The Walking Dead (from Telltale Games) - Catch All

radaxian wrote:

So happy to see this for $15 on Steam today - looking forward to getting stuck in.

Right there with you. I'm roughly 20 minutes into Episode One, and it already has me hooked. The point-and-click mechanics work way better than I was expecting.

Omaha wrote:

Having just wrapped up EP 2, I have a question about the potential outcome of one of the scenes:

Spoiler:

When everyone gets locked up in the meat locker, I chose to side with Kenny and kill Larry. Ever since then though (even outside of the game), I have wondered: Does Larry live if you don't side with Kenny? Because that would be extremely f*cked up. I guess that's kinda the point of siding with him, is that you can never be sure of the outcome if you waited to see if he turned or not, but wow that was a hard choice. In the end I felt like I was trying to build my relationship with Kenny more, but I massively hesitated there, and ultimately just panicked and chose to side with him. I kinda regret that, which is a profoundly weird emotion to feel in a game.

Spoiler:

Nope, he still eats it. I don't know what happens if you choose to side with Kenny, since I didn't, but you go in to help Lily with CPR, and Kenny crushes Larry's head with a salt lick.

That's essentially what happens if you side with the other, except you are supporting him instead of her.

Started it on 360 a few weeks ago, but my 360 is packed away for the summer so I grabbed it on Steam for $15. Shucks, looks like I'll have to play Ep. 1 over again.

I picked this up on Steam Instead of a few other tough options today too. Using the iPad at work, I was able to install it remotely onto my home pc and have it ready when I got there. So cool!

My kids are pretty jaded about human-on-zombie violence so I made the mistake of letting them watch me play it. Had to turn it off over their wild protestations after the third F bomb. It's too bad more games don't have a language filter system like the one in Brutal Legend.

Can't wait to play it when they go to bed! I hope more games from TT are made in this animated style, it's beautiful on a big screen.

chaosmos wrote:
SortingHat wrote:

Does anyone here play with an xbox controller on the pc? I've really been enjoying that control scheme. I find it more fluid than mouse and keyboard, and not just because the game was designed for consoles. I think it just makes the most sense in terms of the way the mechanics of the game work. There's a certain kinetic something to the controller that I don't think would be captured with a mouse. But I also get the feeling that people want to play it as a traditional point and click. If that's the way you play, how do you find it?

Playing this episode on the Xbox, there were a few times in the combat scenarios when I wished I had the precision of a mouse. I feel like I died once or twice because I just wasn't quite fast enough to inch the reticule over with the thumbstick, where I could have made it easily with my Logitech gaming mouse. But on the other hand, the lack of precision definitely ramps up the tension in those moments!

But for navigation and selecting dialogue choices with the letter buttons, I much prefer the Xbox controller.

After starting over and switching to a 360 controller I have to agree, it's much better with a gamepad. And a teacup full of bourbon.

Running Man wrote:

I picked this up on Steam Instead of a few other tough options today too. Using the iPad at work, I was able to install it remotely onto my home pc and have it ready when I got there. So cool!

My kids are pretty jaded about human-on-zombie violence so I made the mistake of letting them watch me play it. Had to turn it off over their wild protestations after the third F bomb. It's too bad more games don't have a language filter system like the one in Brutal Legend.

Can't wait to play it when they go to bed! I hope more games from TT are made in this animated style, it's beautiful on a big screen.

That's funny, I'm far more willing to let my kids hear profanity (not I want them to, or that there's isn't a limit) than I am to let my kids watch violence. And it does get very, very violent at times. Not sure the ages of your kids, but if they're young at a few f-bombs may have prevented your kids from seeing some pretty gnarly stuff- so that might not be a bad thing.

The good news is that it runs just fine on the computer hooked up to my TV so I can sit on my couch and play it with a controller. The bad news is that there's no option to invert the y-axis. I tried a couple programs that do so to all of Windows, but it still didn't work in the game. Guess I'll be playing on my main machine with mouse and keyboard. Or make my eyes bleed while trying to deprogram my brain from decades of an inverted y-axis when using a joystick.

I played through episode 1 last night and loved it. I was then disappointed when I started episode 2 tonight, and it didn't properly reflect my choices in the recap. If anyone else runs into this issue the fix in this post from the TellTale boards fixed the issue for me:

For those who have the problem where their decisions don't carry over:

-Possible Fix-

The game stores a "prefs.prop" in two places. One in:

C:\Users\___\Documents\Telltale Games\The Walking Dead

And the other in:

D:\STEAM\steamapps\common\the walking dead\Pack\default

Or if you don't have the Steam version, its somewhere in your game DIR.
Do backups before overwriting anything.

Copy the prefs.prop file from your game's DIR folders, and overwrite it in your Documents\TTG\TWD folder

Go in game and load the save game with your finished EP1. Switch to EP2 in the chapter select and run it.

Weird- that sucks as decisions and consequences sort of [ai]are[/i] the game.

demonbox wrote:

Weird- that sucks as decisions and consequences sort of [ai]are[/i] the game.

I'm just glad that the fix was easy and didn't require me to replay through the episode. I plan on playing through them all a second time, but not until the series is over and I've already played through them all once.

Story spoiler discussion (both episodes)

Spoiler:

For all of you that were confused in chapter 2 by Kenny saying you didn't back him when Larry wanted to toss the kid out in chapter 1 but believe that you did back him which choice did you actually make? I seem to recall there actually being multiple choices. One where you agree with Larry that the kid is a danger, one where you agree with Kenny and back his threat of violence if Larry tries to boot the kid out, and one where you stand with Kenny against throwing the kid out but try to defuse the situation by reasoning with Larry but not backing Kenny's threat of violence. I did the latter and still got punched out by Larry, but I could still see Kenny holding a grudge for not backing him 100%. However, it was strange that he seemed fine with me over it in chapter 1, but seemed to hold it against me later in Chapter 2.

As far as my other choices: In chapter 1, I saved Kenny's boy and saved the reporter with the gun. In chapter 2, I saved the music teacher by chopping his leg, I stayed neutral between Kenny and Larry's daughter in the leadership fight until Larry was having the heart attack. Then I tried to help the daughter save him and angered Kenny. I didn't shoot the Save a Lot woman. I spared the first brother. I didn't pummel the second brother and also walked away instead of killing him. Finally, I didn't steal the food because the lights of the car were on and Clem was watching.

Anyone else think that the high school student will be anything more than a red shirt for chapter 3? He and Kenny's boy seem to be the only character's that aren't that well fleshed out. I could also see them removing one of your character choices from the equation (Kenny's boy vs. the farm guy or tech guy bs. Reporter/ gun chick) in episode 3 so they don't have to continue accounting for all of them in each episode going forward. Because of this thinking, I was convinced that Kenny's boy was a goner during the climax of episode 2. I hope the reporter doesn't buy it as I like that character. I especially liked the good natured ribbing about the batteries at the end of chapter 2.

The writers of this are doing a very good job of making you care about Clem and of fleshing out most of the other survivors. I wish the actions of everyone in the show made as much sense as those of these survivors. Even in the case of those I disagree with, I can at least understand their motivations and the reasoning behind their actions.

Just finished the second episode no less than 5 minutes ago and I'm still a little keyed up, so I apologize if this sounds like rambling and has already been said.

Holy freaking crap what an awesome game! Don't think I've really been this drawn into a game's story and characters in quite awhile. I find it utterly fascinating that I'm doing more watching than actual playing, yet feeling like I'm actually more immersed in the environment. Hats off to Telltale for this one, after Jurassic Park I thought they might be heading downhill, but they've more than made up for it with this one.

This is one of (if possibly the only) games where you're given a choice that I have actually made a conscious choice to live with those actions. In games like Mass Effect/KOTOR/etc, I basically stick with an idea of how I want to play, but always feel a tug to go back and replay a part if something doesn't turn out the way I planned (weak I know).

With The Walking Dead there has never been any hesitation of going back and replaying anything to get a "good" ending. It's the first time I've actually let emotions for characters heavily influence game decisions, instead of being able to look at it as a game and play a little more detached. It certainly is a strange feeling, but definitely makes for an amazing experience.

Now I just have to wait for the next episode. Dammit!

Spoiler:

Seriously, the meat locker scene with Larry was probably one of the craziest gaming experiences I've had. I chose to save him, and in between the third and fourth chest compression...to see that salt lick come out of nowhere...TOTALLY took me by surprise. Just wow.

rabbit wrote:
Spoiler:

How can you even question the supplies. The car is abandoned, clearly. Try to imagine the situation you'd have to be in to run away from your car, leaving all your supplies in it. I don't see many of those situations that end with you coming back to that car being pissed someone took your groceries. I think the only way you come back to that car is looking for Brains.

I actually found it a ludicrous situation it was so clear to me. I mean, I'm in survival mode, with hungry kids, and I've been being nice to strangers. Heck, I fed the new kid when he showed up. So if I stumble across something that will help me be the good guy, I'm taking it.

Spoiler:

Yeah, the moment that Kenny talked about the hoodie that would fit Clem, I felt like a piece of crap for not taking the supplies. I'm trying to hold on to the old way of thinking for as long as possible. I'm sure there will be something in the next episode that will eventually break me (almost killed the first brother, but it was DAMN hard not to), but for now I'm still going to be a good example for the kid.

Damn, I hope that doesn't come back to bite me in the ass later.

AAAARRRGGGHHHH THIS GAME!

Just finished first episode. This game is amazing! I hate 90% adventure games but I'm glad I gave this one a try. I'm happy they decided to lay off of puzzle solving compare to most adventure games (at least how I remember most adventure games). I enjoy the emphasis on story/choices. Makes me happy that games are doing this besides Mass Effect.

As much as I appreciated them showing my choices vs everybody else who played at the end of the episode, I rather keep things ambiguous until I'm ready to have spoiler discussion on the forums. Next time I'll just look away. I might wait until the whole series finishes to see how everybody experienced it.

I always keep telling myself I'm done with the zombie genre... glad I didn't stay that way. Can't wait to finish up the 2nd episode!

Finished both episodes over three nights. Absolutely amazing on every level.

If anyone's really liking the gameplay in this one, you owe it to yourselves to try out Heavy Rain on the PS3. Walking Dead takes a lot of ideas from that game, and that's a good thing. Yes, the dialogue and acting in Heavy Rain can be a bit spotty, but generally they do just fine. This game pushes my buttons in a lot of the good ways that Heavy Rain does.

Why can't the other three episodes be out now?

I started up Steam and there was a patch. Any idea what it is? I can't find any news on it. Hopefully it fixes the steam save file problem. I haven't play episode 2 yet, so I'm sure it will save me some potential frustration.

Picked this up on the Steam sale, played through Episode 1 last night. Filthy skimmed to the end of the thread so as not to accidentally come across Ep. 2 spoilers, but a couple of questions:

1.) In Episode 1, when confronted with the choice involving the lady in the motel,

Spoiler:

was I the only one thinking, "No you can't have this gun, it attracts zombies, are you stupid? Stand still and I'll give you the mercy stroke with my ax."

2.) Technical Question #1: Is this game auto-saving? I played through the first episode in one sitting because I couldn't tell if / how far it would kick me back if I quit out. Not that I mind playing through an episode in one sitting; that seems to be the ideal way to play, but I've got a bedtime, man.

3.) Technical Question #2: Does anyone else get really bad hitching when transitioning between camera angles, especially in the cinematic (non-interactive) sequences? Knocking down the graphical settings seemed to help a little, but my laptop (Core i7, 4 GB RAM, Radeon 5730 with 1 GB video RAM) really shouldn't have any trouble running it on max settings. Maybe I just need to defrag my Steam drive, it's been maxing out a lot as I download games / delete other games to make room for games / download more games. Damn Steam sale. (-:

hbi2k wrote:

Picked this up on the Steam sale, played through Episode 1 last night. Filthy skimmed to the end of the thread so as not to accidentally come across Ep. 2 spoilers, but a couple of questions:

2.) Technical Question #1: Is this game auto-saving? I played through the first episode in one sitting because I couldn't tell if / how far it would kick me back if I quit out. Not that I mind playing through an episode in one sitting; that seems to be the ideal way to play, but I've got a bedtime, man.

Yes. It auto-saves between major cutscenes. IIRC it actually displays when it's doing so... could be mistaken as I am usually so absorbed. But I think I remember seeing it display a saving state. I know for sure though that it does save, as you can go back to any of the "chapters" in the episode.

3.) Technical Question #2: Does anyone else get really bad hitching when transitioning between camera angles, especially in the cinematic (non-interactive) sequences? Knocking down the graphical settings seemed to help a little, but my laptop (Core i7, 4 GB RAM, Radeon 5730 with 1 GB video RAM) really shouldn't have any trouble running it on max settings. Maybe I just need to defrag my Steam drive, it's been maxing out a lot as I download games / delete other games to make room for games / download more games. Damn Steam sale. (-:

Yes. Though I'm running it on my near 5-yo iMac on OSX (as opposed to bootcamping to windows with better drivers).

About your first point:

Spoiler:

I had no intention of giving her the gun, for the reason you wrote, plus I didn't want her to suddenly turn and be the only zombie genius who knows how to use a gun. Plus I figured a mercy killing deserved a bit more investigation/due diligence before agreeing to Kevorkian a person who's clearly unstable.

The game does auto-save, but I'm not sure how frequently.

I replayed Ep. 1 and I got a sequence wrong that I hadn't messed up on my first playthrough. It's the sequence where

Spoiler:

Clem is trying to go to the bathroom, a zombie pops out, and you need to rush to save her. I somehow flubbed the button press and didn't get to her in time, but Carley still shoots the zombie with her gun. The game told me that Clem would remember that I hadn't saved her and I immediately quit out because I had saved her my first time through and damned if I was going to let someone else get the credit. Long story short, when I started back up it dropped me at the point right before Clem went to the bathroom and I hardly had to to replay anything at all.

Ah. I turned off those "X will remember if you Y" notifications; I'd rather not know what the game's tracking and what it isn't.

Thanks for the answers to my questions, y'all!

I'm REALLY liking the timed decisions. It seems like every time I make a major decision, there's another layer to it that I didn't consider until after.

(Ep. 1 spoilers)

Spoiler:

Hershel's Son vs. Duck:
Layer 1: Always save the child first.
Layer 2: On the other hand, this child is annoying as sh*t.
Layer 3: Oh, well. Save the child anyway.

*save the child*

Layer 4: Oh, crap, I forgot that the one I didn't save was the son of the dude who owns the spot we're crashing on and who already doesn't seem to like me. Well, back on the road we go.
Layer 5: On the other hand, the annoying kid's Dad is a REALLY handy dude to have on your side in a pinch.

Doug vs. Reporter Chick:
Layer 1: Sorry, dude, but she's a crack shot and you're kind of useless.
Layer 2: Also, she's hot.
Layer 3: In a depopulation situation, sperm are cheap and eggs are expensive. Sorry dude, equal rights be damned, women get priority.
Layer 4: Did I mention hot?

*save the reporter chick*

Layer 5: Oh, crap! She's the only person at this point in the story who knows my secret! Oh, well, she PROBABLY won't tell....

Are there any nice Goodjers that would buy this from Amazon for me, and send me the Steam key? ([i]I'm in Canada)

I'm at work right now and can't make purchases; if no one is able to help you out before I get home, I'll hook you up.

Super thanks!

hbi2k wrote:
Spoiler:

Doug vs. Reporter Chick:
Layer 1: Sorry, dude, but she's a crack shot and you're kind of useless.

Spoiler:

Yeah but wasn't she also the same one that couldn't get the radio working. On several levels?

-I mean, you forgot to check for batteries. Okay, it's a tense enviornment. That's cool.

-Don't know what kind of batteries the radio uses? [chauvinist_pig]Well, sure. Girls aren't that mechanically inclined.[/chauvinist _pig]

-Can't put the right-sized batteries in correctly?...

...

...Give me the gun. You obviously are not qualified to carry one.

Fair point, Aaron. Did I mention hot?

Spoiler:

The radio problems made me suspicious of her; perhaps she's already part zombie.

hbi2k wrote:

Fair point, Aaron. Did I mention hot?

Clearly Hot Girl is in shock and not thinking rationally.

Wow, I just finished episode 2. Easily game of the year for me so far. If I knew I was going to be this excited to play more I would of just waited until until all the episodes came out.

So I'm playing EP2.
Once again, adventure game mechanics trounce all over my enjoyment of the story.

Spoiler:

How the F do you get the guy out of the barn? I have the multi-tool, I've turned the gernerator off three times. Twice before I talked to Florida guy. When he said mess with something outside, I just about lost my sh*t.

I hate this part of adventure games. The flipping the switches in the right order, or pixel hunt aspect of it.

Can we have an advance the plot emergency button please?

So I'm playing EP2.
Once again, adventure game mechanics trounce all over my enjoyment of the story.

Spoiler:

How the F do you get the guy out of the barn? I have the multi-tool, I've turned the gernerator off three times. Twice before I talked to Florida guy. When he said mess with something outside, I just about lost my sh*t.

I hate this part of adventure games. The flipping the switches in the right order, or pixel hunt aspect of it.

Can we have an advance the plot emergency button please?

Ghostship wrote:

So I'm playing EP2.
Once again, adventure game mechanics trounce all over my enjoyment of the story.

Spoiler:

How the F do you get the guy out of the barn? I have the multi-tool, I've turned the gernerator off three times. Twice before I talked to Florida guy. When he said mess with something outside, I just about lost my sh*t.

I hate this part of adventure games. The flipping the switches in the right order, or pixel hunt aspect of it.

Can we have an advance the plot emergency button please?

Spoiler:

Open the panel on the bottom half of the generator, turn off the generator, the pull the belt off with the multitool