Baldur's Gate 3 Catch-All

ubrakto wrote:

Played on the new patch over the weekend (my second run, now in act 3), and the party/inventory management improvements are no joke. It is so nice to add in a party member without having to go tell the person being dismissed to pound sand. And being able to access and manage party storage and non-party member inventory simultaneously makes life sooooo much better.

While that change is great, I have a hard time understanding why it was such a low priority and took so long. It's not like other games haven't paved the road for out-of-party companion management for a decade or so.

My spouse and I are playing on PS5. The new patch has been a massive headache. It's a bunch of different issues, the most common being when there's a cutscene/dialogue scene, the half of the screen for the player not in the scene will be black for 10-20 seconds. I think all the issues (minus not being able to get characters to jump) might be loading related. Considering maybe just deleting the install and starting from scratch. Anyone else run into any problems since the patch?

A bunch of people are saying venders aren’t resetting their loot after long rests. And I had to reload after I went into an area and it went black. Not dark, the screen stopped getting video. I’m on ps5 too.

I am happy to say that I finally got past a fight with two death herders and their mobs. It was by far the toughest fight I have had so far. I am happy now to be able to go on and make some progess.

That fight. It was a pain.

Spoiler:

When I first saw the Death Herders do their little revive thing and I was like "oh, they need to die first, no problem. So I killed one and then the comedians started reviving each other and the fight was clown shoes for awhile. Those f*cking guys.

edit: to fix a there/their problem

It does underscore one of my issues with CRPGs (and maybe RPGs in general) which is the unlimited abilities of the enemies. They can resurrect the ghouls, enemies forever. No memorization limit, etc. Yeah I get there has to be an advantage the monsters because people are smart (well sometimes) but always feels cheap that they can do all these things players cannot do.

It would be interesting to see a game where real people played the monsters and NPCs and such (with canned responses for things such as quest-giving and lore, but trading, fighting and such would be live). A monster player could rotate through different encounters, gradually gaining xp to control bigger, tougher and more important monsters (maybe even with the ability to be hired by the pcs!). Shopkeepers could use a negotiating system that would not allow arbitrary pricing, but instead use something like die rolls to see whether they or the player influenced pricing more (no blacklisting, no giveaways, to prevent abuse and favoritism, but a trading skill would be primary for the shopkeepers, and available to pcs).

This could done with ownership of the game, or perhaps through a Mechanical Turk system, as a side gig paying money. It would kill the AI problem dead. (You'd still have to anonymize players and their speech in order to prevent monsters from throwing fights.) It would be a heck of a lot of fun, too.

That's sort of the plot of The Diamond Age

what skills/feats do i need to be getting for my fighter. barbarian, and cleric (along with all others really but those are my heavy hitters) to get two attacks per round.
I was just in the gethyanky (sp) creche and almost everyone i fought got off two attacks per round. I think I read every description as a have level up but I have never seen anything that would imply taking it will get me two attacks
So what am I missing? How does it work in D&D?

In case anyone had this question as well here is the answer I found on Reddit

Fighter is the only class that gives you an additional action with Action Surge, which you can use to attack again. Fighters, Barbarians, Monks, Paladins, and Rangers get extra attack at level 5. Monks can use their Ki Points to make extra attacks also. Some subclasses from classes that don’t normally get Extra Attack do get it (Swords Bard, War Cleric etc.) Extra attacks from multiclassing between these classes don’t stack.

nvm

Fighter is the only class that gives you an additional action with Action Surge, which you can use to attack again. Fighters, Barbarians, Monks, Paladins, and Rangers get extra attack at level 5. Monks can use their Ki Points to make extra attacks also. Some subclasses from classes that don’t normally get Extra Attack do get it (Swords Bard, War Cleric etc.) Extra attacks from multiclassing between these classes don’t stack.

You know what does stack? The extra attack you get being a pact of the blade warlock with deepened pact. For example my level 10 Pallock(level 5 pally level 5 warlock) does three melee attacks per turn with their pact weapon.

farley3k wrote:

what skills/feats do i need to be getting for my fighter. barbarian, and cleric (along with all others really but those are my heavy hitters) to get two attacks per round.
I was just in the gethyanky (sp) creche and almost everyone i fought got off two attacks per round. I think I read every description as a have level up but I have never seen anything that would imply taking it will get me two attacks
So what am I missing? How does it work in D&D?

My fighter and barbarian both got an extra attack at about level 6 (I think). Not the same thing as action surge, they all just get a second attack after their first.

Fun patch 6 story.

Early Act 2 spoilers. Light Act 3 spoilers later.

Spoiler:

I was defending Last Light Inn from the attack and of course, Mol was captured. She started saying "Won't someone help me? Save me please" or some such nonsense.

And the line stuck. Like after the fight. And kept continuing. On repeat. Entered a cut scene. The line kept playing. Left the area. The line kept playing. Went to camp. The line kept playing. Left camp. The line kept playing. Went back to Act 1 areas. The line kept playing. tried to progress the story. The line kept playing.

Spoiler:

So I decided to try to free her from wherever she was. Unfortunately, my googling seems to indicate she was somewhere in Act 3.

So I checked my last save, and it was a minute ago. So I try to delete and reinstall the game on my PS5. Did that, and my saves wouldn't load. Like just wouldn't load. So I am beside myself. Give it a few more minutes to see if that would help. And by some miracle, it did (I guess the game loads in Act 1 stuff first and then later finishes doing Acts 2 and 3. Who knew? So I load in my save and...

The line kept playing.

I decided to keep playing, and if I could find my remote I would just play with the volume muted for a bit.

Spoiler:

Seemed like having a child's voice haunt my character seemed kinda on brand for my Tav.

And sometime in the next hour (largely without me noticing) it stops. I don't know what triggered or what shook loose, but it stopped.

So in about an hour, I thought I would have 1) one of the most annoying persistent bugs I have ever found in a game, 2) lost a few hours or so of gameplay, 3) lost my campaign (again) and 4) had my character develop a psychological trauma that he seemed to get better from!?

Anyway, got most of Act 2 done this weekend (at least to the temple. You know the one).

Now it is on to the...

Spoiler:

SHAR OLYMPICS!

On getting an extra attack: started at level 5 even.

Neat attempt at a map

The ENTIRE Baldur's Gate 3 map combined into one traditional styled game map.

IMAGE(https://i.redd.it/bvyez37axrkc1.png)

Just started up my new playthrough of BG3. Despite my absolute love of the series, this is only my second run since I intend to play this for years.

As mentioned in my previous post, I now have a party with Wyl, Gale, and Karlach. Three characters I completely missed in my first run.

And now I have a gorgeous barbarian devil who can throw people at other people while cursing up a storm.

And Scratch.

It's like a whole new game. Love this title.

farley3k wrote:

Neat attempt at a map

The ENTIRE Baldur's Gate 3 map combined into one traditional styled game map.

Love that there appears to be a single road leading from the Wilderness, through the Shadow-cursed lands and straight into Baldur's Gate.

I am in Act 3 and just found out I can learn and prepare spells in the inventory screen. Or that I can adjust the UI and show more spells...

Last night, I finally got to the point that my previous game borked! Now to finally get into Act 3 and find my last party member and explore a city!

Ok guys, I am frustrated. How do I get to the undercity in Act 3? I completed the murder quest, the Bhaal quest. But I cant find a way down there. I go down the sewers by the sewer hole, but that leads me to the guild and not the Undercity or the Undercity waypoint. How does one get down there?

For the life of me, I cannot find the right entrance to get there.

Balthezor wrote:

Ok guys, I am frustrated. How do I get to the undercity in Act 3? I completed the murder quest, the Bhaal quest. But I cant find a way down there. I go down the sewers by the sewer hole, but that leads me to the guild and not the Undercity or the Undercity waypoint. How does one get down there?

I think the undercity are the sewers, if you already got down to the Bhaal temple and completed the battle in there, you already reached the hardest to reach area in that part of the game, if I recall correctly. I may be wrong thou, but I can't recall any other area down there worth the "undercity" name

Feeank wrote:
Balthezor wrote:

Ok guys, I am frustrated. How do I get to the undercity in Act 3? I completed the murder quest, the Bhaal quest. But I cant find a way down there. I go down the sewers by the sewer hole, but that leads me to the guild and not the Undercity or the Undercity waypoint. How does one get down there?

I think the undercity are the sewers, if you already got down to the Bhaal temple and completed the battle in there, you already reached the hardest to reach area in that part of the game, if I recall correctly. I may be wrong thou, but I can't recall any other area down there worth the "undercity" name

I think there is a waypoint down there. I dont know how to get to it.

Balthezor wrote:
Feeank wrote:
Balthezor wrote:

Ok guys, I am frustrated. How do I get to the undercity in Act 3? I completed the murder quest, the Bhaal quest. But I cant find a way down there. I go down the sewers by the sewer hole, but that leads me to the guild and not the Undercity or the Undercity waypoint. How does one get down there?

I think the undercity are the sewers, if you already got down to the Bhaal temple and completed the battle in there, you already reached the hardest to reach area in that part of the game, if I recall correctly. I may be wrong thou, but I can't recall any other area down there worth the "undercity" name

I think there is a waypoint down there. I dont know how to get to it.

There is a manhole nearby the park / garden in the lower city, in one of the streets / alleys close by, it leads into the lower city sewer section, once down there you head north and should find the Temple of bhaal entrance, with a waypoint nearby called "undercity". No idea how you managed to enter the temple without discovering the waypoint.

Edit: I definitely did not fire the game just to check how to get there for you, nope.

Thank you! I will try that. I only went in the manhole near Basilisk gate.

Balthezor wrote:

Thank you! I will try that. I only went in the manhole near Basilisk gate.

No prob, I think I mixed up the quest/area where you meet a certain old character, below the tombstone maker house, with the Bhaal temple proper. You can certainly complete that quest without having discovered the 2nd location and waypoint.

Feeank wrote:
Balthezor wrote:

Thank you! I will try that. I only went in the manhole near Basilisk gate.

No prob, I think I mixed up the quest/area where you meet a certain old character, below the tombstone maker house, with the Bhaal temple proper. You can certainly complete that quest without having discovered the 2nd location and waypoint.

That is the quest that I am on. I couldn't get to that area from the Basilisk Gate manhole.

Feeank wrote:
Balthezor wrote:

Thank you! I will try that. I only went in the manhole near Basilisk gate.

No prob, I think I mixed up the quest/area where you meet a certain old character, below the tombstone maker house, with the Bhaal temple proper. You can certainly complete that quest without having discovered the 2nd location and waypoint.

Found it. Had no idea there were other manholes. Thank you again!

Took a nice, two-month break from BG3, and got back on the horse last night.

Honestly, like i'd never stopped playing, although a lot of that is because my social media algorithms know I like the game so they serve me SO MUCH CONTENT about it that I never lost track of exactly where I was in the story.

Also, I gave the "No Party Limit" mod a shot, and... yeah. Yes, it does kinda break the game balance in places but the extra banter/interactions in response is 150% worth it.

So I need some advice...

Spoiler:

Defeated Cazador late last night. I tried to get Astarian to not complete the ritual, though I couldn't find the way to access the persuasion checks to get him to not go through (without leaving me). So I don't know if 1) I was too tired to explore the options well enough or 2) I did not have enough approval from him to try.

So my options are to kill him, let him leave, or let him do it. If I can't save him, I think the most narratively interesting and consistent thing for my Tav to do is kill him (plus I don't want to lose all the good stuff I put on him.

So can I save him, or does this Vampire thatI let feed on Tav so many hours ago need to die?

Spoiler:

I prevented him from ascending. I don't remember it being particularly difficult, but I was playing as a warlock so maybe there was a persuasion check I breezed through.

The answer

Spoiler:

Just point out that thousands of innocents will die and his conscience should be his guide.