MEWikia[/url]]Cooperative multiplayer is a game mode that will be featured in Mass Effect 3, and marks the debut of multiplayer in the Mass Effect series. In this mode, up to four players can join together online and customize characters to fight on the front lines of the galaxy-wide war against the Reapers. Progress in co-op earns the player rewards in Mass Effect 3: Galaxy at War that can be used to influence the outcome of Mass Effect 3's single-player mode.
Playing the Mass Effect 3 multiplayer mode requires an Online Pass. (Which is included when purchasing a new game.)
BioWare apparently did a really good job with the multiplayer in Mass Effect 3. Reason enough to have a separate Catch-All to discuss all the different classes, races, maps, strategies and rewards.
Note: there is no competitive multiplayer in ME3.
A couple of helpful links
Shepards With Jobs – Our Steam group
GWJ Google Doc – Make sure to add your name and Origin ID to the tab “Logins per platform” and your name to either the 360 or PC tab
ME3 Multiplayer @ MEWikia – A nice overview of the classes, races, powers, weapons and other unlockable stuff.
Shepards With Jobs – Special Forces Multiplayer Trailer (YT)
WTF Is...: Mass Effect 3 Multiplayer? – TotalBiscuit takes a look at ME3 multiplayer mode (YT)
[size=24]Multiplayer hints and and pointers[/size]
Levels and skill points
- The maximum level in multiplayer is 20.
- You'll gain more skill points per level, leaving you with a maximum of 84 at level 20 and half of that at level 13.
- This gives you several options to build your character, e.g. 4 skills on upgraded to 6 or 1 skill at 6 and the remaining ones at 5.
- All your characters of the same class share an experience bar, meaning if your Human Soldier levels up, so will your Krogan or Turian one.
- Even races unlocked a later point will start at the level of the other characters of the same class.
- You can reset the talents of a character by either using a rare item from the Spectre packs or promoting it once it reaches level 20. This will reset all available characters of that class back to level 1.
Weapons and other equipment
- Save your special Equipment for Silver and gold Runs. You will really need them there.
- Engineers, Vanguards and Adepts trend to perform better when they can access their powers quicker. Many only Equip a Pistol because of this.
Enemies and combat
- "Stun and Gun" Seems to be a particularly effective tatic in MP. Stasis, Overload, Shield Drain, and Cyroblast all Stun to some extent.
- If a mob is going to melee you, use a quick melee attack to disrupt their wind up, following up with a heavy melee or other attack.
- Krogran have a powerful melee attack that charges forward. It is a one shot kill for most regular enemies.
- Keep your eyes open for turrets when fighting Cerberus! They can take characters down very quickly (I am looking at you Vanguards) and sit low to the ground. BTW. they can see through the Infiltrator's Tactical Cloak
- Cerberus Guardians: The most common way to take out a Guardian is by shooting them through their shield's eyeslot or by flanking them. Some skills like Concussive Shot will cause them to stagger, but others like Pull and Stasis will cause them to drop their shield entirely. Alternatively, the uncommon "penetration" mod will allow you to damage them through their shields, but this tactic is generally impractical until you've upgraded the mod a few times as it greatly reduces damage to all targets.
- Cerberus Phantoms: Never let an unrestrained Phantom get close as they have a one-hit kill with sufficient range to hit you through cover. An Asari Adept's Stasis skill can freeze them in place, and cold-based skills can slow them down significantly. If they can't find a nearby target they will often take cover for long periods, especially when they've lost their barrier: easy pickings for a sniper, provided they have an angle.
- When dealing with Brutes and Banshees, try to move perpendicularly to the direction they are pointed (Strafe) and keep your distance, that tends to be the basis for keeping yourself alive in those encounters.
- If you want to have any chance of completing or even farming the Silver and Gold difficuty levels, you will need Biotic and Tech combos. There's a nice overview of these on the BioWare forum.
- The Sabotage skill (Quarian Infiltrator) temporarily converts enemies to your side, after which you can either let them fight for you or get in a few free shots. It works on ALL Geth, Cerberus Atlus mechs, and Cerberus engineer turrets. Each successive use against the same enemy wears off faster, until the skill no longer works against that target.
- The Stasis skill (Asari Adept/Vanguard) will freeze any enemy that doesn't have armor, including Cerberus Phantoms. It does a small amount of damage as well, which is sufficient to kill swarmers instantly. When faced with an armored enemy, an Asari Adept should use Warp instead, and follow it up with Throw to trigger a biotic explosion.
- With Stasis skill (Asari Adept/Vanguard), Max it out in its AOE/Bubble form. It is infinitely more useful that way. It will trap people that walk into it. You can put it on a corner to trap Enemies taking cover on the other side, etc. It also helps with getting groups together for Biotic Explosions.
- Charging weapons interact oddly with Tactical Cloak (all Infiltrators), in that they register a "shot" when you start charging but not when you actually fire. That means if you start charging while cloaked you will uncloak, but if you cloak while you're already charging you can fire your shot without losing stealth. I have no idea how Tactical Cloak damage bonuses play into that.
Upgrade packs or RNG, thou art a heartless wench
- Recruit packs: There are people who tell you to never buy these. The reality is, all weapon unlocks, weapon upgrades, weapon mods and class unlocks are given out in randomly mixed booster packs. Anyone who has tried getting into a TCG knows that while seemingly everyone will find a Moxen in their first booster, while you desperately try to trade in a hundred mountain cards for another booster. When you start out, you want a good staple of guns and mods. After about 20 rounds of Bronze (about 1 character to level 20 and a second one to level 13ish), you will have made 300k credits, enough for 60 recruit boosters (instead of 5 Spectre packs), which will bring pretty most of your weapons to their maximum level of 10. With those, you will be equipped to jump in with every new class you want. Your alternative is shamefully staying in bronze with your level 20 Vanguard, because the highest weapon you have is a level 3 Katana (shotgun).
- Veteran packs: Once you've gotten a feel for your two or three favorite classes, jump into Silver difficulty and start buying these (even with the money you make with your new low level characters, there’s nothing more to gain from Recruit packs). Buy these until you have a decent selection of mods and uncommon weapons, or at least the ones you see yourself using. That way you'll be able to adequately equip any class, and you're likely to still get one or two rare items just by chance.
- Spectre Packs: When you can handle Silver difficulty well enough that you reliably complete the third and final objective (whether you can survive to extraction after that isn't as important). Alternately, when you are looking for rare or ultra-rare unlocks (see list below), these are the smarter investment.
- All packs contain 5 random items or characters, most of which will be common (consumables for dire situations and higher difficulties). Recruit packs have a small chance for an uncommon or better. Veteran packs always have 1 unlock of at least uncommon quality. Spectre packs always contain 1 unlock of at least rare quality. So while it is possible to score a Black Widow in your first recruit pack, it's not probable. For what constitutes as common, uncommon and rare, see list below.
- Consumable Common (Blue)
- Cobra Missile Launcher (more in Veteran/Spectre packs.)
- Thermal Clip Pack (more in Veteran/Spectre packs.)
- Ops Survival Pack (more in Veteran/Spectre packs.)
- Medi-Gel (more in Veteran/Spectre packs.)
- Ammo Bonus Items (Level 1 in Recruit/Level 2 in Veteran/Level 3 in Spectre)
- Weapon Bonus Items (Level 1 in Recruit/Level 2 in Veteran/Level 3 in Spectre)
- Armor Bonus Items (Level 1 in Recruit/Level 2 in Veteran/Level 3 in Spectre)
- Common (Blue)
- M-3 Predator
- M-23 Katana
- M-4 Shuriken
- M-92 Mantis
- M-8 Avenger
- SMG Scope
- Pistol Scope
- Pistol High-Caliber Barrel
- Assault Rifle Percision Scope
- Assault Rifle Magazine Upgrade
- Assault Rifle Stability Damper
- Assault Rifle Extended Barrel
- Sniper Rifle Spare Thermal Clip
- Shotgun Smart Choke
- Shotgun High Caliber Barrel
- Shotgun Blade Attachment
- Human Characters
- Uncommon (Silver)
- M-5 Phalanx
- M-22 Eviscerator
- M-9 Tempest
- M-12 Locust
- M-13 Raptor
- M-27 Scimitar
- M-97 Viper
- M-29 Incisor
- M-96 Mattock
- M-15 Vindicator
- SMG Ultralight Materials
- Pistol Piercing Mod
- Pistol Melee Stun
- Assault Rifle Penetration
- Sniper Rifle Extended Barrel
- Sniper Rifle Enhanced Scope
- Shotgun Shredder Mod
- Shotgun Spare Thermal Clips
- Turian Soldier
- Salarian Engineer
- Turian Sentinel
- Quarian Infiltrator
- Asari Vanguard
- Drell Adept
- Rare (Gold)
- Consumable Item Capacity Increases
- Respec Card
- M-25 Hornet
- M-6 Carnifex
- Geth Pulse Rifle
- Geth Pulse Shotgun
- M-300 Claymore
- M-98 Widow
- Arc Pistol
- Graal Spike Thrower
- M-37 Falcon
- M-76 Revenant
- Collector Assault Rifle* (color is gold, but you have to have a code to unlock)
- Asari Adept
- Krogan Soldier
- Krogan Sentinel
- Quarian Engineer
- Salarian Infiltrator
- Drell Vanguard
- Ultra Rare (Black/N7)
- Black Widow
- M-358 Talon
- M-99 Saber
- M-77 Paladin
- M-11 Wraith
- On character unlocks: if you unlock a class race combination you already have, you will unlock additional appearance options for that character and gain a small amount of experience (12,500 for common, 25,000 for uncommon, 50,000 for rare).
More coming soon.
I’ll try to keep the OP up to date, but due to the post explosion nature of multiplayer threads on GWJ, this may be a tough task. Let me know (preferably by PM) if anything needs to be added.