Baldur's Gate 3 Catch-All

farley3k wrote:

The

Spoiler:

Ghouls and Death Shepherd enemies

are

not something you have to fight. You can just walk around them. They hit really, really, hard.

farley3k wrote:

I am trying to get back into it after a few months. I feel like I don't know where I need to go but after 41 hours I don't feel like I want to start over.

Right now I am entering the mountain pass and

Spoiler:

Ghouls and Death Shepherd enemies

are wiping me out. Maybe I shouldn't' be here yet.

just how "easy" is easy? I have been doing ok but if I am going to play a lot more I want to see the story, not get great at D&D rules.

If it makes you feel any better, I am 50+ hours in and I can't shake the feeling I should restart and do everything again because I feel like I broke everything.

That's also a good fight to have a cleric like Shadowheart who can turn undead and deliver radiant damage.

Unfortunately Shadowheart made the wrong choice by trying to hurt Lazel and I offed her.

farley3k wrote:

Unfortunately Shadowheart made the wrong choice by trying to hurt Lazel and I offed her.

Well, I mean, if you're gonna play F/M/K.

Sorbicol wrote:
DudleySmith wrote:

Sorry, my 18yo daughter keeps using it and I had to look it up also. I think the key is the ME2 solution where you get a mission designed around their character, and giving them an arc. I think it's why I always felt closer to the ME2 companions than Kaiden and Ashley, even though they'd been around longer. You sort of get that with BG3 I think, but it's not quite as effective for me.

My issue here is that the character arcs are very different. Shadowheart’s and Astarion’s are deep, meaningful and have genuine difference depending on your choices. Gale’s makes him look like a bit of knob, Wyll’s and Karlach’s are lacking - especially Karlach’s at the end. You don’t get the same pay offs for the same levels of investment in each of the Party Companions.

Same, although they clearly tried to address some of this with the epilogue. YouTube, in its algorithm's infinite wisdom, mildly spoiled some of that for me by recommending me videos that just tell you what happens in the title, but i'm curious to see how they handled this stuff.

I had a weird thing happen that I cant quite figure out why. Putting the whole thing in spoilers just in case but it has to do with the creche and and Laezel.

Spoiler:

After speaking to the queen of the githyanki, and saying “yep, no problem we will go into the thing and kill the thing thats inside the box” I found a couple of statues that you can rotate. I did so and a passage opened up which I assume leads to the blood of lathander (as the quest updated). As soon as we I start going down there Laezel goes hostile and tries to murder us. Its no big deal as I just reload and then dump her off at the tents , bit I dont understand why she gets hostile?

I've unfortunately hit a crash trying to long rest, and my previous save on that character is quite, quite, quite a ways back.

Fredrik_S wrote:

I had a weird thing happen that I cant quite figure out why. Putting the whole thing in spoilers just in case but it has to do with the creche and and Laezel.

Spoiler:

After speaking to the queen of the githyanki, and saying “yep, no problem we will go into the thing and kill the thing thats inside the box” I found a couple of statues that you can rotate. I did so and a passage opened up which I assume leads to the blood of lathander (as the quest updated). As soon as we I start going down there Laezel goes hostile and tries to murder us. Its no big deal as I just reload and then dump her off at the tents , bit I dont understand why she gets hostile?

Spoiler:

I haven't run into that specifically, but I assume it's a game timing/scheduling/whatever thing. Like, once you accept Vlaakith's request, you gotta go do that FIRST, and THEN you can come back and get Lathander's thingy.

I think that explanation makes sense.

Certainly better than my guess which was

Spoiler:

Your Lae'zel hates people with maces.

Prederick wrote:
Fredrik_S wrote:

I had a weird thing happen that I cant quite figure out why. Putting the whole thing in spoilers just in case but it has to do with the creche and and Laezel.

Spoiler:

After speaking to the queen of the githyanki, and saying “yep, no problem we will go into the thing and kill the thing thats inside the box” I found a couple of statues that you can rotate. I did so and a passage opened up which I assume leads to the blood of lathander (as the quest updated). As soon as we I start going down there Laezel goes hostile and tries to murder us. Its no big deal as I just reload and then dump her off at the tents , bit I dont understand why she gets hostile?

Spoiler:

I haven't run into that specifically, but I assume it's a game timing/scheduling/whatever thing. Like, once you accept Vlaakith's request, you gotta go do that FIRST, and THEN you can come back and get Lathander's thingy.

Yeah. Could be. Should have just said “we need to do this thing first” instead of

Spoiler:

going berserk on me

.

Ok, it seems that my crash on PS5 issue is because Minthara is just knocked out, which rather sucks because I wanted to do that. Anyone dealt with this? Disabling auto-sync and going offline have not worked.

Both of my runs are nearing the end. Regarding Karlach at the end of 'Our Fiery Friend' companion quest:

Spoiler:

The single best performance moment in any game this year is Samantha Béart post killing Gortash. The close second is Neil Newbon after killing Cazzador. In a way every companion in the game has a story about being in a system of abuse and what it means to be the person who becomes the cycle breaker (or, I suppose, the person who perpetuates the cycle pending on your playthrough.) But Astarion and Karlach, because of the circumstances of their arcs, get heightened releases at the end. It is breathtaking acting work. I think someone upthread had criticism for where Karlach's arc ends, which I haven't seen yet. Regardless, I think this scene is maybe the best thing in the game - and there's a lot of brilliant amazing stuff in this game.

TheHarpoMarxist wrote:

Both of my runs are nearing the end. Regarding Karlach at the end of 'Our Fiery Friend' companion quest:

Spoiler:

The single best performance moment in any game this year is Samantha Béart post killing Gortash. The close second is Neil Newbon after killing Cazzador. In a way every companion in the game has a story about being in a system of abuse and what it means to be the person who becomes the cycle breaker (or, I suppose, the person who perpetuates the cycle pending on your playthrough.) But Astarion and Karlach, because of the circumstances of their arcs, get heightened releases at the end. It is breathtaking acting work. I think someone upthread had criticism for where Karlach's arc ends, which I haven't seen yet. Regardless, I think this scene is maybe the best thing in the game - and there's a lot of brilliant amazing stuff in this game.

So much this. It's a "smaller" scene than those above, but I'd also throw in Lae'zel's...:

Spoiler:

...last in-game romance scene—on the rooftop in the lower city, following a long rest. The moment when she says, "When this is all over, will you stay with me? For good?" It's just a moment, but the combination of facial animation and voice acting there cuts so deep. You've got this character effectively raised in a cult, built to be every toxic misrepresentation of what "strength" is, having learned to appreciate the quiet little things and willing to be vulnerable in the most human way imaginable.

It's not heartrending and tragic the way those other two scenes are, quite the opposite, but I find it beautiful.

TheHarpoMarxist wrote:

Both of my runs are nearing the end. Regarding Karlach at the end of 'Our Fiery Friend' companion quest:

Spoiler:

The single best performance moment in any game this year is Samantha Béart post killing Gortash. The close second is Neil Newbon after killing Cazzador. In a way every companion in the game has a story about being in a system of abuse and what it means to be the person who becomes the cycle breaker (or, I suppose, the person who perpetuates the cycle pending on your playthrough.) But Astarion and Karlach, because of the circumstances of their arcs, get heightened releases at the end. It is breathtaking acting work. I think someone upthread had criticism for where Karlach's arc ends, which I haven't seen yet. Regardless, I think this scene is maybe the best thing in the game - and there's a lot of brilliant amazing stuff in this game.

Those character moments were really affecting for me and also majorly affected my choices afterwards, and the ending that I chose.

I have a general DND question. Why does Tiefling girl in the movie look so different form the Tieflings in Baldurs Gate. Was that just a stylistic choice for the movie or is there more to it in the game's lore?

/looks

Huh! I'll be damned, if you showed me that I'd have thought she was a Satyr first or something.

I'm going to guess "stylistic choice for the movie". Like, Tieflings in DnD lore do come in all sorts of shapes and sizes, but that is a human that went to Party City. Maybe she didn't want to sit through makeup?

EDIT: Oh look, other people were disappointed too!

I assumed it was just not as costly to stick some horns on the actor's head, and also would avoid any uncomfortable "colorface" discourse, which is also why the movie featured no Drow.

My bigger issue is what sort of house rule bullshit is this, druids cannot wildshape into minuscule creatures like houseflies, and further they can only wildshape into Beast type creatures, Owlbears are Monstrosities, I don't care how Wizards of the Hasbro try to change the rules to line up with the movie, at my table we believe in the f*cking book!

Yeah, but I'd fantasy film production teams understand there's a pretty reasonable way around that stuff. Like, I haven't seen anybody throwing that accusation at Deerstalker Pictures because it's quite clear what they're doing and what the difference is.

Prederick wrote:

Yeah, but I'd fantasy film production teams understand there's a pretty reasonable way around that stuff. Like, I haven't seen anybody throwing that accusation at Deerstalker Pictures because it's quite clear what they're doing and what the difference is.

Did you know the DnD episode of Communtiy got pulled from streaming because of Chang's drow make-up?

Yes, which was stupid because, among other things, that was when people were like "Police reform!" and we instead got "What about a new Aunt Jemima?"

But, this is a D&D-adjacent discussion that doesn't belong here.

SpacePProtean wrote:

My bigger issue is what sort of house rule bullshit is this, druids cannot wildshape into minuscule creatures like houseflies, and further they can only wildshape into Beast type creatures, Owlbears are Monstrosities, I don't care how Wizards of the Hasbro try to change the rules to line up with the movie, at my table we believe in the f*cking book!

Honestly, my only knock against the film is that, like Deerstalker Pictures, I think it would've been even better if it was a little bit meta and acknowledged that this is all being imagined by a bunch of people sitting around a table. But that's me and my tastes. And that was a house rules-ass movie.

They should've totally released an alternate "Rules Lawyer" commentary track with Mercer and Brennan.

Tieflings probably have the most wide range appearances in 5e. They all have horns but the horns can be any shape, style, or size. Their eyes can be most any color and their skin might be any normal human hue but also sometimes red. Their hair can even be blue or purple!

Which makes the fact that they slapped a pair of tiny goat horns and some ear moulds on her a bit more disappointing.

Anyway, in largely unsurprising news, BG3 won a shitload of stuff at The Game Awards, including GotY.

Is there by any chance a Deerstalker actors playthrough of BG3? Because fireballs!

IMAGE(https://i.ytimg.com/vi/PtLeEUPtkHk/maxresdefault.jpg)

So I don’t think I told this here, but I lost my campaign.

I was out of saves (due in no small part to scumming). And seeing the option to delete all but my most recent I took it, thinking I would probably end up scumming in Act 3.

So I only have one save, then the massive update hits. I load in, play around and try to enter Baldur’s Gate. And the game freezes. There looks like there needs to be a scene or a conversation that won’t work in my game. (I’ve seen a scene on YouTube with a guard).

So I think I am boned. I am going to give it a few months to get the bad taste out of my mouth and re-roll my Tav. At least this time I will kinda know what I’m doing from the jump.

Commiserations, UpToIsomorphism. I just checked your most recent post and you'd reached Act 3... So you probably had at least 50 hours played. If I were in your position, I'd find it hard to jump straight back in too. The Save system does seem to have a few issues. I've found myself with a number saves where I seem to be locked out of carrying out actions and ending turns.

I guess the decision you'll have to make when you restart is whether you're replaying to experience the game anew or rushing to get back to Act 3. Personally, I'd be doing the latter with a Bard Tav, supported by a preferred party of Gale, Wyll and Shadowheart. I feel like a magic focus is as close to a shortcut through combat as exists in the game.

Good luck on your replay.

Yeah, I was in Act 3, but not far. I had just done the

Spoiler:

long rest with the fight where I discover my dream Guardian, the Emperor(ess), is a mind-flair.

I had done some stuff around the city, but had not actually entered the city.

I am not sure if I will recreate my Tav (a dwarf fighter) and just do a more thorough run through Act 1 and 2 when I do, run a Bard or a Warlock, or do something really different (Durge).

But I think I am going to play some Spider-Man 2 and decide later. Hopefully after a patch or 10.

Long Rest Crash Drama: At an ugly sweater party, my friend and I speculated the issue is my character was made before the big patch, so I started over--not too big a deal, I found some drow armor this time that dyes very well. Finally reached the goblin camp, and dove bomb at Minthara, knocked her out, long rest...crash. Some googling led to a post claiming to have solved the issue with some particular steps in the goblin camp, and I did those, but also had the thought that the crash might happen because I talked to Minthara first. So this time I both followed the steps, but also didn't initiate dialogue with her, and at least so far, this seems to have worked, we'll see how well when I reach Moonrise.

SPO-o-ILERS!

Stealthpizza wrote:

I had to stop watching, too much in-game footage in the first 3 minutes of areas I'm still exploring

Games should be shorter!!

Last night for some reason I rolled a new character and I quite like her. A tiefling cleric and it is fun but I am 40+ hours into my human monk playthrough. Obviously with foreknowledge it will go much faster on the 2nd run but do I really have the time (and attention span) to get to the same point with a new character?

Grrr.