Sins of a Solar Empire: Rebellion

Grenn wrote:
BlackSabre wrote:

Ok, but how many ships do I build? Which ships do I build? Like what is a good fleet composition?

Build LRM's. If you think you have enough LRMs, build 15 more. And then, while your LRMs blot out the sun of a nearby planet, have at least 20 ready to reinforce should someone build fighters.

In the game last Saturday I had over 250 LRMs and went through a mine field. I figured I would lose a few but I left the mine field with only 140. About 5 minutes later I was back at over 250

Oh yeah, a properly placed minefield near a jump point can easily take out half a fleet. They are especially good at taking out starbase destroyers before they can get in range to do any damage.

OK, thanks everyone. That's some awesome advice and I'll have to do that next game. I'm probably going to stick with the TEC Rebels while I learn and then try to master them before I move on to the next. At least I have a general idea of what to start building and go for now.

BlackSabre wrote:

OK, thanks everyone. That's some awesome advice and I'll have to do that next game. I'm probably going to stick with the TEC Rebels while I learn and then try to master them before I move on to the next. At least I have a general idea of what to start building and go for now.

Once you start with one choice, it will be hard to change. I have been playing TEC (Loyalists) since the very first game.

What, no Advent love here?

What's an Advent?

kazar wrote:
Grenn wrote:
BlackSabre wrote:

Ok, but how many ships do I build? Which ships do I build? Like what is a good fleet composition?

Build LRM's. If you think you have enough LRMs, build 15 more. And then, while your LRMs blot out the sun of a nearby planet, have at least 20 ready to reinforce should someone build fighters.

In the game last Saturday I had over 250 LRMs and went through a mine field. I figured I would lose a few but I left the mine field with only 140. About 5 minutes later I was back at over 250 :)

You know... you should take everything kazar says with a grain of salt. A wolf in sheep's clothing and all that.

I remember our regular Sunday matches, and kazar joins us as a newb. Doesn't know what to build, so he just builds light frigates. And keeps building them. Until he has a swarm of about 300 of them. While the rest of us "pros" sport reasonable and balanced fleets with our expensive and massive cap ships, kazar rolls in and just starts blowing everybody out of the water. Yeah, those big caps can kill his lights in one shot. But there is 300 of them! It's a simple numbers game. I think it was Gaald screaming as his beautiful big highly trained cap ships started blowing up.

It sort of became kazar's signature calling card. Massive swarms of cheap small ships. But it's not easy to pull off.

MoonDragon wrote:

You know... you should take everything kazar says with a grain of salt. A wolf in sheep's clothing and all that.

I remember our regular Sunday matches, and kazar joins us as a newb. Doesn't know what to build, so he just builds light frigates. And keeps building them. Until he has a swarm of about 300 of them. While the rest of us "pros" sport reasonable and balanced fleets with our expensive and massive cap ships, kazar rolls in and just starts blowing everybody out of the water. Yeah, those big caps can kill his lights in one shot. But there is 300 of them! It's a simple numbers game. I think it was Gaald screaming as his beautiful big highly trained cap ships started blowing up.

It sort of became kazar's signature calling card. Massive swarms of cheap small ships. But it's not easy to pull off.

We eventually found the counter to them though. It only works with supporting fleets. Star bases also made that strategy less effective.

But there is actually a little more to the story then that. Yes, it was my first time playing the game and I had no idea what was going on. I ended up getting teamed up on early and all my planets were taken. I was able to get a colony ship to an allies area and created a new capitol but I had only one planet. So all I could do was pump out light frigates as I didn't have enough research to do anything else. I didn't think I would be effective, but it was nice to roll through systems.

I started an epic comp stomp last night. I am about 4 hours in and think it will take another 20 to finish. It is a random huge map (5 stars, 142 planets). I am playing against 9 AI with team lock on (the 9 AI are allies). To swing things a little back into my favour, I made all the AIs easy.

I chose to play TEC loyalists (as always) and I don't think this mode is playable if I don't (though I could be wrong). I used Gaald's strategy to get to starbases first and protected my 5 starting planets. Since I figured I wouldn't get a 6th planet in a while I needed to build my economy using what I had and I have limited logistics slots so I made all my starbases trade depots and got 8 civic and 8 military stations with my 5 planets.

I was lucky enough to have an asteroid belt between my planets so I used it to get additional trade, and two of the ways into my system was from a gas giant and from a plasma storm. I rushed to dual star bases, both to boost my economy and to improve defenses. This is why I think I couldn't have survived with any other faction. Next to the plasma storm was two wormholes (both leading out of the system to the enemy). I was able to build dual starbases at one of the wormholes and that was when all hell broke loose.

I started getting continually attacked by wave after wave of enemies. Most attacks would be coordinated so I would have to deal with 3-4 fleets in each wave. Thankfully two starbases with docking booms can survive the constant onslaught and I had to go from one capital ship to 8 in a matter of 5 minutes. Ever time I would get a break in the attacks I would take the time to push into the enemies system, but every time I would start to make progress there would be another attack I would have to rush back to defend against.

It was at this point that the game started to get annoying. Three of my enemies started using experimental weapons on me. I lost one colony due to culture and another do to bombardment and had to rush back to recolonize. I re-purposed my star base to have auxillery government but I still lose a colony every 10 minutes or so. I am building broadcast centres everywhere but they don't seem to help.

So my next strategy was to try to give them more targets and I made a rush for the closest AI capital. I was able to easily take it over as the AI didn't build much defenses.

That is where I am now. I am going to start pushing the next AI and I hope after the next 4 hours I could take my system and lock down all entrances. Then I start the push into the other main system. I am going to stretch myself pretty thin to do this but I don't think I have any other alternative.

Sounds awesome. Compared to my game, I built 8 frigates and my colony capital ship, start colonizing a few planets and the pirates (which I though I'd sent to my enemy) arrived at my doorstep and wiped out my capital planet.

Yeah... um... oops. I think I need some more practice and I'm turning off pirates for now!

Easy AI seem to be dumb when it comes to pirates. The first 3 pirate rounds I didn't put any money on it and neither did they so it randomly targeted one of us (which wasn't me). I am playing with no frigates, and only building capital ships.

If you want to know who the pirates are after, in the pirates screen, they put a sword next to the current target.

Yeah, I think I need a bit of time just to know all the different screens and where to find information. Speaking of which, is there a good tech tree picture on the web I can get my hands on so I can take a look at it during the day?

BlackSabre wrote:

Yeah, I think I need a bit of time just to know all the different screens and where to find information. Speaking of which, is there a good tech tree picture on the web I can get my hands on so I can take a look at it during the day?

I don't know if this is up to date but http://sinsofasolarempire.wikia.com/...

Awesome, thanks!

So I had a riveting introductory game with Kloreep a few nights ago which opened my eyes to the brilliance of this game. I am now in a 1v1 Small map where the Pirates are routinely hammering me (I have not yet researched Space Stations). Could some veteran spell out, as to an infant, exactly how I go about bidding against my opponent for Pirate services? I figure I'm good once I get Space Stations researched.

Thanks!

Natus wrote:

So I had a riveting introductory game with Kloreep a few nights ago which opened my eyes to the brilliance of this game. I am now in a 1v1 Small map where the Pirates are routinely hammering me (I have not yet researched Space Stations). Could some veteran spell out, as to an infant, exactly how I go about bidding against my opponent for Pirate services? I figure I'm good once I get Space Stations researched.

Thanks!

If you are playing AI you don't want to get into a bidding war, and constantly try to one up them until the timer runs out. Even if you win a round of bidding, the bounty on your head will probably already be so high the computer won't have to do much to try and out bid you again. What you want to do is try to snipe the bid. I don't know how long the timer is but if I remember correctly it's based on how much bidding there has been. So a little bit of time is added after every bid, up to a certain point, and finally it will roll over. You want to try and wait for the timer to near it's end and get a bid in at the last moment. It's not easy to do, but is a much better approach to keeping the pirates off of you.

The other thing to remember is that the more money ends up being bid on pirates the larger the pirate force is that gets sent. So there is a secondary reason for not trying to drive up the bids. At least in the early game.

I turned pirates off. I figure, I'm still learning and really don't need the extra pressure while I'm trying to work out what does what.

With that in mind, I actually beat my first easy AI. Got a titan out and everything. Lots of fun. I was the TEC Rebels and was up against... hmm, not sure. They were aliens of some descrption. Looked like fish ships.

I haven't worked out how to build a starbase though. I build the gauss turrets and the hanger bays, but never could see the starbase. The enemy ones were pretty powerful and took a lot of effort to destroy. Overall, I really enjoyed the match and definitely going to be playing more.

There's a ship in the defense tree called the Raloz cruiser, I believe. That's the ship that makes starbases.

Ah, I thought that was the one that built the titan base... so it also builds the starbase too?

No, the titan base is an actual structure built from the tactical menu when you have a planet selected. The Raloz just builds starbases.

Ah! Ok. I'll have to take another look at that.

BlackSabre wrote:

I haven't worked out how to build a starbase though. I build the gauss turrets and the hanger bays, but never could see the starbase. The enemy ones were pretty powerful and took a lot of effort to destroy. Overall, I really enjoyed the match and definitely going to be playing more.

I'm actually pretty amazed that isn't spelled out more clearly. It's very hard to find, for such an important structure. Very odd.

Natus wrote:
BlackSabre wrote:

I haven't worked out how to build a starbase though. I build the gauss turrets and the hanger bays, but never could see the starbase. The enemy ones were pretty powerful and took a lot of effort to destroy. Overall, I really enjoyed the match and definitely going to be playing more.

I'm actually pretty amazed that isn't spelled out more clearly. It's very hard to find, for such an important structure. Very odd.

Well in the game's defense, when you research star bases, for tech anyway, the symbol in the defense tree is of the constructor you then have to purchase for every star base you want.

Also for tech, you have to pay for the constructor and then you have to pay to for the constructor to build the star base and that cost only comes out of your resources when the constructor arrives at the location you chose to build it. So keep that in mind. Tech rebel star bases get really expensive the more you purchase.

"Forbidden Worlds" DLC was announced for Sins: Rebellion yesterday, available June 5th.

Features:

-Four new planet types to colonize and exploit (Barren, Ferrus, Greenhouse, Oceanic), each created with beautiful high-res textures.
-New Planet Specialization System: Dedicate your worlds to either social or industrial output. Devoting your planet to social improvements will increase its population and culture, at the cost of trade income and ship production. Choosing an industrial path will limit your growth and culture, but make your planet a trading and ship building powerhouse.
-15 new research subjects allow the races to conquer and expand onto the forbidden worlds.
-Discover 40 new planet bonuses during your exploration of the galaxy, unlocking the dark past of the Sins’ universe.
-Unlock five new Steam Achievements and display your mastery of forbidden space!

And Forbidden Worlds DLC is out!

Let me know what you think if plan on picking it up.

Island Dog wrote:

And Forbidden Worlds DLC is out!

Let me know what you think if plan on picking it up.

Oh, that's what the patch was about. I saw that Sins had updated through Steam then promptly got distracted by something shiny and didn't read the news.

Surely my wife won't notice a $5 debit on the account, right?

[quote=Elycion]

Island Dog wrote:

And Forbidden Worlds DLC is out!

Surely my wife won't notice a $5 debit on the account, right? :)

Nah, she won't see it.

I played a quick single player game yesterday. The DLC doesn't do a whole hell of a lot but it does affect income and stuff. Plus you have to plan for the new planet types when doing research. Worth 5 bucks I think.

Picked it up yesterday, but haven't had a chance to try it yet.

I picked it up yesterday. Been playing a bit game for a while now but I'll restart and get the new planets. Does this integrate with the main game as a default or do I have to enable it (a la elderscrolls)?