Baldur's Gate 3 Catch-All

You get used to glancing at the portraits on the left to make sure you have 4 crossed swords indicating combat for each member of the party.

polypusher wrote:

You get used to glancing at the portraits on the left to make sure you have 4 crossed swords indicating combat for each member of the party.

Depending on the fight I try to start with three members out of combat stealthed.

I would just be happy if I had four people within shouting distance of combat.

That would be pretty ridiculous - 4 gloom stalker assassins popping out of stealth; the level of auto crit alpha strikes with an extra attack on the first round would whittle just about every encounter into trivial skirmishes with the survivors.

Honestly I'm struggling to settle on a 4 member composition outside of RangerTav, Astarion, Shadowheart and La'ziel/Karlach.

Astarion has such a cool VA. His work is just top notch and a Rogue is so versatile and deadly he's rarely ever benched.

Shadowheart is the classic support that keeps everyone in the fight so there's less risk of anyone getting downed. MAYBE I could sub her out with Halsin?? He's not been fielded yet. I also enjoy her VA's work.

And then down to the obligatory tank role. La'ziel is so rough in Act 1 but she's got that tsundere (maybe yandere) thing going on as time goes on. Karlach's health pool is damn large, she's very cool and chill, but reminds me of my older sister. So far it's the Fighter over Barbarian for higher AC but heck Shadowheart was tanking an encounter last night just fine as we took everything else down so fast.

Dunno, I might just play this out and next round I'll play a wholly different composition for different tactics.

Any tips for inventory management? I spent nearly a half hour sorting gear, getting good stuff on my crew, and selling off crap to get my main unencumbered.

And how much sh*t does

Spoiler:

Gale need to eat? I have been saving bad magical stuff for him but he has not been asking to feed for a minute

UpToIsomorphism wrote:

Any tips for inventory management? I spent nearly a half hour sorting gear, getting good stuff on my crew, and selling off crap to get my main unencumbered.

And how much sh*t does

Spoiler:

Gale need to eat? I have been saving bad magical stuff for him but he has not been asking to feed for a minute

It goes away after a while. I also found by about midway through the 2nd act, I didn't need to worry about gold anymore. By the end of the game I had way more than I needed. If there's any gear you want to keep just send it to your stash, it's easier to put it on a new party member from there anyway.

[quote="Vector"][quote="UpToIsomorphism"]Any tips for inventory management?]

1. Get a backpack.

2. Put all your scrolls into it.

3. Add backpack to the radial wheel any of your party.

Money seems to come pretty easy if you hoover up anything you come across, especially books. Also, have your high Charisma character speak to the merchant as I think it affects sales price.

Hrmm I thought the Blood of Lathander caused radiant damage but guess not. I think it was a bug from the monastery buff lasting longer than it should. I do have another mace that has radiant damage or the other possibility is the Level 3 cleric spell adding 1d4 radiant damage but it requires concentration.

Oh and it's ridiculous but people may have been sleeping on the thorns AOE spell, Rangers have it. Not only is it a concentration spell that can proc gear which requires that, the darn thing does way more damage than Hunters Mark (1d6 for you and the pet) and imo is way more useful than ensnaring shot (single target as well). Such a huge area covered for positioning and map control.

There is a nexusmod called bags bags bags that’ll auto sort your inventory for you. However manually the best option is to pick up all those empty backpacks and pouches and use them to sort it all out.

I’m sure there’ll be lots of steam works mods for it once that’s been enabled.

Act 1 question-

Spoiler:

I made it to the forge. What item(s) would you recommend I forge? I am rolling with Gale, Shadowheart, Lae'zel. Thank you!

So I may have sold a plot critical item to a vender.

Spoiler:

The Githyanki crystal to open the door to the inquisitor.

Will it still be there, or do I need to dig through an old save?

You can buyback stuff forever, at a nasty markup.

chooka1 wrote:

Act 1 question-

Spoiler:

I made it to the forge. What item(s) would you recommend I forge? I am rolling with Gale, Shadowheart, Lae'zel. Thank you!

I chose:

Spoiler:

The armor (splint mail, scale mail), as I found the weapons were quickly replaced

chooka1 wrote:

Act 1 question-

Spoiler:

I made it to the forge. What item(s) would you recommend I forge? I am rolling with Gale, Shadowheart, Lae'zel. Thank you!

Spoiler:

I went with the heavy armour and shield. Shadowheart ended up keeping that shield equipped for nearly the entire game.

I think I've encountered an pretty unfortunate bug in Act 3, saving Orin's Victim:

Spoiler:

I've defeated Orin, persuaded her to not kill the victim, got the CS where Orin melts, yet I cannot interact with the victim. They have a ! over them, but I cannot do anything with them. Interacting with the altar just says "locked."

Especially unfortunate as that fight uses a lot of mechanics that really bother me, like Unstoppable, and these damn zealots who can Invisible as a free action.

Update, I had a hard crash, and my save was in the middle of the fight. No changes afterward:

Spoiler:

I even went so far as to kill the victim, and Revivify also wouldn't bring them back.

polypusher wrote:

You can buyback stuff forever, at a nasty markup.

Update. It isn’t at the vender, in my camp, or in any character’s inventory or backpack. I even tried going back over the corpses from the fight to make sure they were really empty. I think it bugged out on me.

So I rolled back a save and lost two hours (which hopefully won’t take me as long to redo now that I know what I’m doing. hopefully won’t take as long to redo).

The frustrating part is that these were two hours I stayed up late to play on Friday night. I guess, f*ck Friday the 13th.

I exploited the act one Raphael bug in my new playthrough, mostly to see if it was still unpatched. Basically a free level for the early game, probably not really worth it.

SpacePProtean wrote:

I think I've encountered an pretty unfortunate bug in Act 3, saving Orin's Victim:

Spoiler:

I've defeated Orin, persuaded her to not kill the victim, got the CS where Orin melts, yet I cannot interact with the victim. They have a ! over them, but I cannot do anything with them. Interacting with the altar just says "locked."

At the risk of giving you a "Did you reboot it?" redundancy-level answer:

Spoiler:

Did you get the key off Orin's body and unlock the altar? There's nothing to do for the victim until the alter is unlocked.

ubrakto wrote:

At the risk of giving you a "Did you reboot it?" redundancy-level answer:

Spoiler:

Did you get the key off Orin's body and unlock the altar? There's nothing to do for the victim until the alter is unlocked.

Hrm:

Spoiler:

I'll go back and poke around, but I didn't see her leave a body after she melted.

Aaaand, update: thank you kindly, there was a gore pile that had a dead body on top of it.

ubrakto wrote:
SpacePProtean wrote:

I think I've encountered an pretty unfortunate bug in Act 3, saving Orin's Victim:

Spoiler:

I've defeated Orin, persuaded her to not kill the victim, got the CS where Orin melts, yet I cannot interact with the victim. They have a ! over them, but I cannot do anything with them. Interacting with the altar just says "locked."

At the risk of giving you a "Did you reboot it?" redundancy-level answer:

Spoiler:

Did you get the key off Orin's body and unlock the altar? There's nothing to do for the victim until the alter is unlocked.

This bit was really awkward. Interacting with the object in this way didn't make any sense. I suspect they were working around an issue with players being able to interact too early or something.

I found out where the vocal version of "I Want to Live" plays in-game!

Go stand on the rock behind Astarion's tent in Act 1. (Don't know if it works later.) If you go there, it starts playing.

And... I'm obsessed with this game. I played Computer Space in an arcade if you want to know my gaming history, and this is an *amazing* game. Definitely my GOTY.

I'd say Game of the Decade or even my GOAT, but I'm unsure of the immediacy effect.

But, at the moment, I can't remember a game that has sucked me in this much. Steam tells me that I"'m about 250 hours into this game (about 50 were in Early Access), and I'm *still* seeing things that I haven't seen before.

What an amazing game.

((I've started saying "t'shick" in real life when I get annoyed. Yeah, I have a problem))

I have managed quite a few hours yesterday with sometime off work, I have made some progress plot wise in Act 1:

Spoiler:

I Killed Nere although by accident rather than design, I triggered finding him trapped in the Grymforge but went off and did a few other things only to come back to find his corpse, Oh well guess leaving people trapped in poison filled caves has consequences, who knew. I also found the forge and made some sweet armour, took me a few goes to do the fight before I figured out to just whack him with the big piston. I have then found a gate in Grymforge that warns me against progressing so I am going to wander back to the mountain pass first as it looks like the creche is up that way and I am just enjoying all the backstories.

Party wise I am very settled with Karlach, Shadowheart, Asterion and me, I hardly touch the others. The balance works well in combat and outside, the only one I think is required seems to be a rogue as far as door and chest opening.

25 hours in and the game is still surprising me, it is both an impressive storytelling and technical feat. Yes it bugs out on occasion especially with jumping as a party but given what has been achieved complaining about that seems to be churlish in the extreme.

As much as I'm enjoying BG3, I'll have to make way to spend time on other games on my pile but for now I'm enjoying the cheap respec costs to see what it's like without having to start a new game.

After watching some ridiculous solo Monk videos (usually the 9 Shadow Monk variety with 3 Thief for the Fast Hands bonus action) I tried it out the Open Fist build since I'm not lone wolfing it. Darn, it hits hard without any optimisation!

Monks can proc a lot of gear effects involving radiant damage and conditions. To get a bonus "unarmed" attack you need proficiency - so the base Monk proficiencies plus either racial/background or subclass weapon proficiency. My Drow Tav sadly doesn't get interesting proficiencies as a Githyanki or Elven character would. BUT even without it, using a certain Cold damage quarterstaff, plus Tavern Brawler (adds double Strength modifier to damage) plus Great Weapon Proficiency...with a measly base Strength of 18 the monk had a +16 damage modifier and far higher attack than La'ziel with her Silver Githyanki greatsword. That wasn't even optimised as the cloth that gives another 2 strength capping at 20 would yield another+2 damage...not sure how people get to 27 Strength at level cap but that would probably be...excessive. No wonder they decided to cap BG3 at level 12!

I felt cheesy using it so I respecced back to Ranger

tanstaafl wrote:

And... I'm obsessed with this game. I played Computer Space in an arcade if you want to know my gaming history, and this is an *amazing* game. Definitely my GOTY.

I'd say Game of the Decade or even my GOAT, but I'm unsure of the immediacy effect.

But, at the moment, I can't remember a game that has sucked me in this much. Steam tells me that I"'m about 250 hours into this game (about 50 were in Early Access), and I'm *still* seeing things that I haven't seen before.

What an amazing game.

My line with friends for the last two+ months about what I think of it has consistently been, "I cannot yet rule it out as the best game I've ever played." That meant something at 10-20 hours, but it means a lot more at 140. (Like tanstaafl, I've been playing these things since the days of Apple II and the IBM PC XT.)

I'm getting down to the endgame now with my lvl12 party...

Spoiler:

For the lower city stuff, I'm just missing Gortash's Netherstone. I've cleared out most of the factory, and will head to the prison on my next session.

...and I won't be the least bit surprised if, a couple of years from now, I'm talking about this as my GOAT.

Larian did Definitive Editions of both D:OS games, and this very much has me wondering what such an edition might look like for this game. I imagine a fair amount of Act 3 clean-up (like that alter thing noted above, I've had some weird ill-timed dialog triggers with party members, etc.), but we know they're not afraid to get into the guts with adding/adjusting story content, rebalancing combat mechanics, etc. Should be fun to watch where it goes from here!

Part of me hopes that Larian will take some time to spin off the custom engine it has built into a full game engine for other developers to use. I'll take a dozen more games with these combat, exploration, and conversation mechanics, with a new story please.

IMAGE(https://media.giphy.com/media/3ohc12cy8AerHN2u8U/giphy.gif)

There are at least mod tools coming so look forward to an obscene amount of custom classes and archetypes. And maybe an overhaul to make 5E feel less stagnant level to level

I haven't picked up BG3 since my initial playthrough.

Oh don't get me wrong I absolutely loved the game but I'm in this for the long haul with BG3.

I'm playing Starfield right now and then Cyberpunk 2077 Phantom Liberty. The former is good but not at the BG3 level, and the latter I'm starting to see some borderline spoilers about Night City, so I want to knock those both out before I start my next run.