The Walking Dead (from Telltale Games) - Catch All

Stilgar Black wrote:

Anyone have any advice on how the finish the last chapter?

Spoiler:

Where the oil tanker is hanging down? I can't get into the train station, and exhausted every option I could find.

The game has glitched out on me twice before this, so I suspect this may be another buggy case.

Look above the door. There's an open window.

wow... I'm about an hour in and... just... holy sh*t.

I agree with everything being posted. Holy sh*t, heartbreaking, brutal, etc. I also gasped out loud at several plot turns. This is now easily my GOTY to date. Just an incredibly well told, affecting story where you feel that every single decision you make is life or death. You are constantly required to reassess the people and the world around you. And the knowledge that literally anything can happen at any moment creates a very engrossing and unsettling experience.

Kudos to Telltale. This episode was phenomenal.

It seems some of my choices didn't carry through, which is disappointing since this is the third chapter and you think they would have it worked out by now.

Spoiler:

Carly died on me in the first episode, but there she was at the start of chapter three....

I'm not sure how to feel about the game after this chapter.

Spoiler:

I think this chapter was a small step backward in the effectiveness of the plot elements. Keep in mind, I enjoyed it, I just think that the previous chapter was better. It's like they got on a roll with killing people and just decided to keep that train going. (pun intended)

When you suddenly kill one major character it has great effect. When you try to pile up the bodies so quickly, each one becomes less impactful. Also, why was I not given the ability to point out Kenny's hypocrisy. That annoyed me the entire time that plot event was happening.

With ep. 2, I had figured out what was happening halfway through the story. However, I had to press on because of the suspense they were building in the characters. In this chapter, I just felt like they were going through the motions. It just seemed to be more about shock value than having an effective narrative.

The preview for the next chapter has my hope renewed for another strong story though.

Okay, spoilerizing all of Ep 3 below.

Spoiler:

Very tricky of them to sort of tie things back together, I remember one of the concerns with the decisions being how they were going to keep things going along so many different paths.

Well now they have pretty much tied everything back up that you could have frayed out with your decisions.

1. Carly is dead, and according to the above posts can't be saved, so that big choice form Ep 1 no longer matters.
2. Lily is gone one way or the other, nullifying the big decision from Ep 2

I know it is a bit silly but I hoped that one big decision from the early eps would greatly change how the game ended for each person, but now it looks like right now, you could make about any choice from before and everybody goes into the last two eps basically the same.

I guess that is what I find most disappointing about this episode.

lancejt wrote:

I'm not sure how to feel about the game after this chapter.

Spoiler:

I think this chapter was a small step backward in the effectiveness of the plot elements. Keep in mind, I enjoyed it, I just think that the previous chapter was better. It's like they got on a roll with killing people and just decided to keep that train going. (pun intended)

When you suddenly kill one major character it has great effect. When you try to pile up the bodies so quickly, each one becomes less impactful. Also, why was I not given the ability to point out Kenny's hypocrisy. That annoyed me the entire time that plot event was happening.

With ep. 2, I had figured out what was happening halfway through the story. However, I had to press on because of the suspense they were building in the characters. In this chapter, I just felt like they were going through the motions. It just seemed to be more about shock value than having an effective narrative.

The preview for the next chapter has my hope renewed for another strong story though.

Tend to agree.

Spoiler:

Not that it was a bad episode, just not quite as strong as Ep. 2, especially structurally: Ep. 2 built up the tension all episode long and then released it in an amazing climax. Ep. 3 blew its dramatic wad early and then kept trucking along anyway. It's hard to go from "There's a traitor in our midst, holy crap bandit gunfight, now Lilly's an effing murderer, deal with that!" to faffing about with train engines and shaking hands with random alcoholic bums.

Also the shooting sequence was kinda crap; way to play to the weaknesses of the gameplay.

Also, totally agree about the Kenny / Duck situation. Kid got BIT, moron. You want to pretend that we live in Magic Fairy Land where being a kid gives you some kind of protection about getting zombified? You want to watch him just in case he doesn't turn? Fine, we can do that. With him at one end of this boxcar and the rest of us on the other with a cocked gun pointed at his head ready to put him out of his misery the second he turns, not with him in your wife's arms within easy biting distance of her throat, you dumb redneck sh*t.

Still. The resolution of the Lilly / Carlie situation was AMAZING. The episode was totally worth it just for that.

hbi2k wrote:
Spoiler:

Still. The resolution of the Lilly / Carlie situation was AMAZING. The episode was totally worth it just for that.

Spoiler:

There was a Lily/Carlie situation? I don't remember them interacting with each other too much, and I don't really understand why Lily was so quick to point the blame at Carlie and Ben. I thought for sure Kenny was going to be the traitor.

Also, has anyone been playing with the geek guy from the first episode instead of Carlie? I wonder how he fared in this ep.

I agree that Episode 2 told a better story, but man does this one go some crazy places. The pacing feels odd as a self contained episode but when you think of it as the middle of the season then it's somewhat appropriate.

Erik:

Spoiler:

@tabacco dies too

Boy, it sure goes to sh*t fast, doesn't it? In a good way. I really wanted to wander around the motel rooms a bit more and examine some of the decorations, but certain folk had different ideas.

Spoiler:

Poor Duck. The little pain in the ass had finally grown on me and he had to go and get himself bitten.

C'est la vie.

*Disclaimer, I don't read nor write French, so I have no clue if that is spelled even remotely close.

Alright back to the finish up ep 3 today. Spoilered end choices:

Spoiler:

38% shot girl in street
47% abandon Lilly
55% fought Kenny
19% did not shoot Duck
60% helped Omid

So now I'm a bit curious how things could have played out?

Spoiler:

I let Katja take Duck to the woods and she shot herself. If I had sent Kenny out there would Katja still be alive?

I helped Omid cause his leg was hurt. If I didn't would he have made it? Or would Christa have just helped him up?

Why the hell didn't more of you people leave Lilly behind? That crazy Female Doggo shot Carley, and the stupid kid was the one giving our supplies away, and Carley died for it. :mad:

Stele wrote:

Alright back to the finish up ep 3 today. Spoilered end choices:

Spoiler:

38% shot girl in street
47% abandon Lilly
55% fought Kenny
19% did not shoot Duck
60% helped Omid

So now I'm a bit curious how things could have played out?

Spoiler:

I let Katja take Duck to the woods and she shot herself. If I had sent Kenny out there would Katja still be alive?

I helped Omid cause his leg was hurt. If I didn't would he have made it? Or would Christa have just helped him up?

Why the hell didn't more of you people leave Lilly behind? That crazy Female Doggo shot Carley, and the stupid kid was the one giving our supplies away, and Carley died for it. :mad:

Answers to your questions:

Spoiler:

I offered to help with Duck and Katja still died. I helped Christa (oddly just thinking I was looking in her direction) and Omid made it too.

Spoiler:

Should have known that as soon as Duck became likeable that he was going to die. I figured letting him help with the investigation would be putting his annoying energy to good use. And he cracked me up in that role. Really reminded of The Venture Brothers. Then to see him die slowly like that for a fair amount of the episode was heartbreaking.

Highlight moment of the motel scenes in Ep 3:

Spoiler:

Hi-fiving Duck

This game is unbelievable. Game of the Year for me without question.

Stele wrote:
Spoiler:

Why the hell didn't more of you people leave Lilly behind? That crazy Female Doggo shot Carley, and the stupid kid was the one giving our supplies away, and Carley died for it. :mad:

Spoiler:

The first time I got to that scene, I did leave her behind. But then I thought about what she said in her speech, about how both Lee and Kenny had killed in cold blood and had been or were en route (yeah, right) to being forgiven... and I reloaded and let her back on the RV. Ultimately, not the best decision, but there you go.

Stele wrote:

Alright back to the finish up ep 3 today. Spoilered end choices:

Spoiler:

38% shot girl in street
47% abandon Lilly
55% fought Kenny
19% did not shoot Duck
60% helped Omid

So now I'm a bit curious how things could have played out?

Spoiler:

I let Katja take Duck to the woods and she shot herself. If I had sent Kenny out there would Katja still be alive?

I helped Omid cause his leg was hurt. If I didn't would he have made it? Or would Christa have just helped him up?

Why the hell didn't more of you people leave Lilly behind? That crazy Female Doggo shot Carley, and the stupid kid was the one giving our supplies away, and Carley died for it. :mad:

Here are my decisions:

Spoiler:

I shot the girl in the street. (Couldn't let her suffer.)
Abandoned Lilly. (Crazy Female Doggo would end up offing most the group in the future out of paranoia.)
Fought Kenny. (He needed some sense smacked into him.)
Shot Duck. (Couldn't let him suffer anymore and he deserved some sort of dignity to be taken out by people who cared about him.)
Helped Omid. (He was injured, she wasn't.)

Is anyone else getting weird audio channel drops? (PC) I'm on a 5.1 surround system, and the game will periodically drop to just the center+front right channels. Usually going into the menu and back again will fix it, but not always.

No drops but I did get some really bad stuttering.

I just experienced an odd glitch that called to mind Garfield minus Garfield - Duck without Duck, with Chuck. Duck was supposed to be there, but there was no Duck model visible. It lent the scene an exceptionally dark burst of eldritch flavor.

Rahmen wrote:

Answers to your questions:

Spoiler:

I offered to help with Duck and Katja still died.

Question re: that particular scene

Spoiler:

With any of the available options do you actually see Katja kill herself?
As far as I experienced you just hear a gunshot go off in the woods and she's dead by the time you get there.

Primarily my problem is that I find it odd that Katja would have killed herself BEFORE Duck had been put out of his misery and was certain he wouldn't come back again.

Could Kenny have argued with her, either for/against putting Duck out of his misery ending in a struggle for the gun where he (most likely accidentally) shoots her?

Or maybe the scene was just slightly clumsily written so that you are always present to take the shot (or not) yourself and I'm reading too much into it.

stevenmack wrote:
Rahmen wrote:

Answers to your questions:

Spoiler:

I offered to help with Duck and Katja still died.

Question re: that particular scene

Spoiler:

With any of the available options do you actually see Katja kill herself?
As far as I experienced you just hear a gunshot go off in the woods and she's dead by the time you get there.

Primarily my problem is that I find it odd that Katja would have killed herself BEFORE Duck had been put out of his misery and was certain he wouldn't come back again.

Could Kenny have argued with her, either for/against putting Duck out of his misery ending in a struggle for the gun where he (most likely accidentally) shoots her?

Or maybe the scene was just slightly clumsily written so that you are always present to take the shot (or not) yourself and I'm reading too much into it.

Spoiler:

I did not see her kill herself. With the way the after scene was done I doubt there is a option to see it happen. I think the branch is whether or not you trust Kenny's answer to how it happen. This was one of those odd moments where it could have been bad writing but on the other hand it is possible someone would breakdown out of the blue like that.

If you are using a 360 wireless controller on the PC you might want to be careful about leaving the game on while you are away. I went to go make a Screwdriver and came back to half keyboard and mouse controls. I could move with the 360 controller but only aim with the mouse. Escape and enter didn't nor did start or select on the controller. So I had no way to exit the game. I had to kill the game from outside and lost about some game time. I wonder why it doesn't auto save after every choice.

Another rock solid episode. I played it on the xbox and noticed some occasional audio glitches during a few cut scenes and multiple instances of an invisible Duck. He was ostensibly in his mothers arms but you couldn't see him which made me laugh but kind of pulled me out of the story. That being said, I loved it, and I like the idea that just like in the comic, no character is safe. Now, if TellTale can just get those glitches under control...

Played on the PS3.

Stele wrote:

Highlight moment of the motel scenes in Ep 3:

Spoiler:

Hi-fiving Duck

I found it amusing that if you do something ELSE first, the game says...

Spoiler:

...YOU HAVE LEFT DUCK HANGING.

I actually went back and reloaded as to NOT do that

Puce Moose wrote:

Is anyone else getting weird audio channel drops? (PC) I'm on a 5.1 surround system, and the game will periodically drop to just the center+front right channels. Usually going into the menu and back again will fix it, but not always.I just experienced an odd glitch that called to mind Garfield minus Garfield - Duck without Duck, with Chuck. Duck was supposed to be there, but there was no Duck model visible. It lent the scene an exceptionally dark burst of eldritch flavor.

I also experience audio drops early on, but it seemed to even out as the game progressed. Also got the "invisible Duck" bug, which initially seemed to totally screw up the game...

Spoiler:

...I had just met Chuck, and was outside the train wondering why he was giving candy to my kids. I talked to everyone BUT Chuck, and then walked towards Kenny to get his take. The cut scene then immediately started, and we had to leave. I didn't want to risk missing what Chuck was supposed to say, so I reloaded. THIS was where Duck first became invisible. Plus, when I went to find Kenny, he was still in the Engine saying that I didn't unhook the train (??). So, I went back to the coupling, and yet the game refused to let me interact with it. When I re-entered the boxcar, the entire Chuck intro scene played AGAIN. Restarted again. Duck still invisible, but Kenny was back where he was supposed to be. Very odd.

As for some other thoughts...

Spoiler:

I didn't shoot the girl in the beginning... mostly because I didn't quite understand it. I at first thought I was trying to SAVE her, yet my bullets did nothing to the zombies, and I never tried shooting her. In the end, I bought into Kenny's explanation for letting her get eaten... mostly because Clementine wasn't around (I will do some crazy sh*t when alone that I won't do with the kid eyeballing me). Scrambled to grab all those supplies, and yet it never really came up at all... did it MATTER that you shot or didn't shoot the girl, really? They made it seem like it would give you more time to get stuff and thin out the zombies, yet now I am guessing it probably didn't matter.

I agreed to shoot Duck, and both Kenny and his wife went into the woods together. I didn't know what to make of that scene at all... did she kill herself? Did they fight over the gun? She didn't seem to be shot in the head, so I actually assumed I'd have to deal with both of them. Ultimately, I went through with shooting Duck. Gotta agree with those who said that there should have been a dialog option to bring up Larry in context with what was going on. In fact, wouldn't it have ben even more tense if Lilly had BEEN there for Duck's predicament? Imagine the nastiness.

Speaking of which... I couldn't believe that Lilly f*cking killed my sweet Carly... and yet I still allowed her back onto the RV. I felt like we were making progress at the motel before everything went down, and I was trying to mend fences between us. I'm assuming she will show up again in chapter 4 or 5.

Not sure what I think of these three new characters. Chuck seems to be WAY too much "on the nose" with things... "go train Clem!" and Omid and his partner are rather annoying. I've read all 101 issues of the Walking Dead comic, so I know that cast turn-over is a fact of life, but I agree with whoever said that you need some breathing room BETWEEN them to make them actually resonate. The idea that they killed Carly/Other Dude and got rid of Lilly so they wouldn't have to actually DEAL with the branching paths seems pretty cheap.

Biggest freak-out was DEFINITELY the "Clementine turns Zombie" scene.

Let's see... I fought with Kenny, although he seemed to just kick my ass through the whole thing (I couldn't get a handle on moving the curser over his fist). It seemed to work out well anyway.

I pulled up Omid first, for obvious reasons (sorry for pushing your ass off the bridge...). Seems kind of cheap that BOTH of them make it no matter who you save first, although I did like the "I'm fine, Honey" bit when she came trotting back up to the boxcar door and climbed in.

As for the reveal at the end about the radio... WTF?

I'm still enjoying the ride, but not as hyperbolically as some seem to-- episode three DID seem to be a bit of a step back from episode two. Hopefully #4 will keep things going.

Snagged the season on a sale from a week or 2 ago. I was skeptical that Telltale's engine could do gritty with Sam and Max or Monkey Island as my experiences. I was mistaken. The way they also managed to work a control scheme in to make pacing faster without feeling like Mad Dog McCree was also brilliant, i dig the think fast conversations. The material also translates well to the game screen as well as the tv screen. Just loving ep 1 so far.

SommerMatt wrote:
Stele wrote:

Highlight moment of the motel scenes in Ep 3:

Spoiler:

Hi-fiving Duck

I found it amusing that if you do something ELSE first, the game says...

Spoiler:

...YOU HAVE LEFT DUCK HANGING.

I actually went back and reloaded as to NOT do that

Oh yeah me too. Reloaded just to fix it.

Finished episode 3.

I'm not afraid to say... my eyes watered up a bit at certain parts of this episode...

Is this a feel-good game? no. But does it grab my attention and hit me with depth? Am I attached to the two protagonists? Are they my people?

hell yes.

as a sillly immersion breaker sort of deal... did anyone catch a part where your character has his gun out but also has it tucked behind his jeans where it always is?

think they goofed that model. he isn't suppose to have two pistols is he?