supposed to be a little more to it than that, but I still got the victory either way

Think I'm going to try to play on an even smaller map, possibly Point Blank, in order to get a more pressured situation instead of basically being left alone for the majority of the game. Might up the difficulty of the AI as well just for an extra challenge.

Overall though, I definitely enjoyed the game. Especially once I figured out that increasing planet infrastructure does wonders for making income LOL

I think a good way to learn is to play the medium map with 4 players (including you) and then set the opponents as TEC, Vasari, and Advent, then choose whatever faction you want to play. Gives you a good chance to see how you might want to counter each faction.

Thanks for the tip Downs, I think I'll try that for my next game tomorrow and see how it goes.

Apologies for today; I had other commitments.

Pleased to report I finally won against the human opponent that usually beats me hands down. We were on a medium map. I usualy build the TEC cap ship with colonise ability and invest in the ships that fire long range rockets. This time I built 2 carrier caps and a load of cheap LRM's. Never underestimate the power of carriers.

strangederby wrote:

Never underestimate the power of carriers.

Do you mean Crusiers? Just want to make sure I understand what you're saying. I actually haven't messed around with crusiers yet--was thinking about throwing a couple into the fleet the next game.

Nah he said carrier caps, the carrier capital ship that launches waves of fighters. They are pretty useful.

strangederby wrote:

invest in the ships that fire long range rockets (LRMs). This time I built ... a load of cheap LRM's.

So the only difference is the cap selection? or did you not mean to say instead of building a ton in LRMs you built a ton of LRMs?

Had fun yesterday even though I was a noob. Playing a small random against the AI and I just get relentlessly hammered by pirates. Thanks to the tutorial I can at least make a starbase now so hopefully I can build up

karmajay wrote:

Had fun yesterday even though I was a noob. Playing a small random against the AI and I just get relentlessly hammered by pirates. Thanks to the tutorial I can at least make a starbase now so hopefully I can build up :)

You had it rough in the multiplayer game. For a new guy having to pick up and leave your originating star system before you got crushed is not an easy thing, I thought you were doing pretty well by the end.

Stele wrote:

Nah he said carrier caps, the carrier capital ship that launches waves of fighters. They are pretty useful.

Ahhh okay, I understand now. Thanks!

Well have been feeling the old addiction with this game, am loving it! Have been playing on a large map 2v2v2 against AI. The multiple star systems is tough for me, it gets to be too much to keep my attention. So far we've eliminated one of the other teams but the remaining 2 AI are really dug in. Playing TEC loyalists. I have a bad feeling I would get stomped good against real live humans though....

Docjoe wrote:

Well have been feeling the old addiction with this game, am loving it! Have been playing on a large map 2v2v2 against AI. The multiple star systems is tough for me, it gets to be too much to keep my attention. So far we've eliminated one of the other teams but the remaining 2 AI are really dug in. Playing TEC loyalists. I have a bad feeling I would get stomped good against real live humans though....

Those TEC Loyalist titans are crazy when it comes to defense. Just one with lvl 2 group shields turned the tide in a massive battle at a star in our Saturday Sins game.

Complex wrote:
strangederby wrote:

invest in the ships that fire long range rockets (LRMs). This time I built ... a load of cheap LRM's.

So the only difference is the cap selection? or did you not mean to say instead of building a ton in LRMs you built a ton of LRMs?

You are right. I should have said this time I used Cobalt Light Frigates instead of Javelis LRM Frigates.

Grenn wrote:
Docjoe wrote:

Well have been feeling the old addiction with this game, am loving it! Have been playing on a large map 2v2v2 against AI. The multiple star systems is tough for me, it gets to be too much to keep my attention. So far we've eliminated one of the other teams but the remaining 2 AI are really dug in. Playing TEC loyalists. I have a bad feeling I would get stomped good against real live humans though....

Those TEC Loyalist titans are crazy when it comes to defense. Just one with lvl 2 group shields turned the tide in a massive battle at a star in our Saturday Sins game.

Yeah, I'm loving them in SP.... I really need to learn to brand out more when playing SP to see what each faction does though!

Duoae wrote:

Yeah, I'm loving them in SP.... I really need to learn to brand out more when playing SP to see what each faction does though!

You are in my mind. Ever since I started playing Sins (from Vanilla on up), I have played Advent. Every single time. Now and then I'll click through the other options at the start of a new game and think maybe today I'll play Vasari or TEC, then I'll pick Advent. Every time. Now with Rebellion, I pick the Advent Rebels. I have no idea why I do this.

Just yesterday I played a small map vs easy opponents to be Advent Rebels and I won! It was close, though. I'm usually TEC.

I've played a little Vasari, but I've never tried the TEC. Nor the Advent Rebels, for that matter.

So like I mentioned, I want to learn how to play this game. Anyone up for an evening this week to walk the noob through the game?

My ICO username is cube.

I'd also like an invite to the group.

http://steamcommunity.com/id/cube13

cube wrote:

So like I mentioned, I want to learn how to play this game. Anyone up for an evening this week to walk the noob through the game?

My ICO username is cube.

I'd also like an invite to the group.

http://steamcommunity.com/id/cube13

I would be tomorrow at like...930 eastern

So, I used to play Vasari and I've got to admit, the ability to use fully upgraded starbases as offensive assets is very appealing to me. That said, I got sick of building hordes of otherwise useless flak ships to counter the endless waves of LRM spam, which still seems to be a problem. LRM spam is actually pretty much why I stopped playing way back when (not that I'm going to ask you guys to stop doing it). Therefore I'm leaning Advent (they have good fighter tech, right?).

Which faction should I play?

I don't know, in the last game me and jam3 were playing visari against LRM span and we were ok. He went heavy fighters and I went nothing but caps with hull regeneration to max.

Complex wrote:

I don't know, in the last game me and jam3 were playing visari against LRM span and we were ok. He went heavy fighters and I went nothing but caps with hull regeneration to max.

Actually, you weren't against LRM spam last game. We had a few LRM fleets but it only hit around 50 each. A real LRM spam you end up with 150-200 LRMs. In that last battle, I had 110 or so heavy cruisers. They were effective against Jam's ships, until they got down to 1500k hull, then they would be back at max health in a second.

I think we needed to do a better job focus firing in that last battle. We outnumbered your team 2:1 but we were spreading the damage around too much and you were able to heal it quickly.

LobsterMobster wrote:

So, I used to play Vasari and I've got to admit, the ability to use fully upgraded starbases as offensive assets is very appealing to me. That said, I got sick of building hordes of otherwise useless flak ships to counter the endless waves of LRM spam, which still seems to be a problem. LRM spam is actually pretty much why I stopped playing way back when (not that I'm going to ask you guys to stop doing it). Therefore I'm leaning Advent (they have good fighter tech, right?).

Which faction should I play?

I agree with this, in my game I get 30 pirate ships jetting into my system every 15 minutes. In makes it hard to do anything but defend!

I had 6-10 nanite caps in that battle and all were at least lvl 2 in support nanite with some at lvl 4. And all my caps were at least lvl 4. Both me and Jam were Vis Rebs so we had in our research tree an item that doubles are HP regen and most likely both of us had our regen researched at max already too. So combining that with his carriers having healing aura and my constantly growing swarm of nanites with healing abilities we were doing pretty well. And even better when grenn came in with that shield buff. And then the vis rebs titan can heal leach health from enemies to heal its hull and leach its own hull to heal ally hulls so that also played into it. The visari rebs are kinda designed to be hard to kill hulls but lack luster shields, especially compared to nims advent fleet, but we semi counter that with the phase missles, though I think one of the advent factions negates phase missles now with culture or something. I never played with you guys in full LRM spam mode, did you try it in entrenchment with a fully upgraded visari star base? Unless you micro managed it to constantly move the fleet back as the star base approached I would think the chain lightning like attack that the star base has would be able to handle it. For some reason in all of the LAN games of sins I have played LRM spam has never been a big thing, now a maxed out fleet of kodiacs has been one of the players constant strategies, but never LRMs.

I should note that jam3, grenn, and I were not the only players, I just forgot their fleets XD sorry. I don't think karmajay participated in that attack and I think our 5th man (blanking on who that is now, he shared the system with me and jam and was in a constant battle with farscry) was in a battle over the wormhole during the sun battle. i focus on me and jam in the sun battle because we both were jumping in star bases every time one died cause we had 4 waiting to be sent. Now that i think about it, the 5th man ( I want to say gaald) jumped in before after my star base but before jam and then when the enemy fleet moved to hit him before he jumped out jam jumped in on their back side and then my first starbase died and i jumped in the second with my titan and caps to hold position on jam's starbase and fleet.

LobsterMobster wrote:

So, I used to play Vasari and I've got to admit, the ability to use fully upgraded starbases as offensive assets is very appealing to me. That said, I got sick of building hordes of otherwise useless flak ships to counter the endless waves of LRM spam, which still seems to be a problem. LRM spam is actually pretty much why I stopped playing way back when (not that I'm going to ask you guys to stop doing it). Therefore I'm leaning Advent (they have good fighter tech, right?).

Which faction should I play?

Visari for life! or you could just TEC it up and counter LRM spam with LRM spam! Actually has anyone tried spamming corvettes? those things are fast and cheap! I am in the middle of (saved and will finish later) a random faction game where I ended up with advent (rebel I think?). I am actually not liking it very much, with both TEC and Visari I get a refinery to increase my resource. Maybe by the time I finish the game I will have played with the fleet more and be able to make a better judgement. At the moment I am just running 2 cap ships and a decent economy, but it doesnt feel as rich as the other 2 races who's trade ports and refineries are able to produce a decent income to keep me going. Of course any race with star bases that stand still is just foreign to me.

The ability to use a starbase offensively needs to be nerfed, in my opinion.

Complex wrote:

I don't know, in the last game me and jam3 were playing visari against LRM span and we were ok. He went heavy fighters and I went nothing but caps with hull regeneration to max.

The correct use of LRM spam is as a first tier tactic to establish domininance in the early game. My own failing is that I still use LRMs even when people switch to fighter craft. By that point, I need to switch to heavy cruisers to counter.