Baldur's Gate 3 Catch-All

IMHO, the best approach is to grab everything that isn't nailed down, multi-select using shift-click or ctrl-click and then send it all to camp.

When you want to BUY something, walk up to the merchant, use the "go to camp" UI, go to your chest, use the "take all" button, then leave camp. You'll appear right in front of the merchant.

If I've accumulated a lot of junk since I last went shopping, I'll often try to clean the merchant out of gold in addition to whatever I want to buy. Then just use the same multi-select procedure to send all the stuff you didn't sell back to camp.

You should also be sending your camp supplies, alchemical components, and any books you don't need for a quest to camp; there's no reason to schlep all that excess weight around with you.

One other tip to dealing with, shall we say, aggressive looter syndrome: when you have too much stuff and are over-encumbered, Send to Camp is always an option to just get rid of lots of heavy items. Not ideal because you need to go to camp, get the stuff out of your stash and shlep to the vendor to sell. But can get you out of a jam when you grab too much junk and cannot move very well.

Edit: Timepike-hausered. Their post is better than mine, too!

Robear wrote:

If you decide to pickpocket,

Spoiler:

obscure the vision of others with a spell or potion while you do it. That way, there will be no witnesses.

Also turning on turn-based mode makes it easier to stay outside of people's vision

After 100 hours my main complaints about this game:
1. there is so much to do in Act III that I hit level 12 when I still had loads of quests open. A couple of levels more would have been great.

2. Inventory and character management is so bad. I sent so much stuff “back to camp” that my treasure chest is full of junk. I like to switch my characters often and juggling my good equipment from a character in my parts to a new one is a pain. A well… I guess that will be part of the inevitable enhanced edition.

There may not be an enhanced edition. My understanding is that most of the teams and companies have moved on to other things, with a core group fixing bugs and maintaining. This was a one-off.

Robear wrote:

There may not be an enhanced edition. My understanding is that most of the teams and companies have moved on to other things, with a core group fixing bugs and maintaining. This was a one-off.

I'm not sure that will end up the case. The demand is such I suspect that Larian will do something. Probably not a full DLC, but something. Inventory and Character management I suspect will boil down to mods, once full support will be in place

One step to decluttering inventory is not to carry around all those books, letters and notes. Except the ones that you can combine with other things.

Reading them is enough to update your journal, the rest is flavour/clutter. I was keeping all of them, thinking I would need to produce them at the right time in dialogue, like evidence in a court case. No!

The universal rule for inventory should be: if you can't sort it by category (eg crafting ingredients in BG3), then it shouldn't weigh anything.

Are there books, letters and notes that you combine?

chooka1 wrote:

Are there books, letters and notes that you combine?

There is one that needs a jewel put in it to open ...

There is also a book that is actually a bag of holding. Sneaky Larian!

Fredrik_S wrote:

There is also a book that is actually a bag of holding. Sneaky Larian!

There is? If you’re talking about the Chest of the Mundane it got nerfed in the last patch and is now too heavy itself to pick up.

Sorbicol wrote:
Robear wrote:

There may not be an enhanced edition. My understanding is that most of the teams and companies have moved on to other things, with a core group fixing bugs and maintaining. This was a one-off.

I'm not sure that will end up the case. The demand is such I suspect that Larian will do something. Probably not a full DLC, but something. Inventory and Character management I suspect will boil down to mods, once full support will be in place

The last two Larian games ended up being released as enhanced versions too, so I’d be really surprised if BG3 does not get one. But if they started working on Baldur’s Gate 4 immediately, I wouldn’t be mad either.

Fredrik_S wrote:

There is also a book that is actually a bag of holding. Sneaky Larian!

Wait WHAT? Put it in spoiler tags, but I must know for my next playthrough!

Brainsmith wrote:
Sorbicol wrote:
Robear wrote:

There may not be an enhanced edition. My understanding is that most of the teams and companies have moved on to other things, with a core group fixing bugs and maintaining. This was a one-off.

I'm not sure that will end up the case. The demand is such I suspect that Larian will do something. Probably not a full DLC, but something. Inventory and Character management I suspect will boil down to mods, once full support will be in place

The last two Larian games ended up being released as enhanced versions too, so I’d be really surprised if BG3 does not get one. But if they started working on Baldur’s Gate 4 immediately, I wouldn’t be mad either.

Even given the absolute runaway success of BG3, I wouldn't assume they've still got the licensing to do that. WotC has demonstrated itself to be both petty and really dumb multiple times in just the last year.

I hope they make a Pathfinder 2E game next that would be really funny. Having said that I suspect they will work on an enhanced edition of this while doing pre production on Divinity Original Sin 3

DOS 3 would be very welcome, too. I really enjoyed 1 & 2, and I'd be happy for more.

Just about finished with my first playthrough, only have the main story line and a secondary quest that is tied to the main story line left to go. My Tav is 1-Lv Life Cleric, 1-Lv Wiz, 10-Lv Lore Bard who was obviously the face for the party and handled traps/locks and support/dmg spells. Group mainly consisted of best girl Karlach, love interest Shart, and Wyll who I swapped later for

Spoiler:

Minsc, because well Minsc

Had a couple minutes for lunch to play today, and figured whatever I started would take too long to complete in the current campaign so started my second playthrough. I save-scummed like an SOB in the first playthrough, this time I'm playing straight up whatever rolls, is whatever rolls.

Gonna play The Dark Urge for this play through and going for Monk melee build and going to use different characters as party members this time around. That choice may have already been made for me as my first real important roll of the game was for extracting Shart from her pod on the ship. Only needed a 2 using the Illithid wisdom power, I have a +3 to my wisdom. Rolled a Nat 1, now she is locked in the pod. With her being such an integral part of the story, I'm sure she survives, but found it very apropos for my predetermined choices for this run through.

Timespike wrote:
Fredrik_S wrote:

There is also a book that is actually a bag of holding. Sneaky Larian!

Wait WHAT? Put it in spoiler tags, but I must know for my next playthrough!

I cant spoil it even if I tried. One of the people I play with found it and thought it was just a book. I am the shop mule of the group so when i sell everything between our play sessions I usually read all the paper and books they pick up before selling it.

It has a red cover if that helps and we have reached the githyanki creche. So. Somewhere around there.

Fredrik_S wrote:

It has a red cover if that helps and we have reached the githyanki creche. So. Somewhere around there.

Does the book have a name?

Does everyone do what I did when they hit lvl 12 and go nuts on respeccing everybody?

I got everyone to 12 without multiclassing anyone, and then the floodgates opened.

Eg my bard is the face and lockpick of the party, so I needed to overhaul Astarion to make him rosterable without redundant skill overlapping. After trying a straight thief build and finding it still had too much overlap, I gave multiclassing a go.

After some hours, Astarion ended up with 3 rogue (assassin), 6 ranger (gloomstalker), 2 fighter, 1 cleric (war domain). Assassin & gloomstalker have synergies around hiding and sneak attacks. Obviously everyone takes a dip in fighter for Action Surge. War domain clerics get a passive that gives charges to spend on making an extra attack in a turn. So now he can ambush someone to start combat then get like 3-4 actions (with double attacks on each) in round one. I miss out on 2 feats, but all those class abilities more than make up for them. I've only had 1 fight using him like this so far, and he cleaned house -- so far, so good.

I just love playing around with builds, especially when you have all 12 levels to completely map out the build. I might get around to doing quests again soon.

oops, double post

Felix Threepaper wrote:

Does everyone do what I did when they hit lvl 12 and go nuts on respeccing everybody?

I started doing that at around level 8 already. I don’t find the additions on later levels to be that impactful from a strategic point of view. You can easily have a caster that shoots three fireballs in one round by the time you get to level 8 if memory serves me right.

Felix Threepaper wrote:

Does everyone do what I did when they hit lvl 12 and go nuts on respeccing everybody?

So my first playthrough I didn’t really respec anyone and was content not to do so. On balanced difficulty, it didn’t make a lot of difference.

This second playthrough I’m just at the end of Act 2 and I’m ready to hit the button. I’m using Astarion this run, as an assassin and he’s really turned into my main damage dealer. I’ve change Karlach’s subclasses a few time but never really settled on something I’m happy with - she really feels like she should be doing a lot more raw damage.

Battle master is such a good subclass for a fighter it doesn’t need respeccing to be honest - Lae’Zel hits thing very hard and they tend not to be able to get up afterwards. Nor does Gale - he’s a good Wizard.

My Bard main, duel wielding hand crossbows is so effective now I hardly both with spells most of the time. I’ve upped her critical chances with various times and she often dishes out 60+ damage when both shots hit.

The one I find really bad is Shadowheart. The trickery domain in this game sucks. There’s just no need for it if you have a rogue - they’ll be more than good enough they don’t need any boosts. To that end given where I am in the story respeccing her

Spoiler:

to a light domain cleric given she’s rejected Shar and freed The Nightsong

makes good narrative sense to me. You won’t be upsetting her story beats doing it either.

I’ve not used Wyll enough - there’s something about him I find quite annoying, and I’ve not played with any of the other party members you can pick up.

I think experimenting with multi-classing is the next step, but even on tactician difficulty I’m not finding it too much of a struggle. Overpowered building that dish out huge amounts of damage feel a bit pointless in this game, I can see it being quite dull if you killed everything in two turns with one character, let alone 4.

Brainsmith wrote:

You can easily have a caster that shoots three fireballs in one round by the time you get to level 8 if memory serves me right.

But they can't let Rogues get their Sneak Attack dice from having an ally adjacent to their target...

"My play time is limited; I'll start with a Rogue since I already know how those work." *grumble grumble*

Yeah, sorcerer's quickened spell metamagic plus haste solves a lot of problems that can be solved by triple fireballs (which is, frankly, most of them.)

I only did that with my "classic" party members, if you catch my drift.

Let's just say

Spoiler:

if you're going to go for the eyes, and everyone calls you a beserker, you get 1 level of "beloved ranger" and the rest in barbarian.

The other one I nature druided all the way up, because if you call yourself "nature's servant" you're staying on that track.

Budo wrote:

I only did that with my "classic" party members, if you catch my drift.

Let's just say

Spoiler:

if you're going to go for the eyes, and everyone calls you a beserker, you get 1 level of "beloved ranger" and the rest in barbarian.

The other one I nature druided all the way up, because if you call yourself "nature's servant" you're staying on that track.

My current BG1 party approves of your arrangements.

Patch 3 will be released tomorrow and will include a mirror in your camp enabling you to change your appearance.

You won't be able to change any of the origin characters however. They are very particular about their hair

Alright now give me a transmog feature and I'll be happy! Well the game rules so I'm already happy but happier!

https://imgur.com/Tza357v

In Act 3, my bard is so excited to be in a big city again -- busking on every corner, dropping in at taverns to play tunes, jamming with other bards. I love doing duets with different instruments. Had a mad percussion phase where I was THAT person with the bongos at every gathering.

A board outside the Singing Lute says it has live music, so I went in to make inquiries. No dialogue options to book a gig. I gave the bartender a demo of my skills. He was still very curt and rude. I broke into his room upstairs, and read his diary to discover he is a musician himself! C'mon man. I stole his lute, went back downstairs and played him another song on his own lute. He was still unimpressed. I put the lute back and went on my way. Plenty of gigs outside.

Also, apparently throwing a healing potion on someone is considered a hostile action. I started a fight in my own camp when doing this to heal a NPC (not a party member) and all the NPCs turned hostile and were murdered by my party before I could even process what was going on. Reload!