The Walking Dead (from Telltale Games) - Catch All

I fiinished it last night. I gotta say, I didn't enjoy it all that much. It was definitely worth playing, though. Those damn adventure game mechanics just get in the way of the story and choices. I went to walkthroughs because I ended up spending too much time lost as to what to do. I would have rather the game been FMV.

As an adventure game, Botanicula was the first to really break the mechanics barrier. Machinarium didn't but Botanicula really set the bar high for adventure games.

As to episode 5:

Spoiler:

I had a hard time getting over the fact that his arm was cut off at the beginning. He would not have been moving after that kind of physical trauma. I did like how it ended sending Clem off on her own. That was some good stuff.

gewy wrote:
Gravey wrote:
Spoiler:

The storycraft had been rock-solid up to that point, but then in the alley with Kenny and the injured Ben and a single bullet, why didn't Kenny just shoot Ben before closing the gate on Lee, i.e. shoot Ben, then escape with Lee? Kenny had plenty of time, given the speed the zombies were coming and how much yakking he and Lee were doing.

Episode 5 spoiler

Spoiler:

I think Ken was through. At that point he didn't care anymore. He wanted to die. It was never an option for him to kill himself outright though. He resented Katjaa for doing it earlier.

They alluded to this I think when they saw the corpses of that couple who killed themselves in bed together.

Very good point. I can buy that.

RE: Episode 5

Spoiler:

It's because Kenny f*cking sucks.

Finished this today. Man, I love this game. My cousin and a friend are going to play through it on separate times, so I'm curious how things will turn out for them.

Finished it off myself today after taking a bit of a (forced, but still appreciated) gap half way through.

I can understand complaints about the mechanics of the game detailed above but by the end I had a feel for what items I was going to have to click on and where they'd be positioned so it wasn't a problem. It also got better as the series went on at telegraphing situations where I could choose to go and talk to everyone or press on with the story...

Spoiler:

I missed an opportunity to go talk to Carley in private in a hotel room early on because I thought I'd still have an opportunity to after I went and calmed Lily the hell down and sorted that mess out first.

I feel like, y'know, there's a balance in any "computer-thingy" between Geometry Wars 2 and FF: The Spirits Within and all points along that spectrum have their place. I think the mechanics of this game (and I love how the dialogue options are time-sensitive) worked a lot better at keeping my engrossed and believing in the world than if I had control enough of my character to walk along a wall hitting "E"/"X"/whatever.

I just finished episode 5 and keep thinking about gameplay and choices. I'm sure some one else has said this, but for me the game was much more than a "choose your own adventure" format. At a number of points, the choices you had to make did not work as they do in most other games I've played, that is, they don't always immediately signal/influence the next event. The significance is ambiguous, and for that reason you feel like you have a fair bit of control in making Lee into a character that feels pretty well fleshed out, regardless of how much your choices actually change the major events of the story. Likewise, there are a lot of objects you can check out and interact with throughout the game, but they aren't necessarily going to influence events.

As for the choices at the very end:

Spoiler:

looking back, I probably would have had Clem handcuff me instead of the security guard, especially since I didn't have her shoot me. It might have been better for the next people to enter that shop that I be locked down. I thought that handcuffing the guard would make it a little easier for her to get the gun and keys. I also thought that walking her through what I would have done would model how she could approach dangerous situations in the future, since Lee knew he was on his way out.

However, I didn't take a "sink or swim" approach. I didn't want to push her into choices I thought would do more harm than good for her at that moment. That's why I had Lee say things like "keep your hair short" instead of "I'll miss you." That's also why I had her leave me and save the bullet. Why upset her more when she'd just seen her parents as zombies? For the same reason, I killed the boy zombie in the mansion instead of making Kenny do it. He'd just lost his family and IMO could have just fallen apart if he shot the boy too. But the beauty of the game is that most of the options available are really like blank slates and don't clearly make Lee into an angel or a monster. So I can see why a lot of people (including Robert Kirkman) had Clem shoot Lee, to make sure she's ready for the harshness of the zombie apocalypse world.

As much as I liked ME2, the whole mechanic of "good choices make me pretty, evil choices make me ugly" made me roll my eyes.

Just finished this. Wow. First time a video game has ever made me cry.

Final game spoiler question:

Spoiler:

Are there any outcomes where Lee lives?

I'm a sucker for a happy ending, and this game DOES NOT DELIVER! But what it did deliver was one of the best gaming experiences I've had in years, if not ever.

Spoiler:

nope

Jeff-66 wrote:

I'm a sucker for a happy ending, and this game DOES NOT DELIVER! ;)

Spoiler:

Welcome to the premise of The Walking Dead universe.

edosan wrote:
Jeff-66 wrote:

I'm a sucker for a happy ending, and this game DOES NOT DELIVER! ;)

Spoiler:

Welcome to the premise of The Walking Dead universe.

Thus my winking smiley

I also just finished this for the first time. Blown away by it, really. Actually, it's been a bit of a bad thing, I think it massively shows up how little depth and emotion there is to 99% of modern games that are released now.

First game in a _very_ long time that has produced some actual 'schok' moments, and jaw-dropping 'did that just happen?!'. So many points of no 'best option', just have to go with your natural reaction. I think it's also quite a good portrayal of how incompitable a group of strangers could be in that kind of situation.

Top class.

omnipherous wrote:

I also just finished this for the first time. Blown away by it, really. Actually, it's been a bit of a bad thing, I think it massively shows up how little depth and emotion there is to 99% of modern games that are released now.

It's also completely ruined the tv show for me. The stakes don't compare, the characters don't compare, and I struggle to even care most of the time. To be honest, I watched the show though found it incredibly faulted before I played the game- still, the game has taken some useful teeth out of the show for me.

Wait, you guys didn't find the secret lab? And the vaccine? And the time machine?

Well, if you just hole up in the presidential bunker, you don't need to worry about all that. Plus, the hot tub sequence is quite thought-provoking.

demonbox wrote:

It's also completely ruined the tv show for me. The stakes don't compare, the characters don't compare, and I struggle to even care most of the time. To be honest, I watched the show though found it incredibly faulted before I played the game- still, the game has taken some useful teeth out of the show for me.

Perhaps I benefit then, by coming into this game having never seen the TV series, read the comic, or anything else to do with the IP. It made the whole 'world' new and intriguing.

omnipherous wrote:
demonbox wrote:

It's also completely ruined the tv show for me. The stakes don't compare, the characters don't compare, and I struggle to even care most of the time. To be honest, I watched the show though found it incredibly faulted before I played the game- still, the game has taken some useful teeth out of the show for me.

Perhaps I benefit then, by coming into this game having never seen the TV series, read the comic, or anything else to do with the IP. It made the whole 'world' new and intriguing.

I'm a big fan of the TV series, and have seen every episode, and was still blown away by the game. The game was better than the show. That's in part due to the writing, the characters and voice acting, but also I think due to increased immersion seeing as I'm the one making the choices.

Also the game has the benefit of being allowed a much tighter script, since they don't have to stretch out the story for years as the TV series does.

I think LOST, for example, would have been a much better series had they ran it 3 seasons instead of 6 and trimmed a lot of the excess fat.

Jeff-66 wrote:
omnipherous wrote:
demonbox wrote:

It's also completely ruined the tv show for me. The stakes don't compare, the characters don't compare, and I struggle to even care most of the time. To be honest, I watched the show though found it incredibly faulted before I played the game- still, the game has taken some useful teeth out of the show for me.

Perhaps I benefit then, by coming into this game having never seen the TV series, read the comic, or anything else to do with the IP. It made the whole 'world' new and intriguing.

I'm a big fan of the TV series, and have seen every episode, and was still blown away by the game. The game was better than the show. That's in part due to the writing, the characters and voice acting, but also I think due to increased immersion seeing as I'm the one making the choices.

Also the game has the benefit of being allowed a much tighter script, since they don't have to stretch out the story for years as the TV series does.

I think LOST, for example, would have been a much better series had they ran it 3 seasons instead of 6 and trimmed a lot of the excess fat.

Agreed. I think the game benefited from not having to drag a story out for 15-20 hour long episodes.

So I guess I never played Episode 4 when it released. Finally did that this weekend.

Choice spoilers:

Spoiler:

Killed the boy. 74%
Lied to Vernon. Just the last part, saying Clem was my daughter. 33%
Took Clem to Crawford. 74%
Let Ben fall. Only 32%
Did not reveal bite. 19%

Little surprised I was so far off the majority. Ah well.

I figured

Spoiler:

if I told Clem to stay home she'd just follow us anyway, so I might as well let her come and keep her close.

Need to try to finish this thing up so I can read the rest of the thread.

Wow... that was brutal...

Episode 5 choice spoilers:

Spoiler:

29% did not remove arm
27% calmly argued with Kenny
41% kept weapons
56% didn't kill stranger
62% made sure Lee didn't turn.

Lost Kenny to the herd saving Christa.
Omid and Christa out there somewhere, supposed to take care of Clem.

Stele wrote:

Wow... that was brutal...

Episode 5 choice spoilers:

Spoiler:

29% did not remove arm
27% calmly argued with Kenny
41% kept weapons
56% didn't kill stranger
62% made sure Lee didn't turn.

Lost Kenny to the herd saving Christa.
Omid and Christa out there somewhere, supposed to take care of Clem.

IMAGE(http://media.tumblr.com/tumblr_m46p33Bez71qkqsfb.gif)

Ouch yeah. I also read the rest of this thread since EP 5 released late last night.

Have to agree with a few people that I wanted slightly more closure.

Spoiler:

I understand it's not going to be some "happily ever after" in this world. But dammit, after they found out Lee was bit I told Omid and Christa I wanted Clem to go with them. And right before we got separated I told them to look for me and Clem when I got her out of the hotel. And right before Lee dies, I told Clem to find Omid and Christa.

Now I can sort of pretend that the two silhouettes were them. But dammit I shouldn't have to. Felt like I made every attempt to make sure the 3 of them ended up together when I was gone, and would like to have felt like that was successful.

Granted I tried to teach her to take care of herself. And it's not walkers I'm worried about. There's a lot of assholes out there that would hurt a 9 year old. Just wanted Omid and Christa around as long as they could be to help.

I hope they didn't leave it open to use these characters again. I want season 2 to be completely new. Maybe a cameo or something. But really I don't want to focus on them again.

As others mentioned, I probably don't want to play again for fear of seeing how few options there might truly be. But just from the discussion of others, there are definitely differences in play.

Spoiler:

At the end of ep 4 I went off alone. I see variations of people that went with the group, or just with Kenny or Ben?

See people talking about Kenny dying with Ben or trying to save Ben or something in ep5, but I dropped Ben in ep4. For me, Kenny died saving Christa after Kenny knocked the radio down a hole.

Killing the Stranger? Did people choose to kill him immediately or talk to him first? I lied and kept my weapon. But still wasn't able to kill him outright in the fight after we talked. Both our weapons were knocked free and I tried to strangle him. Thought it wasn't possible. Clem ended up shooting him in the head when he was on top of me. Good girl.

And finally the arm thing:

Spoiler:

Cutting off the arm seemed ridiculous to me. Maybe if I had had the group with me, but alone with an elevator shaft to climb, and knowing it was already too late. And even then, if it stopped the bite from killing me, I'd be likely to die with blood loss or infection, especially since Vernon just took all the meds we scored. No point in impacting my short term survival, and chance to rescue Clem, when there was no benefit to long-term survival.

Granted it sounds everyone can still succeed with one hand. But it seemed like a crazy idea to me.

Yeah, I felt the same way about the arm thing.

Spoiler:

The way I figured it, I was probably going to turn either way, so slowing the process a little bit didn't sound like a good trade-off to missing an arm and being in severe pain and blood loss while I tried to save Clem.

By the way, loved how much of a surprise the deaths were, and how they never played their hand.

Spoiler:

You even will get those "...will remember this" notifications before a character dies a minute later.

Re: The Stranger

Spoiler:

I believe it is possible to choke him to death in that QTE, but you probably really have to mash that button.

Latrine wrote:

Re: The Stranger

Spoiler:

I believe it is possible to choke him to death in that QTE, but you probably really have to mash that button.

Pretty sure that's what I did...

Spoiler:

with only one arm! Now that's a pro choke

Latrine wrote:

Re: The Stranger

Spoiler:

I believe it is possible to choke him to death in that QTE, but you probably really have to mash that button.

Spoiler:

I'm really surprised so many people had trouble with that QTE. I seemed the same as every "mash E then hit Q" QTE in the game.

Until I saw the stats screen, I wasn't even aware that moment could end any differently.

Well....

Spoiler:

I actually felt sorry for the guy because of the look on his face as he was being choked to death so I eased up on mashing the button a little.

Wife just had her hair permed, and was given a new baseball cap. Looks remarkably like this.

IMAGE(http://images.wikia.com/walkingdead/images/7/76/ClementineVGface.png)

On the up side, now I can't help but protect her from zombies. On the downside, sexytimes have gotten really weird.

Here's a link to a great graphic showing all the major choices in the game. Spoilers obviously.

Nice find!! "You could just play through the game a bunch, but who has the time?!" I wanted to, I really wanted to do a second playthrough, doing exactly the opposite of what I'd done in the first, but... ugh, no time.
I'm watching my husband play through the game (he's completed three episodes), and that's good enough for me. This graph does show exactly what bugs my husband, it's that the story is pretty much pre-determined, the final outcome is pretty much always the same. I keep telling him that it's the journey, not the destination, that the Walking Dead world implies that the characters are pretty much doomed from the start, but all protests fall on dead ears. It's neat to see how different characters can play different roles in the final episode in particular.

So... on the final episode:

Spoiler:

Anyone truly believe that Kenny survived that?