Baldur's Gate 3 Catch-All

Ohhh please please please keep the import your own Portrait into the BG games. I so so so want to have a portrait that I don't have to squint to see.

SixteenBlue wrote:

Does anyone really want new BG content? Especially from someone other than BioWare?

Yes. Especially if it's not from Bioware. I haven't really enjoyed one of their games since BGII.

Totally excited for this BG1 was a defining moment of my high school years. I would absolutely love to play a HD-upgraded version

D_Davis wrote:
SixteenBlue wrote:

Does anyone really want new BG content? Especially from someone other than BioWare?

Yes. Especially if it's not from Bioware. I haven't really enjoyed one of their games since BGII.

Yes, Bioware made Baldur's Gate/2/expansions over a decade ago. I'd think if there were indications they were going to make more content like that we would have seen it by now.

Scratched wrote:
D_Davis wrote:
SixteenBlue wrote:

Does anyone really want new BG content? Especially from someone other than BioWare?

Yes. Especially if it's not from Bioware. I haven't really enjoyed one of their games since BGII.

Yes, Bioware made Baldur's Gate/2/expansions over a decade ago. I'd think if there were indications they were going to make more content like that we would have seen it by now.

DA:O was the last hurrah and I think that's because they started the game way back in 2001/2002.

I really miss Troika.

SixteenBlue wrote:
Fedaykin98 wrote:

Still hoping for iOS, then, but it certainly smells like PC.

GemRB

I'm intrigued but not currently jail broken. And skeptical about how smooth everything would be.

Fedaykin98 wrote:
SixteenBlue wrote:
Fedaykin98 wrote:

Still hoping for iOS, then, but it certainly smells like PC.

GemRB

I'm intrigued but not currently jail broken. And skeptical about how smooth everything would be.

I tried it on my Android phone and it worked but it was still clunky. On a tablet though I think it would be great.

For people who want it on the iPad have you guys played Avadon yet? I found the iPad experience to be less that desired due to the weight of the device and the awkwardness of holding an iPad for as long as I'm willing to play a real RPG. It was awkward well beyond the lack of precision of the controls (compared to a M+KB).

Ulairi wrote:

For people who want it on the iPad have you guys played Avadon yet? I found the iPad experience to be less that desired due to the weight of the device and the awkwardness of holding an iPad for as long as I'm willing to play a real RPG. It was awkward well beyond the lack of precision of the controls (compared to a M+KB).

Yeah, Avadon was a pretty poor conversion IMHO. Poor controls, poor performance (on an iPad 1 anyway) and they clearly hadn't put much thought into how to make an iPad UI. A shame, as the game underneath looked really good.

Zelos wrote:
Ulairi wrote:

For people who want it on the iPad have you guys played Avadon yet? I found the iPad experience to be less that desired due to the weight of the device and the awkwardness of holding an iPad for as long as I'm willing to play a real RPG. It was awkward well beyond the lack of precision of the controls (compared to a M+KB).

Yeah, Avadon was a pretty poor conversion IMHO. Poor controls, poor performance (on an iPad 1 anyway) and they clearly hadn't put much thought into how to make an iPad UI. A shame, as the game underneath looked really good.

I just don't think we can shoehorn these games onto iOS. I think there is the ability to have a great RPG like BG or Avadon but it would have to be built and designed for iOS not "how can we get some revenue from iOS by porting this already completed game". I just don't think the iOS market will sustain original content like that.

Perhaps. There is some serious money available on the app store though, and there are something like 3 times as many ipad 2s out there as there are original iPads, so it's a growing market.

In terms of performance, the iPad is comparable to PCs from the BG1&2 era, I think.

I have to admit that, no matter what the announcement had been, I would have already decided to give them my money.

Zelos wrote:

Perhaps. There is some serious money available on the app store though, and there are something like 3 times as many ipad 2s out there as there are original iPads, so it's a growing market.

In terms of performance, the iPad is comparable to PCs from the BG1&2 era, I think.

The app store is great at the top, but it's very uneven. I think the average revenue is something like $2k, so it's great for all the Rovios, but for the vast majority it's less rosy.

I'd also see a PC from the BG1/2 era run something like Dead Space, Rage or Infinity Blade at equivalent settings. They're giving consoles from 2005 a run for their money.

Scratched wrote:

I'd also see a PC from the BG1/2 era run something like Dead Space, Rage or Infinity Blade at equivalent settings. They're giving consoles from 2005 a run for their money.

I think you're right, I'd missed a factor of two in my estimate. From some quick googling the iPad 3 has the same GPU as the Vita, but half the CPU cores.

I'm interested. I sunk way too many hours into BG and BG2 (+ ToB) to not be interested. Wonder how ol' Candlekeep is doing these days...

PUMPED!

This is super weird.

Scratched wrote:

The app store is great at the top, but it's very uneven. I think the average revenue is something like $2k, so it's great for all the Rovios, but for the vast majority it's less rosy.

According to Mark Rein, the average iOS game that's not co-marketed by Apple, publisher backed or that doesn't go viral makes about $700. Given the Baldur's Gate name, I imagine it would have no problem going viral and even if it was a lousy port, would probably at least make a decent profit. If they did a good job (and I could see it being possible), they'd probably make a killing. I bet Atari will put this out on PC and if it gets a good response there, they will announce mobile versions.

I'm looking forward to seeing how this goes, but from the comic strip announcement I'm a bit worried that the HD treatment will mean giving it a cartoonish look. This could backfire in a big way, especially if they simplify the game or try to make the dialogue funnier.

When Bethesda took on the sequel to Fallout 2 there was concern the humor would fall flat, and they wisely toned down the comedy. Let's hope Overhaul doesn't try to make this holy relic of a series into a cartoony yukfest.

I doubt they have the time or inclination to revise any currently-existing dialog trees.

Parallax Abstraction wrote:
Scratched wrote:

The app store is great at the top, but it's very uneven. I think the average revenue is something like $2k, so it's great for all the Rovios, but for the vast majority it's less rosy.

According to Mark Rein, the average iOS game that's not co-marketed by Apple, publisher backed or that doesn't go viral makes about $700. Given the Baldur's Gate name, I imagine it would have no problem going viral and even if it was a lousy port, would probably at least make a decent profit. If they did a good job (and I could see it being possible), they'd probably make a killing. I bet Atari will put this out on PC and if it gets a good response there, they will announce mobile versions.

Yes, generally in that "not enough to reliably cover development costs" ballpark.

I'm not going to be too optimistic. Overhaul Games are a very small team, as their new version of MDK 2 was just some updated textures attached to all the limitations of that original engine. As others have said, the 2D art of Infinity Engine games still doesn't look too bad if you use a widescreen mod, and there has already been a decade of additions, bugfixes and tweaks for the original versions as well. Unless the overhaul looks really appealling visually, I'm probably not going to be interested. Not to mention the primary issue: When the hell would I find the time to play the BG series again? I think BG2 took me a good six months originally.

Fedaykin98 wrote:

Still hoping for iOS, then, but it certainly smells like PC.

Keep your stinky iOS away from my Baldur's Gate.

AndrewA wrote:
Fedaykin98 wrote:

Still hoping for iOS, then, but it certainly smells like PC.

Keep your stinky iOS away from my Baldur's Gate.

Woot. So glad I'm not the only one who has no interest for this on the iPad or any other tablet. PC is king! (At least for another 5 years)

If they simply update the graphics, the interface and merge BG1 and BG2 into one neat package, I'll buy it. Then I'll never play it.

dejanzie wrote:

If they simply update the graphics, the interface and merge BG1 and BG2 into one neat package, I'll buy it. Then I'll never play it.

Fist bump! The best thing about digital distribution is I don't have to worry about space consumption and dusting the things I never touch otherwise.

dejanzie wrote:

If they simply update the graphics, the interface and merge BG1 and BG2 into one neat package, I'll buy it. Then I'll never play it.

Same, although I'll probably do the rats-in-basement quest at Candlekeep once or twice over the next ten years.

Zelos wrote:

In terms of performance, the iPad is comparable to PCs from the BG1&2 era, I think.

No. Probably better than that. At least with the new one. The OS is also a lot more sophisticated than Windows in many ways.

psu_13 wrote:
Zelos wrote:

In terms of performance, the iPad is comparable to PCs from the BG1&2 era, I think.

No. Probably better than that. At least with the new one. The OS is also a lot more sophisticated than Windows in many ways.

Much better I'd say. Doubt my AMD K6-2 300 could have displayed graphics like Real Racing HD or Infinity Blade.

Clemenstation wrote:

Same, although I'll probably do the rats-in-basement quest at Candlekeep once or twice over the next ten years.

Aye, put them rats in their place. A glorious battle, unlike this world has ever seen.