The Walking Dead (from Telltale Games) - Catch All

There were a couple/few times where I made a dialogue selection and then was surprised by what my character said- mainly, in accidentally choosing an option that sounded more rude than I anticipated based on the description. This is minor.

Also, considering I went to UGA and live just on the outskirts of Athens, I take a tiny dose of pleasure each time that is mentioned.

FSeven wrote:
Goonch wrote:

This is a must, even if it sux, if you are a Walking Dead fan :)

That was my thought too. After the comics and the tv show, I needed the game to complete the trifecta.

Clifton, NJ! Wow. I live in Bloomfield and work in Passaic. Howdy, neighbor!

That is awesome...howdy neighbor!!!

I made it about half way through chapter one and plan to finish it off tomorrow night. The biggest thing that bothers me right now is the compressed audio; sounds like they compressed the audio like crazy. Considering the download was so small that's likely the case. Rock Paper Shotgun mentions it in their review. "And the developer’s old audio issues are back, the quality compressed so much to get a vast amount of dialogue into the game’s total 450MB, that voices bubble and pop."

Despite that, I like the art style and it's been a lot of fun. Good voice acting and some touching scenes.

360 peeps - impressions? I am on the fence.

SallyNasty wrote:

360 peeps - impressions? I am on the fence.

I think it's coming out on Friday for 360.

FSeven wrote:

Clifton, NJ! Wow. I live in Bloomfield and work in Passaic. Howdy, neighbor!

I grew up in Verona. A bit far from there now though.

Played about half an hour yesterday. The steam version did stutter a bit but nothing that kept me from having fun.

I haven't played many of the TTG adventures. I tried mostly some of free episodes and played through their Monkey Island Episoded 1 and 2. This is the first game of them that really impressed me! It feels a lot more like Heavy Rain than like Monkey Island or Sam & Max although the graphics are rather ok than impressive.

The start is very linear but you get to make some dialogue choices that actually seem to matter and if you set the game to display that kind of information you get told that charcter X will remember you told him Z and walk off with the feeling that this could come back to haunt you. I really liked that.

According to the achievements I've seen about a third of the first episode but so far I really liked it. Hope it stays linear like the beginning with a focus on story / dialogue and will not start to annoy me with puzzles.

Looking forward to play this again tonight and hopefully finish it!

After finishing it I was disappointed to see that the summary screen in the end is broken. At least it was for me. I would really have wanted to know which decisions they singled out from the episode and how the majority of people decided!

Overall it was good but not great but I'd recommend it to any fan of TWD!

The moment that stuck with me the most?

Spoiler:

When Lee had to "use" the axe on his brother and he just wouldn't die...

I think that captured one of those classic zombie movie moments very well and in a way that only a video game could do it!

Well that was fun but short. I hadn't played a Telltale game before so I wasn't sure what to expect. It was a bit like a classic Sierra "Quest" game for the modern era. On my Radeon 6970 I had to change the graphic settings to low or half the 3D models were invisible. So I paid $25 for the game, I'm hoping each episode doesn't cost that much or I'll have to wait for a major sale.

PoderOmega wrote:

Well that was fun but short. I hadn't played a Telltale game before so I wasn't sure what to expect. It was a bit like a classic Sierra "Quest" game for the modern era. On my Radeon 6970 I had to change the graphic settings to low or half the 3D models were invisible. So I paid $25 for the game, I'm hoping each episode doesn't cost that much or I'll have to wait for a major sale.

I just finished it earlier this evening. I believe that buying the $25 game gives you the season, so each subsequent episode (for this "season" of the game) will be free.

I enjoyed it quite a bit, though the occasional irritating popping/crackling dialog was annoying.

MEATER wrote:

After finishing it I was disappointed to see that the summary screen in the end is broken. At least it was for me. I would really have wanted to know which decisions they singled out from the episode and how the majority of people decided!

Spoiler:

When Lee had to "use" the axe on his brother and he just wouldn't die...

I think that captured one of those classic zombie movie moments very well and in a way that only a video game could do it!

Hmm! The summary screen worked for me (PC/Steam); I was surprised to find that I had made a minority choice in all but one decision category.
I agree on that scene you mentioned. It was a surprisingly effective display of a lot of different emotions. Thumbs up!

I played about 50% of the game. At that point

Spoiler:

I was fairly stuck at the pharmacy and the hotel. I saw the screwdriver in the truck at the hotel but was in the process of trying to figure out how to get into the damned vehicle to get it. I closed for the night. The next morning I loaded the game. I thought about the game that night and decided I'd turn the environmental and story UI back on (I had turned these off in settings) to see if it would assist in figuring out the next step. I did a thing, and then another, without reading the warning and deleted my save file.

I'm replaying the first part again with the environmental and story UI on and think I'll end up preferring to play this way.

Also, since I've resided in or around Athens for a very long time I found the background of Lee very interesting. I wondered if the designers knew that we actually

Spoiler:

had a professor kill his wife about 5 years+ ago. The circumstances seemed much different from what Lee is dealing with, but with this knowledge about UGA I found the choice particularly interesting.

PoderOmega wrote:

Well that was fun but short. I hadn't played a Telltale game before so I wasn't sure what to expect. It was a bit like a classic Sierra "Quest" game for the modern era. On my Radeon 6970 I had to change the graphic settings to low or half the 3D models were invisible. So I paid $25 for the game, I'm hoping each episode doesn't cost that much or I'll have to wait for a major sale.

Yeah like Puce Moose says, you buy the whole season in one pack when you buy the PC version. I think it's only the console versions you can buy separately (possibly iOS as well).

I went ahead and picked up the 360 episode, will probably play tonight. Will give impressions later.

Wow, it's a really good story. Like, really good. Not so much of game, perhaps, but personally I was drawn to these characters much more than the ones in the TV show.

I finished in about two hours. Only got really stumped at one spot, mainly because I had the UI hotspots turned off, and was just missing one clickable item that solved the whole chain of puzzles.

As far as the dialogue choices... the selection timer is a great idea! Has anyone done this before? It really forces you to go with your instinct, good or bad, rather than really analyzing what the "best" option is from a gameplay perspective.

Other than the dialogue stuff, and some very light adventure game puzzles, it's really just a collection of QTE's. I think if it didn't have such great writing and voice acting, it would be a fairly lame game.

Definitely going in for another playthrough, to try out some different choices.

chaosmos wrote:

As far as the dialogue choices... the selection timer is a great idea! Has anyone done this before?

Alpha Protocol. The Witcher 2 occasionally used it.

Giant Bomb's Quick look sold me on this. I think I'm going to pick it up this weekend.

chaosmos wrote:

Wow, it's a really good story. Like, really good. Not so much of game, perhaps, but personally I was drawn to these characters much more than the ones in the TV show.

I completely agree. I found the voice acting to be good, but not great.

I saw there was an update on Steam today so I was thinking it would fix the graphics issues, but no luck. It still looks pretty good on low anyhow.

Just completed episode 1 on the 360 - and loved it. Loved the art, loved the story, actually loved the gameplay. I will be buying all of the episodes.

I really enjoyed the first episode. Good story, great choices to be made, and I enjoy the art style.
I've turned the UI help on and enjoyed the experience more. No need to involve walk-throughs that way, which I'd stooped to a couple of times.
Like others, I don't have the heart to replay the game to change my choices - I'm going to to stick with them.

Holy crap, this game is a-ma-zing.

The narrative punches you in the gut, and comes off with an authenticity you rarely see in games.

At $5 it's a complete no-brainer.

EDIT:

PoderOmega, I read on NeoGaf that the update cleans up some audio issues. I guess it shipped with a very low-bit audio track that made everything sound tinny, which the patch addressed somehow.

Looks like there's 3 save slots.

I'm going to keep my first as the primary, no turning back, save for my first run on subsequent episodes.

Then I'll use the third for experimenting around with different choices after I play each episode fresh off of the first slot.

Aaron D. wrote:

Looks like there's 3 save slots.

I'm going to keep my first as the primary, no turning back, save for my first run on subsequent episodes.

Then I'll use the third for experimenting around with different choices after I play each episode fresh off of the first slot.

What, no love for the 2nd slot? Using it as a buffer between the 1st and 3rd, so your crazy choices don't leak into your primary story?

chaosmos wrote:
Aaron D. wrote:

Looks like there's 3 save slots.

I'm going to keep my first as the primary, no turning back, save for my first run on subsequent episodes.

Then I'll use the third for experimenting around with different choices after I play each episode fresh off of the first slot.

What, no love for the 2nd slot? Using it as a buffer between the 1st and 3rd, so your crazy choices don't leak into your primary story?

I personally leave a gap in my save spots to make sure I never overwrite my primary. Unless the game uses an auto save, which most do now, including this one.

I played it Saturday and really liked it. It was a distilled version of what I like about the show--critical choices and tense arguments--without what drags the show down--everything else.

One thing I strongly disliked: No option to invert the Y axis (on 360, at least, that I could find). Boo.

Just finished the first episode on 360. I had high expectations after some footage I saw and they were exceeded. The 360 version is sadly a bit janky and badly needs a patch (it kept repeatedly interrupting background downloads I had going every time I saved which broke flow somewhat) but the game content itself is incredible. I can't remember the last time I had such heavy choices to make that really made me stop and think. But of course, the game doesn't give you time to ponder so I really had to think fast and actually felt some regret after. I will not go back and alter my choices or play the episode again until I conclude one run of the entire series but I absolutely have to see the result of the other choices in the future. The result of some of these choices made me feel true sadness and anxiety which a game hasn't done to me since The Longest Journey. That's quite a feat. Vanaman and Rodkin are talented game designers.

I've noticed a few small script errors in my play-through, but overall the game is really excellent at storytelling. In fact, I'd almost consider it to be interactive fiction rather than an adventure game, give the focus. I love being given tough decisions with a short time limit, and then being given instant feedback about those choices. I'm always left feeling that the choice I made matters in some way.

I've only done one play through so far, but it seems like there are a lot of different branches the story can take. There was one character I talked with a bunch and who reacted to what I said only to die not long after. I can't help but think that if I'd made different choices that character would have lived and our dialog would have had an impact on what would be a much longer relationship. I find myself wanting to experiment to see how flexible the story is, except I'm worried that if I find the edges of the fiction my overall experience will be diminished.

Either way, I can't wait for the next episode.

demonbox wrote:

There were a couple/few times where I made a dialogue selection and then was surprised by what my character said- mainly, in accidentally choosing an option that sounded more rude than I anticipated based on the description. This is minor.

I ran into this a few times as well. Similarly, I tried very hard to be truthful in all my conversations, but one guy still ended up basically telling me that he knew I was hiding stuff and I had to be truthful to people if I hoped to survive. I finally decided that his comment was just scripted to happen no matter what rather than being a reaction to a choice I made in my play through.

Finished the game last night and I'm 100% sold on the rest of the game. Episode 1 was just pure awesome.

Any idea is to when the next episode be released?

Parallax Abstraction wrote:

Just finished the first episode on 360. I had high expectations after some footage I saw and they were exceeded. The 360 version is sadly a bit janky and badly needs a patch (it kept repeatedly interrupting background downloads I had going every time I saved which broke flow somewhat) but the game content itself is incredible. I can't remember the last time I had such heavy choices to make that really made me stop and think. But of course, the game doesn't give you time to ponder so I really had to think fast and actually felt some regret after. I will not go back and alter my choices or play the episode again until I conclude one run of the entire series but I absolutely have to see the result of the other choices in the future. The result of some of these choices made me feel true sadness and anxiety which a game hasn't done to me since The Longest Journey. That's quite a feat. Vanaman and Rodkin are talented game designers.

Great write-up and I totally agree. Can't wait for the next episode.

complexmath wrote:

In fact, I'd almost consider it to be interactive fiction rather than an adventure game,

Yes, definitely. Really compelling interactive fiction. For me, the "game stuff" was window dressing for the story.

As far as release schedule, in the past they've said one episode per month, so I'm assuming mid-late May for Part 2.

A) I recommend playing with the UI elements displaying story beats and clickable items (can't recall the actual title of these two UI settings).

B) Who did you all let die? Please be sure to use spoiler tags if you post.

chaosmos wrote:
complexmath wrote:

In fact, I'd almost consider it to be interactive fiction rather than an adventure game,

Yes, definitely. Really compelling interactive fiction. For me, the "game stuff" was window dressing for the story.

Agreed.