Mass Effect 3 Multiplayer Catch-All – Shepards with Jobs

BlackSabre wrote:

Ah ok. So when is the best time to use Slash? Single target link Banshee kinda didn't work out for me so well.

Best would be against groups, particularly soft groups, but even though it's not super effective against Banshees, it's fine then too, because Charge is so dangerous. Also, Slash goes through walls, if you haven't noticed that already.

SpacePPoliceman wrote:
BlackSabre wrote:

Ah ok. So when is the best time to use Slash? Single target link Banshee kinda didn't work out for me so well.

Best would be against groups, particularly soft groups, but even though it's not super effective against Banshees, it's fine then too, because Charge is so dangerous. Also, Slash goes through walls, if you haven't noticed that already.

Ah handy to know. Yeah, only had a single round with it last night so will try it a bit more.

Redwing wrote:

I nearly soloed bronze with my level 19 Turian Soldier. Died on wave 10.

Been using the N7 Valkyrie with him, combined with stability mods and Marksmanship, it's pinpoint precise, I was nailing Phantoms with 3 or 4 headshot bursts, never seen them go down so quickly. Very nice!

I haven't tried solo yet. I really should. What's the best class and spec to try it?

BlackSabre wrote:

I haven't tried solo yet. I really should. What's the best class and spec to try it?

Krogran Vangaurd.

Ooh, I have that one. How do you spec it? My vanguard is level 19.

Ignore carnage, put all points into everything else.

Focusing on melee can be highly effective for doing damage, but only if you avoid sync kills, which can be very hard against Collectors and Reapers, so you may want to devote some or all of your choices to using weapons instead. (Geth, on the other hand, can't sync kill.) Either way, the best part about the Kroguard is that he's insanely durable AND has the shield recharge available from Charge. Keep Barrier on all the time and use Charge on something that can't sync kill whenever you're low on shields.

For Charge, choose Radius for the first evolution (better crowd control is more important than a little more damage) and 100% Barrier restored for the third. Second evolution depends on your damage strategy.

For Barrier, durability (+damage reduction) for the first evolution is a no brainer. Even though you have Charge, Shield Recharge is the better second evo since you aren't doing much power damage. Last evo depends on whether you value higher durability or more frequent Charges more - I'm not sure there's a set answer.

Battlemaster: Headshots are an easy choice for the second evo. First and third are a matter of Charge frequency vs. weapon damage. If you're melee focused it's an easy choice, but if you're weapon focused it's a trade-off...

Rage: If you're weapon-focused, easy choices. If you're melee focused, the melee chocie is pretty clear for the second evolution. And I personally think you can't do without the melee evolution in the third and final slot, because it gets you into Rage mode easier. You might try and balance this by going with extra durability for the first evolution; personally, I go all melee on the Rage tree and compensate by equipping a Cyclonic Modulator piece of equipment.

I even built him "wrong" skipping Barrier since I hate slow power recharge. And he still kicks ass. Mostly charging and melee. But Carnage and gun mix for those enemies with sync kills.

So who's still playing this on 360? Hit me up with an FR if you got space - Tren Frost

I played the hell out of the multiplayer when it first came out, to the point that it delayed me finishing the singleplayer campaign for almost 2 months. I played almost nothing but this game during that time, but after discovering that I had somehow been coerced into paying an embarrassingly large amount of real world money on fake world packs I had to put it down. I haven't played since early April. Seriously, I don't even want to go into how many players I ended up buying DLC for. Your welcome.

But now I return with a tighter reigns on my possessed wallet and have been playing the multi quite frequently. Holy mother of God has this game changed since I last touched it. I'm actually really impressed with how active it still is. Getting into a 4-man group of pubbies is never an issue no matter which difficulty I try, but I only have one or two players on my friends list that still frequent the game. So if anyone has space on their list and is looking for another body, hit me up!

Kloreep wrote:

Ignore carnage, put all points into everything else.

Focusing on melee can be highly effective for doing damage, but only if you avoid sync kills, which can be very hard against Collectors and Reapers, so you may want to devote some or all of your choices to using weapons instead. (Geth, on the other hand, can't sync kill.) Either way, the best part about the Kroguard is that he's insanely durable AND has the shield recharge available from Charge. Keep Barrier on all the time and use Charge on something that can't sync kill whenever you're low on shields.

For Charge, choose Radius for the first evolution (better crowd control is more important than a little more damage) and 100% Barrier restored for the third. Second evolution depends on your damage strategy.

For Barrier, durability (+damage reduction) for the first evolution is a no brainer. Even though you have Charge, Shield Recharge is the better second evo since you aren't doing much power damage. Last evo depends on whether you value higher durability or more frequent Charges more - I'm not sure there's a set answer.

Battlemaster: Headshots are an easy choice for the second evo. First and third are a matter of Charge frequency vs. weapon damage. If you're melee focused it's an easy choice, but if you're weapon focused it's a trade-off...

Rage: If you're weapon-focused, easy choices. If you're melee focused, the melee chocie is pretty clear for the second evolution. And I personally think you can't do without the melee evolution in the third and final slot, because it gets you into Rage mode easier. You might try and balance this by going with extra durability for the first evolution; personally, I go all melee on the Rage tree and compensate by equipping a Cyclonic Modulator piece of equipment.

So shotguns then for the weapon?

Wow, just used the Cerberus Vanguard. Lash and Smash are now my two most favourite things to do! Lash is waaaaaaay OP. It's like super easy mode. Can't do much against the big targets, but that's what Smash is for. Also Arc Pistol is pretty nice too.

BlackSabre wrote:

So shotguns then for the weapon?

To be honest, it doesn't really matter what you pack. I like to carry a shotgun and a pistol: shotgun for when I'm free to charge around, pistol for when I need to hunker down by an objective and do actual damage at range. The important thing is to keep your power recharge as close to max as possible, since that's what lets you survive close combat (you can go toe-to-toe with a Geth Prime as long as you keep charging it to recharge your shields).

I would definitely use a shotgun or a pistol as your primary weapon because they both have mods to boost your melee damage with no extra weight penalty.

You'll probably want a penetration mod on one of your weapons but that's a good idea in general.

BlackSabre wrote:

Wow, just used the Cerberus Vanguard. Lash and Smash are now my two most favourite things to do! Lash is waaaaaaay OP. It's like super easy mode. Can't do much against the big targets, but that's what Smash is for. Also Arc Pistol is pretty nice too.

Lash is my favorite skill by far. It makes me smile.

Weekend events return with Operation Genesis

Event Description: Casualties and battle fatigue have worn down some of our best units. We are cycling out soldiers whose tours of duty have been hyperextended and substituting fresh troops from human colonies. Experienced commanders are expected to stay on duty, maintain unit cohesion, and hold new recruits to N7 standards.

Individual Goal: Extract twice, once as a base male human and once as a base female human (Adept, Engineer, Infiltrator, Sentinel, Soldier, or Vanguard classes) on any map at any difficulty.

Don't think I've ever used a male human...

Hah, my primary char is a human male Adept, so I'm halfway there. I guess that means creating a human female something though. But still, extracting on a Bronze map even with a brand new char is no problem. I like that they basically give away these awards.

An excuse to play Human Engineer again. Love that class.

Stele wrote:

Don't think I've ever used a male human...

Awesome.

CptGlanton wrote:
Stele wrote:

Don't think I've ever used a male human...

Awesome.

The ME3 Multiplayer thread is about to get moved to P&C, isn't it?

I have a binder full of women.

Tren_Frost wrote:

So who's still playing this on 360? Hit me up with an FR if you got space - Tren Frost

I played the hell out of the multiplayer when it first came out, to the point that it delayed me finishing the singleplayer campaign for almost 2 months. I played almost nothing but this game during that time, but after discovering that I had somehow been coerced into paying an embarrassingly large amount of real world money on fake world packs I had to put it down. I haven't played since early April. Seriously, I don't even want to go into how many players I ended up buying DLC for. Your welcome.

But now I return with a tighter reigns on my possessed wallet and have been playing the multi quite frequently. Holy mother of God has this game changed since I last touched it. I'm actually really impressed with how active it still is. Getting into a 4-man group of pubbies is never an issue no matter which difficulty I try, but I only have one or two players on my friends list that still frequent the game. So if anyone has space on their list and is looking for another body, hit me up!

CptGlanton, Clemenstation, and I are three who still play this regularly; I'll send you a FR. Always good to have more face-shooters who aren't presumably awful. Not that I would suggest the multiplayer has had a fresh influx of people who just got this for Christmas and keep saying "I've got a level 6 Human Vanguard and an Avenger II, I'm totally ready for Silver" or anything.

Also, played with a guy yesterday who was playing a Demolisher on Reaactor. He set up his supply pylon. In the reactor. On the hazard map. It was . . . unfortunate.

LobsterMobster wrote:

I have a binder full of women.

I have a binder full of Asari.

CptGlanton wrote:
LobsterMobster wrote:

I have a binder full of women.

I have a binder full of QUARIAN FEMALES.

FTFY

Stele wrote:

Weekend events return with Operation Genesis

Event Description: Casualties and battle fatigue have worn down some of our best units. We are cycling out soldiers whose tours of duty have been hyperextended and substituting fresh troops from human colonies. Experienced commanders are expected to stay on duty, maintain unit cohesion, and hold new recruits to N7 standards.

Individual Goal: Extract twice, once as a base male human and once as a base female human (Adept, Engineer, Infiltrator, Sentinel, Soldier, or Vanguard classes) on any map at any difficulty.

So, base human, so that means no cerberus?

I had three Gold wins tonight in a row, which is a new experience for me.
One was only saved by me firing a desperate missile launcher into a swarm of Geth, killing two Primes, a couple Pyros and a few others. The rest of the squad was dead around me in the Hacking zone, and we were about 2 seconds from completion. It was traumatic.
I also recently solo'd my first Bronze, which was also fun.

I think I've been playing this pretty much continuously since November. I'm starting to lose my mind.

kexx wrote:
CptGlanton wrote:
LobsterMobster wrote:

I have a binder full of women.

I have a binder full of QUARIAN FEMALES.

FTFY :hump:

Suit puncture!

BlackSabre wrote:
Stele wrote:

Weekend events return with Operation Genesis

Event Description: Casualties and battle fatigue have worn down some of our best units. We are cycling out soldiers whose tours of duty have been hyperextended and substituting fresh troops from human colonies. Experienced commanders are expected to stay on duty, maintain unit cohesion, and hold new recruits to N7 standards.

Individual Goal: Extract twice, once as a base male human and once as a base female human (Adept, Engineer, Infiltrator, Sentinel, Soldier, or Vanguard classes) on any map at any difficulty.

So, base human, so that means no cerberus?

I took it to mean that you have to use the two characters on the far left of each class.

CptGlanton wrote:
BlackSabre wrote:
Stele wrote:

Weekend events return with Operation Genesis

Event Description: Casualties and battle fatigue have worn down some of our best units. We are cycling out soldiers whose tours of duty have been hyperextended and substituting fresh troops from human colonies. Experienced commanders are expected to stay on duty, maintain unit cohesion, and hold new recruits to N7 standards.

Individual Goal: Extract twice, once as a base male human and once as a base female human (Adept, Engineer, Infiltrator, Sentinel, Soldier, or Vanguard classes) on any map at any difficulty.

So, base human, so that means no cerberus?

I took it to mean that you have to use the two characters on the far left of each class.

As long as they can accept hydrogen ions, or donate a pair of valence electrons, you should be good.

Also, Tren, feel free to add me to your FL. I still play once or twice a week, and I have a regular Wednesday night group I play with. Glanton plays with us sometimes (you should have stayed in with us this week, Cap, we had two rooms going with open spaces for you!)

nel e nel wrote:

As long as they can accept hydrogen ions, or donate a pair of valence electrons, you should be good.

IMAGE(http://www.founditemclothing.com/itgoesto11/images/nerds-ogre.jpg)

LobsterMobster wrote:
nel e nel wrote:

As long as they can accept hydrogen ions, or donate a pair of valence electrons, you should be good.

IMAGE(http://www.founditemclothing.com/itgoesto11/images/nerds-ogre.jpg)

I know, science is awesome, right? WHOOOOOOO!

nel e nel wrote:

Also, Tren, feel free to add me to your FL. I still play once or twice a week, and I have a regular Wednesday night group I play with. Glanton plays with us sometimes (you should have stayed in with us this week, Cap, we had two rooms going with open spaces for you!)

The pubbies I ended up with that night were horrrrrrible. On Gold, I ended up with 215K and the others had about 70K each. I'm glad the community is still big, but so many worthless players online right now.

I think I am in the mood to jump back in to this game a bit. Not sure how some of you have stuck with it so long but I do enjoy coming back to it every couple of months.

Next time I'm on and you want to play, Rykin, send me a party invite.