Mass Effect 3 Catch-All

MadcapLaugher wrote:

Is the import face bug stopping anyone from bringing in their ME1/ME2 character?

I imported mine from ME1 and tried to re-create the face, but it just doesn't feel right. I may start a brand new file until it's fixed.

I started but couldn't get the nose right. Restarted again, looked through the head designs and figured out what was bugging me. I never realized that the types of nose you can select is dependant on the head shape you select. After a few minutes I was back to my Shepard.

MeatMan wrote:

So... I'm apparently stuck already, incapable of contuining to where the objective is...

I see where I am supposed to go, but I have no apparent way of getting there due to the forcefield.

Um that's a puzzle. Figure it out.

Spoiler:

There are TWO switches in the previous room. Try them and see what they do. ;)

Origin performed well during the demo, but is now really pissing me off. The first time single player started chugging, freezing up and then resuming. The game did not actually pause during this, so the conversation I was in the middle of was unplayable. Quit out of ME3, quit Origin. Origin process still running, had to kill it to get Origin, and by extension ME3, to open again.

Then hopped into MP with some GWJers for the past couple hours, and ME3/the Origin overlay froze up when I opened it. Had to kill ME3. I exited Origin. Remembering the last time, I check Processes and... yep, Origin.exe's still running. Hogging 100 MB of RAM, too. Would love to know what it needs so much memory for.

But hey... "my games, my way." Apparently, my way involves a lot of crashing.

Started playing the singleplayer again today. About half an hour in got an invite to play multiplayer. Then proceeded to lose about five hours of my life to multiplayer.

At this rate I'm never going to finish the story.

Kloreep wrote:

Origin performed well during the demo, but is now really pissing me off. The first time single player started chugging, freezing up and then resuming. The game did not actually pause during this, so the conversation I was in the middle of was unplayable. Quit out of ME3, quit Origin. Origin process still running, had to kill it to get Origin, and by extension ME3, to open again.

Then hopped into MP with some GWJers for the past couple hours, and ME3/the Origin overlay froze up when I opened it. Had to kill ME3. I exited Origin. Remembering the last time, I check Processes and... yep, Origin.exe's still running. Hogging 100 MB of RAM, too. Would love to know what it needs so much memory for.

But hey... "my games, my way." Apparently, my way involves a lot of crashing.

Did you trying disabling Origin in-game under settings? That fixed some of my framerate issues.

About 5 hours into SP and I'm really enjoying it.

One thing that's bugging me is on the Normandy when moving through the ship there's a point where you have to stop and wait for a scanner to complete. I see no reason why.

MadcapLaugher wrote:

About 5 hours into SP and I'm really enjoying it.

One thing that's bugging me is on the Normandy when moving through the ship there's a point where you have to stop and wait for a scanner to complete. I see no reason why.

That is dang annoying.

I guess they just really needed a loading area there

Swarfigo wrote:

Did you trying disabling Origin in-game under settings? That fixed some of my framerate issues.

Might work. I'd rather retain the ability to invite people to MP, though. :/ (And to receive.)

I picked this up for the PS3 and wanted to know if any of you guys have it for playstation so I can add some people for some multiplayer. (My PSN name is Nekroman37)

I have been having a blast with the single player although I am only about 2 hours in. Took me like 5 minutes to decide if I wanted to play it in Action,RPG, or Story mode. I decided on RPG for now, anyone have any reasons I should play it in a different mode?

Btw, can you add attachments to weapons anywhere besides the benches? I picked up a few items for my sweet sniper rifle but now I can't find another bench.

Kamakazi010654 wrote:
MadcapLaugher wrote:

About 5 hours into SP and I'm really enjoying it.

One thing that's bugging me is on the Normandy when moving through the ship there's a point where you have to stop and wait for a scanner to complete. I see no reason why.

That is dang annoying.

I guess they just really needed a loading area there

Yeah, I really hope they future-proof the next generation of consoles with loads of RAM so we can avoid stuff like this.*

*says the man who is still awaiting his copy of the game, grumble.

Nekroman wrote:

Btw, can you add attachments to weapons anywhere besides the benches? I picked up a few items for my sweet sniper rifle but now I can't find another bench.

On your ship. Haven't seen any weapon benches during missions I don't think.

It kind of makes the "equip now" option useless when you pick up a new weapon. As if I'm going to trade out my scoped AR/SMG/whatever for an un-scoped one...

I just got to my ship, I thought I would be in those archives forever.

Ow ow ow. Anybody know if there's a way to bump up the FOV on PC? This game makes my neck hurt like nobody's business.

Stele wrote:
Nekroman wrote:

Btw, can you add attachments to weapons anywhere besides the benches? I picked up a few items for my sweet sniper rifle but now I can't find another bench.

On your ship. Haven't seen any weapon benches during missions I don't think.

It kind of makes the "equip now" option useless when you pick up a new weapon. As if I'm going to trade out my scoped AR/SMG/whatever for an un-scoped one... :?

I'm barely an hour into the singleplayer game and I've seen two weapon benches out in missions. They're there, you just have to keep an eye out.

There sure are a lot of guns in this one. I like it.

So I went back to the Citadel to complete rapidly expanding series of quests that seem to be taking place there. When I get there I keep getting more quests by walking by dudeds. Anyway now I have at least five quest that I have no clue how to continue. Like maybe I missed a line of dialogue or something, but I found myself hopelessly running around the Citadel waiting for the quest marker thing to show up when I came within range of an important character. One quest tells me to find a character in the Presidium Embassies, but the elevator (which is instant now, thank you SSD) goes to the Citadel Embassies (which only seems to house the Human Embassy) or the Presidium Commons. So where are the Presidium Embassies. My Shepard spent a sh*tload of time in the Citadel, I shouldn't be f*cking lost trying to find some dude for a quest.

Played long enough last night to get to the Citadel. Still annoyed that I couldn't import my Shepherd's face correctly; I've got it "close enough" but it's still annoying.

Beyond that something still feels "off" to me. Not sure if it's the camera angle/position or the FOV or what. And why is the "use" and "select squadmate/power" button the same key? I keep walking up to an item and hit space to examine it then have the command screen pop up because I'm just a bit too far away.

Oh yeah, and I can't even look at my loadout unless I'm at a weapon bench? And is there a way to holster your weapon? It feels weird to be running around with my weapon extended constantly.

Either BioWare pissed of more people then I woulda thought or some retarded subset of the gamer community (e.g. 4chan) is on one of it's saddening crusades again. Just one day after release, ME3 has a Metacritic user score of 2.7/10 with over 300 negative reviews.

I like the improvements made to combat. Aside from the rolling - that part's iffy. But the improvements to squad durability are great. I found it immensely satisfying that I could flank enemies now while my squaddies held their ground. It was harder to do that in ME2. The maps here promote it - very MP-centric, the maps. Also, LOTS of guns. You can get the Mattock, the Incisor, and other guns without having bought the original DLC, but I think you can't buy them if you didn't - you have to look for them in crannies around the maps.

Thin_J wrote:

Started playing the singleplayer again today. About half an hour in got an invite to play multiplayer. Then proceeded to lose about five hours of my life to multiplayer.

At this rate I'm never going to finish the story.

Quoted For Truth, I have about 2 hours in Single and about 4 in Multi.

BTW have you all seen the kerfuffle about Tali? People just need to chill.

Spoiler:

Apparently you can see a pic of her w/o the helmet on, but Bioware did it from a stock photo found on the net. All those with Tali lust are really upset about it. The story at Dtoid is here.

Slacker1913 wrote:
Kamakazi010654 wrote:
MadcapLaugher wrote:

About 5 hours into SP and I'm really enjoying it.

One thing that's bugging me is on the Normandy when moving through the ship there's a point where you have to stop and wait for a scanner to complete. I see no reason why.

That is dang annoying.

I guess they just really needed a loading area there

Yeah, I really hope they future-proof the next generation of consoles with loads of RAM so we can avoid stuff like this.*

*says the man who is still awaiting his copy of the game, grumble.

Maybe it varies by hardware configuration but that pause is literally about one second for me. I barely even notice it.

Playing on the xbox version and being able to yell commands to your squad is VERY very cool. I hope more developers take this route because the immersion and feeling of working with a group is just fantastic.

I'm a little confused on how planet scanning works now and was wondering if someone could clear it up. So when you "scan" and send out pings with your Normandy, do you have to be right next to a planet or can you pick up random stuff as well? And when you tag a planet, it brought up the old ME2 interface but without the vibration to help you pin point. Do you just keep sending probes around?

JC wrote:

Playing on the xbox version and being able to yell commands to your squad is VERY very cool. I hope more developers take this route because the immersion and feeling of working with a group is just fantastic.

It does sound cool. Now that they have Kinect for Windows, why can't they enable this stuff on PC version as well?

Luggage wrote:

Either BioWare pissed of more people then I woulda thought or some retarded subset of the gamer community (e.g. 4chan) is on one of it's saddening crusades again. Just one day after release, ME3 has a Metacritic user score of 2.7/10 with over 300 negative reviews.

Glancing at the reviews, a lot of them are complaining about the day 1 DLC.

BNice wrote:

I'm a little confused on how planet scanning works now and was wondering if someone could clear it up. So when you "scan" and send out pings with your Normandy, do you have to be right next to a planet or can you pick up random stuff as well? And when you tag a planet, it brought up the old ME2 interface but without the vibration to help you pin point. Do you just keep sending probes around?

I don't get it either. I have only tried it in a couple systems but scanning hasn't "pinged" anything else for me so maybe I'm just trying it in the wrong places or not doing it right?

I need a list of find-able side missions like I had for the previous games so I can just go and "explore" in a focused fashion.

chaosmos wrote:
JC wrote:

Playing on the xbox version and being able to yell commands to your squad is VERY very cool. I hope more developers take this route because the immersion and feeling of working with a group is just fantastic.

It does sound cool. Now that they have Kinect for Windows, why can't they enable this stuff on PC version as well?

Er... you mean now that they have microphones on PCs? Oh wait, they've had those for years.

Stele wrote:
Luggage wrote:

Either BioWare pissed of more people then I woulda thought or some retarded subset of the gamer community (e.g. 4chan) is on one of it's saddening crusades again. Just one day after release, ME3 has a Metacritic user score of 2.7/10 with over 300 negative reviews.

Glancing at the reviews, a lot of them are complaining about the day 1 DLC.

BNice wrote:

I'm a little confused on how planet scanning works now and was wondering if someone could clear it up. So when you "scan" and send out pings with your Normandy, do you have to be right next to a planet or can you pick up random stuff as well? And when you tag a planet, it brought up the old ME2 interface but without the vibration to help you pin point. Do you just keep sending probes around?

I don't get it either. I have only tried it in a couple systems but scanning hasn't "pinged" anything else for me so maybe I'm just trying it in the wrong places or not doing it right?

I need a list of find-able side missions like I had for the previous games so I can just go and "explore" in a focused fashion. ;)

Gamespot has a list of findable stuff up for the first half of the game.

Also, it does have a finding radius that is pretty large, there is a lot of wreckage to be found between planets. But if you just hit all the planets with one you should find about everything.

Now can we talk about the worst mechanic in the game? The feaking ship fuel on the galaxy map. Does it serve any purpose other than make me spend five minutes jumping to another system to fill up because a lot of systems don't have a fuel site.

I was way tired last night before I got a chance to play. Maybe that is why I could not make sense of the weapon loadout options at a work bench. Apparently weight is an issue now. But the interface was not inuitive to me. How do I even drop a weapon that I don't plan on using?

Vector wrote:
MadcapLaugher wrote:

Is the import face bug stopping anyone from bringing in their ME1/ME2 character?

I imported mine from ME1 and tried to re-create the face, but it just doesn't feel right. I may start a brand new file until it's fixed.

I started but couldn't get the nose right. Restarted again, looked through the head designs and figured out what was bugging me. I never realized that the types of nose you can select is dependant on the head shape you select. After a few minutes I was back to my Shepard.

I had the Shepard import face bug as well, and in a way I'm glad I was unceremoniously pulled away from the game last night before I had a chance to start it up (hello wife and unfinished chores!). It sounds like Bioware was completely taken off guard by this and is working on it right now. Who knows? If this is a relatively simply problem (hopefully), we should see a patch in a day or so. If not, I'll go ahead and redo my Shepard's face (he kind of looks a bit like Bruce Willis with less smirk).

With that said, I believe that this is a big oversight by their QC folks if it was simply missed, and a smack in the face to fans if it was known but simply put on the sidelines to finish the DLC. I understand it is two different teams dealing with both, but you can't position this whole game as an epic yet personalized Sci-fi story that lets you experience your Shepard, and then you can't import your own Shepard into the game.

Still, I have to have faith in Bioware (despite their slow march steadily towards EA corporatism) that this was just an error that they either missed or caught too late before the release date. I'm hoping we see a patch in the next day or so, and I have plenty of pile games in the meantime to keep me occupied.

Heretk wrote:

I was way tired last night before I got a chance to play. Maybe that is why I could not make sense of the weapon loadout options at a work bench. Apparently weight is an issue now. But the interface was not inuitive to me. How do I even drop a weapon that I don't plan on using?

Cycle the spot untill it is blank.