Orcs Must Die! 2

Teneman wrote:
Dang, it's a PC exclusive.... Going to have to dust off the mouse I suppose, cause I can't miss OMD2.

I'm curious if I'll enjoy it as much on the PC as I did on the 360.

Ive played both and OMD was better on the PC than 360 easily. Things just go smoother control wise (if you're using the keyboard & mouse).

Insta-pre-order for me, Orcs Must Die was a surprise favourite of mine, just a perfect balance of action and tower defence, polished to a gleam. Can't wait to play the sequel co-op!

Crockpot wrote:
Teneman wrote:
Dang, it's a PC exclusive.... Going to have to dust off the mouse I suppose, cause I can't miss OMD2.

I'm curious if I'll enjoy it as much on the PC as I did on the 360.

Ive played both and OMD was better on the PC than 360 easily. Things just go smoother control wise (if you're using the keyboard & mouse).


From what I've seen the game is perfectly playable with a controller. But there are some things that you just can't do as well with a controller like whirl around 180 degrees.

There is one issue I had with the original OMD that I hope they fix in this. Whenever you run through a portal your camera faceplants onto it momentarily before you emerge on the other side. This kicks my framerate in the balls every time because the graphic is pretty detailed and antialiasing goes nuts with it.

shoptroll wrote:
Crockpot wrote:
Preorder is up on Steam. 10% off too.

There's also a 2-pack deal which knocks about $2.50 off each copy, before the pre-order discount.

And they've recently added a demo to Steam as well.

3 days until release. Debating the 2-pack vs the size of the pile.

Stele wrote:
shoptroll wrote:
Crockpot wrote:
Preorder is up on Steam. 10% off too.

There's also a 2-pack deal which knocks about $2.50 off each copy, before the pre-order discount.

And they've recently added a demo to Steam as well.

3 days until release. Debating the 2-pack vs the size of the pile.

Likewise. Think I'm going to pass but it's hard to resist.

I'm interested in a two-pack, but the logistics of figuring out payment might be worth more than $2.50 of my time.

It seems like a pretty slim chance, but if someone here managed to avoid Portal 2 up to this point, I have a spare copy sitting in my Steam inventory I would be happy to trade for OMD2.

SixteenBlue wrote:
Stele wrote:
shoptroll wrote:
Crockpot wrote:
Preorder is up on Steam. 10% off too.

There's also a 2-pack deal which knocks about $2.50 off each copy, before the pre-order discount.

And they've recently added a demo to Steam as well.

3 days until release. Debating the 2-pack vs the size of the pile.

Likewise. Think I'm going to pass but it's hard to resist.

Same. Haven't really played much of OMD but I liked what I played enough to know that this sequel is relevant to my interests.

Picked up the 2-pack pre-order for me and a friend. Looking forward to the game, although I have such a pile...

I'm surprised there isn't more love here, given how much the community dug the first game. Hope this doesn't get overlooked in the week after the steam summer sale!

Even though I bought the original on the 360, I picked it up again on the steam sale. Loved the demo of 2 enough to preorder it. Do we have a steam group for coop?

Madcat2020

Just picked it up today. Fun so far. Looking forward to team play.

I played some tonight, and having a blast so far. This is everything I wanted - OMD with lots more stuff, plus multiplayer. The co-op mechanic works flawlessly; you can tell a lot of thought went into it. I love the variety of the upgrades, but I think it could be a little overwhelming if you aren't familiar with the traps and equipment from the first game.

I have a few games on the pile, but right now I'm really just waiting for Runic to release Torchlight 2. In the meantime, if anyone wants to split a OMD2 two pack on Steam, I'm down for that.

So yeah, this game is pretty amazing, especially with co-op. Tore through a good chunk of the campaign with a friend and had a blast. Really like that you can build your character to compliment your co-op partner. Each player is limited to 6 items in a match, but with your partner's 6 as well you can set up some really nice combos. Feels like they really expanded the combos quite a bit, too, which I think makes the game feel far more satisfying.

So yeah... it's fantastic. Except for the in-game voice chat, which not only sounds terrible but won't play through my headset. Oh well.

Steam chat's voice has usually been adequate, especially just for 2 people. Try that.

I dig that they've made it less trivial to build a perfect defense. On the first one I would typically crossbow guys down until I had my perfect setup completed, then just hang around and watch my traps and archers kill everything. Only had to lift a finger if exploders came to blow up the barricades.

Now almost every map has multiple entrances and several broad pathways. Makes it much more costly to lock down an approach with traps, so you need to be constantly running around, burning dudes down with your weapons and abilities.

The new upgrade system is also cool. I like that you can prioritize spending all your skulls on the things you use most frequently.

Ahhh you can change the controls this time... yesss! ESDF!

Stele wrote:
Steam chat's voice has usually been adequate, especially just for 2 people. Try that.

No can do. Steam tells you chat is disabled because it's in use by the game. So we just used Google.

Picked this one up and am having as much fun as with the first one. First four levels were fairly easy (translation: fun). My only concerns is that many of the reviews indicate that it becomes very difficult to play single player on the later levels. This concerns me as my schedule isn't conducive to co-op. Would be nice if there was a co-op feature where you could just find an open game instead of having to have a friend whom you need to schedule play time with.

Picked this one up as well, drop me a line on Steam if you see me playing and want in on some co-op (as there looks to be no in game matchmaking capabilities..)

Mr Crinkle wrote:
I dig that they've made it less trivial to build a perfect defense. On the first one I would typically crossbow guys down until I had my perfect setup completed, then just hang around and watch my traps and archers kill everything. Only had to lift a finger if exploders came to blow up the barricades.

Now almost every map has multiple entrances and several broad pathways. Makes it much more costly to lock down an approach with traps, so you need to be constantly running around, burning dudes down with your weapons and abilities.

The new upgrade system is also cool. I like that you can prioritize spending all your skulls on the things you use most frequently.

The idea of imperfect routes is interesting to me too, from what I saw in the 2 maps I did this morning, there were sections that could not be blocked. The traps feel less potent as well, in their unupgraded forms. We'll see how that works out when I get the fire floors and swinging pendulum traps again though.

The difference in design is immediately apparent if you go into Classic mode and replay the old maps, almost all of which have an easily discovered optimal defense strategy.

Haven't beaten the campaign yet, but the higher levels seem clearly designed with coop in mind. Which bites if you're a solo player because they get rather hectic--to me it feels notably more hectic than its predecessor--due to multi-path/rift/entrance. Often enough it's not possible to shut down (or rather: channel) at least one of the paths with barricades. Wish they had made it at least slightly easier for solo users by let's say keeping only using 3 of 4 entrances or assigning different (merged) paths for the enemies. OMD also had multi-path/rift/entrance levels, quite a bit actually, but they were usually easer to navigate through.

Other than that, it's still very enjoyable. I prefer the new spellbook/upgrade approach, but think that the levels seem somewhat less inspired in this one.

Will probably hook up with some Euro goodjers for coop action at some point. (Steam username = forum username)

The co-op is very fun. Some of the really hectic maps were difficult even with co-op partner on normal. The level design is very different than the first, but I'm not sure I'm sold on it yet in comparison. Overall, it's been a blast.

I'll be playing this, look me up for coop

Yep co-op seems much easier than single player. Two people to monitor the paths, catch stragglers, and you can take separate upgrade paths so you have a total of 12 maxed traps/weapons between you, far sooner than you can as a solo operator.

Also, it's fun to see how other people play. I think between doak and I, the only trap or weapon we had in common was barricades. I had never used any of the things that were his mainstays.

I agree with the comments about the difficulty; it does feel harder in SP then I remember the first one feeling. That isn't a bad thing; it's going to force me to do things differently, and not be so lazy

I really like the new upgrade system, and how easy it is to respec. It's really encourages playing around. Has anyone tried endless mode yet? I haven't, but it looks like it could be very entertaining.

Mr Crinkle wrote:
Yep co-op seems much easier than single player. Two people to monitor the paths, catch stragglers, and you can take separate upgrade paths so you have a total of 12 maxed traps/weapons between you, far sooner than you can as a solo operator.

Also, it's fun to see how other people play. I think between doak and I, the only trap or weapon we had in common was barricades. I had never used any of the things that were his mainstays.

I have reconsidered the kobold level strategy we took, and I think that should we attempt it again, we will defeat them.

Super fun coop.

Haven't played coop yet, but I've been enjoying the first couple of levels. I haven't seen any new traps yet. Are there any or just new weapons?