Baldur's Gate 3 Catch-All

Having a hiliarous, infuriating experience at the Tiefling Party after you save the grove.

Here I am, just trying to make nice with my companions, and every 2nd dialogue option is "HEY LET'S F*CK." I feel like I'm ACTUALLY beating them off with sticks. (NOT THAT WAY.)

EDIT: I am now reading the romance wiki the same way I did for doing Pathfinder class builds to try and figure out who I can and cannot hump, and when. I may have made a crude flow chart.

EDIT v2: Karlach is almost literally everything I wish Arushalae was. Although if she was more like Areelu Vorlesh, I'd have taken that too.

Timespike wrote:

Can't blame you there, though I will say (having done both) that just being buddies with Karlach (as opposed to romancing her) is still pretty great.

I know "THIS" posting has become gauche, but seriously. This.

Can anyone who's completed the game (full game spoilers) tell me

Spoiler:

if they've delivered a satisfying and non-tragic ending for Karlach? I stopped playing when I found out my BFF / romance target only had bad endings. I understand there isn't one where you can actually fix her heart so she can stay in the normal world, but there's one where you can go back to D&D hell with her - is that presented as her being happy? I was sort of waiting until they tied up possible plot threads so you can actually make her properly better at the end. I feel she deserves a happy ending.

DudleySmith wrote:

Can anyone who's completed the game (full game spoilers) tell me

Spoiler:

if they've delivered a satisfying and non-tragic ending for Karlach? I stopped playing when I found out my BFF / romance target only had bad endings. I understand there isn't one where you can actually fix her heart so she can stay in the normal world, but there's one where you can go back to D&D hell with her - is that presented as her being happy? I was sort of waiting until they tied up possible plot threads so you can actually make her properly better at the end. I feel she deserves a happy ending.

Spoiler:

I got that ending — I went back to hell with her and it felt pretty happy, on a theme of “you can get through anything with your friends by your side”. It ended with us charging into the ‘sunset’ at a swarm of incoming imps and felt like an action movie ending, like the adventures continue and maybe setting up for a sequel…

I...did not get that ending:

Spoiler:

I was playing a character based on a fleshspace D&D character of mine, who canonically had a high calling on the Prime Material Plane in service to the Tieflings...and also would qualify as a bit of a f*ckboi in his youth. He further canonically had a relationship with someone not entirely unlike Karlach until events led him to settle down with the mother of my next fleshspace D&D character, so the ending I got worked pretty well for me.

bbk1980 wrote:
TheHarpoMarxist wrote:

Steal the candy of the child, use the sugar to power post to internet friends!

(EDIT TO ADD: To be clear, I am joking.)

Astarian would get a Critical Miss attempting to steal the sweets so I support that strategy within this thread.

Sorry, had to make this fix. Seriously, for me f*cken Astarion is guaranteed to get a Critical Miss at least once per fight at a clutch moment where I need him to connect so as not to eat a bunch of spell slots or the like. I hate him. He's the Ashley Williams of BG3.

Ran into this meme yesterday while looking for a BG3-themed birthday message:

IMAGE(https://i.imgur.com/9k0wlo2_d.webp?maxwidth=520&shape=thumb&fidelity=high)

I had an immediate "no lies detected" reaction. Also, can safely put Wyll (post in-game event), Astarion, and Gale in the "I can fix him" category.

Way back in September, Amanda, Beto, and I recorded our spoiler section for Act 2 of Baldur's Gate 3. Learn all about our disaster Tavs, our feelings about Shadowheart's hair, our massive confusion re: where Balthasar is fought (it can be lots of places!) and more!

SpacePProtean wrote:

I...did not get that ending:

Spoiler:

I was playing a character based on a fleshspace D&D character of mine, who canonically had a high calling on the Prime Material Plane in service to the Tieflings...and also would qualify as a bit of a f*ckboi in his youth. He further canonically had a relationship with someone not entirely unlike Karlach until events led him to settle down with the mother of my next fleshspace D&D character, so the ending I got worked pretty well for me.

bbk1980 wrote:
TheHarpoMarxist wrote:

Steal the candy of the child, use the sugar to power post to internet friends!

(EDIT TO ADD: To be clear, I am joking.)

Astarian would get a Critical Miss attempting to steal the sweets so I support that strategy within this thread.

Sorry, had to make this fix. Seriously, for me f*cken Astarion is guaranteed to get a Critical Miss at least once per fight at a clutch moment where I need him to connect so as not to eat a bunch of spell slots or the like. I hate him. He's the Ashley Williams of BG3.

Astatarion is a nailed on success on roles for me he never fails. I pay for this lucky streak by my Tav rangers longbow shots being less accurate than if I took them myself after a bottle of whisky.

Now that I started the game I'm actually willing to look up some discussion & wiki stuff about the game, and I've been baffled by who this "Tav" person is, although I'm guessing from context clues that it's the custom player character and not a NPC?

Prederick wrote:

Now that I started the game I'm actually willing to look up some discussion & wiki stuff about the game, and I've been baffled by who this "Tav" person is, although I'm guessing from context clues that it's the custom player character and not a NPC?

Yeah, it's the default name of the custom player characters.

So yes but there's some back story to the name. When it first came out in early access Larian put out some stats on the most selected character options and presented a character based on all The Average Values. It was a male human fighter with brown hair and blue eyes as I recall. Hence, Tav

Vulpes Absurda wrote:

So yes but there's some back story to the name. When it first came out in early access Larian put out some stats on the most selected character options and presented a character based on all The Average Values. It was a male human fighter with brown hair and blue eyes as I recall. Hence, Tav

The version I heard was that they originally used "Gustav" for the player character and shortened it to Tav.

Felix Threepaper wrote:
DudleySmith wrote:

Can anyone who's completed the game (full game spoilers) tell me

Spoiler:

if they've delivered a satisfying and non-tragic ending for Karlach? I stopped playing when I found out my BFF / romance target only had bad endings. I understand there isn't one where you can actually fix her heart so she can stay in the normal world, but there's one where you can go back to D&D hell with her - is that presented as her being happy? I was sort of waiting until they tied up possible plot threads so you can actually make her properly better at the end. I feel she deserves a happy ending.

Spoiler:

I got that ending — I went back to hell with her and it felt pretty happy, on a theme of “you can get through anything with your friends by your side”. It ended with us charging into the ‘sunset’ at a swarm of incoming imps and felt like an action movie ending, like the adventures continue and maybe setting up for a sequel…

I got this same ending and it felt pretty appropriate. Since my character was a paladin, my headcanon was that he

Spoiler:

Trained Wyll as one too, since he'd lost his warlock powers and was also in hell.

Does it make ANY sense that Karlach's idle animation is some kind of fantasy crip walking? No.

Is it adorable? Yes.

I got a Karlach ending I haven't heard of anyone else getting, very spoilery

Spoiler:

Karlach was distraught over ticking time bomb in her chest towards the end of Act 3. She left the party at one point, depressed. I was able to cheer her up with time and probably a charisma check or two and got her back in the party.

When the time came to visit the Emperor for the last time, and he relayed that we needed a full mind-flayer to defeat the Elder Brain, I was all ready to volunteer, then Karlach stepped up. It made so much sense. Give her a heroic sacrifice or even maybe a chance to live as an illithid. My brother and spouse who were in game with me agreed this was the best way to go.

Karlach loves her new body and is pretty sure she won't explode.

Some conditions I think might have set this up:
- no one romanced her. She was my character's bestie. We did all of her story stuff, got her all the upgrades and fixes Dammon could muster. Im not sure what else. I havent heard of her moment of despair from others, maybe we did something or she experienced something or some combination of things that triggered that, and this lead her towards this ending?

I got the same outcome, polypusher. And I still feel bad/conflicted about it. A variation of survivor's guilt?

Spoiler:

I'd-rather-die-than-live-as-an-illithid guilt? I mean, she acted happy about it, but /shudder/

Oh my own character also went for it too. He was all about it.

Spoiler:

I played a Storm Sorcerer who ended up really enjoying the power granted by the tadpoles. I let Karlach step up for her heroic moment but right after that I borrowed the super tadpole and joined her. I think flight whenever he wants it sealed the deal.

The Emperor convinced me that being an independent Illithid was possible. That sealed the deal.

lol Love it. My character was the opposite. Never did anything to do with the tadpoles, aside from a couple of dialog checks maybe, which

Spoiler:

I was disappointed to find had absolutely zero impact on anything in Act 3 (so far as I can tell)

LOL, can't read the patch notes because they're chock full of spoilers.

Well, one feature a friend of mine is super happy about is that you can customize the appearance of hirelings when you recruit them. That was actually a deal breaker for him. Unfortunately, you cannot modify their race, though, and he hates Hobbits, so...

polypusher wrote:

I got a Karlach ending I haven't heard of anyone else getting, very spoilery

Spoiler:

Karlach was distraught over ticking time bomb in her chest towards the end of Act 3. She left the party at one point, depressed. I was able to cheer her up with time and probably a charisma check or two and got her back in the party.

When the time came to visit the Emperor for the last time, and he relayed that we needed a full mind-flayer to defeat the Elder Brain, I was all ready to volunteer, then Karlach stepped up. It made so much sense. Give her a heroic sacrifice or even maybe a chance to live as an illithid. My brother and spouse who were in game with me agreed this was the best way to go.

Karlach loves her new body and is pretty sure she won't explode.

Some conditions I think might have set this up:
- no one romanced her. She was my character's bestie. We did all of her story stuff, got her all the upgrades and fixes Dammon could muster. Im not sure what else. I havent heard of her moment of despair from others, maybe we did something or she experienced something or some combination of things that triggered that, and this lead her towards this ending?

I had this option, but didn't take it.

Spoiler:

But the promises I made to Karlach to persuade her not to go full lllithid are what led me to follow her to Hell for my ending. Also did not romance her, she was just my BFF

The Emperor was convincing? Psh

Spoiler:

f*ckboi swapped sides the instant the plan wasn't his anymore. I wish I could have killed him sooner.

Did I save scum until my Hold Person spell worked on the fake Paladin that was hunting Karlach, and then absolutely beat his ass?

................not no.

Prederick wrote:

Did I save scum until my Hold Person spell worked on the fake Paladin that was hunting Karlach, and then absolutely beat his ass?

................not no.

Did I save scum my entire way through this game? Of course. That's who I am.

Like, I kinda felt bad about it, but after he absolutely annihilated us the first time around, I was like "Meh, he can suck it."

I am going to TRY and not be the guy who save scums every roll in every important fight.

Try.

Prederick wrote:

Like, I kinda felt bad about it, but after he absolutely annihilated us the first time around, I was like "Meh, he can suck it."

I am going to TRY and not be the guy who save scums every roll in every important fight.

Try.

There are moments in BG3 when the dice do not roll in your favour. It can almost be a little XCOM like when that happens.

You also probably don’t know about the Karmic dice yet either.

Prederick wrote:

Like, I kinda felt bad about it, but after he absolutely annihilated us the first time around, I was like "Meh, he can suck it."

I am going to TRY and not be the guy who save scums every roll in every important fight.

Try.

Welcome to the slippery slope, Prederick. I look forward to you joining me here at the bottom.

If it's any help, then what I've found works for me (and I should say that I'm using Karmic Dice) is...

Spoiler:

... to tell myself that I won't save scum at all on my second playthrough... knowing full well that there probably won't be another playthrough for years... if ever.

I believe that this applies a buff that grants me absolution from my mortal sin.

I've played very few turn-based games, but - when I do - I often experience the cascade effects of failure. If you miss one roll (such as, a 'Hold Person' or a saving throw), you can suddenly fall victim to a domino effect, resulting in an unavoidable party wipe. It's deeply frustrating, particularly when you've already spent half an hour on a fight.

Of course, there are always alternative approaches, but - particularly in the early game when you may only have one caster and few spells - you simply may not have access to robust or viable tools to implement them.

And finally, the game is never shy about flinging you against opponents who have more hit points than you. To paraphrase a quote from another GwJer, in a shin-kicking contest, the person with the biggest boots wins.

We save-scummed a bit on our playthrough when we got results we really didn't like, or just flat out lost a battle (not really save scumming when the other option is quit) but as we went along we also ran into a couple of situations where we put ourselves at a severe disadvantage and still pulled a battle off, or we got an unexpected result that was not ideal but it was still interesting, so we went with it. We tended to come away impressed with how well the game handled something weird or an oblique approach.

Its one of the things that's most impressive about this game. I played Cyberpunk right afterword. Again and again, that game gives you choices that aren't choices, like an extra line of dialog you get to say for having 11 points in Tech which does nothing but add a little flavor to the conversation and even apparent meaningful choices like agreeing to screw over your quest giver (fixer) in collaboration with another character just don't matter at all, cuz the plot's got some rail-roading to do. All choices are illusion in Cyberpunk. They're meaningful in BG3.

polypusher wrote:

All choices are illusion in Cyberpunk.

That's on-theme for the genre.

Still not the most satisfying gameplay, but at least there's a reason for it?

Sorbicol wrote:

You also probably don’t know about the Karmic dice yet either.

I actually do, thanks to my buddy who is vicariously enjoying my playthrough.

I have actually turned that off, so it's just me and the capricious wrath of RNGesus. Who can be stingy as HELL with the damn critical hits.

Prederick wrote:

I have actually turned that off, so it's just me and the capricious wrath of RNGesus. Who can be stingy as HELL with the damn critical hits.

Not when they're rolling.