Baldur's Gate 3 Catch-All

MrDeVil909 wrote:
Spoiler:

I prevented him from ascending. I don't remember it being particularly difficult, but I was playing as a warlock so maybe there was a persuasion check I breezed through.

The answer

Spoiler:

Just point out that thousands of innocents will die and his conscience should be his guide.

Did not have that option. After googling this morning, I may have not talked to...

Spoiler:

both sets of prisoners

Some of the things in this game are so persnickety.

UpToIsomorphism wrote:

Some of the things in this game are so persnickety.

But that is what gives it replayability. Next time you might find something you didn't even see the first time. Which is great - if the game was shorter. I can do a 20-30 hour game with lots of these kind of things but I am not going to replay this. I know I won't. I don't have time so I am just stuck with the choices I made.

After three more attempts, I finally beat Caz.

Spoiler:

Pushing him off the side doesn't work anymore (he will just respawn). Neither does sending an invisible ally to where Astarion will end up work (he just triggers dialog). But keeping Astarion off the platform sniping still does. Also, not attacking Caz until all the non-bat enemies are gone is effective, so you can concentrate on him.

And yes, Astarion did not ascend.

Next up, I will either...

Spoiler:

Find Minsc or free Laezel

I kinda want to recruit my team and do the larger side quests before getting on with the main plot but I am open to suggestions. Especially as I am still at Lvl 11.

So... I met Minsc and....

...listen, Matt Mercer is a great guy, but... does anyone know why they couldn't get Jim Cummings to revisit the role? Did he turn it down? Was it a money/contract thing? Has he been problematic and I didn't notice? Cuz bless Matt's heart but, uh... that ain't Minsc's voice.

So finally returned to this thread after beating the game. Got delayed as there was a lot of breaks between me and a friend playing it. Really good game overall I enjoyed it a lot. Some great writing, even if everyone seems to want to jump into you bed at a drop of the hat. My only issue was stability in act 3. It basically took a nosedive for me as I was getting crashes so often. Had to change who hosted just to lower the number of crashes not stop them. It even crashed in the finale bit. Twice.

Definitely soured things but there's a reason I still powered through. Probable enough that everyone waxed lyrical already.

master0 wrote:

So finally returned to this thread after beating the game. Got delayed as there was a lot of breaks between me and a friend playing it. Really good game overall I enjoyed it a lot. Some great writing, even if everyone seems to want to jump into you bed at a drop of the hat. My only issue was stability in act 3. It basically took a nosedive for me as I was getting crashes so often. Had to change who hosted just to lower the number of crashes not stop them. It even crashed in the finale bit. Twice.

Definitely soured things but there's a reason I still powered through. Probable enough that everyone waxed lyrical already.

By all means do wax on lyrically about it, I can't fathom working up the discipline to finish a 200-hour game in coop mode, it bogles the mind.

Feeank wrote:
master0 wrote:

So finally returned to this thread after beating the game. Got delayed as there was a lot of breaks between me and a friend playing it. Really good game overall I enjoyed it a lot. Some great writing, even if everyone seems to want to jump into you bed at a drop of the hat. My only issue was stability in act 3. It basically took a nosedive for me as I was getting crashes so often. Had to change who hosted just to lower the number of crashes not stop them. It even crashed in the finale bit. Twice.

Definitely soured things but there's a reason I still powered through. Probable enough that everyone waxed lyrical already.

By all means do wax on lyrically about it, I can't fathom working up the discipline to finish a 200-hour game in coop mode, it bogles the mind.

We quite literally started when the game was released and were only able to finish now. I actually don't think the story or gameplay really suits coop. It felt like I was playing a mod of mass effect where there were two commander shepherds running around. While unlike divinity there is very little in the way of coop gameplay/attacks. That said it was still fun coop.

As for the game itself. Building characters and equipping them is fun. The cast is great. Karlach is best girl. Maybe the cast is slightly too big as you can't really get know all of them. Particularly the legacy ones. Lots of cool fights and story pieces. Some fun set pieces and puzzles. And a crazy amount of content and I know we still missed some stuff somehow. Aside from the bugs which I've complained enough about. The game is quite amazing.

One aside, I think the game is maybe too dnd? I say this as someone who runs a dnd game. The silly dice rolling, spell bloat and other mechanics they sorta had to keep for the dnd brand/flavor. I think it's likely their next game won't be dnd branded. Which I'd be very interested in.

Prederick wrote:

Has he been problematic and I didn't notice?

Yeah he has unfortunately. Not sure if that's why, but his wife made some accusations of physical violence at one point in regards to a custody hearing of some sort.

Prederick wrote:

So... I met Minsc and....

...listen, Matt Mercer is a great guy, but... does anyone know why they couldn't get Jim Cummings to revisit the role? Did he turn it down? Was it a money/contract thing? Has he been problematic and I didn't notice? Cuz bless Matt's heart but, uh... that ain't Minsc's voice.

I thought it was close enough. I could hear the difference but didn't mind too much. For Jaheira, I couldn't tell the difference between the two voice actors.

I thought that they'd gone a little bit too "generically slavic" for Jahiera initially, but I went back and listened to BG2 and yeah, she pretty much nailed it.

Budo wrote:
Prederick wrote:

So... I met Minsc and....

...listen, Matt Mercer is a great guy, but... does anyone know why they couldn't get Jim Cummings to revisit the role? Did he turn it down? Was it a money/contract thing? Has he been problematic and I didn't notice? Cuz bless Matt's heart but, uh... that ain't Minsc's voice.

I thought it was close enough. I could hear the difference but didn't mind too much. For Jaheira, I couldn't tell the difference between the two voice actors.

I thought there was a bigger difference for Minsc as well but just went and compared them on youtube and not really. Or at least not to my ear. Maybe the original was a bit less flat? Not sure, but then again I couldn't even tell it was mercer until I read the posts here.

oh and realized I got the stupid good luck in the last act. To the point I thought it was scripted.

Spoiler:

Right before the final fight is a 99 difficulty skill roll. I rolled a nat 20. Honestly thought it was rigged but apparently it isn't. Weakens the boss too.

I got that trophy last night... yes, that trophy.

I did save scum as to not mess up my Tav's relationship with Shart, but I cannot roll back my mind.

Spoiler:

IMAGE(https://dotesports.com/wp-content/uploads/2023/08/mindflayer-emperor-bg3.jpg?w=1200)

Spoiler:

So, I did the fight with Viconia in the House of Grief.

Brutal, took a few reloads, but finally, we're just about to win. Viconia is prone on the ground, and down to 3 HP. Things have worked out JUST SO wonderfully that Shart will get to make the final blow.

...and, in true Shart fashion.... she rolls a critical miss.

Viconia ended up getting up, casting cloudkill or something that COMPLETELY turned the fight and forced me to reload.

Love you, Shart. Never change.

I also did the fight with Cazador last night, and got a continuation of my favorite game, "Give Lae'Zel the Sussur Greatsword, point her at any spellcasters and watch the havoc."

She is an absolute nightmare for a mage, it's hilarious. she can run halfway across any damn battlefield in a single turn, and if you don't have like an AC of at least 21, she's gonna hit you and silence you, and now you're just a weak dude with a staff you're not good at using and Oh God Here Comes the Big Red Lady With The Axe.

Lae'Zel and Karlach have personally turned several should've-been-way-more-difficult encounters into a breeze by just giving the opposing mage an atomic wedgie and stuffing his head into a toilet. I love them.

One really funny moment I just remembered

Spoiler:

So after heading to the Bhaal temple with run into Savorok. Former big bad, and proceeded to tell him to piss off. He attacks Asterion who as that counter charm reaction. Which never works. It fails on rats and small animals. Savorok has legendary resistances and he fails. It was hilariously random.

No more D&D stuff from Larian, and no DLC or expansions for BG3

That's disappointing. I was hoping for a Karlach Avernus DLC to give her the happy ending she so richly deserves. People are speculating it's Hasbro's / WotC snouts in the trough that's caused this, but supposedly Larian prefer to move on.

Yes I read that this morning. On the one hand it’s very disappointing and there are going to be some very substandard D&D games coming out in the near future.

On the other hand, Divinity: Original Sin 3!

I guess - I think I own them but haven't ever tried playing them. I've become very attached to the BG3 characters though and I need closure.

DudleySmith wrote:

I guess - I think I own them but haven't ever tried playing them. I've become very attached to the BG3 characters though and I need closure.

Well, their closure is the end of the game I guess.

Judging from the increasing clusterf**k that is Dragons Dogma 2, let’s at least be grateful we’re not having to pay for re-rolling characters, starting new games or having fast travel points.

I received an email from Larian's merchandising department about the Deluxe Editions of the game. They're going to be dispatched between April and May.

But what stood out to me was the fact that the Xbox versions will now ship with 4 discs rather than three. "Yes. It is that big." the email noted. That's a real blast from past. I don't think I've played a game shipped on multiple discs in 30 years.

Perhaps one more nail into the coffin of physical media? What's the capacity of modern discs nowadays?

I really need to take a breather from BG3. I'm about 70h in (aborted runs included), and feel like I'm at the end of Act 2 for about 20h or so. I've started to rush a bit, resulting in failed quests in Moonrise Towers.

Spoiler:

Missed the prisoners because I went to the Masoleum and forged ahead to Nightsong.

The game hasn't been kind either in other places. Also in Moonrise Towers:

Spoiler:

Because Nightsong was already freed, Moonrise Towers was already hostile. First try I rushed into the fight, won but tought I could do better with less casualties. Second run I asked Jaheira to wait and climbed up the towers, lockpicked Balthazar's room and started the fight with Ketheric. Afterwards I whipped the Ward's behind from above, and wanted to surprise the rest of the gang. Then I saw Jaheira and all other Harpers lying on the floor, dead! Apparently the fight did start at some point, although all enemies were at full health and back in their start positions.

So I'm a bit fatigued now with the game, it's one of the best RPG's I ever have or will play, but it's just too long for my taste

dejanzie wrote:

... So I'm a bit fatigued now with the game, it's one of the best RPG's I ever have or will play, but it's just too long for my taste :lol:

Funny that you said this. I was just pondering some comments about the value of his time made by Aaron on this week's Conference Call.

On Baldur's Gate 3, I think the game is too long because there are too many battles and those battles take too long. Add in the entirely-optional-but-hard-to-resist opportunity for save-scumming, and the game becomes even longer. So, the official time for my sole playthrough was about 90 hours, but Playstation Network says that I actually spent 153 hours playing the game.

But I increasingly find that cultural events are generally getting long; be they films, plays, podcasts and video games. I fairly regularly find myself attending 2.5 hour plays, and wondering whether my bladder will last until the interval (and - at 53 - I'm often one of the young whippersnappers in the audience - Lord alone knows how the 60-somethings hold out!!) And I've passed entirely on films like 'The Irishman' and 'Killers of the Flower Moon' because I just don't want to to give them that much of my time.

Perhaps it is time for video games to adopt the practice of providing an official guide to their length, on the box, like films and plays do? Increasingly, this likely playtime for a game is important to me. As I get older, I want to do more with whatever time is allotted to me, not less.

dejanzie wrote:

I really need to take a breather from BG3. I'm about 70h in (aborted runs included), and feel like I'm at the end of Act 2 for about 20h or so. I've started to rush a bit, resulting in failed quests in Moonrise Towers.

Spoiler:

Missed the prisoners because I went to the Masoleum and forged ahead to Nightsong.

The game hasn't been kind either in other places. Also in Moonrise Towers:

Spoiler:

Because Nightsong was already freed, Moonrise Towers was already hostile. First try I rushed into the fight, won but tought I could do better with less casualties. Second run I asked Jaheira to wait and climbed up the towers, lockpicked Balthazar's room and started the fight with Ketheric. Afterwards I whipped the Ward's behind from above, and wanted to surprise the rest of the gang. Then I saw Jaheira and all other Harpers lying on the floor, dead! Apparently the fight did start at some point, although all enemies were at full health and back in their start positions.

So I'm a bit fatigued now with the game, it's one of the best RPG's I ever have or will play, but it's just too long for my taste :lol:

For what it’s worth, I did this first time through as well. I also missed the opportunity to recruit Jaheria, which meant I had to kill Minsc when I met him. Boo was very upset (angry chittering)

It’s quite easy to miss stuff in BG3, but I do regard that as a good thing - more developers need to be brave enough to be happy not everyone will see everything in their games.

My problem is more burn out in Act 1. I played that act for probably 350 hrs plus through Early Access. I’ve still not done a truly evil run (kill the grove) though so there is still stuff to see and do.

I must force myself to be evil soon.

Sorbicol wrote:

It’s quite easy to miss stuff in BG3, but I do regard that as a good thing - more developers need to be brave enough to be happy not everyone will see everything in their games.

My heart says, "Yes.", but my head says "No." The ongoing layoffs in the industry remind us just how risky and expensive it is to make video games. There is every incentive not to make content that will delight a very few, but that will never be seen by most.

In Episode 136 of the Nextlander podcast, Will Smith provided some high level costs for operating a development studio that were as eye-watering as they were eye-opening (about 1hr and 34 minutes in). It costs a lot of money to devise, create and test content.

And I think the numbers - where they are available - are clear and consistent. Most players don't even finish the games that they play. I remember seeing some startling numbers about completion rates for Baldur's Gate 3 that suggested that - five months after release - fewer than 1-in-5 players had finished the game.

And Baldur's Gate 3 isn't a vast sprawling open world game like, say, Dragon's Dogma 2 or Red Dead Redemption 2. I suspect that we will see considerably fewer, content-filled open world games in future because of the cost/benefit ratio... which is a shame because I'm loving the fact that there's so much to find in DD2.

As someone currently dragging himself through Act 3, my take is not that BG3 is too long, but that the game just loses a TON of momentum in Act 3, where they just tried to do so, so much and didn't quite pull it off.

Acts 1 & 2 are just about perfect, to me, it's 3 where things begin to get really bloated and I end up taking several days or weeks between play sessions, as I am now.

Yeah act 3 brought our coop game to a crawl. Not to mention the stability issues skyrocketed. I think if they had time they easily could have split it into two acts. So one act per villain. Sprinkled with half the side quests. Maybe even split the city in half more. Cause right now act 3 feels like getting thrown in the deep end.

Yeah, like, I still haven't finished my durge playthrough, in part because of just feeling like there's so much to do, and also not really being invested in Evil Pete Wentz and Crazy Murder Lady as antagonists.

Really, at this point, I'm finishing to A.) Finish and B.) see the epilogue.

Prederick wrote:

Yeah, like, I still haven't finished my durge playthrough, in part because of just feeling like there's so much to do, and also not really being invested in Evil Pete Wentz and Crazy Murder Lady as antagonists.

To me he looks more like evil Brian Cox (the physicist not the actor).

There's no way in hell they could've afforded him (and I doubt he'd have wanted to do it), but Brian Cox (the actor) would've been an AMAZING Gortash. It totally changes the character, and he'd probably do a hilariously dickish interview afterward about how he thinks acting in a video game is stupid, but it'd have been great.

I didn't have a problem with Gortash's look, but I think he needed a more distinctive voice performance from Isaacs. He's meant to be a slimy politician type, so it wouldn't really work, but I'd have loved Isaacs to do it on Yorkshire sweary Zhukov mode or something.

/checks

That was HIM?!?!? Okay, I feel like they could've gotten a LOT more mileage outta him.