"IF" there were a new Company of Heroes game...

... would you like it to stay WWII base or be a modern take on it? I'm really torn on this, but I've seen a lot of people wanting it to stay a WWII based game. I just wanted to see anyone else's thoughts on this. (Forgive me if this is an old topic/question.)

I wouldn't mind if it stayed a WWII but they'd have to up the factions a lot to help open up the game some for me. I would love to see them do a modern based game with the awesome AI and physics this game has.

I strongly dislike where Relic went with the Dawn of War franchise, the focus on split-second decisions and micromanagement instead of the strategy and larger-unit tactics you had in DoW 1. (Part of that may be to avoid their perennial pathing problems, but dammit, other RTS have gotten that right.) DoW 1 was probably my all-time favorite RTS, and I never really enjoyed 2.

If they were to do another CoH title, modern weapons would fit the small-unit tactics from their current engine better, but I don't think I'd buy the game.

Something about WW2 I think that works well for computer games is that it's very tactile (which is the best word I can think of). It's obvious why things are happening, the combat ranges are such that you're not being sniped too often, there's less 'finger of god' to decimate you from off map.

I can't really think of another scenario that provides what WW2 does and still makes sense.

Malor, I totally agree on the Dawn Of War franchise. Not sure what was thing thinking on part 2. I was really hoping it would be just a really nice updated version of the first one that was more towards the CoH franchise play. That would have been cool.

I never thought about the tactical part of the gameplay and how a modern version could have a huge impact on that. Wondering if limited "Super Weapons" would help.

CoH is one of my favorite games of all time, and my vote would be to stay WW2 (perhaps the Russian front, with maybe some Polish resistance missions throw in for fun). That, or ... crazy thought here ... U.S. Civil War.

I think the appeal of pre-modern warfare, and by pre-modern, I mean up to perhaps VietNam, things were simpler, and it was more about the men than about the machines.

Jeff-66 wrote:

I think the appeal of pre-modern warfare, and by pre-modern, I mean up to perhaps VietNam, things were simpler, and it was more about the men than about the machines.

+1

I've been playing a lot of CoH skirmishes (comp stomp) and would love to see Vietnam or maybe the Pacific theater of WWII. WWI would also be interesting. I wouldn't mind seeing a mix of CoH and DoW2; I really like the CoH skirmishes and would like to see one with Mechs and stuff. DoW2 has these but I don't care for the commander on the field mechanic.

Jeff, have you tried the Eastern Front mod for CoH? I'm not sure if it has single player or not.

Tigerbill wrote:

Jeff, have you tried the Eastern Front mod for CoH? I'm not sure if it has single player or not.

It seems I remember trying it years ago, but I don't remember much about it.

I should really get back into CoH. The skirmishes are such a blast.

Jeff-66 wrote:

perhaps VietNam, things were simpler, and it was more about the men than about the machines.

I like the idea of a Vietnam era based game. That would be cool

+1 for proper use of subjunctive tense.

If there were a new Company of Heroes game I would, in fact, buy and play it. The first and its expansions are together my second favorite RTS game ever and probably in my top 5 all time. I honestly wouldn't even care what era they chose for a setting.

Thin_J wrote:

If there were a new Company of Heroes game I would, in fact, buy and play it. The first and its expansions are together my second favorite RTS game ever and probably in my top 5 all time. I honestly wouldn't even care what era they chose for a setting.

Yeah, this would be an instant pre-purchase for me as well. I sunk so much time into LAN COH games.

Fun little mod out now COH: Modern Combat .

No campaign, but you can play versus or comp stomps.

RichyRambo wrote:

Fun little mod out now COH: Modern Combat .

No campaign, but you can play versus or comp stomps.

Yeah just started using this on Mon; needs some balancing but overall good fun for comp stomps.

WW2 for the sequel please! Love the time frame so maybe they add the Eastern Front (i know there's a mod out covering that side) or perhaps Japan. I would just be happy enough to play CoH2 with an updated engine..Just love CoH that much.

As for mods, my fav is the Blitzkrieg mod. Great variety of new units and maps with the feel of playing CoH in hardcore mode.

DaScorpion wrote:

I wouldn't mind if it stayed a WWII but they'd have to up the factions a lot to help open up the game some for me. I would love to see them do a modern based game with the awesome AI and physics this game has.

I don't have any faith that Relic is capable of balancing more than four factions. They made some really boneheaded balancing decisions which took way too long to fix when they implemented the extra factions (some still unresolved). The Brits were fun to play, especially in bigger team games. My micro was never quick enough to do much with PE except blob infantry and spam IHTs back when they could insta-suppress Riflemen. I think the 1v1 US vs Wehrmacht was the sweet spot in terms of gameplay in COH for me, but I will admit that the new factions made team games a lot more varied and fun.

To the question at hand, I don't care what conflict they choose. They could introduce mechs for all I care. Maybe they should! As long as they keep that sweet core gameplay I would buy it in a heartbeat.

I'm not sure the COH you fondly remember would survive the transition to modern times. The WW2 setting works well because of its pace. Vehicles are very slow, air support is rare and artillery is very inaccurate. When you modernize things you end up in the same situation as MoW: Vietnam.

Keep in mind, guys, that they took the engine toward being pretty, but not animating many units... if they kept those same principles, it wouldn't be very much like the CoH you remember.

I think of CoH as being about halfway between DoW1 and DoW2.... they're moving more and more strongly into micromanagement.

Evo wrote:

I don't have any faith that Relic is capable of balancing more than four factions. They made some really boneheaded balancing decisions which took way too long to fix when they implemented the extra factions (some still unresolved).

Truer words never spoken. The reason I 'fell away' from CoH, was due to some of those boneheaded decisions, and bugs, that took what seemed like forever to fix. I think it was patch 2.4 that broke the game, and introduced that asinine 'feature' where MG42's could insta-switch from window to window with zero tear-down/set-up time. So a guy could micro an MG42 unit to kill anything approaching with no weakness. That really turned me off. There were other game-breaking bugs in 2.4 and 2.5 that really just killed it for me. It was then that my adoration for Relic sank rapidly.

Jeff-66 wrote:
Evo wrote:

I don't have any faith that Relic is capable of balancing more than four factions. They made some really boneheaded balancing decisions which took way too long to fix when they implemented the extra factions (some still unresolved).

Truer words never spoken. The reason I 'fell away' from CoH, was due to some of those boneheaded decisions, and bugs, that took what seemed like forever to fix. I think it was patch 2.4 that broke the game, and introduced that asinine 'feature' where MG42's could insta-switch from window to window with zero tear-down/set-up time. So a guy could micro an MG42 unit to kill anything approaching with no weakness. That really turned me off. There were other game-breaking bugs in 2.4 and 2.5 that really just killed it for me. It was then that my adoration for Relic sank rapidly.

Patch 2.4 actually fixed a lot. But Tales of Valor was released about two weeks later (patch 2.5), which broke a bunch of stuff in the 2.4 patch and introduced several new exploits and imbalances. That's the patch that introduced the MG42 window switching and several other highly exploitable bugs, such as the insta-suppress Infantry Halftracks for the Panzer Elite faction.

I understand there's a lot of moving parts with a game like COH and there are probably way too many cooks in the kitchen working on patching it. But it killed me that these bugs and exploits would be introduced and Relic would wait months -- sometimes more than a year -- before addressing them, rather than issuing a hotfix (Sturzdorf Axis-side fuel point imbalance, anyone?). By then, EVERYONE knew about the exploit, so you're getting matched against PE players who spam IHTs early game and just suppress every squad on the map with impunity. Or you'd go up against Wehr PAKs that stack critical damage on every shot, making allied armor worthless. Or you'd face a US opponent spamming T17s because the damage and penetration were broken.

Sorry about the rant, I left COH multiplayer on bad terms and I don't have very much faith that Relic can produce a quality game. Tough to see things happen the way they did in that game. I haven't played online since 2009 and I have no idea about the state of balance right now, for what it's worth.